Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.
Release Date: May 30, 2013

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Recommended By Curators

"Historic CRPG - Explore the new world, manage your people and resources, lead your troops through turn based combat and enjoy the storyline!"
Read the full review here.


"The emotional investment in the game and its characters is impressive and the exceptional writing reinforces the connection to the world."
8/10 –

"For me personally, this is one of the best and most unique games that I’ve played this year."
9/10 - Hooked Gamers

"Expeditions: Conquistador is an entertaining and immersive experience from start to finish."
9/10 -

"Expeditions: Conquistador delivers a solid and engaging experience."

"When it comes down to the boiling point, Expeditions: Conquistador is a highly recommended tactical role playing game."

About This Game

Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.

Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25+ hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!


  • Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.
  • Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.
  • Four highly customisable difficulty levels will challenge pros and newbies alike. But be warned: The Iron Man mode is a real beast!
  • Choice & Consequence: Use your skills to avoid hostility or, when diplomacy breaks down, adapt your tactics to highly varied terrains across more than 70 battlefields.
  • Challenge your friends to tactical PvP combat in either Hot Seat mode or via TCP/ICP.

System Requirements

Mac OS X
SteamOS + Linux
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    • OS: Ubuntu 13.04
    • Processor: Dual Core 2,6 GHz or AMD64X2 2,6 GHz
    • Memory: 2 GB
    • Video Card: nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, at least 256mb VideoRAM, DirectX 9c, Shadermodel 3.0
    • OS: Ubuntu 13.04
    • Processor: Dualcore CPU (Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher)
    • Memory: 4 GB
    • Video Card: nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512mb VideoRAM, DirectX 9c, Shadermodel 3.0
Helpful customer reviews
90 of 94 people (96%) found this review helpful
1 person found this review funny
37.8 hrs on record
Posted: October 31, 2014
Expeditions: Conquistador is an explorative, somewhat open world, turn-based combat game. You play as a Spanish "capitan" of a ship requisitioned by the governor of Santo Domingo while trying to explore the mainland of the New World. For those of you who enjoy games like Heroes of Might and Magic, and the Princess Bounty series, this game will feel right at home to you--with a large emphasis of Oregon Trail (remember that game in the 90's?).

As captain of a ship (that you don't have anymore), you start by handpicking followers for your expedition, judging by roles, personality types, and equipment that they bring with them. There are five roles in the game--soldiers, hunters, scouts, doctors, and scholars--each with their own strengths and weaknesses. Personality types can range anywhere from aggressive to peacefulness, to racism to openmindedness, and many more. Will this person fit into your group of misfits? Will Fernando get along with Teresa? And what will Pedro bring to your crew? Is he worth the extra ration per night? With a well-balanced crew, your chances of survival increase tenfold.

Expeditions: Conquistador leaves a lot of questions you will be asking yourself, and gives you a great sense of adventure you long for in many games. While travelling through the mainland, you find points of interests, complete quests for people, and explore, explore, explore. When you are out of movement points, which happens oh-so-often, and can get very tedious, you set up camp for the night and set tasks for your followers to complete throughout the night. Perhaps some followers will guard the camp from thieves/animals, while others hunt for food, while one person preserves food, or makes medicines. And if and when you get into combat, it's a very challenging, risk+reward style of turn-based combat.

When I say very challenging, I mean it. This game is very difficult--but in a fun way. Every decision you make in the open world can and WILL affect your expedition. Injuries, and even deaths, will most certainly happen. And if you do not treat an injured follower with a doctor, the follower will eventually get worse, and possibly perish. If you succeed with quests, you gain experience and equipment, which you can use to eventually promote recruits to veterans and leaders, and upgrading their outdated equipment.

Expeditions: Conquistador is a fantastic game for its money, and will keep you playing for a very long time (the main campaign will take OVER 20-30 hours on average), and also has decent replayability. As a captain, it is a lot of work to keep your group in good spirits as you fend off natives and other Spaniards as you search for the treasures of the New World. Although at times the game can get a little monotonous with camping, it throws you for loops as the quest advances.

I strongly recommend this game. 8.4/10
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41 of 46 people (89%) found this review helpful
1 person found this review funny
31.3 hrs on record
Posted: October 25, 2014
This RPG/Strategy mix is basically turn based and will see you wandering around Hispaniola and Mexico shortly before Cortez. You will explore the land and meet its people as well as would-be conquerors and colonists, gather resources, receive and complete quests and you will even be able to rebuild an old fort as your stronghold. Every turn represents a day during which you will be able to move between 25-40 movement points on the map and then you have to set up camp. During camp you will hunt for food, make medicine, heal wounded or sick team members, and look out for thieves. The combat is also turn-based and can be quite challenging.

The first 1/4 (roughly) of the game will play in Hispaniola. Consider this an (extended) tutorial. After you finish this, you will be able to move to the mainland which is larger (while not incredibly large). Whether you play a really nice guy, i.e. just map the area and help out where you can, or engage heavily in the struggle between two native realms on the mainland, and play them out against each other, or simply raid and plunder is up to you.

While the game has some flaws and limited replayability, it is fun and creates a nice atmosphere. This is partly because the members of your band (around 10 or 12) will react differently to each play style, they will be Spanish or Native, peace-loving or warlike etc. and they have at least one personalized event. The game illustrates that there are sometimes difficult ethical decisions to make. To look for clues from a lost conquistador with limited food and medicine and several wounded team members in a hostile area is also intriguing. One thing is for sure: King Carlos wants you to come back with a lot of money or he will be disappointed!

I will add some hints that will make your start hopefully less frustrating:
- get 2 doctors, because if you have only one and he is sick, you´re *****ed
- I also suggest 2 hunters, while 1 scholar should be enough
- researching the cart upgrade will make you move faster
- you should not camp on roads but 1-2 tiles left or right from it instead
- the promoted soldiers give the very useful "stun" bonus
- you need to get the skull
- if in doubt, let Ana Vidal charge :)

I fully recommend this game while it is on sale, if the full price of 19,99 is justified I cannot judge.

All in all: Yruenes is kind of cute! Ana Vidal, on the other hand, can fight! 9/10!
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19 of 20 people (95%) found this review helpful
1 person found this review funny
43.6 hrs on record
Posted: November 29, 2014
It took me a while to wam up to this. I don't think all the mechanics are well explained in the beginning, and I ended up on my first playthrough with a frustrating mess, so I started over half way through the Hispaniola campaign. And once you get deeper into it, it's kind of lame that the additional abilities given the higher level characters are almost completely useless, so there's not a lot of tactical complexity. But once you get to Mexico and the story gets rolling, and you actually get to know your companions after the blocks of text explaining their backgrounds at first seemed like just filler, the story really drives the game forward. As a story based adventure campaign, this is a really fun game.
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9 of 10 people (90%) found this review helpful
2 people found this review funny
16.1 hrs on record
Posted: December 22, 2014
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
22.1 hrs on record
Posted: November 8, 2014
I want to like this game. And since it has been on sale several times it was a resonable price. While it has many features that I like; character advancement, attributes that make a difference in gameplay, good combat, different weapons (or weapon advancement), construction of traps and baracades. It just falls a little short across the board. While the features are there, everything lacks a little depth.

Of course to add the depth that I would like would probably increase the cost of the game. Rated it positive because I do think that it is a good game for the price.
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8 of 10 people (80%) found this review helpful
45.7 hrs on record
Posted: October 24, 2014
With your arquebus loaded and your sword sharp, the riches of the New World await you and your small band of Spanish adventurers. Feel like a conquistador when you invade Aztec Mexico to plunder and kill. However, negotiating with the natives can be useful too. It's up to you how aggressive you proceed, but don't bite off more than you can chew!
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9 of 12 people (75%) found this review helpful
100.0 hrs on record
Posted: November 11, 2014
Brilliant storytelling with true oldshool rpg-adventure feeling with many freedoms and consequence of actions along the original storyline. Great game that i will always remember and will surely play again sometime :)
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9 of 12 people (75%) found this review helpful
38.5 hrs on record
Posted: October 21, 2014
HMM! where i start...

It would be unfair to Start on a negative. Expeditions: Conquistador is far more than a reskinned King’s Bounty, exploring a historical moment with confidence and skill. The combat system is effective and while some aspects of management become a chore, the focus on stories and characters means that there is almost always at least one interesting plot on the boil. The maps will be the same if I play again, so I doubt I’ll revisit but if there are more Expeditions to come, I’ll certainly pack a bedroll and hop on board.

the game breaks down into four parts: exploration of the map, turn-based combat, party management and roleplay. It’s in the latter that the game finds much of its quality, offering meaningful choices during well-written dialogue, and decisions that have a bearing on the world, and characters’ relationships and concerns. The RPG aspects feed back into party management and while there is levelling, equipment and skills are doled out from a mass of shared resources, which diminishes the tales of personal progression. Equipment, particularly, is odd. Rather than finding items out in the jungle or buying them, upgrades are a numbered resource, which can then be applied to characters, moving their belongings up through the tiers that relate to their profession.

Bad...(just my opinion..)
- Wish game longer..(Where the DLC? )
-only 2 Map(this include prolouge map..)
-Racist NUN!
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15 of 26 people (58%) found this review helpful
52.2 hrs on record
Posted: December 2, 2014
Crashes gnome-panel for some odd reason.

Pretty standard fetch-the-item quest type game. The combat system is sort of interesting, and different from other games I've played, but ends up being pretty deterministic.

Dialoging with the NPCs is annoying because you're given multiple responses to choose from, but they don't seem to make much difference. They boil down to "take quest" or "refuse quest", and in some cases you only get to choose the former.

Most of the gameplay is not actually in the explore-the-world, nor even the combat screen. Believe it or not it's the camping mechanism. You select what type of rations to use, organize healing of members, pick things to research, proportion to spend hunting, guarding, searching for items, etc. Picking rations gets to be a bit tedious after a while, but I like the mechanics for selecting tasks for each member.
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3 of 3 people (100%) found this review helpful
2.1 hrs on record
Posted: January 26
Oh this one I am torn about. There are so many things to love about this game - the world exploration, the deadly environment, the mini-quests and party management and the still unspoiled setting (after all, who doesn't want to be a raprier-wielding genocidal conquistador?).
Still, some of the execution is less than optimal and it's easy to get bogged down in the complex turn-based action.

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3 of 3 people (100%) found this review helpful
23.6 hrs on record
Posted: January 24
Amazing turn-based combat.

Incredibly engaging and exploring never got old for me.

I wish this game had more exposure with review sites, especially with the fanfare for TBS lately.

The story is tough and there are so many choices in your role-playing that you will quickly be immersed.

Disease, hunger, moral dilemmas, NPCs...all the classic stuff in an impressive world little explored in games.

Please consider a sequel guys!!!

I would definitely buy it! :)
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3 of 3 people (100%) found this review helpful
47.7 hrs on record
Posted: January 10
Surprising gem! I picked this up on sale and got sucked right in. If you like games like XCOM or FF: tactics, you'll like this too. My only gripes: sometimes the interfaces is picky about exactly where your cursor needs to be in able to select a hex tile in combat. Also, the design of the interface can make it easy to have the wrong follower or item selected when you do select a tile, occasionally causing you to accidentally set your squad on fire when you just wanted to move a follower. Those are just annoyances, however. This is a fantastic tactical subjugation sim.
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4 of 5 people (80%) found this review helpful
21.4 hrs on record
Posted: January 13
Brilliant mix of turn-based RPG combat and exploration (kinda Kings Bounty series) where you take the role of a Spanish conqueror that arrives to America. Great ambientation and characters with a nice story that is really dependent on your choices.
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4 of 5 people (80%) found this review helpful
16.3 hrs on record
Posted: January 25
I've never written a review on Steam but this game made me feel obliged to write. I may only have played E:C for 4 hours but in all of my 25+ years of gaming I have not come across such a game. Kudos to the developers! A heady blend of RPG, Turn based combat and exploration unlike any out there in the market. What really shines through, though, is the text intensive interactions between You and each party member. The conversations, although scripted, has enough choices to make the story seem seamless. I'm really looking forward to playing more of this and any similar efforts from this Dev team.

Edit: I've had more playtime on this game and so far it has been challenging even on 'Normal' level. My biggest problem has been keeping my men (and women!) happy, motivated, disease free and in fighting order. The moment any of the party members get even mildly hurt or sick he or she cannot perform ANY of the Camp chores and this leaves the party shorthanded, especially if you find yourself in areas where the threats (either from the natives or thieves) are HIGH. This often leads to frustration when your carefully husbanded resources disappear overnight. I also feel that the Healing process is well implemented though probably too realistic and very taxing on Medicine supplies. More to come!
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4 of 5 people (80%) found this review helpful
95.8 hrs on record
Posted: January 29
Strongly recommended for fans of tactical combat!

Other reviews have explained in detail the setting and the mechanics of the game, so I will not repeat that. This is just my subjective opinion of the game.

While this is not a random or procedurally generated game, where you could get endless replay value, it is intriguing enough that I have replayed the story a couple of times, making somewhat different decisions within the relatively linear story. While the game does not force the player to solve the story in a fixed sequence of steps, but instead allows free wondering through Hispaniola and Mexico, the main plot is still fairly linear. However it's how you'll handle that plot, where the devil lies. Will you be humane or genocidal? Treacherous or fair? The game neither rewards nor punishes either style of gameplay. It is up to you to decide whether you will murder a native village or trade with it, and your "dirty dozen" squad of conquistadors will have different opinion on your actions, resulting in their morale going up and down. And should it go down too much, you could end up with a rebellion on your hands...

But it's the tactical turn-based combat where the game really shines. Many complain it's too hard or too arbitrary, but I wholeheartedly disagree with them. It's a bit like a chess game with figures that don't always do exactly what you want them to, except it's entirely different. :)

When it's your turn you can select any one of your troopers and tell them where to go and who to attack. When you've moved all, the enemy gets to do the same. Not unlike XCOM, only done better in my opinion. Cover matters, positioning matters, outfitting your troopers with weapon and armour improvements matter, perks matter, battlefield traps and barricades matter, who to attack first and why matters. And pulling off a good defence or difficult attack is really satisfying and makes you feel good about yourself.

I am a typical save-scummer and will never click the "Iron man" campaign selection. I will replay the same battle many times in order to try out different tactical outcomes and combinations. But my aim isn't to save-scum to win the game as effectively as possible, but to extend the game as long as possible while getting the most enjoyable fights out of it. I finished the campaign once, then started it again, then just finished the first part of the game, then restarted it again, wanting to do some quests and battles from a different perspective, using different units and tactics.

The one shortcoming of the game, which is the main reason why I do this is, it's too short. The Hispaniola and Mexico campaigns combined, if you don't rush them, will give you some 30-40 hours of fun. An additional Inca campaign DLC would have been nice, but the devs said there's not gonna be one. A modding tool has been released which allows people to create additional plot twists and random events within the main campaigns, but I haven't seen anything available for download and play yet.

If you're into well thought out tactical games this one is for you.
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2 of 2 people (100%) found this review helpful
38.3 hrs on record
Posted: December 27, 2014
This game is really a hidden gem - unknown to the wide public, but a great pleasure to play.


- Tactical combat
Although the combat system may seem too simple and limited at first glance, it nevertheless allows for a wide range of tactics to employ. The rules are sort of unique due to mainly melee-oriented combat, and you will find quite a few of challenges to overcome

- Setting and story
The not-so-popular Age of Discovery setting is great not simply because it is fresh, but the game does a lot to really engage you in atmosphere and spirit of those days. The story is also quite interesting, not the usual 'kill the arch-demon' type.

- Role-playing
You will really have choices to make, and you will face the consequences. You can be the conquer-the-savages type, or you can try and be more tolerant (maybe even too tolerant by the 16th century). The followers characters are sadly not unique, but defined by a number of traits. Nevertheless, you will have to deal with them having their own opinion.


- 3D graphics
This is an indie game, but I still think that the 3D world and animations are mediocre. The combat is a bit better. 2D art is good though

- Interface
Mainly the adventure interface can be frustrating. Limited camera, bad pathfinding sometimes and the annoying bug when you're near POI but instead of interacting with it the game sends you to a journey around it.

Still, I had a great time in this game. With King's Bounty not available on Linux, Expeditions: Conquistador is a nice replacement.

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2 of 2 people (100%) found this review helpful
18.4 hrs on record
Posted: November 30, 2014
This game looks like Civilization but also with many RPG features, like exploration of the world map and side quests. You have fellows who travels the world with you and opine in various game events depending on their class. You have a limited amount of steps you can take while traveling, after that, you must set a bonfire and order your crew to guard, patrol, hunt, make medicines, treat injuries and learn new techs. The decisions you make during the quests may influence the gameplay, like players comming into your party or being killed. The battle system is very cool, it reminds Battle for Wesnoth and Final Fantasy Tactics. You can promote your fellows to get new skills. It is a great game for it's price. I recommend it.
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2 of 2 people (100%) found this review helpful
69.0 hrs on record
Posted: February 4
I'd definitely recommend this game although it's not for everyone, I mean its for those who are interested in conquest of new world. Game has interesting plot, you can learn some facts/myths concerning spanish conquest and motives that conquistadors were driven by. It puts you in front of moral dilemmas, so you can choose how you resolve different situations, meaning by violence or diplomatically. In spite of that, game is quite linear and as a result replayability is limited. It could have more side quests. Soundtrack fits well to entire game. Combat system is poor in comparison to for example Age of Wonders 2. I mean there are not many tactical moves you can perform. I know it's quite different game in terms of world and reality but genre is the same. I don't mind you have to fight with enemy that overwhelms you in numbers, but you should have possibility to deploy to battle more units, regarding you have more than 10 under your command. Six is little funny number comparing to other strategy games. I know that muskets and arquebuses were quite inaccurate, but if unit is taking aim at another one that stands next to it and it misses most of the time in spite of the fact, game shows 70% chance of hitting the target, sth is wrong about that. It doesn't apply hunters and trappers who are designated for ranged combat but other classess that possess ranged weapon have extremely poor chance to hit enemy. In spite of those few pitfalls, game is worth playing, especially if you're fan of turn-based strategy games and want to feel like explorer in new world for once.
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2 of 2 people (100%) found this review helpful
39.1 hrs on record
Posted: February 10
A great turn-based strategy RPG, similar to the style of the old Fallout games. The first mission isn't as good as the second, so stick with it until you get to the mainland.
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2 of 2 people (100%) found this review helpful
50.2 hrs on record
Posted: January 26
Marginal recommendation, and only at discount prices.

I really enjoy the flavor of the setting and the ability to play according to a variety of motivations (gold-obsessed conqueror, religious evangelist, pacific explorer, etc). You also have a lot of room to customize your team, which is much larger than a typical RPG party and gives you a lot of flexibility. Upgrades offer customization but in general there are some obviously-superior options and others that you'd never take in a million years.

The story lags a bit towards the end if you've clear-cut the map, and the end-game is a bit anticlimactic - you have potentially changed the geopolitical landscape and it just doesn't register as deeply as it should. However, there is a wide array of stuff to find, and if you are someone who *doesn't* try to find everything, then you will probably finish the game well before it overstays its welcome.

Significant downsides are that the gameplay gets very repetitive, and mechanics are clunky. At times this feels like a video game about text-based, micro-managed camping and foraging, which is not exciting. Movement is a slog, and the camera angles are locked in so tightly that it makes long-distance travel require a lot of scrolling back and forth on the screen. Combat is pretty weak and can be laborious.

The story and setting are great, though, the developers are mining very thought-provoking and educational territory, and those are what rescue this from a thumb down. However, for any spinoffs, they really need to upgrade the mechanics and gameplay, they are serious liabilities, and they got old quickly.


Bring at least 2 Doctors, you can get random events that leave a team member injured, and you could probably get stuck in a tough spot if this was either right after or right before a difficult fight that sidelined your best fighters.

Sword/shield is a great general skill for everyone, including Doctors - you can passively block a lot of damage with a shield!

I never deployed a Scout or Scholar in combat and it went just fine. Usually I went 1 Doctor, 2 Ranged, and the rest Melee. If I remember correctly there were a small number of fights with 4 team members and I either went 1 or 0 Ranged in the crew (but ALWAYS a Doctor). I preferred Sword/Shield by a wide margin, but I had a few Pike-based fighters because they were philosophically compatible, and because one was an Amazon (and they are mobile widowmakers).

Oh yeah, make sure when you pick your team at the beginning that you don't mix and match too many party members with conflicting philosophies, unless you want to manage dissent and mutiny.
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