Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews:
Mixed (94 reviews) - 65% of the 94 user reviews in the last 30 days are positive.
Mostly Positive (3,854 reviews) - 73% of the 3,854 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Approximately how long will this game be in Early Access?

“This game should reach a final release candidate by around mid-2016.”

How is the full version planned to differ from the Early Access version?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

What is the current state of the Early Access version?

“We are in beta.”

Will the game be priced differently during and after Early Access?

“No, it will be the same price.”

How are you planning on involving the Community in your development process?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Recent updates View all (65)

August 26

Beta 0.41 Released on Steam

A small patch.

Fixed character transparency issue after death
Fixed NPC missing at 0,0 point when another NPC tries to find him/her
Fixed NPC some skills descriptions being wrong
Fixed NPCs not hitting Paja and Puja laying on the ground
Fixed blurry font being checked in options on default
Fixed random missions sometimes not saving correctly
Fixed processing facility workers suffocating
Fixed build mode instructions not consistant with actual controls
Fixed follower dying and not moving bug after getting released
Tweaked pickaxe speed so it’s faster
Tweaked monorail joints so that it auto adjust to obstacle height and delete trees in the path
Tweaked Andy guidance UI
Tweaked fish tail and scales to rare items
Tweaked colony animations
Added option for having prompt for gathering in options
Added ending cg
Added colony sound effects
Added Allen Carter voiceover

17 comments Read more

August 24

Beta 0.4 Released

In this build, we’ve continued to kill bugs and tweak issues. We added in a new tutorial system in Story mode so that new players will not be lost (it's a little wonky right now). For the next build, we’ll start the comprehensive balance tweaks and adventure mode storyline, it should be out around September 5th. We’re also looking at how to get the game working correctly in 4K, we finally got a 4K monitor in the studio.


Fixed audio manager crash
Fixed colony network nullreference crash
Fixed behave runtime select weapon crash
Fixed bonepanel UI crash
Fixed not being able to change the brush from the quickbar in build mode
Fixed window not closing when exporting iso buildings
Fixed only seeing the weapons of a NPC and not the body
Fixed dash stuttering when turning camera very fast
Fixed Chen not joing colony if left at Giant Tree
Fixed Adisa eyes problem when in idle
Fixed players and NPCs not being able to use items in multiplayer on Linux
Tweaked andhera attack and defense, probably should avoid now
Tweaked story NPC missions so that they’re not prepetual
Tweaked disease system so players will know when you’re about to get sick and do something about it
Tweaked AI spawn map
Tweaked follow missions so that NPCs can also fast travel
Tweaked adventure terrain generation
Tweaked Calling Home mission
Tweaked lights in the tutorial level for better performance
Tweaked old effects
Tweaked vehicle attack power for cannons
Tweaked animal sounds
Tweaked animal spawn numbers a little lower
Tweaked shockwave gun so it takes more energy
Tweaked mouse pointer
Deleted some unidentified objects
Optimized group AI
Optimized AI physics
Optimized birds running into objects
Added new guidance for the Creations System
Added simple template ISOs to the Creations System
Added new effects
Added NPC skill advanced explorer icon
Added new Andy guidance system in game (can turn off in options, some bugs)
Added voiceovers for 5 NPCs
Added ISO parts descriptions
Added more ambient sounds
Added new NPC animations
Added new player animations
Added reloading a gun for NPCs

27 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes

Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Negotiation with aliens
  • War with aliens
  • More objects in Creation Editor (boats, mechs, armor, etc.)


  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Win 7 64bit
    • Processor: i3+
    • Memory: 4 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    • OS: Win 7 + 64bit
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Customer reviews
Customer Review system updated! Learn more
Mixed (94 reviews)
Mostly Positive (3,854 reviews)
Recently Posted
0.7 hrs
Early Access Review
Posted: August 31
Really wanted to like this game but between loose controls (the character visibly stops after you finish pressing the movement button) awkward UI and controls (really? controlling your camera with your interact key?) and a design system that desperatley needs a tutorial and overhaul I cannot recommend it at this time.
Helpful? Yes No Funny
19.9 hrs
Early Access Review
Posted: August 28
One-line review: Highly recommended. Planet Explorers is a remarkably good game, once you've learned the controls and UI.

More in-depth version:

I bought this game ages ago, and it's come a long way since I first tried it. The more I play the current version of Planet Explorers with my friends, the more impressed I am. It just clicks with me, in a way ARK did not for many reasons.

Here's a real story from last night's gaming session with my friend Bandito. He and I went to the beach in search of petroleum (I have to say, that scanner tool is AWESOME). Finding some about 100 feet from the surfline, we started digging. I wasn't sure how the game would handle a hole in the sand, so close to the ocean; my best guess is I'd hit the water surface when I dug down to sea level, or maybe no water at all. As it turned out, we dug below the waterline without a problem, and after a few minutes we had joined our two tunnels and met back up, underground. A few minutes later, Bandito said, "Oh no, water incoming!" He'd dug too close to the actual shore and now seawater was filling our mine at a rather troubling rate. I frantically dug myself an exit and barely avoided drowning underground. When we were both safe, the entire excavation was filled to sealevel with water. It's impressive that the game actually modeled fluid water voxels filling up a cavity once it was connected to the ocean.

There are so many things I like about this game.

The world feels vast. You can see for miles, and somehow the distances feel more impressive than they do in ARK. While ARK is graphically amazing, it also gave me a curious feeling of confinement which I didn't realize until I played PE.

The game is suffused with a sense of discovery and strangeness. I really feel as if I'm exploring an exotic alien world.

There's an actual story to the game, and it's interesting.

The crafting system (indeed the whole UI) is remarkably good, far better (in my opinion) than ARK's. For example, your replicator shows the items needed to make a thing right on the creation panel, and you can click directly on the sub-ingredents and go to their own production screen. Thus if you are lacking a sub-sub-sub-ingredient it takes only three simple clicks to drill down to the thing you need. It's astonishingly well designed and should be the gold standard for any game that does crafting.

The Inventory is similarly well-handled, with subtabs for the various types of stuff. They also include a "Reorder Items" button that does an awesome job of tidying up your inventory and putting things in an order that makes sense. One-click magic!

I haven't dived into the voxel-based builder yet, but the tutorial videos I've seen are amazing. You can make weapons, vehicles, all sorts of things.

Planet Explorers has just the exact proportion of danger/sightseeing I like, whereas ARK was far too brutal for my taste. I can roam much more freely in PE, and mostly avoid (or successfully flee from) the really dangerous predators. Mishaps do occur, but they feel fair rather than punishing.

The game handles co-op story quests better than any other game I've played. If one player takes a quest, all of them have it. Everyone gets the rewards, too. And if one player does quests alone on the server, while others are offline, her companions will have the rewards also when they log on. It just feels right, and works perfectly.

If you want to host a game, you need to set up port forwarding on your router for UDP ports 9900-9915. But that's not necessary to just join a game. My friends and I have been very impressed with the smoothness of connection, and only occasionally saw rubberbanding...but then we're playing in Canada, the US, and Chile. Quite a lot of internet between all of us!

Because this game is still in Beta, the game has some unfinished animations and outright bugs, but they're not too bad and Pathea has a good track record of fixing those that crop up.

My least favorite thing about the game is the horrible music which plays at the multiplayer server screen. It's pretty enough the first time you hear it, but it can't be shut off and loops endlessly. It's also far too loud, I can't even hear my friends over Teamspeak while it plays. Please, please, Pathea, give me at least a volume control for that music.
Helpful? Yes No Funny
Phoenics The Phoenix
7.3 hrs
Early Access Review
Posted: August 28
I've had PE for quite a while, since about two years ago. It was not very polished then, it had a fair clout of content but it was clearly very early. Years fly by and the game seems to be in development hell. Fortunately for this indie gem, it clawed it's way back thanks to a remarkably dedicated dev team, so kudos to them for that. The game itself has improved in leaps and bounds, since the long awaited v 0.14, to the current 0.4, to become much the same game but so much more polished and rounded. Truly, it has been improved to the point of becoming a good game in its own right, which sets it apart from the rest of the herd (The title screen song is a real masterstroke showing the effort and attention of the devs, again, kudos). Not only becoming a good game but really becoming fun.

With a fair bit more polish, optimization, content and general improvements, this game really shows a lot of promise, rocketing past it's slow period. The real only things that let it down are twofold:
One downside I can complain about (and complain I most certainly will) is the camera control. Make no mistake, things are definitely getting better, but it's still definitely a pain having to switch control methods just to talk to a character, or having to hold tab to use a cursor. This is the main irritation most of the time, which slows the pace down to a crawl unnecessarily, especially when coupled with infuriatingly limiting keybinds! (TAB REBINDABLE FOR INVENTORY PLEASE!!)

The second thing I would like to quibble about is the blizzard of menus and interfaces that all do different things, with different modes of access. At least now they are all in one list but I feel a lot more work needs to be done on the GUI usability before the game will flow appropriately. While gorgeous to look at, the user interface being all over the place is becoming somewhat archaic, especially when compared to more polished/larger budget titles which, if possible, would definitely make interfaces much more enjoyable to use. (Perhaps something more like a single master interface, with tabs for inventory, character, replication, map, etc.)

This game is FANTASTIC, in so many regards, having crawled out of a period of inactivity to rise to become magnificent. If you can get past the maddening difficult-to-use blizzard of GUI, and the camera controls from the black lagoon, there is a simply stunning game there, and it is meteorically improving.
Helpful? Yes No Funny
5.8 hrs
Early Access Review
Posted: August 28
Extremely boring combat, exploration, story mode and music.
Helpful? Yes No Funny
Không Tồn Tại
46.1 hrs
Early Access Review
Posted: August 26
Still better than No Man's Sky
Helpful? Yes No Funny
Mi Mi
4.6 hrs
Early Access Review
Posted: August 26
I got fps drops alot before
Now it's better
But still not good enough
Helpful? Yes No Funny
Eren Jager
0.8 hrs
Early Access Review
Posted: August 25
I cant even open the game and it crashes.... FIX IT!!!!!! :( ...soon
Helpful? Yes No Funny
21.7 hrs
Early Access Review
Posted: August 25
I have such mixed feelings about this game. Out of positivity I have giving it thumbs up. It is in top 3 of my most hopeful games to watch. My concerns are that the game might be trying to accomplish too much. controls in terms of building and designing things are not intuitive and it just doesnt feel like things click at times.

If you want a limitless architecural tool I think this might be pretty good. Make your own vehicles, guns and settlement.

I started a world and spent a few hours in it. A couple of days later they patch the game and now parts of my village are a few hundred meters in the sky. Buggalicious! No way of getting home on this planet.

I will still continue to revisit each time after a patch and see but for now dont make your own world and dont get too attached to things because you may never see it again... for now.

I really hope the devs keep up the awesome feedback as well as the pace at which they are making improvements. This could really be something special.

To the devs get the basics right and the rest falls into place.
Helpful? Yes No Funny
746.4 hrs
Early Access Review
Posted: August 25

after long way of development , devs faced many obstacles that delayed their game even to full release , they are about to release this game , but there is a question for new comers or who think deeply , should i buy this game or not .

well its realy depends of you what you are looking for , after all the recomendation of this game here reflects on my opinion and might not yours .

this game is mixes things between creative and fighting , its more lively game than no mans sky or empyrion , but more bugy aswell .

whats different between this game and other as empyrion , starbound , minecraft .

1- this game have colony controll system , you can build a colony by yourself placing some structures , ans in same time you can build through blocks the house / building that you immagine , but there is some limitation , like no free rotation for building or blocks , only 90 degrees , you cant build curvy things as roads for example , instead you can save building parts as files and placing merging them for more quicker design and more complicated .

2- npc management and controling , this game is not only let you fight on your own , through the story of the game , you relize that you are with npcs as like you , you can set partners for you as folowers fight with you and add citizens to your colony , npcs are programed to make foods , planting and harvesting , mine and gathering resource and do some other stuff for your colony , however you are limited to place structures on specific area near your main structure ( assembly core ) while you can place the the main structure anywhere except underground , but about blocks building , you can build and decorate it anywhere noproblem but not sure if you can build underground

3- the fighting system in this game maghit didn't make everybody likes it , but this game isn't 100% rely on fighting by swords and weapons , but the devs try to focus on player skill method on fighting , and also you can rely on npcs to fight for you and placing turrets or fight through using vehicles .

4- crafting . grinding system is good and better than empyrion and starbound , you can colect many cuppers like 200 or 300 with few minuts , and you consume them for many things , so they can be kept in you inventory longer time than any other game till consume them all , in story mode im collecting like 300 - 500 ores for long time and reach tohigh quality items untill consume them all , there is no smelting ores and turn them to bars who makes you loose half of the amount like starbound , and even worse on empyrion , crafting window became very good since 0.8A , if you have a product that require sub items to be crafted , you can jump directly to that sub item and crafted , and back to the product to craft it , for example i have to craft steel sword , sword need steel , and steel need item to craft , on sword window you can click on steel material that will switch you to the steel window as product and shows the required material and craft it , no need to sear for steel on the list .

5- vehicles on this game are higher quality , their voxel are small , they arent based as blocks like on empyrion , they are based as like small diamond shapes particle placing near eachother would creat a line for a vehicle , but i saw that you still can't produce smooth curvy vehicle , but it's note blocky as like on empyrion , and guess what , you can build your own armor , swords , weapons , is thereany thing that you can't build :O , you can even make a custom map , story editing , reshape your character .

4- there is map gen system , its on adventure mode , and they now tweaking it for better output , the map on this game doesnt rely only on seeds like others , you have more settings to tune and water and terrain to make the map have higher lower terrain , rough smooth , or more watery or higher mountains , the disttance view not very nice as empyrion but i hope it will be better , and the view is not vry nice only through map gen , but on story mode ( normal premade map ) is nice enough but need some tweaks also

all these nice feature but unfortuntely the game is very sensitive and bugs keeps coming and going everytime , i don't know but its because of how the devs ae programed the npcs and quests on each one on its own , they did't makes general rule or code that all npcs follow , or quests are used , so you might see an npc has a bug between all , and same with quests , that would be hard to hunt and spot , but the devs are fixing them afterall

rating this game is tough dicision i might give 6/10 for total rate , best rate goes to featurs and crafting system , worst goes to . . . . hmmm . . . . stability .
Helpful? Yes No Funny
4.8 hrs
Early Access Review
Posted: August 24
This feels a lot like no mans sky.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
69 of 103 people (67%) found this review helpful
47 people found this review funny
46.1 hrs on record
Early Access Review
Posted: August 26
Still better than No Man's Sky
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
1 person found this review funny
27.3 hrs on record
Early Access Review
Posted: August 5
I first got the game when it was very, VERY early access - and honestly, there wasn't much to it then and it needed a lot of polishing. I decided to give it time. I recently picked it back up, and can confidently say it is much better now! Honestly, I really am waiting for more NPC polishing to give the world extra flavour, because there are so few good survival/building/exploration games which focuses on the sense of community between survivors. I would love to see that better implmented in Planet Explorers, and it seems that is just what is planned!
Was this review helpful? Yes No Funny
48 of 78 people (62%) found this review helpful
4 people found this review funny
Not Recommended
13.3 hrs on record
Early Access Review
Posted: August 14
Alright, I had this game a pretty long time during development, and I have to say, something just doesn't feel polished about it. It isn't that the art is bad, it's not. It's not that the interfaces are ugly, they're not. It's that everything feels somewhat clunky. I dig in the dirt with a pick, and it shapes the polygons oddly. Combat feels a bit off. Interacting with things feels a bit off.

To summarize, when you try an action and results are consistently not as you expect, that's what defines clunky.

Also it really could do with a lighting engine of some kind. Nothing like digging underground and having it be like daylight. Makes you wonder why your helmet has a light on it.

I know it's not quite finished, but as it gets nearer 1.0 I just feel like the clunky parts of it are here to stay.
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9 of 9 people (100%) found this review helpful
109.2 hrs on record
Early Access Review
Posted: August 23
If you are looking for a survival exploring game with an interesting storyline this is the game your looking for whole your life.

I fell in love with this game the first time i came to know of it 3 years ago.
It was a long wait for a stable game (that didnt wrecked your savegames ;) ) but now its just fantastic.

Explore, build, create vehicles for ground-sea-air, gather resources, farm, base management, interact with NPCs, experience an amazing journey in the world of planet explorers.

This game is worth every penny and even more!!
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
1 person found this review funny
129.1 hrs on record
Early Access Review
Posted: August 16
Around a year and a half ago I gave this game a negative review, which I felt was honest and accurate at the time due to the lack of progress and multiple missed deadlines by Pathea during early development.

Because of the recent beta release, I am happy to be able to change my review to positive.

There are still issues in the game, especially with melee combat controls, but generally the game is enjoyable and the developers seem to have learned from past mistakes.

I have only been playing story mode in single player since beta, so I can't comment on multiplayer functionality, but for me the game is currently worth the money and probably one of the best voxel based survival games available on early access.

The quest system in story mode, ISO creation system and lack of zombies makes for a refreshing change to standard “cookie cutter” survival games that have flooded the market in recent years.
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10 of 12 people (83%) found this review helpful
134.5 hrs on record
Early Access Review
Posted: August 4
Really enjoying this game, with genuinely interesting plotline and building vibw
Still a little early days and so lots of bugs, but the team are working on the regularly.
Should be an outstanding game when finished
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8 of 9 people (89%) found this review helpful
1 person found this review funny
165.2 hrs on record
Early Access Review
Posted: August 16
Yes. This game has a kind of 3d program within the game. I don't think any other game has that level of creative fulfillment.

Speaking of, It would be great if they had workshop support for player made ISOs.

I've played through it several times at different stages of development and have enjoyed it every time. They have definitely been ramping up the production because it has had big changes in the last few months. This is a good one and well worth the money.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
128.6 hrs on record
Early Access Review
Posted: August 13
There seems to be a horde of crafting/voxel based/survival games coming out or in early access, so some quick bullet points on how Planet Explorers differentiates itself from the others I've played.

  • The "ISO" system. When crafting guns, armor, swords, shields, vehicles...well, anything really, you have the option to slap down a few base parts and basically design your own 3d model of the item from the materials you choose. Very easy to make basic items of your own, and you can download other peoples creations that they've chosen to share. Someone willing to put in the time and effort can make some very nice looking items.
  • Building a colony. Constructing the buildings, recruiting colonists, handing out jobs and keeping them fed--I found it very satisfying, much moreso than other survival games where the only person you're responsible is yourself.
  • Getting around is quite enjoyable. The maps can be quite large, but they seem much smaller when you have tools like gliders, jet packs, parachutes, grappling hooks...and let's not forget your fighter jet or helicopter (or mech or speeder bike), either. This is a low gravity world, as well, which has its own amusements.

    As of beta 0.2 the game has come together nicely, and become easily one of my favorites of the genre. All features appear to be working and are of (at least) average quality, with some in the above-average-to-exceptional range. There are still some hiccups (poor documentation on how to do certain things, for instance) but more or less exactly what you would expect from a beta. I have very little experience in multiplayer (aside from snagging some talented player's ISO's) so i can't comment on that.

    I reccomend this game with no reservations.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
78.0 hrs on record
Early Access Review
Posted: August 8
Well.... I bought this here planet explorers approximately ages ago. It had a solid concept with solid foundations in place when I bought it, and now, it has become a game well and truly worth having.
* Voxel creation system for weapons, vehicles, decor and armour: Pretty mad....
* Build system, build anywhere anytime within a large area where unlike other survival build games you dont have to be 2 metres from where you place... Need a bridge in a hurry? No worries! planet explorers has it covered. Need a watchtower to snipe stuff? No worries same applies.
* Still in beta. much more to come I'm sure.
* Still in beta. much more to come I'm sure.
* Early game mining is realisticly tedious. : /
* Main menu music is annoying. yeah they fixed that one. music theme is so (muchly so) better.

all in all I rate a "You should buy this game/10"
Nice work devs. Love your work.
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6 of 7 people (86%) found this review helpful
14.8 hrs on record
Early Access Review
Posted: August 19
Probably my favorite sandbox games. This game has amazing character customization and vehicle customization. The gameplay is more fun that you would think it would be. The only problem with it is that even with my computer (which is pretty good, but not the best) I can only run it at the second lowest graphics setting. I think that this will be fixed when the game updates more. Overall, it is a great game.
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