Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews:
Mostly Positive (66 reviews) - 75% of the 66 user reviews in the last 30 days are positive.
Mostly Positive (3,781 reviews) - 73% of the 3,781 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Approximately how long will this game be in Early Access?

“This game should reach a final release candidate by around mid-2016.”

How is the full version planned to differ from the Early Access version?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

What is the current state of the Early Access version?

“We are at the end of the alpha cycle and will be starting in beta soon.”

Will the game be priced differently during and after Early Access?

“Yes, the final game will be priced a little bit higher.”

How are you planning on involving the Community in your development process?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Recent updates View all (59)

July 8

A0.971 Released

A patch to fix some obvious bugs in a0.97, we were going to release this on Monday, then bug kept on popping up so it got pushed til now. Forgot to mention in the last update that we’re also tweaking the vehicle controls so that it’s heavier, it’s too light and loose right now. the changes will be in beta 0.1.


Fixed crashing on Linux
Fixed trees not displaying in near terrain in adventure
Fixed dungeon texture stretching issue
Fixed fish swimming above the water
Fixed falling to the ground and broadcasting the battle music in multiplayer
Fixed intro cg stuttering (by lowering it to 720p)
Fixed pressing pause while gliding causing death
Fixed not being able to place a colony core under blocks
Fixed player turrets shooting at NPCs in adventure survival mode
Fixed giant fish being spawn in the lake above the cave during Agnes mission
Fixed unable to team up in multiplayer adventure survival
Fixed turret hitting mission NPC in multiplayer adventure survival
Fixed the monorail place range being too close
Fixed animation for reviving in water
Fixed locations for some story NPCs
Fixed L1 section disappearing after entering and leaving
Fixed getting stuck in GRV ship
Fixed workshop UI error
Fixed drowning in a submarine
Fixed monorail not receiving fog
Fixed bug with getting a mission while talking with a NPC
Fixed crashing for first time users when entering the tutorial after clicking adventure mode
Fixed Paja city texture not being there
Fixed Layerback foot prints for Ataro mission
Optimized ocean animal groups deletion from memory
Optimized sound effects loading causing studdering
Changed the wind sound in grasslands
Tweaked grappling gun
Tweaked beach sound
Tweaked many animal turn animations
Tweaked sword swing sound timing
Added mud footstep sound
Added 2 new animals
Added energy axe, shovel, pickaxe, sword, and shield to story mode (Percy Malik)
Added 2 new music tracks for Volcano and Redstone biomes
Added Puja and Paja battlegrounds in the northern grasslands
Added NPC hit sounds
Added ISO gun reload sound
Added swimming sounds
Added grappling gun sounds
Added tree falling sound
Added Player getting hit sounds
Added vtol sounds

28 comments Read more

July 1

A0.97 Released !

We’re getting ever closer to the beta build. We are currently aiming to get into beta on July 18th and have the final build by mid to late August. In this current build, we’ve finished up the mainline storyline, you can go all the way from start to finish. It’s not polished yet, so for the people waiting to get into the story, please wait a bit more. We’re still adding in bits and pieces of the side quests.

For the next build, the focus for us is to better lead players into the game. We’re finding that a lot of players have little idea what to do once in the game, so they never get to the point of actually discovering all the systems. We see too many telling us that the game doesn’t have much content, which has us doing a lot of head scratching. Another major thing we’re work on is the linking up of the comfort, strength, animation speed, weapon weight, weapon types, armor types (and perhaps temperature) systems, this will solve several problems that you guys have mentioned before, such as players not using all the weapons and armor or jumping directly to the one with the most ATK or HP. We are also adding more code for NPC behavior when in battle, such as maybe a follower with a start up knife shouldn’t be waving it at a giant robot.

Here’s a new poster, once we hit beta, this will become the new image for the game on Steam.


Fixed player falling through blocks when reloading
Fixed laser gun not being accurate
Fixed arrow number display
Fixed enemies respawning when fast traveling in adventure mode
Fixed having to press cancel twice when reviving
Fixed animation problem when picking up bullets without a weapon in hand
Fixed shotgun giving too many skill points
Fixed crash created by alt-tab and right clicking with gun equipped
Fixed not giving skill points for gun kills
Fixed battle music playing when hitting the ground
Fixed electric numbers issue for guns using electricity
Fixed colony sleep UI being able to gather mainline NPCs as followers
Fixed followers asking for repairs without a weapon in hand
Fixed Tariq repeating a statement throughout the game
Fixed being able to enter the dodge animation while on a glider
Fixed turrets not showing up on the small map
Fixed some animals not being able to land range attacks
Fixed adventure mode not having ocean bg music
Fixed NPCs getting attacked by animals and ignoring them
Fixed NPCs running into chests
Fixed NPCs with exclamation marks on the small map not giving a mission
Fixed Chen’s eyes
Fixed near clip problems with climbing ladders
Fixed the player becoming bald for a second when going from first person to third
Fixed no sound when in melee combat when in the air
Fixed no sound when in multiplayer
Fixed some issues with male and female specific clothing in the replicator
Fixed broken axe always broadcasting that it’s broken
Fixed digging in the GRV ship mission giving the wrong item
Fixed factory replicator workers stopping work when the player talks to them
Fixed being able to call a follower even when the follower is dead
Fixed the upgrade machine not being able to upgrade the axe
Fixed the energy shield not working for the follower
Fixed still being able to pick up items when the inventory is full
Fixed some fish and bird attack issues
Fixed animals spawning within the colony shield
Fixed the Paja not being able to get up after entering ragdoll state
Fixed Peter and Ava falling to the bottom of the desert tower when reloading on a slower harddrive
Fixed not being able to click the materials in the build menu with the mouse
Fixed issue with the tutorial level elevator when heading down
Fixed too many dungeons spawning in multiplayer
Fixed player not able to use own colony upon returning to server in multiplayer
Fixed the gather icon not showing in tutorial
Fixed colony NPC change cloth UI
Fixed tree billboards in water showing up above water
Fixed AI not gradually appearing when spawning
Fixed land AI spawning in water
Fixed ragdoll for hexapod
Fixed various UI bugs
Deleted the R&D skill
Deleted the World Editor button for Mac and Linux machines, the World Editor is Windows only
Changed the wooden bed to a sleeping bag to better fit the theme
Increased the draw distance for trees in adventure mode
Optimized ragdolls in oceans
Tweaked fog color for several biomes
Tweaked water gathering to holding the left mouse key
Tweaked NPC camp behavior so that they’re not eating and sleeping at the same time
Tweaked mineral scanner colors
Tweaked battle music for slow in and out
Tweaked tutorial missions to be more precise and clearer
Tweaked tutorial tips speed
Tweaked repair machine time to much lower
Tweaked recycle machine time to much lower
Tweaked the size of the plant root area when planting
Tweaked the colony building location so that it cannot be placed in caves or underwater
Tweaked all font to thick font
Tweaked the speed at which weather changes between biomes
Tweaked some animal turn animations
Tweaked the height and speed of aircraft
Tweaked sound output for animal groups
Tweaked animal speeds
Tweaked some NPC animations
Added all mainline story missions (bugs and all)
Added tooltips for options
Added followers using ISO weapons
Added new NPCs
Added new rivers
Added water in dungeons
Added more enemy types in dungeons
Added lights to some static models
Added lights to dungeons
Added water waves for animals
Added new ocean plants
Added new volcanic plants
Added the grappling hook, Hitomi sells it
Added many animal sounds
Added hit sounds
Added gun sounds
Added vehicle sounds
Added turret sounds
Added new cg intro (it might be a bit choppy for some, still working on that)
Added easy mode for story mode
Added pause when pressing esc
Added several new story locations
Added new terrain features to the world map
Added Puja and Paja kneeling animation for when firing weapons
Added using player made ISOs as loot for dungeons
Added levels for dungeons
Added more cutscene animations
Added sleep behavior at night for animals
Added 12 types of new animals
Added Ava’s little robot
Added placeable storage box
Added two-handed weapons
Added colony warning for low coal
Added minirobot missile effect
Added followers being able to switch weapons when out of ammo
Added having Nan sell the laser pistol
Added ocean sounds
Added footstep sounds
Added canceling follow missions when entering a dungeon in single player
Added a new custom map

89 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes

Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)


  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Win 7 64bit
    • Processor: i3+
    • Memory: 4 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    • OS: Win 7 + 64bit
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (66 reviews)
Mostly Positive (3,781 reviews)
Recently Posted
( 97.8 hrs on record )
Early Access Review
Posted: July 29
As much as I like the visuals and the overall game play it has a serious glitch in that you cannot cut trees. I have been waiting months for this to be fixed and after opening game today you still cannot perform this basic function. What more is that there is no information on this that actual solves the problem. If someone knows a work around let me know.
Helpful? Yes No Funny
Лысый из Brazzers
( 24.8 hrs on record )
Early Access Review
Posted: July 29
Cool game
Helpful? Yes No Funny
( 25.6 hrs on record )
Early Access Review
Posted: July 29
So I supported this on kick starter. I haven't been able to even play it, it went on idle on my computer for 25 hours, then it crashes and won't work. The game has potential, but at its current state its way to buggy to play.
Helpful? Yes No Funny
( 22.0 hrs on record )
Early Access Review
Posted: July 28
Building a base, a vehicle, or anything cool like that... Give it up. I couldn't even figure out how to create a custom sword with that confusing mess of a crafting menu. I gave the random gen world a shot, and was attacked by a rocket launching laser shooting OPed UFO within mins of the world loading. I had a stupid blue sword.

Could this be a good game? Yes. Is this a good game? No. I would suggest you NOT buy THIS game, and instead look into one of the following: 7 Days to Die, Empyrion - Galactic Survival, or Space Engineers. Cause, they did it right.
Helpful? Yes No Funny
( 71.4 hrs on record )
Early Access Review
Posted: July 26
So I put a decent amount of time into this game and these are my thoughts on the game.

- The ISO system
The ISO system is easy to use you pick some base parts (like gun barrels and handles.) and put the materials you pull out of the ground onto them to create new and personalised weapons vehicles and aircraft.

- Adventure Mode
The Adventure Mode is the sandbox mode essentially and you get dropped onto a randomly generated world that can be fairly large with just the basics and you can do anything from there.

-Story Mode
From what I played they have an interesting allbeit cliche story. The background information and the landmass you play on are both plentiful and interesting. They added a lot more since the last time i played and I am genuinely excited to play it.

-Build mode
This mode gives you all the equipment all the materials and is just for testing ISOs. No AI spawn which is unfortunate because i would like to test my weaponry to see if they work well or not and build a huge colony.

I have only played Multiplayer a handful of times it seems pretty well fleshed out it plays like Adventure mode but has other players in it.

All in all I enjoy the game and will continue to play it in the coming years. This game is still in early access and still needs work done so while playing I recommend not looking at the bugs to hard and to make note of them and let the Devs know.
Helpful? Yes No Funny
( 20.8 hrs on record )
Early Access Review
Posted: July 25
This game is amazing if you like building stuff and modding because the best part of the game is the "voxel creater" where you can build or download and install custome creations super easily I love this game.

how to install creations

one of the amazing builds

none of these links are mine but still cool
Helpful? Yes No Funny
( 1.5 hrs on record )
Early Access Review
Posted: July 24
Not good at all, boring, conveluted, repetative.
Helpful? Yes No Funny
( 2.8 hrs on record )
Early Access Review
Posted: July 22
The game's pretty rough around the edges, definitely still in Alpha. It might still be worth a shot but it tends to crash 2-3 times an hour. Disappointing for something that was released over two years ago but could be something to watch for if it passes out of Early Release.
Helpful? Yes No Funny
( 19.3 hrs on record )
Early Access Review
Posted: July 19
Lots of potential, and so far the devs seem committed to finishing and polishing this game.
Not sure if it's worth $28 CAD as of this review but it's definitely a must-buy if it's on sale.
Helpful? Yes No Funny
( 6.0 hrs on record )
Early Access Review
Posted: July 18
So I havent been on in a while, great concept and game itself. Wondering with No Man's Sky out, are you guys still planning on interplanetary travel?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
60 of 81 people (74%) found this review helpful
2 people found this review funny
Not Recommended
9.8 hrs on record
Early Access Review
Posted: July 5
Open ended sandbox, storyline exploration crafting game. Build a base, populate and grow it. Make weapons, vehicles etc. Explore the world and search for resources such as ores and plants that are found in certain terrains, then use them to craft everything you need based on schematics you earn or buy from npc's.

What it does right, it does very right. What it does wrong, is horrifically bad.

You can craft almost anything you can imagine. Guns, vehicles, buildings, etc. You make them. All of them. There are very few premades available in the game so you must make what you want or find the plans another player made. If you are creative, you can make almost anything. If you aren't and don't find other players plans, you shouldn't bother with this game. A year ago, there were numerous ISO's for everything you could imagine, but now there are very few since updates have broken previous ISO's and creators stopped making and updating them.

Vehicles include cars, bikes, planes, helicopters, boats, submarines, etc. They all share one thing in common. Movement with them sucks. Real bad. Helicopters can't seem to fly above the trees and that would be fine if they didn't get stuck on the trees if you hit one. The ground is so uneven that any ground transport bounces all over the place and hits everything in sight, or just flat out gets destroyed from bouncing and hitting the ground constantly. Turning vehicles is not as easy as you would think and often times hitting an object, backing up turning, then turning more going forward still results in you hitting the exact same object. Vehicles can get stuck on the ground, on the plants, on rocks, etc. Most areas of the map are actually faster to walk through than attempt to use a vehicle. Drive into anything and your vehicle gets damaged. Park near a predator and they will attack your vehicle until it is destroyed or they die. Fly a helicopter into a flying creature you didn't see because of lag and who knows, maybe it stalls and you drop to the ground and die while your helicopter blows up into pieces and leaves you stranded there.

The map is a limited use abstract with very little details but does allow fast movement between discovered points. The scanner map shows you more of the terrain, but is very difficult to decipher if you are looking for ore and quickly becomes useless if you are digging into a ore vein since it clutters up rapidly.

Lighting is almost useless since personal lights point directly forward with no means to use them to light up areas above, below or to the side of the character.

NPC ai is getting better but followers still get stuck on terrain sometimes and can easily be lost when you are crossing a long distance.

Combat is very basic with melee attack only or manually shooting a weapon.

Most quests are easily completed but some hunting quests give you only a name of a creature that is useless if you haven't been playing long enough to figure out what the different creatures are. Some creatures for hunting quests are also difficult to find since they can be very rare creatures or travel around a lot.

Updates are fairly slow in coming, but progress has been significant in the last year. Crashes still happen fairly often but autosave keeps you from losing more than a couple minutes of progress so they are a minor problem.

Overall, the potential for this game is great, but it does need more work to be really enjoyable. Mostly the vehicle controls and ground smoothing hamper the game at this point. When it takes forever to walk from known areas to new mission areas, it gets tedious fast when you know a vehicle would be faster, but are so not worth the trouble to use.

EDIT: I have played over 100 hours before this game came onto Steam.
Was this review helpful? Yes No Funny
23 of 32 people (72%) found this review helpful
1 person found this review funny
Not Recommended
30.4 hrs on record
Early Access Review
Posted: July 16
Sigh. Where do I start.
The game has a cool world.
I challenge you to find a game that has worse control mechanics then this one.
See how many games are in my library? This one takes top prize for just having a clunky control scheme.
Nothing is streamlined like it could be.
You know how long I have been waiting for the enemies to actually react to damage.
About 2 yrs. ABOUT TWO YEARS!
Almost every update is very minor and takes forever.
Before purchassing take a look at the updates and what they actually did.
Was this review helpful? Yes No Funny
12 of 19 people (63%) found this review helpful
71.4 hrs on record
Early Access Review
Posted: June 30
I have bought quite a few Early Access games and it is a lot like the stock market, some wins (Kerbal Space program) and some losses (Star Forge). This is a game I had played and enjoyed, but put away for a while to let it mature. While I havent gotten back into it as deeply as my first try, I will say, I am impressed at the changes the developers have made. The biggest thing holding my experience back for now is my system, that while not terrible, not quite good enough to get this games whole vision. Im looking forward to the final product and appreciate the work done so far. Keep it up guys. I would recommend this title to those who understand the development process and see this game as the diamond in the rough (though getting less rough with each update!) that it is.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
20.8 hrs on record
Early Access Review
Posted: July 25
This game is amazing if you like building stuff and modding because the best part of the game is the "voxel creater" where you can build or download and install custome creations super easily I love this game.

how to install creations

one of the amazing builds

none of these links are mine but still cool
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
66.4 hrs on record
Early Access Review
Posted: July 2
You guys are kick´in it!
I have been playing your game for more than a year now and after a long disappointing period of not getting necessary updates for this game I lately see updates weekly! And I´m amazed! I had almost thought you had given up ;)

I´ve been playing storymode all the time and although my game crashed many times and I had bugs as f*ck (even my saves were deleted twice, can´t really tell if that wasn´t my fault but what ever) I still keep playing!

I´d love to play this game in co-op-Storymode and now it´s acctually possible, my friends are still kind of incredulous because of all the lags, but I see that you are doing your job and you are tryin to fix it and that makes me blissfully happy!!!

I´m writing this to kind of motivating you to keep going, althought I´m not sure if you are really reading this.
The point why I keep playing, is that I SEE SO MUCH POTENTIAL IN THIS GAME!!! This game is a raw diamond and I hope that I can see it in all of it´s glory one day.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
212.0 hrs on record
Early Access Review
Posted: July 3
This is a great game from an invading alien perspective! So far the storyline has progressed nicely and really helps in understanding "replication" or crafting. The variety of block shapes and decorations for building really gets the creativity flowing, though if that isn't enough, design your own weapons, armor, turrets, vehicles, aircraft, and watercraft! Build a colony, recruit NPCs, defend your colony or design it to defend itself. If you like survival games and plenty of complexity, I highly advise you grab this game!
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
31.2 hrs on record
Early Access Review
Posted: July 18
Tired of the simplicity of Minecraft and sick of waiting for Starbound? Sick of Zombies and tired of Bambi killers but still want to survive and thrive? I know I was, and boy am I glad I stumbled onto this. I feel like I may have passed it over in the past because of bad reviews but as they had recently taken an upturn I decided to give it a shot.

Now I can't speak to the multiplayer aspect (As it's in alpha I can only assume it's sketchy at best, but that's to be expected.) but the single player is excellent, the story (which I'm only a few missions into since I jumped right into adventure mode at the start) has been interesting so far.

Here's a few aspects that make me want to play this over minecraft clones:

Need creature parts but tired of running around hunting? Set up some turrets and throw down a creature lure.
Tired of running everywhere? Build a rudimentary vehicle and ride into the sunset.
Ten story creature? Grab allies, outfit them with whatever you can find/buy/create yourself, make turrets, tanks and Take. It. Down.

I'm only twelve hours in and have barely done more than get iron weapons, a few turrets, and dug a few really impressive tunnels (Which I was way more proud of than anything I ever built in minecraft.) and made a few rudimentary shelters to keep the rain off my head (which didn't work, it is [or was when I wrote this] an alpha.). You can also build gods-know-what in the creation engine which is far too daunting for me to even touch at the moment, or if creating from scratch isn't your thing I'm sure you'll be able to download untold numbers of things others have created via steam in the future (Or now sans-steam with a little know-how).

All in all you should keep an eye on this one, and if you have the extra cash go ahead and buy it.
Was this review helpful? Yes No Funny
9 of 15 people (60%) found this review helpful
734.0 hrs on record
Early Access Review
Posted: July 5
I've been PC gaming and building my own rigs since before Steam.
I've played a few games here and there that made me want to upgrade my computer system JUST to play that game!
For me, this is one of those games.

I love the creation editor! I can't wait for more parts to be added. (like wing flaps and stuff......just a suggestion)
I love this game so much, I bought a second copy for my wife and ANOTHER to give to a friend.

If you love building...... buildings or creating...... things (vehicles, aircraft, boats, submarines, swords, bows, guns and armor to name a few) and having them look like.....what ever you want them to look like AND being able to share them with friends AND AND being able to play with them with friends, then this might be the game for you. Whew!

Build building, and things to use or look at.
Upload creations to share with others (or to back up)
Download creations others have created
Play with friends, with or with out said created things.
Adventure mode
Story mode (can be done co-op now)
Build mode (build and test creations)
First or Third person
Large land mass to play on and explore
Map and mission editor
Open world game
Voxel world (ground can be dug into and deformed)....(certain weapon explosions can deform terrain....slightly)

Bugs (it's early access)
Updates sometimes cause saves to no longer work (it's early access)...(saved creations are not effected by this)
Forced third person in vehicles (currently)
Demanding on system (currently)...(you can turn the graphics down but you SHOULD have a good processor)
Creation editor CAN be difficult to learn to use

If you like polished AAA games, then wait until it is released.
Updates are monthly, if this is an issue, then wait.

If you love open world, creation type games, then go ahead and get it.
If you are patient or montly updates don't bother you, then go get it.
If you would like to see what a AAA (type) game looks like, while being developed, then get it.

If you love open world creation games and have a crappy computer, then you'll just have to think about your willingness to upgrade.
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3 of 4 people (75%) found this review helpful
Not Recommended
2.8 hrs on record
Early Access Review
Posted: July 22
The game's pretty rough around the edges, definitely still in Alpha. It might still be worth a shot but it tends to crash 2-3 times an hour. Disappointing for something that was released over two years ago but could be something to watch for if it passes out of Early Release.
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9 of 16 people (56%) found this review helpful
Not Recommended
164.9 hrs on record
Early Access Review
Posted: July 12
I won't go into a lot of details of the gameplay. If you want a review on that look further in the other reviews. My review is based on two things: my experiance playing the game as of nearly 2 years ago and the current build of this game as of July 12, 2016.

I remember a time when Alpha builds were considered proof of concept builds that were for in-company testing only. The product at that point had enough in it that the vision and basis to continue developement was clear and sound but would lack enough content to release publically for beta testing. Beta builds of a product meant that they has passed the preliminary in-house testing and featured enough development and content that it was suitable to release for public beta testing.

This game... this game came out on steam early 2014 and now, 2 years later, it hasn't even entered Beta stage testing.

What does this translate to? Well it doesn't mean it is a bad game. It doesn't mean that this game won't ever be completed. It isn't a prediction on the quality of the game when it is finally completed. What it DOES mean is that if you are thinking of getting this game... DON'T. Seriously, just don't. At least not yet. Come back in 5 years when this game MAY have finally exited beta stage and moved on to full release. Until then you are going to just end up paying $25 for a glorified psuedo demo with less content and more bugs than a real demo.
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