Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews:
Mixed (64 reviews) - 67% of the 64 user reviews in the last 30 days are positive.
Mostly Positive (3,866 reviews) - 73% of the 3,866 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Approximately how long will this game be in Early Access?

“This game should reach a final release candidate by around mid-2016.”

How is the full version planned to differ from the Early Access version?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

What is the current state of the Early Access version?

“We are in beta.”

Will the game be priced differently during and after Early Access?

“No, it will be the same price.”

How are you planning on involving the Community in your development process?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Recent updates View all (68)

September 14

Beta 0.6 Released!

We ran into some issues while adding a storyline to the adventure mode, so that has been pushed to the next build, again. But we’re getting pretty close there. Game balancing is also being focused on for the next build. For this build, we’ve fixed a lot of bugs, added some new things, and tweaked a bunch. The biggest change is with the replicator. We’re trying to separate the handheld replicator with the colony one. So that means we’re fine tuning the replication speed. The colony replicator with workers will be much, much faster than the handheld, this is still being worked on for the next build, so it’s not completely in yet. We hope to hear some feedback on this topic. Next build will be out next Friday-ish.


Fixed follower UI and colony UI not being consistent
Fixed AI being indecisive
Fixed AI pausing before action
Fixed AI not being able to lunge while running
Fixed Puja putting away weapon before attacking another target
Fixed sound stuttering
Fixed NPCs in the colony chasing one animal
Fixed Michael being pulled back to the colony on the swamp mission
Fixed NPC money not renewing each day in multiplayer adventure
Fixed the dayu not dropping the fish tail and scales each time
Fixed not being able to change the image type on the large map
Fixed iso beds speeding up time in multiplayer
Fixed Rol and Kayla mission conflict when cancelling one of the missions
Fixed adventure mode NPC death in vehicle ragdoll issue
Fixed Peter’s eyes model issue
Fixed colony repair machine UI issue
Fixed range weapon and mission UI having conflict
Fixed tutorial crash
Fixed collision on some desert city ruins
Fixed some plants when grown cannot be clicked on
Fixed RQAnimation crash
Fixed Gerdy turning in the healing machine in multiplayer
Fixed not being able to dodge right away when wielding dual weapons
Fixed NPCs being sent to 0,0 in story coop
Fixed L1 section collision issues
Fixed follower NPC UI issue when changing armor
Fixed random NPC not having any ammunition when made follower
Fixed BTMonster crash
Fixed NPC following the wrong player in story coop
Fixed UI blocking mouse access bug
Optimized loading and spawning
Optimized ragdoll
Tweaked bird sounds so that the player gets warned when attacked
Tweaked sellers of items in storymode so that if a npc dies, someone will still have the item
Tweaked guide wording for build mode
Tweaked some NPC stats
Tweaked animal spawn in caves
Tweaked ambient sound distance
Tweaked fusion plant to more output
Tweaked NPCs so they don’t get hungry or sleepy when under attack
Tweaked block type textures (will add more later)
Tweaked the speed at which the replicator operates, more objects will take more time
Tweaked the monorail so the player can get on or off without pointing at the rail
Tweaked build mode free camera so it can also penetrate water
Added prompt for player when the game is using the integrated gpu instead of the stand alone gpu
Added organic fertilizer to adventure mode
Added work icon for the follower when he/she’s working
Added the heat pack (more advanced than torches)
Added UI sound effects
Added more sound effects
Added cancel to the replicator
Added controller enable option in Options
Added controller remapping
Added plants dropping pigments
Added more variety to NPC colony foods
Added Puja/Paja sounds
Added Paja weapons
Added more voiceovers
Added damaged (not destroyed) blocks in colony shield auto regenerate
Added 2 robot bosses to adventure mode
Added colony medical facility giving medicine to the storage
Added Chinese to the creation system

51 comments Read more

September 5

Beta 0.51 Released

Small small patch.

Fixed Allen giving out multiple motorbikes
Fixed Peter confrontation mission

38 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes

Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Negotiation with aliens
  • War with aliens
  • More objects in Creation Editor (boats, mechs, armor, etc.)


  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Win 7 64bit
    • Processor: i3+
    • Memory: 4 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    • OS: Win 7 + 64bit
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (64 reviews)
Mostly Positive (3,866 reviews)
Review Type

Purchase Type


Display As:
2,449 reviews match the filters above ( Mostly Positive)
Recently Posted
2.1 hrs
Early Access Review
Posted: September 24
Want to support this game but after supporting it for a year, the lack of content being released is just dissapointing. Dont buy this expecting a finnished, polished game.
Helpful? Yes No Funny
1.5 hrs
Early Access Review
Posted: September 24
This game is outdated junk !!!
Helpful? Yes No Funny
0.5 hrs
Early Access Review
Posted: September 23
Why make me download 6 gigs for it now to even launch, then tell me one fail failed to vaildate and make me download 4 extra gigs? what the ♥♥♥♥.
Helpful? Yes No Funny
17.5 hrs
Early Access Review
Posted: September 22
Helpful? Yes No Funny
Alexandria Supertramp
1.5 hrs
Early Access Review
Posted: September 20
Twice now I have tried to get through just the basic tutorial. I hate the camera view and can't figure out how to change it. If that was told to me by "Andy" I certainly missed it. If there is a way to get back the dialog for missions I certainly can't find it. I got as far as building and saving an ISO and then on the export it does nothing nothing nothing. I don't want to spend an hour trying to figure something out in a game. I checked inventory, tried to do it from the build menu. I saved a dirt wall and can't do anything with it so I can't complete this mssion so I can't move on in the tutorial (I'd be happy to skip it because I REALLY DON'T CARE right now). Sure I could go watch youtube videos but I don't want to. So I quit. Again. We shall see if I bother with this game for a third time or not.
Helpful? Yes No Funny
5.8 hrs
Early Access Review
Posted: September 20
I play this game a while ago at a friedn house, and it was .86 it was great it was stable, and no this Game is glitchy and crashing they need to hire a prgram debugger, they have broken their game, I might need to figure out how to get a refund if things dont change very soon
Helpful? Yes No Funny
Bobby the YT
38.3 hrs
Early Access Review
Posted: September 17
its a epic and 10/10 but yea its in alpha but i dont care its a game A FUN AND MOTHA ♥♥♥♥ING HUGE GAME ITS EPIC 10000000000/10!!!!
Helpful? Yes No Funny
0.5 hrs
Early Access Review
Posted: September 16
Ive played it a bit on at my firends house, however apparently i have a poptato of a computer cuz I can't play it on my computer. Runs at like 10 fps on the WORST graphics. :(
Helpful? Yes No Funny
276.4 hrs
Early Access Review
Posted: September 16
two followers - Dungones - Build mode - mining for ore - ISO you can creat whatever in this game Guns Swords Shields armour cars aircrafts shipcrafts ... but it ain't easy xD ... but am telling you when you creat something from zero and use it while you adventureing through the game feels amazing really great ... you can be unique in many diffrent ways in this game ... and i asked for a greatsword in the game and they added on the game ... that's why am giving it thumps up ...

yea you will see bugs but at the end they will fix it sooner or later =) ...
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 22 people (95%) found this review helpful
1 person found this review funny
22.9 hrs on record
Early Access Review
Posted: August 28
One-line review: Highly recommended. Planet Explorers is a remarkably good game, once you've learned the controls and UI.

More in-depth version:

I bought this game ages ago, and it's come a long way since I first tried it. The more I play the current version of Planet Explorers with my friends, the more impressed I am. It just clicks with me, in a way ARK did not for many reasons.

Here's a real story from last night's gaming session with my friend Bandito. He and I went to the beach in search of petroleum (I have to say, that scanner tool is AWESOME). Finding some about 100 feet from the surfline, we started digging. I wasn't sure how the game would handle a hole in the sand, so close to the ocean; my best guess is I'd hit the water surface when I dug down to sea level, or maybe no water at all. As it turned out, we dug below the waterline without a problem, and after a few minutes we had joined our two tunnels and met back up, underground. A few minutes later, Bandito said, "Oh no, water incoming!" He'd dug too close to the actual shore and now seawater was filling our mine at a rather troubling rate. I frantically dug myself an exit and barely avoided drowning underground. When we were both safe, the entire excavation was filled to sealevel with water. It's impressive that the game actually modeled fluid water voxels filling up a cavity once it was connected to the ocean.

There are so many things I like about this game.

The world feels vast. You can see for miles, and somehow the distances feel more impressive than they do in ARK. While ARK is graphically amazing, it also gave me a curious feeling of confinement which I didn't realize until I played PE.

The game is suffused with a sense of discovery and strangeness. I really feel as if I'm exploring an exotic alien world.

There's an actual story to the game, and it's interesting.

The crafting system (indeed the whole UI) is remarkably good, far better (in my opinion) than ARK's. For example, your replicator shows the items needed to make a thing right on the creation panel, and you can click directly on the sub-ingredents and go to their own production screen. Thus if you are lacking a sub-sub-sub-ingredient it takes only three simple clicks to drill down to the thing you need. It's astonishingly well designed and should be the gold standard for any game that does crafting.

The Inventory is similarly well-handled, with subtabs for the various types of stuff. They also include a "Reorder Items" button that does an awesome job of tidying up your inventory and putting things in an order that makes sense. One-click magic!

I haven't dived into the voxel-based builder yet, but the tutorial videos I've seen are amazing. You can make weapons, vehicles, all sorts of things.

Planet Explorers has just the exact proportion of danger/sightseeing I like, whereas ARK was far too brutal for my taste. I can roam much more freely in PE, and mostly avoid (or successfully flee from) the really dangerous predators. Mishaps do occur, but they feel fair rather than punishing.

The game handles co-op story quests better than any other game I've played. If one player takes a quest, all of them have it. Everyone gets the rewards, too. And if one player does quests alone on the server, while others are offline, her companions will have the rewards also when they log on. It just feels right, and works perfectly.

If you want to host a game, you need to set up port forwarding on your router for UDP ports 9900-9915. But that's not necessary to just join a game. My friends and I have been very impressed with the smoothness of connection, and only occasionally saw rubberbanding...but then we're playing in Canada, the US, and Chile. Quite a lot of internet between all of us!

Because this game is still in Beta, the game has some unfinished animations and outright bugs, but they're not too bad and Pathea has a good track record of fixing those that crop up.

My least favorite thing about the game is the horrible music which plays at the multiplayer server screen. It's pretty enough the first time you hear it, but it can't be shut off and loops endlessly. It's also far too loud, I can't even hear my friends over Teamspeak while it plays. Please, please, Pathea, give me at least a volume control for that music.
Was this review helpful? Yes No Funny
21 of 25 people (84%) found this review helpful
1 person found this review funny
Not Recommended
94.6 hrs on record
Early Access Review
Posted: September 11
After a year, I'm deleting my old recommended review.
This game has not improved, in fact I dare say it has gotten much worse.

The game is like a sci-fi Minecraft, to put it simply, and when I first got it I saw a huge amount of potential. However, over a year of updates later and we have a barely cohesive game that totally misses the mark. With many features still missing or totally unusable.

The new movement physics and animations are down-right terrible. Characters who SHOULD be military have awful, slouchy postures. You can walk up 90 degree walls, you get stuck in doorways, you get stuck on absolutely nothing at all..just a random collision box in the middle of nowhere. The animations are stiff and bizarre, lacking seamless transitions. They haven't touched the character creation in over a year. Same content, nothing new. Characters look goofy no matter what you do.

The world generation for custom worlds is terrible, with seed sliders that you have to study and experiment with to get playable worlds. Most of the time you'll get a huge ocean with no land at all.
That's fun right?
Turn down those settings and you get huge, barren low lands.
The draw distance is barely acceptable and even on decent systems you can outrun it on a vehicle, which results in you flying or driving into a void.
The town generation always looks artificial and weird plopping a small town in the middle of the ocean, or carved into a canyon without any sense of realism.

The voice acting they added feels poorly casted with clearly young people playing old people and 'doing an old man voice'. The mixing is bad with the music, by default, being much louder than the voice acting.
The sounds are, in most cases, broken or missing. Turn off the music and immerse yourself in total silence. because worlds don't have ambient sound effects.... Just.. Total silence...
Shoot a gun and be amazed at sound effects that.. might play.. sometimes.
The music is okay, and they remade the menu song and I have to give them credit. It's a great song.
The rest of the OST is hit or miss, but poorly executed regardless, with songs sometimes fading out totally or switching, only to switch again to a different song, and then switch back. This happened alot near oceans.

Combat is a horrible experience. Because of most of the issues already mentioned nothing can save the combat. With sounds that barely play, animations that look stiff or broken, and ♥♥♥♥ poor physics I had no desire to fight anything.

This game is far from being in beta, and if they release it anything like it is right now, i'll feel sorry for anyone purchasing it.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
1 person found this review funny
8.2 hrs on record
Early Access Review
Posted: August 28
I've had PE for quite a while, since about two years ago. It was not very polished then, it had a fair clout of content but it was clearly very early. Years fly by and the game seems to be in development hell. Fortunately for this indie gem, it clawed it's way back thanks to a remarkably dedicated dev team, so kudos to them for that. The game itself has improved in leaps and bounds, since the long awaited v 0.14, to the current 0.4, to become much the same game but so much more polished and rounded. Truly, it has been improved to the point of becoming a good game in its own right, which sets it apart from the rest of the herd (The title screen song is a real masterstroke showing the effort and attention of the devs, again, kudos). Not only becoming a good game but really becoming fun.

With a fair bit more polish, optimization, content and general improvements, this game really shows a lot of promise, rocketing past it's slow period. The real only things that let it down are twofold:
One downside I can complain about (and complain I most certainly will) is the camera control. Make no mistake, things are definitely getting better, but it's still definitely a pain having to switch control methods just to talk to a character, or having to hold tab to use a cursor. This is the main irritation most of the time, which slows the pace down to a crawl unnecessarily, especially when coupled with infuriatingly limiting keybinds! (TAB REBINDABLE FOR INVENTORY PLEASE!!)

The second thing I would like to quibble about is the blizzard of menus and interfaces that all do different things, with different modes of access. At least now they are all in one list but I feel a lot more work needs to be done on the GUI usability before the game will flow appropriately. While gorgeous to look at, the user interface being all over the place is becoming somewhat archaic, especially when compared to more polished/larger budget titles which, if possible, would definitely make interfaces much more enjoyable to use. (Perhaps something more like a single master interface, with tabs for inventory, character, replication, map, etc.)

This game is FANTASTIC, in so many regards, having crawled out of a period of inactivity to rise to become magnificent. If you can get past the maddening difficult-to-use blizzard of GUI, and the camera controls from the black lagoon, there is a simply stunning game there, and it is meteorically improving.
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5 of 6 people (83%) found this review helpful
309.5 hrs on record
Early Access Review
Posted: September 2
story mode, adventure mode and a build mode. with a lot of character and world options. a massive array of parts to build whatever you can think of. Extremely robust custom build system, your imagination is your own limitation. mmo or fps type preset controls, although a little awkward at first using a ranged weapon. it's not bad once you get acclumated.
large array of unique creatures.
build your own settlement, npcs have unique skills to enhance your settlement, also to help defend against random attacks from the native creatures.
great overall sandbox game.

since this is early access and the game is in beta, there are still bugs from time to time.
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9 of 15 people (60%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Early Access Review
Posted: August 31
Really wanted to like this game but between loose controls (the character visibly stops after you finish pressing the movement button) awkward UI and controls (really? controlling your camera with your interact key?) and a design system that desperatley needs a tutorial and overhaul I cannot recommend it at this time.
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4 of 6 people (67%) found this review helpful
19.3 hrs on record
Early Access Review
Posted: September 13
So here are the pros/cons for this game. Pros: Runs with a gtx 580 with max settings and i get from 66 fps to 38 in some areas. 38 being areas with lots of animals/raining/forest/ floating rocks mix together. the reason this is good is because the recomended is a 760 gtx. its looks great, i have run into no bugs, lots of things to do like, building, exploring, and just strait up murder of all the animals if you ples. ok here are the cons:when it rains it goes down like 15 fps, some animals dont spawn that offten and when they do they die before you can get to them, animations are not the best but not the worst. thats about it from me, and yes i am on windows and not mac so i dont know what the mac vers. is like
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1 of 1 people (100%) found this review helpful
100.6 hrs on record
Early Access Review
Posted: September 24
I have started playing this game 3 times now twice in Alpha stage and now at beta 0.60 while some things have improved other things have gone severely backwards, in my previous two attempts I was able to follow story mode up until the point I reached a city in the game - I wont say to much more than that as to not spoil it for others, now part of that story line has gone completely west stopping the player proceeding to that point, definately a huge step backwards in other respects the game has moved forward in playability but there is not much point if you can not complete more each time a version is released. In addition each time a new version is released you end up having to start from scratch which has become an utter pain in the @ss and the iso system which was initially fun has become dreadfully painfull. default iso's for players who don't want to mess with that sort of stuff but just play the game need to be added - this could be a great fun game if it ever gets finished but it's taking so long that one begins to doubt it ever will be,
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Early Access Review
Posted: September 2
keep up the great work, i except good results from this game.
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2 of 3 people (67%) found this review helpful
7.2 hrs on record
Early Access Review
Posted: September 9
Great.Optimised game for 32-bit please.
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2 of 3 people (67%) found this review helpful
54.0 hrs on record
Early Access Review
Posted: September 15
It's definitely fun at it's current state, and the developers have been steadily pushing out updates for the past couple years.
I haven't tried the last couple betas, but vehicle handling is kind of dull? not really physics based I guess would work?

There are still bugs to be quashed and performance could be improved, I would recommend purchasing this if it's the type of game you like. It is one of those resource grindy games, it comes with a decent story, and it's fun to play with friends (story can be in single or multiplayer).

Edit: Oh, and no ♥♥♥♥ing zombies
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