"The most rewarding game of 2013!" Influenced by retro classics Mega Man and Castlevania, Angry Video Game Nerd Adventures features the AVGN and friends as they blast their way through 10 levels of fun, fast paced 2D action based on the AVGN's adventures in his online series.
User reviews:
Mostly Positive (15 reviews) - 73% of the 15 user reviews in the last 30 days are positive.
Very Positive (2,220 reviews) - 89% of the 2,220 user reviews for this game are positive.
Release Date: Sep 20, 2013

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Recent updates View all (13)

June 23

Soundtrack Now Available on Steam

Hey everyone! We're happy to announce that the AVGN: Adventures soundtrack is now available on Steam! You can head over to its page here and pick it up for $4.99! Then toss on some head phones and jam out to FreakZone's incredible tunes! As always, thanks supporting Angry Video Game Nerd Adventures!

2 comments Read more


What gamers are saying about AVGN Adventures

"The most rewarding game I've played in years. Love me some NES-hard" - @xolssonx
"Some of the best sounds out of any 8bit game I've ever played" - @BWaterfall
"This game is like Ivan Drago" - @Boostedb14
"I love it. It's fantastic." - @JoshuaSurkosky
"AVGNA frustrated me to the point of shouting bad words... but damn it's awesome" - @Agilen_

What the media is saying about AVGN Adventures

"Angry Video Game Nerd Adventures is a game that wants you curse at it. It wants you to flip out and go ballistic and yell at small children. It wants to give you the experience of being the Nerd in more ways than one."
- Destructoid

"One of the highlights of my E3 experience"
- GameZone

"It is an expertly crafted platformer"
- The Koalition

Steam Greenlight

About This Game

"The most rewarding game of 2013!"

Influenced by retro classics Mega Man and Castlevania, Angry Video Game Nerd Adventures features the AVGN and friends as they blast their way through 10 levels of fun, fast paced 2D action based on the AVGN's adventures in his online series. With multiple playable characters, power ups, cameos galore, tons of secrets and more we're making a game that all fans of video games will enjoy. If you're a fan of old school difficulty, fart jokes, The Nerd and/or old school platformers chances are you'll enjoy AVGN Adventures.

Some say "hard" we're saying "rewarding!" Why? Because every check point you get, every boss you beat, every accomplishment is earned. You feel like like a stud. This is a game that allows you to brag to your friends if you beat it.

Yes, this is the official The Angry Video Game Nerd game!

Visit Cinemassacre.com to see the series the game was based on!

We're 100% cool with you posting gameplay videos, Let's Plays, reviews, etc of AVGN Adventures and monetizing them as much as you possibly can. Have fun! All we ask is that when you do them, let us know because we want to watch you play the game That's fun for us!

System Requirements

    • OS: Windows XP or later
    • Processor: Pentium 4 or higher
    • Memory: 256 MB RAM
    • Graphics: 256MB or higher
    • DirectX: Version 9.0
    • Storage: 40 MB available space
    • Sound Card: Any
    • OS: Windows 7 or 8
    • Memory: 1 GB RAM
    • DirectX: Version 10
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (15 reviews)
Very Positive (2,220 reviews)
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1,657 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: September 7
It's like all the worst parts of the old NES games rolled into one!

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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: September 28
If your a fan of James Rolf best known as the Angry Video Game Nerd and wanted to play this game based on his character your in luck or are you? Well this game is a very difficult and a hard platformer with obstacles that go a bit more overboard. Other than the enemies there are these things called Death Blocks touch them and you are dead. And this game has a lot of death blocks. It is a very frustrating game to play but if your good at platformers or played them before this game is relentlessly challenging. There are also hidden characters to encounter and play as and references from games that AVGN has talked about. It also has different power ups that are based off of AVGN episodes. The music is enjoyable and awesome to hear and it's funny to see all the random generated quotes after you die. A good game if you like hard platformers or a fan of the Angry Video Game Nerd.
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1 of 1 people (100%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: September 27
I've had this game for a while and tried to play it several times but I just can't enjoy it. I understand that the nerd reviews crappy games and this game is one giant reference to those crappy games and their mechanics but this game sucks. You die and die and die and die and die and after about 20-50 deaths you might actually get to the stage boss which can be beaten with minimal effort. So why make the stages so incredibly difficult just to have a boss that takes no strategy what so ever to beat? I am on the last stage of the game (after less than 2 hrs of gameplay) and I have died almost 200 times. All this game has to offer is dying over and over again and repeating the same sections over and over until you have played the same thing for so long that you realize "I've been playing the game for 30 minutes and have been repeating the same 10 seconds of gameplay the whole time". If you love repetition, irritation, and unfair gameplay then this is your game, otherwise stay away.
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1 of 1 people (100%) found this review helpful
8.5 hrs on record
Posted: September 26
Imagine every frustrating aspect imaginable from the NES and Sega era, jam-packed into several stages. Great tribute to everything the AVGN stands for: immensely unfair difficulty, yet an incredibly great feeling of gratifaction upon beating it.
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1 of 2 people (50%) found this review helpful
Not Recommended
4.7 hrs on record
Posted: September 24
Completed on normal mode. The music is great in the haunted house, the twerking pixel asses and riding on a dead santa are memorable, and finding playable characters is cool and helpful. However, the gameplay quickly becomes about repeating a number of times until you will succeed. That's it. The crudeness wears off *very* quickly, and there aren't any memorable boss fights. I did find some of the challenges enjoyable, but did not find it rewarding when I completed the game. As a whole it is not something I will play again. I hope the sequel is better.
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3 of 18 people (17%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: September 4
Halo Reach is so boring that it makes me puke. Good thing I only rented it.
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Most Helpful Reviews  Overall
85 of 92 people (92%) found this review helpful
10.9 hrs on record
Posted: June 24, 2014
If you’re a fan of frustratingly difficult platformers, crude humor, old NES games, or the AVGN on YouTube, then you should check this game out. It pretty much plays like a NES game, though the graphics and music are *slightly* more modern. It’s hard, but not too hard. It gets easier if you keep practicing, and is very rewarding when you manage to finish a level. There’s also tons of references to NES games, which you’ll probably know from AVGN’s videos, and the music is awesome too.

My only complaint is that it seems to crash quite a lot, especially when I’m near the end of a level. Ugh. Maybe that's just me.
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114 of 149 people (77%) found this review helpful
17 people found this review funny
12.8 hrs on record
Posted: October 29, 2015
If you are a fan of AVGN, get this game

If you do NOT know what AVGN is, look up cinemassacre on either Youtube or the website itself and start watching, you wont be disappointed.
Was this review helpful? Yes No Funny
59 of 69 people (86%) found this review helpful
3 people found this review funny
4.8 hrs on record
Posted: April 22, 2014
If you're a fan of the Angry Video Game Nerd then go ahead and get it. The game is challenging with funny dialogues and many references to the show. It has a pretty nice soundtrack and five playable characters from the show (including the AVGN). But I shall warn you... This game is hard as steel balls, not regular human balls, but STEEL BALLS. Have fun!
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50 of 57 people (88%) found this review helpful
8 people found this review funny
8.1 hrs on record
Posted: December 12, 2014
Angry Video Game Nerd Adventures is a 2D, 8 bit retro style 'torture' platformer. After a brief tutorial level to kickoff the game, it opens up to eight selectable levels. A few are far easier than others. There is a lot of parody going on here. Levels reminiscent of old Nintendo games like Castlevania, Metroid, Super Mario Bros 2 and Zelda 2. You'll even find an 8 bit parody of dirty Atari games. Once you complete those eight, then the final LJN style level gets revealed. It is all based on the comedy from the Angry Video Game Nerd web series that has been around for a decade. Its a good game that doesn't offer any unique features that aren't found in other Nintendo games. If you're looking for something fresh and original gameplay wise, you won't find it here.

The game plays a lot like Mega Man. Jump, shoot (with no autofire), duck and use a special item. The only difference is there is 8 way shooting like Contra. You can even hold the trigger to plant your feet so you don't walk as you aim diagonal. The items are few and far between. The tutorial level will walk you through all them. Glitch gremlin that I think kills everything killable on screen? Seven hours into the game and I still don't know for sure. Super Mecha Death Christ definitely kills everything on screen. Things like a rock that do little to no damage. Its just in the game so the Nerd can make a joke. The Nerd can even pick up a superscope weapon that does more damage, but one hit and you've lost it. A lot of times you'll find it in areas with unkillable enemies.

Even as a torture platformer, the game isn't that difficult. Timing is key. More than missing a jump, its missing a jump at the wrong time might get you hit and you'll fall in a pit. Each level is around 10 minutes. You have health measured in beer. Pick up a beer to restore your health. On easy you can walk into enemies with no regard for your life. Normal difficulty and up you have to have skills to not die from health loss. Each enemy causes you to get knocked back which becomes deadly if a pit is around. With that being said, the majority of deaths come from death blocks. Mega Man 2 had spikes, AVGN has deathblocks. These are everywhere! Some are in the ground. Somme are moving. Some are on and off with a timer. Some appear only when you get close to them. If you're not paying attention, to where you step, you're dead!

Nin-Toasters get used as checkpoints. These are pretty frequent. When you die, you respawn, but not after seeing a death screen with a randomly generated death phrase that usually involves an animal, a fluid and an body hole. You cannot turn off these death screens. It could be to hide a loading screen. You need to see it for a few seconds before pushing jump to get back to the action. Most torture platformers just drop you right back into the action.

Each level is pretty straight forward, but still allows for exploration here and there. You'll even find three extra characters to play as. Each has their own style and can be toggled on the fly with the shoulder bumpers. Mike has a high Luigi jump and can use a short range light sabre to break through walls that get highlighted as you draw near. He also makes invisible platforms appear. Couch Guy has a wave attack from his guitar that will go through blocks when the Nerd's gun can't. His jump is short, so he's better for SHMUP sections of the game. Finally '♥♥♥♥♥♥♥♥' has a double jump and a short range arced attack, but can't jump as high as the Nerd. He's good for accessing different areas. For the most part, these extra characters are only used for finding secret areas, that have cameos from other ScrewAttack friends along with plenty of beer and 1-ups.

The enemies feel diverse, but there isn't a huge variety. Each level swaps out enemy sprites. High bouncing enemies, enemies that attract to you, wave pattern enemies, floor spikes that shoot up, hovering enemies, circular flying unkillable fireballs and so on. Each level has its own unique big enemies. Snowmen that belch giant snowballs. Giant turd balls that spit dookie at you in Hell. Axe throwers in the Castlevania level. Each enemy's death had particle effects that felt satisfying. At the end of each level is of course a boss, straight from AVGN's history of evil. Jason Vorhees, Satan, Dr. Jekyll / Mister Hyde, General Custer and so on. Most of the bosses just fly in a figure eight pattern.

Unlike most torture platformers, there was dynamic gameplay. Going from a platformer to a sidescrolling SHMUP. Riding down a hill one a dead corpse, streaking blood behind you. Hopping on a giant laser shark and tearing through lava. These were all a lot of fun to break up the levels. Even with each level having its own theme, there were things gimmick wise to make them stand out. The Castlevania level has a series of timed on and off death blocks. The dirty Atari level has bouncing platforms under your feet. The snow level had ice to slide on. The Zelda 2 level had keys to unlock doors. The haunted level has moving block platforms like Super Mario World and darkness outside of a short illumination around the Nerd. The Mega Man future level had timed laser beams and timed on / off platforms. It was able to keep the challenges dynamic.

It is no doubt a good game for fans that like Mega Man's gameplay. There are just little things that get in the way. The text box at the bottom of the screen with the Nerd talking is a distraction and obscures the action. In fact, the entire game is just a distraction. There are laser lights panning through some levels. Things flying everywhere. Even a vomit inducing waterfall ala Super Mario Bros 2. Half a dozen fireballs flying in a circle, bouncing on platforms, while enemies float toward you! Its all very busy, but that's probably to keep your eyes off the death blocks! The comedy also misses its mark, but I feel a lot of comedy games aren't that funny. Maybe its lacking the Nerd's delivery. Its just not as funny in text form when I'm too busy playing the game to read it.

Playing normal mode first took 2 hours for the first 8 levels and 4 hours for the final level. I sank around 100 lives just for the final boss. Then I discovered how to plant my feet by holding the trigger to shoot diagonal without walking. Normal difficulty gives you unlimited continues and 30 lives. I felt the intensity when I had died 10 times on a boss and I was coming to my final life to beat him. Easy difficulty gives you more health and unlimited lives ensuring you'll get through the game. There are higher difficulties, but normal was enough for me. I have a feeling you can complete easy difficulty in under 2 hours.

To summarize, its the best AVGN game you could hope for. Easy difficulty makes it so everyone can complete the game. If it wasn't for easy difficulty I wouldn't recommend it. I'd recommend it more for fans of old Nintendo games than AVGN fans. If you're into 8-bit Nintendo games, especially Mega Man. Get it. Also take note that 50% of players have the 100 deaths achievement. So does that mean on easy mode they beat it in under 100 lives or did they just give up and not complete it?
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Recently Posted
9.3 hrs
Posted: September 22
This game doesn't even care it sucks
Helpful? Yes No Funny
Eric Stilts
2.6 hrs
Posted: September 21
A lot of the game is geared towards the fact that a lot of the earlier NES titles were very difficult and it takes different jokes from the AVGN YouTube series. The game is very well put together with original 8-Bit music. Very fun with 8 different stages to choose from in any order you please.
Helpful? Yes No Funny
14.9 hrs
Posted: September 19
Grave Lord Nito


Gravelord Nito, First of the Dead, is one of the four beings who found the Souls of Lords within the flame. He administers the death of all life, and offered much of the energy of his own soul to death itself. He, along with the other Lords (Gwyn, The Witch of Izalith and Seath the Scaleless) waged war against the Dragons, unleashing a miasma of death and disease upon them. When the Age of Fire began, he ventured deep underground.

He acts as a god of death and disease, and is the master of the Gravelord Servant covenant. The player can join this covenant by interacting with Nito, but killing him (which is mandatory) will not break the covenant.


Tomb of the Giants
After the Pinwheel Servant area.

Playthrough HP Souls
First 4,317 60,000
NG+ 7,076 120,000
NG+6 8,845 150,000

Lord Soul (Gravelord Nito)


He is the only covenant master that must die in order to finish the playthrough. Killing him doesn't break the Gravelord Servant covenant, but you can't upgrade its level until the next playthrough.
Gravelord Nito cannot be harmed when you access him by using the catacombs' coffin next to the titanite demon. However, you can find the Paladin Set and your bloodstain (if you died while fighting him) and can still join the Gravelord Servant covenant provided he was not killed.
The Gravelord Sword, Sword Dance, and Greatsword Dance are unavailable once Nito is dead, so if you wish to obtain these you'll need to do so before killing him.

Fire-based damage

Attack Patterns

Slam - Raises his weapon above his head, then slams down in front of him.
Horizontal Swing - Swings his sword horizontally, does not connect at extreme close range.
Miasma - Curls up and begins to glow, then after a brief time releases a shockwave that deals high damage and will at the very least stagger you.
Grab - Raises his hand and attempts to grab you dealing high damage, alternating shoulder buttons will reduce duration and damage.
Gravelord Sword - Screams and raises his sword, then thrusts it into the ground to summon a single Gravelord Sword from beneath you causing knockup and heavy Toxic status.

Upon entering the area you will be attacked by three Skeletons, a Divine weapon is recommended for killing them so they do not interfere with your fight. Additionally there are three Giant Skeletons at the other end of the arena that will not engage unless you approach them, these can be ignored as long as you don't venture too far. Any remaining at the end of the fight will permanently die as you kill Nito.

The recommended approach is to kill the three skeletons and wait for Nito to come to you, then fight him in the small area you landed in. You should still be able to run far enough to escape his miasma without pulling the three Giant Skeletons.

An alternative, if you don't have better rings to use, is to equip the Slumbering Dragoncrest Ring AND the Ring of Fog which will prevent any skeletons from attacking you as long as you don't get too close. This does reduce your effective arena in which to duel Nito however.

For NG plus, if you have havels shield and a heavy weapon, you can stand in front of him, let him attack and be able to withstand his hits. This will make him kill his own servants and allow you to hit him a few times before he attacks again and before his servants come back alive. Rinse and repeat. This is recommended for tank characters though. Be sure to have quite a few high healing items(20 estus fully upgraded, divine blessing, humanity, Elizabeth's mushroom, etc.)

Dodging and Blocking

With high poise (such as using Havel's Set or Iron Flesh) most of his attacks will have no effect with the exception of his grab and miasma attacks, which should be avoided. His Gravelord Sword attack will still knock you up but he will not use it once you are up against him. You can watch a video here.
For medium builds, a shield with high magic resist is recommended to block his miasma. Poise will assist with blocking his sword attacks, and his grab needs to be avoided. Staying right up against him should prevent you from being staggered if you are hit.
Light builds should have little trouble rolling all his attacks except the Gravelord Sword and miasma.
The Gravelord Sword should be avoidable by sprinting (heavier builds may need to roll at just the right time).

If timed correctly, Nito's shockwave can be cancelled while drinking an Estus Flask. Try this as a last resort if he has you pinned against a wall, otherwise it can easily be run from. The visual extends further than the actual area of effect so don't be worried if you're caught at the edge.


Being in melee range will cause Nito to primarily use his sword attacks, with an occasional grab and miasma. Avoid getting tied into long attack animations to give you time to react and try to stay behind him. Note that being right up against him will cause most of his attacks to miss or do very little damage.

To gain cumulative damage, Quelaag's Furysword deals good fire damage with fast attacks.


Nito moves very slowly so when using ranged attacks you only need to worry about his miasma, Gravelord Sword, and running into the Giant Skeletons.

Pyromancy is also an option to consider, preferably Great Combustion, as being in medium range will put you at high risk of his sword attacks.

The Great Lightning Spear miracle is very effective and on NG should require about ten uses to kill him. Having a few casts of Lightning Spear in reserve is recommended should any further damage be required. Sorceries are all very effective but visiting The Duke's Archives first is recommended.


It is possible to have Nito throw you into the rock formations in the center of the room, right in front of where you drop down. While hard to do, it will cause you to stay in a falling animation and performing the plunge attack. Every time he moves near you, he will take damage and can be staggered. You can still die here but his attacks seem to do less damage. You will have to save and quit after killing him to get out of the position.
Helpful? Yes No Funny
12.0 hrs
Posted: September 18
A great platformer. If you dont follow AVGN you might not get some of the jokes, but still worth playing. Great music.
Helpful? Yes No Funny
1.2 hrs
Posted: September 16
Definitely entertaining to me, though it can be tough to get through sometimes. I've only beat a few levels, and it can be frustrating at times, but it can be fun for a laugh. Mechanics and design are fairly straight forward and easy enough to comprehend.
Helpful? Yes No Funny
2.0 hrs
Posted: September 10
Recommended !
Helpful? Yes No Funny