Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
User reviews: Mixed (1,021 reviews)
Release Date: Jun 28, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Recommended By Curators

"Terraria is to MegaBloks, as Edge of Space is to Legos."
Read the full review here.

Recent updates View all (69)

December 18

Patch v0.3304 - Happy Holidays!

Happy Holidays, ArkCoNauts!

Our festive bug smashing continues, with another round of fixes and changes. We will be taking some time off for Christmas next week to spend with family and friends, before coming back to dig in to another big content patch. We wish everyone a safe and happy holiday season, from our family to yours! <3


  • Physics calculations have been move to a separate thread. This fixes several issues with jumping, jetpacks, and collision that could occur at low framerates.
  • Fixed several issues which caused frame rate drops on some systems.
  • Creatures killed in a single shot no longer withhold Science XP in revenge.
  • ArkCo employees have been reminded of the difference between left and right and should be less confused about which direction to face when aiming up or down.
  • Fixed an issue where Nautilus and a couple other creatures were bypassing shields (They have our frequency!)
  • Fixed an issue where the cybernetics station art was spazzing out (Short circuit?)
  • Fixed an issue in multiplayer where some removed tiles would not update for all players (G-g-g-g ghost tiles? Zoinks!)
  • Brown mundo crabs will once again inflict damage if you make them mad (Silent treatment)
  • Fixed an issue that caused various sync issues between clients when loading chunks or worlds. (Communication breakdown)
  • Optimized various packets to improve transmission of creature and world updates.
  • Max Science XP is now updated correctly on the progress bar. (Blinded by science)
  • Fixed an issue where cryorod count would not update properly (My pod gets 40 rods to the hogshead and that’s the way I like it!)
  • Fixed an issue that caused some canceled quests to re-appear in multiplayer (I can’t quit you)
  • Laser Picks are no longer blocked by various non-terrain objects
  • Equipping a jetpack in the appearance slot will now change the jetpack effect
  • Creatures now see deployable turrets as valid targets (The guns… they’ve stopped)
  • The Skiff Pad now show the time remaining in multiplayer (Finally, a countdown)
  • The Codex and Enhancements hotkeys now open the correct tab of the Character Window (In your face, interface)
  • Fixed an issue where certain Anomalies could spawn creatures inside of terrain (hipster anomalies spawn everything underground)
  • Fixed an issue when placing objects such as the Command Center sent a warning message or pop-up window to everyone nearby instead of just the placer
  • Fixed an issue where some of Omegratron's attacks did not update player health bars (I’m not touching you!)
  • Omegatron's Orbs can no longer enter the safe zones (NSFW)
  • The resource and category select menus in the Crafting Window now close when the the Crafting Window is closed
  • Fixed an issue where players could craft the wrong items in tutorial preventing them from progressing (That’s how we learn!)

Additions and Changes

  • Players can now increase maximum science xp cap via upgrade platforms (The more I learn the more I CAN learn)
  • The Anomaly Circle effect has returned from the hidden layer to which it was accidentally banished
  • Added a healing effect when vehicles are being repaired
  • Restored the player NamePlates on MP servers (Hello, my name is Operative)
  • Extra Kit slots can now be unlocked via upgrade platforms
  • The Crafting Window is refreshed after learning a schematic. New schematics remain marked as new when closing and re-opening the Crafting Window. Selecting a schematic marks it as no longer new.
  • The quest to kill a random number of creatures now gives bonus time for each creature killed (Keep what you kill)
  • When merging stacks of items, the target stack will always stack up to the maximum allowed and any remainder will stay in the source stack
  • Creatures and other players no longer block the placement of background tiles
  • Science XP is now shown near the character's head instead of text in the lower left of the screen
  • Added Codex entries for the Penguin dungeon, DJ Penguin, and Tech Upgrades (Reading is FUNdamental)
  • The Outfitting Station now opens the Character Window when activated
  • Placeable items that can only work in a certain biome now show that on their tooltip
  • Base Mode now shows an outline around all tiles. The powered tiles are white and the unpowered tiles are dark grey.

9 comments Read more

December 13

ArkCo News - 12/13/14

We hope everyone had a happy Thanksgiving, and safe travels over the holiday weekend! We're getting back into the swing of things here at Handyman, and digging back into our huge to-do lists. Since we hadn't had a newsletter in a month, I felt it was high time we catch up on all the goings-on. November was a very busy month for us, with one of our biggest content updates yet being let loose on all of you.

Overall, we were very happy with the stability of the patch, there were relatively few major bugs to deal with; the more systems and features you bring in at once, the more potential it has to break, so it was definitely a victory to have it all work well together. We still have a lot of debugging and smoothing to do from the content patch, and are continuing to work on the bugs everyone has hunted down from there.

Last Saturday marked the return of vehicles to the game (crowd cheers!) now that the refueling system works again, as well as multiple bug fixes and more smoothing and balancing. We got the HUD updated as well, which we know people had been asking for. No more guessing how many cryorods you have left! Santa also left another gift for our wonderful players: faster mining across the board. The speed was bumped up on all picks by 80%, which has definitely brought the holiday cheer to Edge of Space!

While all of this is going on, we're also looking ahead to our next mega-patch, coming in 4 to 6 weeks or so. We're at the point now where content is going to be much more frequent, and this next big content patch will definitely be a fun one. The team will be gone at times during the upcoming holidays, but in between we'll be working on things and preparing for an action-packed New Year’s for Handyman.

On the community side, we're looking forward to a very special Christmas event this year. We can't give too many spoilers, but let's just say this will be the first of its kind for the Edge of Space community. If all goes well there will be plenty more like it to come. We'll have our usual giveaways and forum shenanigans, but we'll leave the main event itself under wraps here in the lab for now. The event will go live Sunday, December 21st, and run through Sunday, December 28th. Watch the forums and social sites for the news as the event draws near!

As always, thanks for reading, and we’ll see you next time for ArkCo News!

3 comments Read more
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Official Terraria Content! - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

About This Game

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features (Launch Version)

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

System Requirements

    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
93 of 113 people (82%) found this review helpful
37.6 hrs on record
Posted: November 24
Early Access Review
this game is getting a LOT of negative reviews and I see some same complaints-- No tutorial (There wasnt, there is now) - cant skip the tutorial (You obviously DIDNT read anything at all, did you?) - There's no content updates blah blah or theres not enough of X in the game yet... well I have been involved in a TON of early access projects (DayZ pops into my mind when people say "No content") and I would personally want them to re-hash and re-do gameplay mechanics before adding content, and this one has gone from having nothing but tiles, to having a power grid, to having a control system (Machines need command nodes to run) and more, and more content and bosses... went from having nothing but a few penguins with rocket launchers to terraria crossover bosses and random events... it is still early and the team may not be as large as you would like, but development is constant, and consistent-- meaning they arent working on other projects with early access money from this, at least not to the point its affecting development. Most complaints are people "I cant find ores" those people are used to easier games (Like terraria, which is fun, but face it, not hard at all) this game forces you to completely upgrade before moving much further through an exposure system (Go too low, die from the planets core radiation. makes perfect sense, but most people cry) and extremely tough enemies that dont take much damage from the starter guns.

All in all I am excited to see where they go with the rest of this project. As 2 out of 5 biomes are done as of this review, and countless systems still planned, and some tweaks to existing ones. Amazing progression system if you arent a crybaby.

TL:DR: Most reviews on this game are because people are stupid and don't read, this game is solid, and has constant updates and shows not just promise, but progress.... suppourt it if you liked terraria but it was too easy
Was this review helpful? Yes No
44 of 55 people (80%) found this review helpful
336.8 hrs on record
Posted: November 24
Early Access Review
This game is one of the good examples for Early Acces. The Dev team is really nice and are very present and working with the community. Constant patches and addet content keeps making the game get better and better and i don´t regret buying into this at all. The art style, music and ambient is just awesome and everyone who like this genre should give it a try.
Even tho it got Terraria content in it it is by far not a clone and got it´s own unique feeling to it as it is more focused on action and plays more like a metroid game when it comes to progression and gunplay.
A big thumbs up from me .
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26 of 42 people (62%) found this review helpful
3.4 hrs on record
Posted: November 24
Early Access Review
I've invested in one or two early access games but what I like about Edge Of Space is the fact that they frequently update the game. To me that's a plus and the Devs seem to be dedicated and involved. Alot of people may be unhappy because they want the full game immediately but I find the pace is good so far. From the little time I've spent on it the game has a great deal of potential to find its own niche among titles like Terraria or Starbound.
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12 of 16 people (75%) found this review helpful
16.2 hrs on record
Posted: December 6
Early Access Review
In the first part of my review, I will point out, on the spot, that THIS IS NOT TERRARIA, nor will it ever be. Just as Starbound was seen as another rip-off of a loved game before it became famous, it's the same here. Terraria is less loved by the developers, and Starbound even moreso. The developers here are happy to patch any bug that would be found, in addition to being friendly and helpful, were someone to get lost or to ask for help.

The soundtrack in the game actually DOES give it the feel of Minecraft, what with the lonely venture and all, but it's not. The game [also] has a unique take on the 'RPG' aspect, with it not being the typical 'grind for hours and hours to get to the max'. No. You instead would get SP (Science Points) which are used for the creation of plenty of things, such as items to increase your skill in a specific area. SP is gained by killing things (as per RPG-like game) as well as destroying things, be it trees or some odd plant you've never seen before, though the amount varies.

Also, you remember in Terraria where you could feel safe at night, in your little cardboard underpants alongside your wooden sword? Not here. Go ahead; Try to survive the night in your first, second, or third armourset. You'll never live to see the sun! Speaking of 'living', it also has a reason NOT to die. You crash-land on some planet, as the lore goes, then you go on to set your small CryoPod up. Note, though, that even though said CryoPod keeps you from death for ten times, it doesn't mean you can waste them. It's quite a journey to craft up a small, cryogenic tube you slot into said CryoPod, which gives you one extra 'life', so-to-speak.

Of course, who could forget the tutorial? It's relatively in-depth, and it explains all you need to know to not die horribly the first time you set foot into the world. Now, with all these good things, what are the downsides? Well, the first, and probably most notable, is that the game is in Early Access/Beta, and has a plethora of features not-yet implimented (such as mercy invincibility after getting struck, which isn't as bad as you think, but can be kind of annoying), but even with that, it's still moving forward at a great pace, and, as I point out, it gets almost any and every bug patched up when said bug is first found.
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15 of 22 people (68%) found this review helpful
11.6 hrs on record
Posted: November 25
Early Access Review
TL;DR: It's an early access game with a strong foundation that needs more content, a little tweaking, and polish.

This game just had a pretty big update from what I understand. Look at your review dates, if it is dated before Nov 24th, then it's not reflecting the game in it's current state.

I'll have a more detailed review once I log more hours.
First few hours:

-Tutorial is a little frusterating, got confused at one point and thought my progress was blocked. (Turns out I was trying to craft the wrong thing during it)
-Progress is not entirely intuitive yet.
-The gear grind is a little on the slow side.

-Stong basic mechanics.
-The one mini-boss fight I've been in was terrifying and fun. Tons of little critters coming after me in a cave putting out my temporary lights as they advanced. (If I didn't have the regen pack by then I probably would have died)
-Fun building mechanics (if not entirely intuitive yet)
-I made a jetpack out of dirt.

Something I'm unsure about but rates mention:
-Science xp, and these data modules: Maybe it's just because Starforge did something similar (and they did it poorly), but I'm wary of having to unlock recipies with xp and blueprints. This system could either make or break the gear progression in the game and needs to be handled well.

So, should you pick up this game now? I'm leaning towards yes. The Dev's seem dedicated and attentive to their players, and the game has a strong foundation.
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17 of 27 people (63%) found this review helpful
40.7 hrs on record
Posted: November 24
Early Access Review
Pretty great crafter game. Vehichles, Jetpacks, interesting armor sets. challenging bosses and dungeons.
Was this review helpful? Yes No
11 of 18 people (61%) found this review helpful
9.8 hrs on record
Posted: November 26
Early Access Review
This game is amazing, a little buggy but overall i would give it 8/10
Was this review helpful? Yes No
10 of 17 people (59%) found this review helpful
8.3 hrs on record
Posted: December 8
Early Access Review
Edge of Space is not a great game, I'll just put that out there. In its current state, the interface is clunky and confusing, the initial spate of gameplay is repetative and your objectives are unclear. If you're looking for something on par with Terraria, you'll be disappointed.
Why, then, do I recommend Edge of Space?
Because, beneath its rough and unpolished exterior, lies a surprisingly fun and enjoyable experience. The gameplay, while flawed, is enjoyable. Crafting schematics and unlocking new content is fun, although grinding for materials can be tedious at times. The art and sound design is gorgeous (actually better than Terraria, in my opinion). The devs are responsive and listen to community feedback. Updates are regular and often (in fact there's even a timer so you know when each update is coming!).
Edge of Space is a quickly evolving game and, while, it may be no Terraria it's going places. If you're looking for a polished product, you may want to wait a while before purchasing this one. However, if you're willing to put up with the bumps along the way, I think you'll find Edge of Space is definitely worth playing.
Edit: Wow a reply from one of the devs!
I'll address a few of the things here. My biggest problems with the interface are fairly small things, organizing the inventory can be a pain, how to remove/add background blocks was not well explained and threw me off for a while, and when clicking from another window back to Edge of Space I often end up accidently placing blocks I did not intend to place.
As for repetitive gameplay, I feel that early in the game certain crafting requirements are just too high. For example 20-40 biomass to craft certain items. Biomass can be difficult to get in large quantities early in the game, meaning you have to grind for it.
As for long term, I'd like to see more variety in enemies, there just doesn't feel like much variety. I'd also like to see more customization options implemented, dyes, paints, etc. More weapons and variety of weapons would also be nice as it's hard to find a weapon that suits my play style.
Overall I am very impressed and thank the devs for replying to my review! :)
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5 of 8 people (63%) found this review helpful
5.4 hrs on record
Posted: December 7
Early Access Review
So, while playing this game for the first time I noticed a few things that I disliked, despite the game being great overall. Minor things like mining taking a long time, the toolbar not being easy to change around, and the escape button not closing my windows. I commented on these things to my roommate. Today they were all fixed in the latest patch. Either these guys are psychics or they are wiretapping my house. Either way, great job!
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5 of 8 people (63%) found this review helpful
5.5 hrs on record
Posted: December 18
Early Access Review
Updated review from my last one.

In my previous review I stated how bad this game was and how it seemed to be going nowhere. It felt amateurish and pointless. The tutorial was vague and taught very little.

That was at the beginning of the year and I recently reinstalled the game to see what was new and if things have improved. I'd like to talk about these changes after some brief gameplay:

The first impression that I got was that the tutorial is way better. They aren't always necessary for this kind of game, but before I was baffled on how to build things, now I know. Immediately you are given a gun, fairly weak, but it does the trick, whereas before there seemed no way to kill enemies other than using the mining laser on them or the plasma saw or whatever it was.

So what do I think now? Alot better, my hat is off to you guys for improving upon a royal mess. Not perfect, but still not released. At this rate of improvement I am confident, however, that things will get ironed out.

Some minor problems:

For some reason the install for a game of this type and look is enormous. 1.5 gb download and 3gb disc space. Where it all goes, I'm unsure, but as the art seems to be bitmap and bitmap has large file sizes, I'm inclined to think that it is that.

Screen tearing is quite bad.

Bloody snails pushing me around. Probably by design but annoying.

Overall, my opinion has swayed. I see potential in this game and I am impressed with the improvements. Keep up the good work.
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8 of 14 people (57%) found this review helpful
65.6 hrs on record
Posted: November 26
Early Access Review
I like the new update first i wasn't into this game im into this game. Good game ....great work guys !

Buying more copies even for my friends to join me.
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1 of 1 people (100%) found this review helpful
13.6 hrs on record
Posted: December 21
Early Access Review
I like this game. Its fun and new. I wish there were more customization in the character creation. Also i wish more of my friends had it so we could play together! Or at least someone who can open a server.
I think it is worth buying, although it'd be more helpful if someone walked me through the first time playing, because the Research wasn't touched on enough in the beginning
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1 of 1 people (100%) found this review helpful
11.4 hrs on record
Posted: December 21
Early Access Review
Amazing game! Theres a few bugs like the infinite loading screen glitch, Carbon Fiber Factory takes all of your minerals if you put them all in. And a few more, But generally this game is truly great to play with friends and is a very good game for Early Access. I recommend this game to people who like Sidescrolling/Adventure games like terraria and Starbound. ~ Sweet Salamander
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2 of 3 people (67%) found this review helpful
3.1 hrs on record
Posted: December 6
Early Access Review
This game is incredible. Why? Here...

Your ship has steered off its path and taken you to a planet that appears to be imploding. You have nothing but standard issue gear ( a mining laser, gun, jetpack and useless armour). You have no choice but to work with your environment to make the planet easier to live on. On your way you encounter space dungeons, strange creatures and even a lot of things that come from terraria!


The graphics of Edge Of Space are sort of simplistic, like those of terraria or minecraft. I normally like simplistic graphics in games but you are forced to look at the sma backdrops for AGES which can get annoying. Other than that, I like the graphics.


Sandbox games are always my favourite types of games as they always have infinite possibilities. No storyline in this game means you are free to do what you want!The sandbox elements (building, breaking and crafting) are excellent in this game. Most sandbox games have a crafting sytem where you need a certain type of item to craft. Edge of Space is all about getting larger amounts of, well, anything! The building and breaking elementsare the same as most sandboxes really exept for the fact that you get a huge reach for building, and if your laser is good enough, breaking.


Sadly, I now have to list the few problems this game has...
First! Music.
Music in this game is a small problem. You hear the same backing track over and over again and it gets extremely annoying. It would be better if the backing track for normal days and nights was nice to listen to, like the title screen music, but it's not.
Next! World Gen.
World generation in this game is basically floating islands with dirt, mud and trees. It is literally impssible to find enough USEFUL stuff quickly, without going too far down into the exposure zones. It would be great if there was a small increase in generation of useful things.

Other than that though...
I would toatally recommend this game to any terraria or sandbox fan.

Oh and if there are any spelling mistakes-there is no spellchecker
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2 of 3 people (67%) found this review helpful
182.5 hrs on record
Posted: December 5
Early Access Review
This game is completely awesome. Starbound was great for a while, but it will never have the "chase the dragon" addiction this game offers with it's leveling system. If you played Ultima Online, compare it to that with more control. You spend your mined resources on data for certain skills which allow you to build nicer items in that particular field. It seems very class oriented. There's like 13 skills right now as well as 6 stats. 3 armor skills and 3 weapon skills, giving you a fair amount of customization. Your skills allow you to do things like build different vehicles, different accessory buffs, an interesting spin on animal taming where you clone different animals that each have their own separate function, specialize in gathering+passive buffs, similar to UO Alchemy an entire skill dedicated to consumables, and even a cosmetic skill to make your forts look nicer. If these developers know what's good for them, they will continue to add more skills without changing the actual skill system.
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2 of 3 people (67%) found this review helpful
2.8 hrs on record
Posted: December 5
Early Access Review
I bought The edge of space when it first came out and it was absolute garbage. Like really really bad. I uninstalled after twenty minutes of playing. I was just looking around steam when i happened to hear that there were new updates, ok so no i recently downloaded the game again and got in to it. After these updates the game is actually really fun. I have clocked in over twenty some hours in already. Unfortunately most of that was offline but you should really get this game. The soundtrack is also really nice and soothing. The bad things about this game include not knowing what to do. whenever you get tutorials take them don't skip them. Or the game will "become sucky" so always do the tutorials
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2 of 3 people (67%) found this review helpful
17.2 hrs on record
Posted: December 13
Early Access Review
I love this game. But keep in mind, t's EARLY ACCESS.
So, if you're the type to whine about not getting the updates you wanted RIGHT NOW RIGHT NOW, or about features being broken temporarily, or bugs, GO BUY A COMPLETE GAME.

The whole point of Early Access is to support the developer as they make their game, and see how it progresses.
Don't be stupid and expect a finished product. This developer is making good on promises and deserves your support.

It's a wonderful addition to the Sandbox/Crafting Genre. With good, solid gameplay and controls.
Crafting is good, and intuitive, and will only get better.
Combat isn't any more clunky than say... Terraria.
And there's tons to explore already. I have seen this game come LEAPS AND BOUNDS in terms of progress since I first purchased it, and I check back frequently with much delight.

I can't really seem to get into Signs of Life, or Darkout. I loved Terraria to death. Asteria was a waste of my time.
But this game, its style, its atmosphere, and YES there is a tutorial now, really speaks to me.
Only other crafting game I've enjoyed this much recently is Planet Explorers, which is twice the price.
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2 of 3 people (67%) found this review helpful
38.4 hrs on record
Posted: December 15
Early Access Review
For the game as it is right now is absolutely amazing, but I am a biased reviewer as I adored Terraria and liked Earthbound a hell of a lot.

I have came across very few bugs and the game is obvious when playing that it's not a finished product (I think it needs some smoothing out with some controls and actions) but I have came across very few games that achieve this calibur of early access.

Can't wait for it to be a full release with everything.

TL:DR- My rate is 8/10 for an Early Access game.
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2 of 3 people (67%) found this review helpful
40.4 hrs on record
Posted: December 15
Early Access Review
Nowhere near finished, but a good game nonetheless. Even in its current infancy, there's still a fun experience to be had. The devs are very active, both with updates and in the community. There's a lot of potential here, and so far the game's living up to it.
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2 of 3 people (67%) found this review helpful
4.5 hrs on record
Posted: December 17
Early Access Review
This review is based on the December 2014 version of the game. As it currently stands, it holds alot of promise, but suffers from usability problems. For example. there is nothing you can do with your old gear - when you make new equipment, you can't salvage or sell your old items that are no longer useful, you have to delete them (or store them if you're a pack rat). Also, the UI is still pretty rough - some recipe names don't match up to what they create. This is a problem when you are trying to figure out where the 'crafting bench 1' recipe is, because its actually the 'computerized work bench' recipe.

Overall its decently fun, but the clunkiness of the UI drove me to give up on figuring out what I needed to do next.
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