Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews: Mostly Positive (2,999 reviews)
Release Date: Mar 11, 2014

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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Recommended By Curators

"Great RPG/Sandbox game. Mine, quest, build, & kill to your hearts content, this game is fun especially with your fellow friends, it has great potential."

Recent updates View all (29)

May 13

Update of our work to a0.9.

We're having problems with IK and physics after the upgrade to unity 5, as well as some staffing problems. But we will definitely have a version in the next couple of weeks.

We're under a lot of pressure and are doing overtime pretty much everyday and the weekend as well.

Hope we can make it in advance! :D

74 comments Read more

May 4

Sorry for the delay of a0.9 from Pathea

Hi, everybody! We're sorry for the delay of a0.9. It caused by the unqualified animation from the outsouce company. We've worked day and night to modify those things when we realized it, but unfortunately, there are too many works and we have not enough manpower in this field. That's why we failed to meet our releasing date. We're now still working hard on the animation. Hope people in charge of this can make it sooner!
Again, sorry for not informing you in advance, for we thought the animation would be OK then.

64 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes

Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)


  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Helpful customer reviews
15 of 15 people (100%) found this review helpful
1 person found this review funny
669.7 hrs on record
Posted: May 17
Early Access Review
I really enjoy this game; I've put almost 700 hours into it at this point; The game is worth it, even if they never finish it, it is very fun.

Current form:
32-bit, memory threshold limit is 3.6 gig; game locks up if your system memory allocates 3.5 gig of active memory to the client; does not affect the server. Game has some story bugs that can crash or ruin a game save; always save your game in multiple slots and often!! The interfaces are not scalable; that is being fixed.

You can create your own server or join others; you will have to open ports on your router and direct that port traffic to your computer; as such, you need to set a static local IP for your server within your router (lock your IP to your mac address), so that if you reboot your computer it will retain the same IP. Take that IP and now open the ports that the game tells you to in your router, directing that traffic to your server only. MP servers can be set to allow pvp, or simply cooperative. The creator of the server can set people to be admins, unable to build, or kick/ban people from the server. Once you start the server, you do not need to join the game for it to run. At a certain point your digging will cause some parts of the map to not load (due to the 32-bit veersion and 3.5 gig memory threshold), when this happens, you cannot log in. To fix this, stop the server, and delete the files in the voxel folder of your server, located in your steam folder. Multiplayer is being worked on too, and will hopefully have the ability to capture the flag soon.

The Workshop:
The game workshop only allows you to share your items after you start the game; choose to play multiplayer; select or craft a character; and then open the workshop to upload your item. Sometimes it is difficult to upload, just keep trying. The only way to find items however, is to select a category and then page through all the items under that category. Search by name is ridiculously bad. Icons of your items are super lo-res and blurry, unless you load a picture of something you made, then people won't know what the item really looks like. The Workshop on steam makes it so you can easily find stuff, but you cannot download the item when you subscribe. So the in-game workshop is hard to use and has blurry pics, and the steam version is easy to use but you cannot import from there

The ISO creator (voxel crafter)
This creation system is awesome; There are pre-crafted parts for:
sword handles; gun and barrel handles for single shot and multi shot, rifle and barrel handles for single shot and multi shot, laser blaster tubes and handles, vehicle tires (multiple types), vehicle engines(multiple types), vehicle batteries (multiple types), vehicle lights(multiple types), vehicle exhaust, vehicle Cannon, vehicle tank cannon, vehicle machine guns, vehicle gatling guns, vehicle laser guns, vehicle missile tubes, motorcycle seats, vehicle cockpit, aircraft cockpit, boat wheel or cockpit, boat scews, boat rudder, VTOL engine, jet thruster, helicopter rotor, and some I probably missed. These pre-fab items can be scaled in size in any or all of three dimensions (changing size modify's the item ability), made invisible. The material editor allows you to craft voxel creations, in solid forms, paint by single voxel, extrude from voxel, a single voxel can have its volume changed and that single voxel used to make very thin walled items, swords, etc.

The creation system currently allows you to make static items from the size of a toothbrush to a one-room schoolhouse, it allows you to make swords, hammers, maces, axes, rapiers, a pistol with up to 4 barrels, which shoots one shot per barrel or multi, a rifle that allows the same, a laser pistol, a 1, 2, 3, 4, 6, or 8 wheeled vehicle such as a motorcycle, car, truck, tank, any of these vehicles can be made small (volkswagon) to super large (stretch hummer), you can make a boat, a raft, a submarine, any large ship from a battleship to an aircraft carrier. You can make hovercraft, helicopters, jet aircraft, flying platforms such as dirigibles, air carriers, air battleships.

In game Crafting with BLOCKS:
Like minecraft, you can take blocks of material which you have mmined or crafted, and build shapes suh as buildings, walls, platforms, houses, castles, forts, and other mega structures out of multiples (10+) material types including diamonds and glass. Once you make the house or building, etc, you then can selct a box around the house and SAVE that structure to memory. If you ever need that structure built again, you can select that recorded item from your memory and drop down as many copies as you want (so long as you have the proper materials).

The Storyline:
Its unfinished and needs some serious polish. Adventure mode is super boring. Much of it can hang/crash the game. Make sure you save often and in different save slots every time you save. Since the story is so unfinished, I can't fairly critique it.

Game Physics:
Currently its Unity four, so physics are standard; the new version will radically change physics, wheel collision, weather activity, material reflection, water movement and reflection. The combat engine is weak and is being worked on at this time.

Game UI:
Too busy, unscalable, and seems like placeholder; This is true because the UI has been completely overhauled and we will see many complaints about the UI to be resolved in the next update. UI is standard from inventory sort, split, multiplayer drop, discard, to the standard row of hotkeys, and a minimap. Once the new version is released all of these UI elements will be changed to be a blue interface which will be scalable.

World Editor:
This editor works on its own, but will not allow import into the current game build. There are many more ores which can be mined in the world editor which are not in the current game build.

Future versions:
Currently the game is still Early Access, and the version .90 64-bit version has not yet been released. It is approx. 1 month late at this time; 5/17/2015 10:00 MST This is still an alpha build.

cool item that will be released before beta: armor designing in the editor.

I recommend that you buy this game.

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24 of 34 people (71%) found this review helpful
1 person found this review funny
14.6 hrs on record
Posted: April 28
Early Access Review
I think this game is a great concept and work. Let me make a point shortly first.
Why I got the game
I got the game to play with some friends that said it was fun and multiplayer and all of that fun stuff. When I got it they all suddenly did not feel like playing it, go figure.
At the point I got it when playing single player I wanted to figure it all out and enjoy it but I really started to hate the game, it made no sense and I had felt like I waisted my money. Here is what I would have said before I was a little more paitent.
This game sucks
  • Physics are screwy.
  • Recourses are hard to find and obtain.
  • None of this crap makes sense.
  • So on so forth.......
But here is what I have to say after taking coming back to the game with a more open mind ready to learn This is why I had not posted my review yet, I did not feel like I was being in a fair mood. After playing and being paitent...
  • The game presents and active chalenge.
  • The devs are slowwlllyyyyy working on it, but! They have proved that they are actually working on it. (I thought they had abandoned)
  • Many creatures and day-to-day monsters or aliens to deal with.
  • can start a civilisaztion!
  • Many creative build options
  • I love the vehicle creator and wepon creator.
  • [/list]
    • Hit boxes on trees and monsters are buggy
    • Some creatures are way too bad ♥♥♥ near spawn
    • Until you can understand different tools and how they are better and worse you are sort of stuck.
    • Vehicles feel so hard to get.
    • Better scale in vehicle building
    • Optimizations
    • Talk to the community a little more! I think it will help keep you inspired and moving forward! I would like to think that my cash went to feeding you and alowing you to have fun, so in return I would like for you to keep making this game entertaining.
    I Like this game a lot, I would just like to see a few changes and maybe a little faster withought losing efficency ( I know that is a lot to ask for)
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4 of 4 people (100%) found this review helpful
1 person found this review funny
124.1 hrs on record
Posted: May 4
Early Access Review
I have played this beta release up to the yet uncomplete missions and believe I have spent enough hours playing and building to review. All other block building and mining games allways resulted in spending the entire game mining for materials and I hated that; this game on the otherhand does not require spending the whole game mining ffor hours and hours. There is am inpressive balance between mining, building, and missions that make this game in my opion one of the best games I have ever played. It is in beta and there are bugs and crashes, but the game auto saves so often that you will not lose much (THANK YOU PROGRAMMERS!!!!!!!) :)

The level of weapons, vehicle, and building creating is the next generation of mining/building games. From a weapon reciever and barrel you can design your own gun (or other items) to a great level of detail how you want it.

If this is Beta I cant wait for the full cook. Keep up the great work programmers..
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5 of 6 people (83%) found this review helpful
26.5 hrs on record
Posted: April 29
Early Access Review
This game is amazing. You literally can do or build almost anything you can come up with!
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3 of 3 people (100%) found this review helpful
98.5 hrs on record
Posted: May 2
Early Access Review
Being as I'm a classic science fiction fan, this game immediately jumped out at me. Of course, I had to get it and it was money well spent. It has been a long time since a video game has given me such a sense of wonderment, perhaps not since The Dig, way back in the dark ages. I found the writing to be well done, with an interesting storyline to go along with the fun of exploring an alien world and designing the vehicles in which you explore. The designs of the various alien animals remind me of the works of sci-fi and wilderness artist Wayne Barlowe. I would highly recommend Planet Explorers to any sci-fi gamer.
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3 of 3 people (100%) found this review helpful
191.6 hrs on record
Posted: May 20
Early Access Review
I love this game. I have 200 hours in it. The ability to craft your own vehicles and weapons (and now even buildings though it works a little different) in the built in 3D editor is amazing. I've never seen this feature in another game or nowhere near to this extent. There is a rich and vibrant world to explore and it is growing all the time. They are finally striking the right balance on resource harvesting vs. time. My only complaint is that combat can feel a little flat but they are aware of this and making improvements. I can't wait to see it after they migrate to Unity 5. I would HIGHLY recommend this game. When you are skimming the tree tops in your personally made VTOL gunship and fighting 10 story tall alien deathbots you will know what I mean.
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: May 13
Early Access Review
This game has alot of potential. I love the ability to sculpt the terrain and pretty much build your own world. I suggest that you wait before purchasing as there are many many bugs to work out...
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3 of 4 people (75%) found this review helpful
60.8 hrs on record
Posted: May 9
Early Access Review
This is a very fun game, and feels very complete despite being in Early Access. A few little bugs here and there don't stop you from having heaps of fun with this one. Highly recommended if you are into the explore/build/survival genre.

The only bad things I can think of is the music score of the grasslands area which can get a little repetitive after a while. Multiplay is also bit iffy (we could not get our map saved if we both logged off) but I am confident that will be fixed; the devs are quite engaging with the community. (and the music, you can turn off :p)

Now the good things, I can think of many. You can explore some gorgeous locations, the main story line is quite engaging and breadcrumbs your way nicely through the world, the crafting/building is really fun; ISO designing can be a little clunky at first until you learn the design tools, once you do you'll never stop as it's that addictive!

This is one of those few Early Access games that make the whole Early Access "thing" worth it.

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129 of 139 people (93%) found this review helpful
1 person found this review funny
11.7 hrs on record
Posted: February 15
Early Access Review
Planet explorers is a game unlike any other i have played recently. I guess you could classify it as an open world action adventure RPG on an alien planet.


Amazingly rendered environments gives the planet a feel like youre actually exploring a whole other world. Weird plants wave in the wind. Large ominous trees loom in the distance. Dense forests full of vegetation to explore. 8/10


Gameplay comes in different forms. Planet explorers uses what is called an OpenCL voxel system that allows you to alter all terrain. dig a hole the hole appears. cut down a tree, and its gone. there are threee seperate forms of gameplay. Story mode tells the tale of a man that has crash landed on a mysterious planet and is sent to explore it. It sets the general arc of everything and acts a sort of tutorial for the other modes. Adventure mode allows you to just set parameters and explore to your hearts content with "towns" and npcs already in place where you can buy and sell your items. Multiplayer allows you to join a server and go explore, build structures, and co-op the games content. the Crafting system is where the game really shines. You can build pretty much anything you want, cars, planes, helicopters, hang gliders, guns, and many other things. over all a great gameplay experience. 8/10

Overall opinion

Still in early access at this point and it shows. I have had multiple issues with the MP system but that is all really. So far A solid title and definitly worth a buy in my opinion. 8/10
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77 of 78 people (99%) found this review helpful
1 person found this review funny
322.0 hrs on record
Posted: January 1
Early Access Review
In short: Yes, I recommend this game. It's beautiful and fun to play alone or with friends. Just remember it is early acces alpha and give it time for updates. It's already improved leaps and bounds in the past 9 months.

This is actually the first game I took the "early access" chance on and I don't regret it! It has however, spoiled me with high expectations for other early access titles, lol.

I love building games and for me, this was the first voxel builder that let me work with different shapes. Awesome.
It also has furniture and decorations. The creatures in this game have a wonderfully alien feel to them and the mega-huge boss mobs are very impressive and inspires a definite "holy $#!+, we are supposed to kill THAT?" *runs away* feeling. Exploring is great, even early on before you have the materials to craft the ridiculous aircraft and such, you can make jet packs and grapling hooks for some seriously fun travel through the world.

The feature I'm most looking forward to at the moment is farming to be fully functional in multiplayer mode since that's where I spend 99% of my time, playing with my friends and family on our lan based servers.

Combat needs to be a little more interesting but they've already stated they're working on that and sooo much more. The devs regularly communicate with their players and are regularly pumping out updates and hotfixes. They're also working on making the single-player story mode into multi-player which was a huge request from the players.

Yes, it's alpha, there are still bugs though most of the game-breaking-frustrating bugs seem to have been taken care of since I started last spring. This is without a doubt one of my favorite games I found on Steam. A hidden gem of sorts, and while it isn't finished, the progress it's made already is phenomenal and I always look forward to the next major patch to see what craziness they've managed to pull of next!
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107 of 121 people (88%) found this review helpful
1 person found this review funny
53.1 hrs on record
Posted: January 20
Early Access Review
This game is really fun for an early access, although I waited until a steam sale and got it for 14.99 (gotta save those shekels, oy vey!).

It's like minecraft with great visuals set on some planet with dinosaurs. And jetpacks, planes, boats and bikes. That you build, from scratch in a CAD editor that is actually very simple to learn. It also has a story.

It has bugs, nothing too major apart from pathing issues with NPCs.

I give it 9 out of 10 yarmulkes.

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78 of 81 people (96%) found this review helpful
1 person found this review funny
92.6 hrs on record
Posted: March 16
Early Access Review
So I have put quite a few hours into this now, which gives me enough of an impression to actually write this. That is not to say that time played by default makes my opinions correct, or at all helpful, but I will try.

So I have been keeping an eye on this game since pretty much the start, maybe 2 years, not sure. But so far I have noted these key points.

The Developers:
#The developers seem quite dedicated.
#They seem ambitious, almost to a fault but not quite.
#They are a recent announcement to upgrade to unity 5 shows they wish to improve even what seems to be set in stone.
#They are slow, but they are also detailed, few game crushing bugs have ever popped up.
#They are a small team, and not as vocal with their community as I would like.
(keep this last one in mind when I describe the game, as it means alot when it comes to visual assets.)

The Game:
#Graphics are pretty good in some ways, but a letdown in other.
#The art style for humans leaves them feeling a little less real, and can be seen as a little cartoonish
#Character customization leaves a lot to be desired but has come a long way since earlier versions.
#Animation leaves a lot to be desired but it has been already announced they are going over the animations from scratch and making very impressive leaps, set to be released in 0.90 along with Unity 5 engine.
#Combat is currently clunky, ranged weapons are your only real weapon, use a bow at first but aim for a laser weapon ASAP and a large supply of batteries. Combat in melee is not an option at the moment but in a recent video they have shown great progress in the combat system coming in 0.90 Unity 5 update.
#AI is parted into what seem to be factions, often you will see animals fighting in clear and defined rolls of hunter and prey, truly one of the fantastic parts of this game.

As for my impression of the game as a whole?
I like it, I played through all the story that is currently there, and when I hit that first message saying I could not take this mission because it was not currently complete, I was left begging for more.

However I do worry the 0.90 update will require a total restart of my play through, but with all I have learned, and baring major changes, I will be able to do everything even better and even faster next time round, I know where you hid my aluminum you sly dogs!

I would buy this game again, but there is one fact I must stress to all consumers. So please read this and take it to heart.

This is an early access game, you may end up with something you did not expect, it may be bad, it may be good, it may be total trash, but you knew this going in, you paid for an unfinished untested product and it is your risk alone to take!
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68 of 72 people (94%) found this review helpful
1 person found this review funny
95.0 hrs on record
Posted: February 2
Early Access Review
Has incredibly powerful vehicle and weapon creation system.

If there's something you want to build you can do it! A tank? yes A truck? yes A spaceship? yes! Huge hand cannon? yes!

And it won't look all blocky either!
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59 of 61 people (97%) found this review helpful
28.1 hrs on record
Posted: December 22, 2014
Early Access Review
I have been looking for a game exactly like Planet Explorers for years now. Essentially, I wanted a game about exploration and building, with an additional leadership/colony establistment dynamic added. I always played minecraft near villages, but the lack of content aimed at interacting with and leading the npcs always left me disappointed, and I wanted something better.

In Planet Explorers, you crashland on the planet Maria after something happened to the space ship, called the Epiphany, carrying hundreds of colonists. Your early quests involve providing immediate assistance and reconnaissance to the scattered and lost crews, who came down on different "lifeboats," crashing their smaller spaceships all over the main continent.

Maria is a very beautiful, engaging, and dangerous world, and I feel that I have only scratched the surface in the hours I've spent playing this game. There are different regions, called biomes because of their differing ecology, where different herbs and resources can be gathered. I find the game challenging, as early in the game you start of with very little and you can't craft everything all at once (in story mode, there are other gamemodes for just building or adventuring without the story constraints). Mining is more challenging than other similar games, because mining to a specific level isn't the answer. You use a scanning device to find various minerals, and their distribution is fairly unpredictable. Building is well done in this game, because the block is visible before it is placed, so you can get it positioned just right then place it. You can also place partial blocks, which adds detail and customization potential. Removing blocks is as simple as pressing Alt while in buildmode. I haven't built much so I'm not sure how complex what you can make is, but so far I've been pleased with the mechanics of it.

Another fun thing about this game is the createable content. Swords, guns, vehicles, and even decorative items can be created in a special interface, then once you gather the materials to make the item you can simply export them into your game. So far I only have a vehicle in the car category, but you can make everything from motorcycles to fighter jets. If you are lazy like I am, you can just go to special websites to download the "iso" files, which can then be plopped directly into the files for the game. So far this has been the route I've taken, because although thorough and very customizable, the creator tool seems tedious to me.

I just reached the point of actually establishing my colony, and I have been pleased with the mechanics and purpose it serves. I won't go into it much for fear of spoilers, but it is very customizable and there is a definate leadership element to managing the colony, it isn't a passive structure but an active community. It is also important to point out that this game is in Alpha presently- yet I am more excited and impressed with this game than I have been with many fully released pc games on stream. I definitely recommend this game to anyone looking for a challenging, creative, beautiful game about space exploration (gone horribly wrong- in a good way!).
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89 of 107 people (83%) found this review helpful
1 person found this review funny
146.5 hrs on record
Posted: February 20
Early Access Review
I don't normally do reviews because i suck at them, so to benefit everyone including myself i'll keep this short...

Buy this game, no really.

An alien chased me, so i made a sword with a smileyface on it and wacked him over the head with it.
An alien chased me, so i made a gun with a smileyface on it and shot him in the head with it.
An alien chased me, so i made a 30.000 ton aircraftcarrier with a smileyface on it and crashlanded on his head with it...

Seriously, buy this game.
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59 of 66 people (89%) found this review helpful
36.1 hrs on record
Posted: December 4, 2014
Early Access Review
An excellent addition to the sandbox adventure/miner sub-genre, Planet Explorers is, in a nutshell, what people who fell for the hype over StarForge were and still are looking for.

Where Starbound is basically Terraria in space, Planet Explorers has that same relationship with Minecraft but manages to be better. While Minecraft uses block-based voxels to construct its landscapes, Planet Explorers uses OpenCL. This enables the terrain to be just as malleable as that of Minecraft, but look a damn sight better. Though admittedly OpenCL, being a prototype, has a few bugs, one of which is that vehicles travelling at high speed over rough ground have a tendency to clip through the terrain as of 0.85. That said, the bugs present in the alpha of Planet Explorers, albeit slightly frustrating at times, are easily more forgivable than those in certain AAA games (*stares viciously at EA and Ubisoft*) and barely put a scratch into the rest of the game.

Story mode is easily the best of the three game modes, the other two being Adventure (basically Minecraft Survival) and Build (creative mode). Beneath the magnificent visuals - not to mention the aliens themselves (which look slightly less silly than those in Starbound) - there is a surprisingly well-crafted storyline with interesting lore and bright characters to explore. Item crafting in Story is tiered depending on how far you are into the story, with simple wooden equipment available for use at the start and more powerful armour and weapons being available for manufacture later on.

Speaking of crafting, Planet Explorers has what far too few games of this genre have in my honest opinion - a fleshed-out and incredibly detailed item creation system that is easily mastered to boot. One can create a huge amount of useful, fully personalised items and vehicles - swords, guns, bikes, tanks, helicopters, boats and airborne dreadnoughts, to name but a few. Unfortunately, it is not possible to create custom tools or armour, and firearms are limited to pistols, assault rifles and laser rifles (but this might change soon). Nonetheless, Planet Explorers' powerful item creation system gives it a big leverage over other games of its genre.

To conclude: do I recommend this game? Of course I do. If you can forgive the glitches and bugs (take into account that this is an alpha, and not a fully released game yet), a wonderful sandbox adventure that has the potential to surpass even Minecraft in its scope awaits the lenient.
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58 of 67 people (87%) found this review helpful
1 person found this review funny
11.8 hrs on record
Posted: February 17
Early Access Review
Pretty fun and fantastic looking sandbox game.

However, lacks some depth in 'purpose' (what is your 'goal' in the game) and gathering of resources is very clunky and slow.

Has a lot of potential and worth checking out, but seriously, don'tbe one of those 'I just bought an Early Access game and hated it, wtf!' people. Watch some videos, check out reviews, and if you're just not interested in 'wasting money' supporting a game that isn't finished yet, buy it on sale or don't get it.
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38 of 40 people (95%) found this review helpful
1 person found this review funny
359.8 hrs on record
Posted: April 12
Early Access Review
You can see i am playing this game for quiet some time now; why do i have so many hours into the game? it's because i am working on cars and ships in the ISO editor most of the time, then go into build or story mode (where i mined enough items and build a colony that works pretty well) and test those creations. At the moment PE is a great construction platform where you can test your creations inside the game environment.

That said i am missing alot of tools to be able to make better shapes then you can create right now, or only in very difficult and complicated/timeconsuming ways. While i have alot of time and patience myself, i can see why many players don't really try to make nice looking creations, but only stuff 'to get the job done'. Physics are off too in the game, so that makes it even more complicated, for example leveling a ship so it doesn't tilt, or a car getting stuck on every little bump in-world ect. pp.
I get more to the physics later on.

The Storymode is fun, because it shows you the mechanics of the game, and introduces you to the basics (and more). At first it can be a little bit confusing when you start in the ship over the planet, but with a little patience you can overcome that.

I didn't play multiplayer very long, because it crashed all the time with memory overflow errors. guess i bought it at a time where they just updated the game from 0.86 to 0.87 and a major bug or bugs kept the game crashing for me. I don't want to get too much into detail what it was, but they fixed that pretty fast in 0.871 so it was playable again. That said, you will run out of memory in adventure mode fast when you travel around alot because the game is still 32-bit, which means that you only have about 3 GB of memory for the game, which is not enough for a long playtime, specially when traveling around alot. (The Textures don't seem to be updated, they just get added until you crash when you run out of memory space.) I can play story mode in nearly best quality for a long time before things go wrong though.

The developers are working on a version they call 0.9 which has 64-bit and the new Unity 5 engine, which hopefully solves that memory problem.

Gameplay: (i am talking about story mode now, because that is what i usually play:)

Although it is alot of fun to play the story, you can see and feel that there is still a lot of work to be done to get the game into more then an alpha stage. i don't really need perfect combat animations, ( they promise to change the combat in 0.9, we'll see), but the world, as pretty as it looks at first glance, becomes pretty uninteresting after a couple hours of gameplay. it just lacks a certain... detail here and there. I think i can explain that to myself reading from others that it's a small team programming the game. How much more detail there will be later on nobody can predict at this point. I also have to put in the fact that the game came out 2 years ago, but they are still working on it, so i see that actually as a positive aspect, keeping a small team in mind.

However, there are huge differences in graphics quality that i cannot explain: The animals look GREAT, i mean GREAT GREAT... the area around them for now is more like average compared to them. The animations could be better, but for my taste are more then good enough to make them feel very much alive. The plants, trees and so on on the other hand don't move at all, they are like statues, and if you hit a smaller tree with your ride, it gets damaged and that small tree doesnt move at all getting hit by a 50 t 4x4 tank ;-) .
Physics are still lacking here big time, and that is only one example of the physics not really working right atm. I hope they fixe those things later on.
The currency in story mode is 'meat', which is... something getting used to. I suggested 'protein' for a supplement, and i got a response they consider it. We'll see :-) (this is another indicator they take your input seriously)

From what i hear they use cash or credit for multiplayer, which is something people just are more accustomed to in games... why just not keep it that way? I never played a game before that uses 2 different currencys in different game modes, and it just complicates things...
I understand they want to make the story mode more like a survival game mode, but just using a currency that sort of suggests that isn't enough imho. Don't make currency you can eat... no other food at home? just eat some dollar bills! :-)

That gets me to the fact that i never really feel it being a struggle to survive. At all. You must be pretty dumb or very unlucky to die in story mode. (Running into animals you don't know if they attack or not for example... You can avoid those animals quiet easily.) You cannot starve to death, you just run out of stamina and you get slower. That's it. You cannot dehydrate, you don't need to drink. For me those are basics for a survival game, aren't they?

I don't really see that myself as a big disatvantage, because i like to play in easy mode(s), so it's more of a relaxed gameplay rather then hectic fighting. Getting old.... ;-) But i am sure it will bother other people. Games like "7 days to die" do a better job on that: you take damage if you run out of food and/or water plus you run out of stamina while using tools, even more so when you are out of food.
talking about 7 days:

On the flipside i don't like those zombies in 7 days (again personal preference), i would prefer dangerous animals that prey on you and that you cannot avoid as easily as in Planet Explorers. But that's another game and another story. I just hope that someday they make a game where the good parts of both games will come together the way i like to play a survival game... :-)

back to PE:

Spoiler alert: The whole mode shows you how to build a colony at some point, and you can build a monorail later on, which keeps you busy for a while. But survival? Not really at this point. The colony system with planing / harvesting food seems unbalanced and not really needed at all atm, because you cannot die of starvation, you just run out of stamina, and you get slower, that's it. I have a pretty fast computer (i7 3.5 ghz with GTX 770 Nvidia), and my colony is down to about 25 - 30 frames now because of the farming simulation, That really shows it needs alot of optimisation.

I would prefer they start optimizing things (balancing, physics better framerates) and make the planet look more alive then filing on combat moves. But that is just a personal preference...

I got this game for 50% only a little while ago for 12,50 dollars. (daily deal), otherwise i would have waited longer to buy it. I am happy i got it, i enjoy it alot, even with the shortcomings it still has right now, and as you could see i use it mostly to create stuff. Love that part to death. For 24.99 dollars it's still a good value if you enjoy the story part, which takes you about 20-25 hours to finish (rough guess, depends on many things how long you need for it), and i played that one 2 times alone, because you have the freedom to do it in many ways. Use your imagination.

Oh and one important tip: finish the missions one by one, that keeps you out of trouble with bugs. I don't want to go into detail because of spoiler alert and too long of a story :-)

I hope you find my pov helpful, thx for reading!
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69 of 90 people (77%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: January 11
Early Access Review
Got it.
Launched a world.
Didn't do the tutorial.
Got rekt by a giant robot.
Played campaign.
Got a glider.
Fought a dragon.
Brang a robot into a small town with people.
Used food as currency.
Made my very own ATV.
Made my very own Helicopter.
Flew around in my helipcopter.

Now final question... Is it a good game? Most defiently YES. In its current state it is playable. You can have hours of fun in this especially with friends. At it's current state 8/10. Just imagine minecraft with cryengine, Then you get something like this but without cryengine. Your imagination is the limit.
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42 of 51 people (82%) found this review helpful
1 person found this review funny
73.4 hrs on record
Posted: March 30
Early Access Review
Minecraft in space with NPCs, quests and enemy AI. Loads of fun, seriously.

The ISO (mini-mod) system where players can build custom guns, vehicles, aircraft, swords, etc. gets a little buggy, but it's really cool.

Bought a second copy so my sons and I could play multiplayer on our own world.

Looking forward to further development from Pathea!

10/10 - Would airstrike alien villages again.
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