Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
Release Date: Mar 11, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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Recommended By Curators

"Great RPG/Sandbox game. Mine, quest, build, & kill to your hearts content, this game is fun especially with your fellow friends, it has great potential."

Recent updates View all (27)

April 20

A0.9 Weather Update

As we get closer to the release of A0.9, more and more systems are coming together. Here, we show you several new things going on in the game. The weather system has been updated to dramatically improve it's efficiency and effects, rain will no longer fall through buildings and there are more ambient colors around to give a much more consistant look (it's sped up in the vid). We've also updated the grass system so that grass will sway when things go through them, the wind will no longer be in set waves and instead will be random. The water shader has also been updated so that things walking through water will create waves. All of these together will make for a much richer world experience, and best of all, they're very efficient, so the framerate won't be affected much.

We're mostly done with all the game systems that we set out to rewrite, we're waiting for animations to come back from some of our sourcing partners as well as our own inhouse animators (we're trying to do about 2200 new animations) to tweak these systems (such as player, battle, ai, ui). Another problem we've encountered is that the physics in Unity 5 is very different from Unity 4, so we're having to spend more time than we'd like on tweaking some of it (wheel, AI collision, aircraft). But overall, we're pretty close to finishing out a0.9 (yay!).

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April 8

A0.9 Update: Unity 5.0

Hey all, we’ve been moving the entire Planet Explorers project over to Unity 5.0 over the last couple of weeks. There are still some physics and shader related bugs that we’re going over, but, the overall results are pretty nice. 64bits, HDR, better physics, here we come!

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A0.9 is currently on schedule for late this month.

58 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes

Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)


  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Helpful customer reviews
35 of 43 people (81%) found this review helpful
1 person found this review funny
73.4 hrs on record
Posted: March 30
Early Access Review
Minecraft in space with NPCs, quests and enemy AI. Loads of fun, seriously.

The ISO (mini-mod) system where players can build custom guns, vehicles, aircraft, swords, etc. gets a little buggy, but it's really cool.

Bought a second copy so my sons and I could play multiplayer on our own world.

Looking forward to further development from Pathea!

10/10 - Would airstrike alien villages again.
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
1 person found this review funny
359.8 hrs on record
Posted: April 12
Early Access Review
You can see i am playing this game for quiet some time now; why do i have so many hours into the game? it's because i am working on cars and ships in the ISO editor most of the time, then go into build or story mode (where i mined enough items and build a colony that works pretty well) and test those creations. At the moment PE is a great construction platform where you can test your creations inside the game environment.

That said i am missing alot of tools to be able to make better shapes then you can create right now, or only in very difficult and complicated/timeconsuming ways. While i have alot of time and patience myself, i can see why many players don't really try to make nice looking creations, but only stuff 'to get the job done'. Physics are off too in the game, so that makes it even more complicated, for example leveling a ship so it doesn't tilt, or a car getting stuck on every little bump in-world ect. pp.
I get more to the physics later on.

The Storymode is fun, because it shows you the mechanics of the game, and introduces you to the basics (and more). At first it can be a little bit confusing when you start in the ship over the planet, but with a little patience you can overcome that.

I didn't play multiplayer very long, because it crashed all the time with memory overflow errors. guess i bought it at a time where they just updated the game from 0.86 to 0.87 and a major bug or bugs kept the game crashing for me. I don't want to get too much into detail what it was, but they fixed that pretty fast in 0.871 so it was playable again. That said, you will run out of memory in adventure mode fast when you travel around alot because the game is still 32-bit, which means that you only have about 3 GB of memory for the game, which is not enough for a long playtime, specially when traveling around alot. (The Textures don't seem to be updated, they just get added until you crash when you run out of memory space.) I can play story mode in nearly best quality for a long time before things go wrong though.

The developers are working on a version they call 0.9 which has 64-bit and the new Unity 5 engine, which hopefully solves that memory problem.

Gameplay: (i am talking about story mode now, because that is what i usually play:)

Although it is alot of fun to play the story, you can see and feel that there is still a lot of work to be done to get the game into more then an alpha stage. i don't really need perfect combat animations, ( they promise to change the combat in 0.9, we'll see), but the world, as pretty as it looks at first glance, becomes pretty uninteresting after a couple hours of gameplay. it just lacks a certain... detail here and there. I think i can explain that to myself reading from others that it's a small team programming the game. How much more detail there will be later on nobody can predict at this point. I also have to put in the fact that the game came out 2 years ago, but they are still working on it, so i see that actually as a positive aspect, keeping a small team in mind.

However, there are huge differences in graphics quality that i cannot explain: The animals look GREAT, i mean GREAT GREAT... the area around them for now is more like average compared to them. The animations could be better, but for my taste are more then good enough to make them feel very much alive. The plants, trees and so on on the other hand don't move at all, they are like statues, and if you hit a smaller tree with your ride, it gets damaged and that small tree doesnt move at all getting hit by a 50 t 4x4 tank ;-) .
Physics are still lacking here big time, and that is only one example of the physics not really working right atm. I hope they fixe those things later on.
The currency in story mode is 'meat', which is... something getting used to. I suggested 'protein' for a supplement, and i got a response they consider it. We'll see :-) (this is another indicator they take your input seriously)

From what i hear they use cash or credit for multiplayer, which is something people just are more accustomed to in games... why just not keep it that way? I never played a game before that uses 2 different currencys in different game modes, and it just complicates things...
I understand they want to make the story mode more like a survival game mode, but just using a currency that sort of suggests that isn't enough imho. Don't make currency you can eat... no other food at home? just eat some dollar bills! :-)

That gets me to the fact that i never really feel it being a struggle to survive. At all. You must be pretty dumb or very unlucky to die in story mode. (Running into animals you don't know if they attack or not for example... You can avoid those animals quiet easily.) You cannot starve to death, you just run out of stamina and you get slower. That's it. You cannot dehydrate, you don't need to drink. For me those are basics for a survival game, aren't they?

I don't really see that myself as a big disatvantage, because i like to play in easy mode(s), so it's more of a relaxed gameplay rather then hectic fighting. Getting old.... ;-) But i am sure it will bother other people. Games like "7 days to die" do a better job on that: you take damage if you run out of food and/or water plus you run out of stamina while using tools, even more so when you are out of food.
talking about 7 days:

On the flipside i don't like those zombies in 7 days (again personal preference), i would prefer dangerous animals that prey on you and that you cannot avoid as easily as in Planet Explorers. But that's another game and another story. I just hope that someday they make a game where the good parts of both games will come together the way i like to play a survival game... :-)

back to PE:

Spoiler alert: The whole mode shows you how to build a colony at some point, and you can build a monorail later on, which keeps you busy for a while. But survival? Not really at this point. The colony system with planing / harvesting food seems unbalanced and not really needed at all atm, because you cannot die of starvation, you just run out of stamina, and you get slower, that's it. I have a pretty fast computer (i7 3.5 ghz with GTX 770 Nvidia), and my colony is down to about 25 - 30 frames now because of the farming simulation, That really shows it needs alot of optimisation.

I would prefer they start optimizing things (balancing, physics better framerates) and make the planet look more alive then filing on combat moves. But that is just a personal preference...

I got this game for 50% only a little while ago for 12,50 dollars. (daily deal), otherwise i would have waited longer to buy it. I am happy i got it, i enjoy it alot, even with the shortcomings it still has right now, and as you could see i use it mostly to create stuff. Love that part to death. For 24.99 dollars it's still a good value if you enjoy the story part, which takes you about 20-25 hours to finish (rough guess, depends on many things how long you need for it), and i played that one 2 times alone, because you have the freedom to do it in many ways. Use your imagination.

Oh and one important tip: finish the missions one by one, that keeps you out of trouble with bugs. I don't want to go into detail because of spoiler alert and too long of a story :-)

I hope you find my pov helpful, thx for reading!
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35 of 58 people (60%) found this review helpful
6 people found this review funny
19.6 hrs on record
Posted: March 31
Early Access Review
Me and my friends got destroyed repeatedly by a flying spike buttplug shooting laser beams. 10/10
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
184.9 hrs on record
Posted: April 2
Early Access Review
I played the Story mode twice and will again when there's another patch, or sooner if I can't wait. The Adventure mode is ok, but it lags out so bad it's unplayable if I walk too far away from the starting point. I have the graphics maxed in Story mode with no lag anywhere unless I have a large base or large garden (the lag only occurs when I'm near the base / garden). Adventure mode lags out with all the graphics turned down and no base and no garden. I believe it's just an Alfa issue. If you grab this game, play Story mode. It's extremely fun, has a good story and it's not too buggy at all.
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1 of 2 people (50%) found this review helpful
137.8 hrs on record
Posted: April 7
Early Access Review
GREAT Prospects with this game!

A friend and I just started playing this and in seeing the potential, I can't wait to see the finished product! It will be what a sandbox should be.

The fact that YOU can create what YOU want and not what a Dev gives you is stupendous, you don't have to see the same vehicle on every player or the same airship or house.

I hope they fully flush out the mmo portions so that we are able to play together, as of right now we are enjoying the Storymode(seperately) portion of the game as a learning tool. But would be excellent to play with friends without having to set up a private server which seems a bit complicated and resourse heavy.

Definately worth the Alpha phase of testing and enduring some bugs
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1 of 2 people (50%) found this review helpful
3.4 hrs on record
Posted: April 25
Early Access Review

Mighty and open to adventure game objects for creating features. Simple and interesting tasks alone or in multiplayer play. Referral! :3


Mahtava ja avoin seikkailu peli, esineiden luomis ominaisuuksilla. Yksinkertaisia ja mielenkiintoisia tehtäviä yksin tai moninpelinä pelattavaksi. Suositteluni! :3
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1,119 of 1,242 people (90%) found this review helpful
3.4 hrs on record
Posted: March 11, 2014
Early Access Review
I have only played the singleplayer story mode so far so I'm basing my experience on that bit.
The game also includes a build mode, and even online co-op play among others which I will definitely be trying out later.

The game offers a day-night cycle which is faster than real life, but still long enough to have an impact on your plans and adventures. The nighttime is pretty dark and you will have to use torches, headlights, flashlights or other sources of lighting to find your way around the landscape.

This game is in a really good state for an early access game! I would recommend this game to anyone who likes survival, exploration, crafting, and building games.

If you like survival, exploration, crafting and building this is totally the game for you!
You can craft anything from tools to guns, building modules, sentry guns, you name it. There's a lot of different crafting materials you can gather such as wood, stone, iron, copper, tin, different types of plants and more.

The game plays very well and runs smoothly (> 60 fps) on highest settings on my quad core i7 920 (3.2 Ghz OC) with 6 GB RAM and a GTX 770 GPU.

The terrain deformation is absolutely the best I've ever seen. You can literally mine out a cave or structure the way you want it.
It's a voxel based game which means the terrain deforms a lot more natural than a block game would. I can see why this is one of the strongest selling points for this game. This opencl (cuda?) technique the devs are talking about does really seem to do a lot for this game!

The textures are not "next-gen" at the moment, but very much acceptable for such a complex game. I guess this could be improved once they near a final release. It's definitely not game breaking though.

The combat is very acceptable. It's pretty straight forward, click to smash (a la minecraft) but that's totally fine with me to be honest. You are also rooted into place when performing actions which is awesome and makes combat somewhat harder.

Now, this is an early access game, but the only negative things I've been able to find after an hour or so of gameplay is that the world feels a bit empty. It doesn't feel static, since there's a lot to see like different types of animals and foliage/trees/mountains. It could feel a little more vibrant.

The music is fantastic, although there is only one song which loops. It doesn't get annoying because it's a really calm and smooth composition. It runs for a while too so it doesn't get repetitive at all.
Sometimes the combat music can get a little annoying when you're entering and leaving combat in fast intervals.

There is voice acting for most if not all conversations so far. Some of the voice acting is great and some not so great, but also by far not the worst I've experienced. Could use a little more work in some areas though.

There are some basic quests to help you figure out how crafting and gathering works which is great. The game really does a good job of easing you into the game so far. But it doesn't hold your hand too much either, which is a great thing.

I haven't touched the real storyline so far, so I'll have to see how well the story is played out. But I have high hopes!

This game is definitely worth the money and I would certainly recommend this game in it's current state!
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473 of 516 people (92%) found this review helpful
20.3 hrs on record
Posted: March 11, 2014
Early Access Review
Has a lot of potential and plays very smoothly for an alpha build. Quests and item collection work well, although melee combat is wonky (due to lack of damage animation for monsters, you have to watch the health bar). Building and terrain shifting with various tools is surprisingly functional; I didn't focus on building at first, but it's pretty easy to dig yourself a cave to hide out in, or build some platforms to get around plateaus. Vehicles and item building is also easy; the built-in creator is both powerful and simple to learn and use.

Disclaimer: I wanted to play this game mainly as a wilderness survival game at first, but a couple of things I noticed in singleplayer (story mode) made me reconsider. I wouldn't call these problems since they're mainly design choices, but they're worth noting.

1. "Surviving" in the sense of keeping your character fed/healthy is trivial; you can carry something like hundreds of thousands of items on your person (including a couple of vehicles).
2. The main difficulty in the game comes from combat, which feels frustrating; you can upgrade your armor, but it seems to do little to prevent most large creatures from taking out >1/4 of your health each blow, and there's no simple way to dodge if you're stuck in melee (say, against a flying enemy with an AOE ground attack and who's faster than you).
3. Due to infinite NPC shop storage and basically-infinite inventory, the story mode game sometimes feels like "kill x monsters for meat (currency)", buy next tier of supplies from vendors, do quests to get to new vendors, repeat". To be fair, it's pretty much the entry point for new players, so the parceling out of goods is understandable; it lacks the urgency a survival-oriented game might have, though.
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425 of 497 people (86%) found this review helpful
16.8 hrs on record
Posted: March 11, 2014
Early Access Review
I am so hooked into this game already. I havent even begun building my base yet. But what i really want to share with you guys, after having played for so many hours already. . . .

The way you need to describe this game to your friends. Its monster hunter, just a little. Its state of decay, but bigger. Its Minecraft, but prettier. These are some of my favorite games. Lets not forget, you get to build your own weapons and rides if you so choose to do so. What else are they going to create with this?
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328 of 378 people (87%) found this review helpful
25.5 hrs on record
Posted: March 11, 2014
Early Access Review
This is the game I wanted from StarForge. This review is wrote in haste, i think i have maybe 3 hours into the game, and just in survival mode at that. Game includes a Story mode and multiplayer. So as of right now, the game does show a few bugs, most of which i have been able to over look, and one game breaker when trying to load into a saved game, not sure what caused it but i can imagine being 20 hours in and BAM, saved game corruption. But becuase of the future i can see for this game, every bug can be overlooked ATM IMO. Still I would call this a early beta if i didnt know better. So the best way i can compare this game to others you might know is a SCI-FI Minecraft with Better Graphics, the ability to create your own Weapons ( completely design swords and sheilds from scratch ), and design your own Helis and Cars, Recruit others to the bases you create. You can mine for minerals, hunt monsters, but its set up where you could not have to do one or the other. Meat is used as Currency, so hunting can get you what you need to build anything. Or mining can get you the "meat" you need buy selling ores. Needless to say, im fairly impressed with this one. Playable and fun in Alpha, Thats hard to do....GOOD JOB.
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129 of 138 people (93%) found this review helpful
1 person found this review funny
11.7 hrs on record
Posted: February 15
Early Access Review
Planet explorers is a game unlike any other i have played recently. I guess you could classify it as an open world action adventure RPG on an alien planet.


Amazingly rendered environments gives the planet a feel like youre actually exploring a whole other world. Weird plants wave in the wind. Large ominous trees loom in the distance. Dense forests full of vegetation to explore. 8/10


Gameplay comes in different forms. Planet explorers uses what is called an OpenCL voxel system that allows you to alter all terrain. dig a hole the hole appears. cut down a tree, and its gone. there are threee seperate forms of gameplay. Story mode tells the tale of a man that has crash landed on a mysterious planet and is sent to explore it. It sets the general arc of everything and acts a sort of tutorial for the other modes. Adventure mode allows you to just set parameters and explore to your hearts content with "towns" and npcs already in place where you can buy and sell your items. Multiplayer allows you to join a server and go explore, build structures, and co-op the games content. the Crafting system is where the game really shines. You can build pretty much anything you want, cars, planes, helicopters, hang gliders, guns, and many other things. over all a great gameplay experience. 8/10

Overall opinion

Still in early access at this point and it shows. I have had multiple issues with the MP system but that is all really. So far A solid title and definitly worth a buy in my opinion. 8/10
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121 of 132 people (92%) found this review helpful
185.7 hrs on record
Posted: June 5, 2014
Early Access Review
This is definitely a great game with a bright future. Even though it's in Alpha, it still has a lot of content and things to explore.

The in-game creation editor allows you to make pretty much whatever your heart desires in terms of weapons, shields, vehicles, and decorations. I was never an artsy kind of guy in terms of drawing or modeling, but it is fairly simple to figure out how to work the controls for the editor. Also, there is a small built-in tutorial along with of a bunch of help amongst the community.

There is also a build mode that allows you to place blocks and build structures. Unlike many other games of this type, it allows you to build multiple blocks at once through dragging vertically / horizontally, and offers you various shapes such as cubes, spheres, cylinders, cones, and much more. Along with this, you can also enter a free-view mode, which makes building much easier to control and look over.

I haven't played the single-player campaign to its fullest yet, but it has been nice so far. I have primarily been playing on my multiplayer server with a couple of friends, and have been creating and exploring for many hours. Personally, the game is much more fun when you have others to play with, since you can go on adventures or see what others created themselves.

To server owners: I personally prefer hosting a server from the game itself by going to Multiplayer > Host. I say this because the server controls are a bit iffy right now, and from what I understand, the "correct" way to shut down the server is to find it in the multiplayer list, select it and hit 'Delete'. With this being the case, the admin of the server is whichever character created it, and thus, they are the only ones who can do the process stated above. However, when hosting it from a .BAT file or whatnot, there is no specified character as an owner. As such, the only way I've found to shut it down is to either just exit out of it, or kill the process if using batchmode. Of course, there could be something I'm missing entirely, and I'm sure this will be refined more in the future.

I'm rambling now so I'll just start to rap this up with some of the current, noticeable issues

* Crafting currently seems to be split up between singleplayer / multiplayer, e.g there's some stuff you can apparently craft offline but not online...doesn't really affect gameplay that much though

* The camera can feel kind of unrealistic and annoying to control, but they're supposedly redoing it entirely in the next update, so we'll see
* First and third person are both options (use scroll-wheel to change between perspectives / zoom in and out)

* Entities (players, vehicles, mobs, etc) can sometimes fall through the world (primarily when in vehicles going at fast speeds for players [~100+ Km/h])

* NPCs appear to multiply in multiplayer each time the server is restarted (e.g. a town will spawn all of it's NPCs...server restarts...those NPCs spawn back, on top of another set of NPCs.)
* Their town decorations seem to do the same (some houses end up with 5 doors on top of eachother, etc)

* Along with that, objects such as turrets sometimes don't spawn in or fall through the world when spawning in in multiplayer

Over all, as many other reviews have said, this is an Alpha game. If you buy it, expect some bugs and crashes. That's why there is a notification telling you this game is in Alpha. I myself have only encountered a couple bugs in game and maybe one crash or two. However, I don't know how other people's computers will handle it and what their experience may be like. All I can say is that if you don't want to deal with bugs or possible crashes, then I'd suggest waiting a while for it to become a bit more stable and then buy it.

Currently, I'd rate it a 10/10 for an Alpha build, as it is honestly much more than I would've expected.
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107 of 121 people (88%) found this review helpful
65 people found this review funny
53.1 hrs on record
Posted: January 20
Early Access Review
This game is really fun for an early access, although I waited until a steam sale and got it for 14.99 (gotta save those shekels, oy vey!).

It's like minecraft with great visuals set on some planet with dinosaurs. And jetpacks, planes, boats and bikes. That you build, from scratch in a CAD editor that is actually very simple to learn. It also has a story.

It has bugs, nothing too major apart from pathing issues with NPCs.

I give it 9 out of 10 yarmulkes.

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75 of 76 people (99%) found this review helpful
10 people found this review funny
322.0 hrs on record
Posted: January 1
Early Access Review
In short: Yes, I recommend this game. It's beautiful and fun to play alone or with friends. Just remember it is early acces alpha and give it time for updates. It's already improved leaps and bounds in the past 9 months.

This is actually the first game I took the "early access" chance on and I don't regret it! It has however, spoiled me with high expectations for other early access titles, lol.

I love building games and for me, this was the first voxel builder that let me work with different shapes. Awesome.
It also has furniture and decorations. The creatures in this game have a wonderfully alien feel to them and the mega-huge boss mobs are very impressive and inspires a definite "holy $#!+, we are supposed to kill THAT?" *runs away* feeling. Exploring is great, even early on before you have the materials to craft the ridiculous aircraft and such, you can make jet packs and grapling hooks for some seriously fun travel through the world.

The feature I'm most looking forward to at the moment is farming to be fully functional in multiplayer mode since that's where I spend 99% of my time, playing with my friends and family on our lan based servers.

Combat needs to be a little more interesting but they've already stated they're working on that and sooo much more. The devs regularly communicate with their players and are regularly pumping out updates and hotfixes. They're also working on making the single-player story mode into multi-player which was a huge request from the players.

Yes, it's alpha, there are still bugs though most of the game-breaking-frustrating bugs seem to have been taken care of since I started last spring. This is without a doubt one of my favorite games I found on Steam. A hidden gem of sorts, and while it isn't finished, the progress it's made already is phenomenal and I always look forward to the next major patch to see what craziness they've managed to pull of next!
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77 of 79 people (97%) found this review helpful
1 person found this review funny
92.6 hrs on record
Posted: March 16
Early Access Review
So I have put quite a few hours into this now, which gives me enough of an impression to actually write this. That is not to say that time played by default makes my opinions correct, or at all helpful, but I will try.

So I have been keeping an eye on this game since pretty much the start, maybe 2 years, not sure. But so far I have noted these key points.

The Developers:
#The developers seem quite dedicated.
#They seem ambitious, almost to a fault but not quite.
#They are a recent announcement to upgrade to unity 5 shows they wish to improve even what seems to be set in stone.
#They are slow, but they are also detailed, few game crushing bugs have ever popped up.
#They are a small team, and not as vocal with their community as I would like.
(keep this last one in mind when I describe the game, as it means alot when it comes to visual assets.)

The Game:
#Graphics are pretty good in some ways, but a letdown in other.
#The art style for humans leaves them feeling a little less real, and can be seen as a little cartoonish
#Character customization leaves a lot to be desired but has come a long way since earlier versions.
#Animation leaves a lot to be desired but it has been already announced they are going over the animations from scratch and making very impressive leaps, set to be released in 0.90 along with Unity 5 engine.
#Combat is currently clunky, ranged weapons are your only real weapon, use a bow at first but aim for a laser weapon ASAP and a large supply of batteries. Combat in melee is not an option at the moment but in a recent video they have shown great progress in the combat system coming in 0.90 Unity 5 update.
#AI is parted into what seem to be factions, often you will see animals fighting in clear and defined rolls of hunter and prey, truly one of the fantastic parts of this game.

As for my impression of the game as a whole?
I like it, I played through all the story that is currently there, and when I hit that first message saying I could not take this mission because it was not currently complete, I was left begging for more.

However I do worry the 0.90 update will require a total restart of my play through, but with all I have learned, and baring major changes, I will be able to do everything even better and even faster next time round, I know where you hid my aluminum you sly dogs!

I would buy this game again, but there is one fact I must stress to all consumers. So please read this and take it to heart.

This is an early access game, you may end up with something you did not expect, it may be bad, it may be good, it may be total trash, but you knew this going in, you paid for an unfinished untested product and it is your risk alone to take!
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78 of 83 people (94%) found this review helpful
40.6 hrs on record
Posted: November 20, 2014
Early Access Review
Pros: Nearly unlimited creativity. Want to fly a Millenium Falcon? No problem! Even if you are not very creative, installing other peoples wondrous works is as easy as drag and drop.

Exploring is fun! Some cool scenic locations as well as hangliding through alien canyons.

Storyline is solid. From the intro with Carl Sagan's quote to the mystery behind this planet, I really craved more.

Cons: Everything that comes with alpha. Bugs mostly that range from annoying (falling through the ground) to storyline breaking (Mainline npcs turn invisible).

Despite there being over 200 different animals, most of their animations and actions are too similar. Runs up to me, swings claw defines most animals (not all though).

Overall, this game is great and worth the buy. You can put a couple hours into it or hundreds, there many possibilities.
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240 of 317 people (76%) found this review helpful
6.0 hrs on record
Posted: March 11, 2014
Early Access Review
This game shows fantastic promise - it's already stable and playable and with a ton of content even while still in alpha. It's already worth it even in its current state.
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100 of 119 people (84%) found this review helpful
24.8 hrs on record
Posted: May 14, 2014
Early Access Review
Should you buy Planet Explorers?

Let me preface this quickly by saying a few things. I used to do almost nothing but
play Minecraft. I was running servers and had little free time to do anything else.
With that said, ever since then I have had an underlying desire to find a game that
allowed an in-depth level of creativity while being set in a world that isn't Minecraft.
I played Starbound for awhile, but I was craving the full 3D world that Minecraft had.

Anyways, enough about Minecraft. My point is, I honestly believe that my search has
come to an end.

This game is amazing. It has the creativity aspect I longed for, it has the construction
I wanted. It even has a sense of danger while exploring.

From what I have played, it sucked me in, and hard. Now, I am not going to say this
game is without it's faults. All games have them and this is no exception. It can take
some time to figure everything out (I still haven't got it all), but that is part of the fun.
It still needs some optimization to fix some minor issues, but it is getting regular TLC
and updates from the developers.

On to why this game is awesome:

• You can build to your hearts content
• Buildings/Houses
• Vehicles (Cars/Flying)
• You can mine deep into the planet for resources.
• You can craft a massive amount of items
• Armor/Weapons
• Food
• Furniture
• Jetpacks and Gliders!
• There are HUGE Monsters to fight
• Multiplayer!
• The planets are gorgeous
• There is a solo "Story" mode with missions
• You can have companions
• + A lot more!

Seriously, I feel this game has the potential to be the next big game to play with
your friends and shape the world to your hearts content. If you loved Minecraft
and have been looking for something new to play.

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67 of 71 people (94%) found this review helpful
1 person found this review funny
95.0 hrs on record
Posted: February 2
Early Access Review
Has incredibly powerful vehicle and weapon creation system.

If there's something you want to build you can do it! A tank? yes A truck? yes A spaceship? yes! Huge hand cannon? yes!

And it won't look all blocky either!
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70 of 77 people (91%) found this review helpful
122.0 hrs on record
Posted: October 17, 2014
Early Access Review
One of the best games I have played that has to do with surviving, hunting, and crafting.

Do you like jetpacks, gliders, parachutes? Cars, Helicoptors, Boats? All kinds of guns from using bullets to energy? Making monorail trains even? Then you got to get this game.

Comparing this game to other games out there, like Minecraft or Terraria/Starbound, this game is like those but plays even better, and with better graphics. Not to mention, you can either go for co-operative survival, or free-for-all/secretive teaming survival like you would in a game like Day Z. I should also mention, this game allows you to create your own items/vehicles that can be used anywhere in the game!

I very highly recommend this game to anyone who has played any of the mentioned simular games to this, I bet you'll love it, no doubt.
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