Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
User reviews: Mixed (1,238 reviews)
Release Date: Jun 28, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Recommended By Curators

"Terraria is to MegaBloks, as Edge of Space is to Legos."
Read the full review here.

Recent updates View all (86)

May 25

ArkCo News - 5/25/15

Hey ArkCoNauts!

Things are moving right along with the next patch, and we're working like crazy on more new content and features. Our last patch brought in everyone's favorite derpy shark with people teeth, Fineous. While we saw a few hiccups with dialog, we were able to stomp out most of those issues, and continue to iron out the NPC system. This has set the stage for all of Fineous' crazy friends to make their appearances

To get into a little more detail about what to expect, let's talk about the rest of our cast of NPC's. Unlike Fineous, they will be scattered around for you to run into, rather than waiting around your base. Once you meet them, and help them out, you will be able to gain the anchor for them as well, and collect them all for your home base. Who wouldn't want to live with Business Ape?! Ok, so maybe he gets his own room. Joking aside though, we feel that we have a good solution for allowing players to decide when and where the NPC's spawn. Additionally, collecting NPC's will start to grant bonuses to you for having them around. These guys will definitely keep you all busy as you gather them up and take them home.

While the NPC's are nearing completion, we're also working on another long awaited feature: The wormholes! When complete, you will be able to hop to entirely different maps and explore new worlds in addition to your main world. These alternate worlds will present you with fresh sources of additional materials, and plenty of new things to discover. These will be stable wormholes, unlike our first iteration, and you will be able to visit them over and over! While the first implementation you'll see will be kept somewhat simple, more types of alternate world will be added over time, we have more than plenty of ideas for things we can have lurking about behind the portals.

If that doesn't have you excited, we are also preparing to unleash Steam Inventory integration. What does this mean? Tradable armors, weapons, and other redeemable goodies will now be available, letting us give you all sorts of new shinies which you can redeem by codes! I don't know about you guys, but this is one of the moments I've been waiting for above all else. There's nothing more fun than being able to shower the community with awesome gear to use in game, and I am very much looking forward to putting this awesomeness to work!

On the community side, I do want to put a reminder out there that Jake is now doing weekly livestreams to keep everyone even more up to date on the latest happenings, and what we're working on. We stream every Monday night, starting at 8PM Eastern. (Except this week, due to the holiday we will be streaming Tuesday the 26th at 8PM Eastern instead) In addition to catching up on the game, I'm usually there with a few spare copies in hand to give away, so if you don't have a copy yet be sure to come hang out! You can find the Twitch channel at:

Be sure to follow the channel to get notified when we go live! Thanks as always for reading, and we'll see you next time with ArkCo News!

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May 12

Patch v0.4271 - Let There Be Loot!!!

Hey ArkCoNauts!

Who’s ready for some loot?! Or maybe I should ask if anyone is not ready, because it’s loot! This patch brings a couple of long awaited features, world loot, and the map system! As always, we know there will be bugs, as this is our first pass on these features. Be ready to shoot those bug reports our way, and we will iron them out as soon as possible.

Headline Features:

  • World Loot!! This patch introduces world loot both in chests and breakables scattered throughout the world. Get ready to explore and have it pay off, and keep your eyes peeled for chests. You can take the chests home with you! Loot in the dome chests will be somewhat less exciting till we hook in the new goodies later on, but free storage for all!
  • Map System! Our map system makes its debut this patch as well. Edge of Space brings a whole new twist to navigation with our draw-your-own map approach. Draw maps, save them, and even generate an item version to share with friends on your server! See your friends while you play with them.
  • Mech Anomaly!! Experience THE mech for the first time, and get a taste of the future! You can’t take these home yet, but you can cause plenty of chaos while the anomaly is active!

Changes & Additions

  • World generation now spawns random placeables (breakables and chests)
  • Proto biome breakable world objects now have loot in them
  • Proto biome world chests now have loot
  • New Codex Window! Hit “U” to open
  • Re-tuned plasma torch crafting mats to include an organic element and to produce more torches at a time
  • Added a consumable in inventory when saving map (trade and consume to share the map)
  • Added a player “pin” for the map
  • North Pole Defense now has a very rare chance of dropping from artillabears, penguins, and plasma-fisted polar bears
  • Tuned Proto Biome resource generation
  • Added a slight personal lighting to avatar for those extra dark nights
  • Added crystals to caves which give off light, SHINY!
  • Crafting ammo now always goes to the rewards window
  • Components to get to the Headhunter dungeon now drop from small red crabs, nautilus, raptors and plasma trees
  • Penguins have been updated to drop penguin dungeon nav data
  • Command centers have had their power outputs increased across the board to supplement the other methods of getting power “soon”
  • Optimizations to placeables
  • Optimizations to projectiles


  • Fixed an issue that allowed multiple dungeon nav data to be fed to skiffpad
  • Fixed an issue that prevented weapon projectiles from being seen when fired near some placeables
  • Fixed an issue where creature projectiles were not impacting player
  • Fixed an issue where ammo counts could get out of sync in MP mode
  • Fixed an issue where player projectiles could cause frame rate drop in MP Mode
  • Fixed various issues with quests/dialogs
  • Fixed an issue where player’s sci-xp could be lost upon returning to a world after completing Fineous’ last quest

5 comments Read more
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Official Terraria Content! - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

About This Game

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features (Launch Version)

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

System Requirements

    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
15 of 21 people (71%) found this review helpful
117.5 hrs on record
Posted: May 6
Early Access Review
I've bought this game when it was v0.16 or something. At time i write it, game is at v0.4271 - and i dont regret it.

Personally, if you're wondering whenever it's worth getting or not and dont trust in reviews much - just download it from torrent and try for yourself

- interactions with developers - they do respond within a day (depending on timeline of yours) and they're friendly. Seriously, sometimes they even run server to play with them and they do take in account suggestions of players about what to implement.
- helpful people.
- major updates see the light each 20-30 days, critical hotfixes within 2 days. Characters/World wipes now arent too frequent (1 per 3+ month or something)
- Quite big sandbox-generated world - can travel to new places, see alot monsters and kill them.
- build your base, place facilities and decorate at your taste (alot stuff will be coming)
- (personal opinion, based on seeing progress) game is moving into right direction, thought not as fast as one would wish for
- rpg-oriented - alot stuff to research, player-style-oriented armor sets and kits
- quite bunch of armor, weapons and facilities to place
- there is a tutorial
- SCI-FI setting
- some humorous moments
- Pretty nice graphics

-small team of developers so game will not be finished soon (guess 1 year at least)
- bugs - early access, so they are expected and it's up for YOU!!!!!! to report them and make game better
- not much lore present atm, as well as some game's basic explanations - but not a problem if you're experienced in game and know english
- yep, only English as supported language atm
- - Current map prototype makes you paint it yourself, which is both funny and masochistic in some term - so you might consider paper and pen or explore in horisontal lines
- no way to pause game (thought placing command node and teleporting to command center placed in your haven saves the day)

- farming - as in any rpg, thought droprates are adjusted (increased mostly) each patch
- 2d game - yep, no realistic graphics(like in 60-usd games)

state of game:
- 3/5 biomes present and filled (with mobs, plants and stuff)
- some animal mounts and vehicles
- multiplayer (thought require to have someone hosting server)
- guns, armors, upgrades, facilities and stuff in quite nice amounts

I find game interesting even in current state, but looking forward it's full blossom)
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
5.8 hrs on record
Posted: May 2
Early Access Review
Its a great game that I highly recommend to the public of terraria and starbound. This game has a very artistic style, great music, and a very responsive dev community. Because of this there is a constant supply of updates in this great game with a bunch of potential. If you manage to see this game on sale, GET IT! You won't regret your decision. As well as you can check out the livestreams of the game at that streams every saturday or so. I hope this review helps your shopping choices.
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3 of 4 people (75%) found this review helpful
13.7 hrs on record
Posted: May 11
Early Access Review
The Game runs perfect alot of content in this game and to rop it off yjis game has working servers that you can help your friends build craft and just explore, I realy recomend you try it before you the day ends especialy If your a Terraria gamer at heart.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
1 person found this review funny
14.9 hrs on record
Posted: April 27
Early Access Review
I bought this game a long time ago on that other thing... what was it... desura! pre-order kind of thing that gave me access to the demo. when it came to steam, I remembered that I bought it and started looking to see if I could get a code to import my desura copy to steam or if I had to strap myself down with another content management thing. I could! wonderful.

The game plays well enough, its a bit goofy really. Thing is, its a bit under the radar as far as games I keep my eyes on. updates are always going on, and over time they really do make a difference, but somehow I always forget I have it. Then one day, I spot it and realize "oh hey, thats a thing I have. lets see whats up. oh these are neat changes." Ill play it a bit, and then get distracted again. Its a decent game though. It's been streamlined and improved quite a lot since I got it all that time ago.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
6.4 hrs on record
Posted: May 17
Early Access Review
I've had alot of fun with this game for the small amount of time I've played it so far. Haven't tried multiplayer yet. Looking forward to Full Release.

Was this review helpful? Yes No Funny
7 of 13 people (54%) found this review helpful
1 person found this review funny
22.1 hrs on record
Posted: April 28
Early Access Review
At first I was all like:
What i need to do in this game (something like Starbound) ? Where to go (down) ? Why to go there ? :D Less than 1 hour and i deleted it. After a while i did try again to play and to understand what am I playing :)
The thing is - this game is awesome ^^ Give it some time to learn, to read stuff and when you come to understand this game - you will love it, and will recommend it to ur friends :)
Egde of Space for me is 10 out of 10 + a badass seal of approval :D
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1.2 hrs on record
Posted: May 14
Early Access Review
I have nothing negative to say about this game.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
7.1 hrs on record
Posted: May 18
Early Access Review
a epic game 10/10
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
65.2 hrs on record
Posted: May 12
Early Access Review
Amazing early access game, meaningful updates, few bugs, but thats expected from an early access game. Overall great. 8/8
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
115.0 hrs on record
Posted: May 5
Early Access Review
This game keeps getting better and better with every patch. The devs really listen to the fan base and it shows in the quality and quantity of their updates. I'm eagerly anticipating the official release!
Was this review helpful? Yes No Funny
52 of 64 people (81%) found this review helpful
1 person found this review funny
24.5 hrs on record
Posted: March 5
Early Access Review
Almost missed this title due to mixed reviews. Glad I didn't! Please do not let mixed reviews scare you off like almost happened to me. I will tell you why. Most negatives were probably from the early stages of this game and from people who expected a full game during early access.

-Excellent grahics for the genre.
-Good sound effects.
-Many innovations, like vertical progression and unlocking new craftables with Science points.
(at first I hated the science points thing but grew to love it once I understood how it worked)
-Darn good tutorial for an Early Access game.
-Very few bugs so far.
-Very involved and helpful devs and community.

-Even though it has a good tutorial I found it still hard to know what to do next after start and what path to take to progress into biomes below after start.

So there you have it, I think the label 'mixed reviews' is very misplaced. I can't stress enough that this is a solid and good game with friendly devs.

10/10 Would commit suicide to bring my stuff home again.
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51 of 67 people (76%) found this review helpful
3 people found this review funny
42.7 hrs on record
Posted: January 2
Early Access Review
EoS is still a buggy and slow paced game. No real wiki to find out your information from, you gotta learn it all by yourself. It'll take you a couple of hours before you really get started on how to play the game. Some of you may be bored after the first couple of hours, because you simply have no idea what you are doing.

BUT for those of you who can get past the first 5-8 hours of playing this game, it may become interesting to explore, to dig to find new stuff, head towards dungeons. With that said, how well you fare in this game is how much patience you really have. You have to read stuff in the codex to learn how things works, you may never get past some parts without help from the community. Its grind intensive, one thing that I don't really like. You have to kill, and kill, and kill, like in an MMORPG, just keep killing, and leveling, want to build more stuff? Kill more, get more science points, convert it to research data.

Eventually it gets so absurd that you need so much research datas and at the same time, you reach a point where you get alot of science points that you either have to find a couple of upgrade platforms and extend your Science maximum capacity OR you just kill and stop, convert it to datas, every few minutes.

If you want to go by the first method to make things a little easier, dig more! The upgrade platforms which are so beneficial and essential but of course, it is so god damn rare. For those of you who have played terraria, it is pretty much like the Crystal Hearts but rarer. Its interesting but also tiring because of how big the world is, You have to explore and explore and explore to find these upgrade platforms. There is simply no way you can chance upon this without luck since there is no navigation help or map for you to refer to.

So do I recommend this game? Sure, I do, but overall I give this game about a 6.5/10. Keep in mind that this is still in early access.

It has a massive content, but not enough help support, things are still very buggy, but it is not unplayable, the designs is pretty and simple, but a little unappealing. The developers are helpful, they respond alot, the game is updated very frequently,

My unsatisfaction with this game is due to its grinding factor of kill dig kill dig, find stuff, continue killing, build stuff, and finally, just finally, you can get to the first dungeon and die more, realising you need better armor, and to get better armor, you need better buildings, so you kill and dig more, to build these buildings and armor, but it is way too slow, so you need to build better tools, but for better tools, you also need to kill and dig more. THEN you also need better weapons, and you know where I'm going with this.

So why am I still playing it? Well to be honest, it is because of the developers. They want to improve this game, so I close an eye while writing this review and at the same time, try to tell you guys about the truth of this game. It is not exciting, half of the game is not completed yet, but hearing what the developers have to say, I'm sure that EoS will be much more fun when it is launched. So i'll give you a couple of reasons to get this game and a couple not to.

Get this game if you
- are patient and want to see the game grow, contribute to the community and give feedback to the developers.
- are willing to fork out money to support the development of EoS.
- are willing to take the risk and pay a cheaper price for early access, with hopes that this game does not end up like other Early access games.
- You are a rich ♥♥♥♥♥♥♥, so why the hell not?

Do not get this game (now) if you
- Just want another Terraria-like game to fill your time. (Seriously, if that's your motive, don't get it yet)
- Want to get the full experience right now, and you are unable to tolerate buggy, and slow-paced game. (In this case, you should try Starbound for a better experience)
- Want a multiplayer game for you and your friends to play with. (Yes, reasons for this is because it is likely that either 1 of you are gonna get bored, and when you buy this for multiplayer, you are gonna play this for multiplayer, and end up not playing it when your friends stop.)

While this game is not terrible, those of you who do not have that much patience, did not have an enjoyable experience or with expectations that are not met, but at the same time would like a concept similar to EOS, maybe "Signs Of Life" would appeal to you more.

*UPDATE REVIEW 22/5/2015*
This isn't a serious update on the review =)

They now have a talking shark.
P.S. Lots of improvements on performance issues & designs
Was this review helpful? Yes No Funny
80 of 125 people (64%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: December 24, 2014
Early Access Review
Join the Multiplayer group here!

Now back to my review

Good storyline
Good Multiplayer
Good Gameplay
Good Ideas
Something always to do
Good Graphics
Decent Community

Some updates wipe your profiles/chars
Animations are bugged
Not Much Storyline
Not Alot Of Music
Gets boring fast without other people
Not many multiplayer servers that work
(/\ join this group to fix that /\: )
Hard to learn controls

If you are interested/like these topics then buy this game:

Story time:

I just made it past the tutorial
I spawn in a ditch
spending 10 minutes to get out of the ditch, and having no clue why my jetpack wornt work
I make it out of the ditch
I Find a Snale Thingy
I ride it off a cliff
i somehow survive
My snale brings me down like 200 more cliffs and we still survive
I find ores
my screen says i need to warm up
but i dont get damaged by not warming up
I jump off another cliff with my Snale Steed
we fall for eternity

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34 of 46 people (74%) found this review helpful
43.2 hrs on record
Posted: April 11
Early Access Review
I wanted to thumbs up this review but at this time I wouldn't recommend it to others. It is a work in progress but a couple of key issues are preventing me from doing so.

To keep this as brief as possible, there's not hardly any "How to" up to date resource online - most of what I found was from more than 12 months ago and a lot of the game content has changed since then. The in-game tutorial is better than nothing but it only goes over the basics and the in-game codex doesn't offer the detail needed. If the developer would put up some current video tutorials it would help out a lot.

When I first started playing it was a major red flag to me that you couldn't pause the game in single player. The game can be fairly complex (which is a good thing if you have a resource to explain it) and most of what's available online is fairly outdated. People were left to ask questions on the forums. Not a major issue for people that have been playing since 2013, but for new players (even ones with experience from playing other similar games like Terraria or Starbound) they can lose motivation to continue quickly without knowing what to do next to progress.

It's not a bad game, it has potential and it's still in development. However I could not recommend it at this time. I have uninstalled the game and will check back in a few months.
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25 of 36 people (69%) found this review helpful
2 people found this review funny
48.7 hrs on record
Posted: December 30, 2014
Early Access Review
Hello readers!

Let's get the obvious out the of the way: it's in Beta. There will be changes. There are glitches. Boo-hoo.


It's engaging, especially compared to the garden variety of miners and crafters out there. There is a multifaceted approach to crafting that requires both raw materials and the know-how of a specific skill to be able to craft. Science Points (SP) are awarded for everything - killing baddies to laser-punching dirt - and are used for increasing skill levels in broad categories such as Base Construction (BUILD BIGGER CHESTS!) to Utilities (MAKE STRONGER LAZERBEAM!) to Consumables (WHO NEEDS CRYORODS ANYWAYS?). Once your skill level is increased you can then craft a better item for yourself! Enough on crafting..

Enemies! They're gorgeous! They're varied! They kick my ♥♥♥ =( They have weaknesses that make it an engaging combat game beyond point-and-click. Angles of attack, parabolic arcs, and reload times all need to be taken into consideration when fighting the local floral and fauna. Build stronger weapons! Fight bigger baddies! Get more SP! Build Data from SP into building better weapons! Rinse - repeat - pwn.

Dungeons! Just when you think you've found it all - suddenly you're platforming through a mega-dungeon fighting off mechanical brains with well-timed plasma rifle shots! Loot Loot Loot Loot.

More dungeons! Did you know penguins like pre-marital sex and Daft Punk? Play this game to find out why. They're promiscious. And deadly. More Loot! Why do I need all these brain stems? SCIENCE!


It's in Beta. Lighting sometimes ♥♥♥♥♥ itself - sometimes there's no shadows at all! Hitboxes have been off before - but appear to have been patched. Nothing gamebreaking that I've run into with my 38 hours. 1/2 the world isn't filled in yet - but I'm sure it will be amazing when it is! There's more than enough to explore as is.

The only gripe I have is lack of map - but it is a planned implementation, and I'm sure will be here soon. It's a large and confusing world - even with teleportation available you still get your ♥♥♥ lost.



I give it a solid 8.5 - with the possibility to be a 9 or even 10 when all the bugs are worked out and content is added. The time I have put into it should say enough. As a fan of Minecraft and Terraria - both Vanilla - the Edge of Space more than meets my expectations and is my current crack.

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25 of 36 people (69%) found this review helpful
73.6 hrs on record
Posted: January 9
Early Access Review
Terraria is better, but only because its a fully developed game. This one is still in progress, but is incredibly addictive, even more so than Terraria in my opinion. They've implemented a skilling system, where you repurpose dirt and mud etc into experience data which you then use to level your skills up in order to unlock new weapons and armor. Its a little complicated for those who just came from the simplicity of Terraria, but you catch on pretty quick.

Its a little unbalanced, but what can you expect from an early access game? I say if you liked Terraria, you'll probably like Edge of Space a lot too, but you'll want it when it comes out fully. The world's a little too big, with not enough to do, and the Arctic Biome is really dangerous, but again, I'm expecting these things will be expanded on eventually.

Final verdict: Currently not nearly as deep and immersive as Terraria but has INCREDIBLE potential to become an even better game.

9.5/10 cant wait for the released game
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12 of 14 people (86%) found this review helpful
1 person found this review funny
51.8 hrs on record
Posted: March 26
Early Access Review
Normally I don't do early access reviews. Partly because early access is really about development, not playing (and reviewing) a finished product. Partly because everything is in too much flux for the review to be valid for long.

Mostly because I'm too lazy to write reviews for finished games, let alone one still in alpha/beta.

But I'll make an exception here, because even in it's current incomplete state, it is already one of my favorite games. It's also a fine example of what early access should be: An engaged development team that listens to feedback, works with the community, and simply wants to deliver a great experience to the people who buy their product.

From an investment standpoint (which is how early access should be approached IMHO), this is exactly the type of product I'd want to back. The fact they're making a game I want to play makes it even better.
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23 of 35 people (66%) found this review helpful
55.1 hrs on record
Posted: February 25
Early Access Review
Edge of Space pits you against the environment as you progress downward as opposed to side by side. You gradualy start to encounter bigger badder challanges that not only require you to be well prepaired equiptment wise, but it also requires you to bring more advanced tools.

The versatility in Edge of Space's tools seperates it from alot of other sandbox games because you can choose to have a longer, less powerful range, or a shorter more powerful version of your tools. This gives you options to work with.

The armor sets also differnt from other games in the aspect that they are not necissarly combat focused. Instead of Ranger, Mage, Melee, you get Builder, Explorer, Fighter. Each armor catering to a particular task rather then a weapon role. All items are created from crafting data of a specific sub catagory in crafting, so you can specialize and focus on one area at a time rather then pooling all of your science (aka accumulative xp pool ) into everything at once.

Edge of Space also offers a challange factor with it's dungeons. It disables things like jet packs and grappling hooks and building so that you can not cheese the boses for easy wins.

This should give you an idea of how the game plays out and how it differs from other games of it's kind.

*Feb 25, 2015*

Development Stage: Early Access

Early Access Compitence Rateing: 9/10 - Things were bumpy at first for what ever reasons, but things turned around quickly. The developers never gave up despite the road bumps and updates are comeing in frequantly. Edge of Space is a very good example of Early Access done right.

Exploration: 9/10 - The environment can be dangerous, there's danger around every corner and you need to prepair accordingly. There are events and outposts that keep you busy and though it is currently in an infant state of things, I can see how the world will gradualy become more and more full as time advances.

Crafting: 8/10 - Crafting is based on xp and tends to get a bit grindy, but it's quite rewarding once you unlock new things.

Game Controls: 8/10 - Some obvious bugs are still around, but it will not hinder the game experince too much. Jetpacks can also go wildly out of control and some of the grapple mechanics can send your character bouncing about.

Game Play: 8/10 - I suspect the game will greatly improve with time, but at the moment there is a limited amount of content to keep you busy, so the game becomes a bit grindy. Again, I suspect this will change greatly in the near future.

Music: 9/10 - The music is very fitting for the game and quite immersive.

Graphics: 8/10 - It's gritty and retro, but also very fitting for the game style. Some of the texture look weird, but it's a fair representation of what it is conveying.

Newbie Friendly: 7/10 - Newbies will catch on eventualy, but the learning curve is a bit harsh. But in a good way. It is suggested to have some platformer experince before attempting Edge of Space. Newer generation gamers may have trouble where as older generation gamers will have little trouble with landing platforms and timeing jumps.

Community and Moderators: 9/10 - Very few fights, healthy interactions. Strong communication, very good staff members. Moderation is fair and efficent and well handled.

Developers: 10/10 - Very approachable developers, they are always happy to answer questions. They have sense of humor and are reasonable people. Very good company to invest your faith and funds into.

TL:DR Version:

Is it worth it: YES!
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12 of 16 people (75%) found this review helpful
10.8 hrs on record
Posted: March 11
Early Access Review
If you come looking for another Terraria clone... you will be shocked, you will be surprised, and you will be.... kinda WRONG. It's a great game, it's pretty original in its crafting system, breaking things into their component catagories so that one thing can be used in place of another if it's in the same catagory. New updates are always fixing things, and the new research and XP system is awesome!

A highly entertaining and humorous game, as well as a very unpredictable one!
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9 of 12 people (75%) found this review helpful
1 person found this review funny
85.2 hrs on record
Posted: December 29, 2014
Early Access Review
Pretty cool game, little more confusing than Starbound when I get into it for the first time but I feel like the more confusing a game is the more fun it will be later on depending on the game type. It is more similar to Starbound than it it to Terraria if anything, I didn't get too far into the game so I can't say if it is much like Terraria at all.
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