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Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.
Release Date: May 30, 2013
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Expeditions: Conquistador on Bundle Central!

June 11th, 2014

A new bundle plattform, Bundle Central, is making its debut with 4 fine games that can be yours for only 1.99$! Among these titles are Expeditions: Conquistador and Thunder Wolves! Take a look at Bundle Central and with only another 3$ you can get another Steam title on top!

4.99€ - 5 games. Only 6 days to go!

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Jagged Alliance: Flashback - Early Access 15% Discount

May 16th, 2014

Jagged Alliance: Flashback was launched on Early Access today and owners of Expeditions: Conquistador have the exclusive opportunity to save 15% on the regular edition for a limited time only! Check out the Steam page of Jagged Alliance: Flashback and learn all about the latest sequel in the Jagged Alliance series!


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"The emotional investment in the game and its characters is impressive and the exceptional writing reinforces the connection to the world."
8/10 – http://www.popmatters.com/pm/review/168375-expeditions-conquistador

"For me personally, this is one of the best and most unique games that I’ve played this year."
9/10 - Hooked Gamers

"Expeditions: Conquistador is an entertaining and immersive experience from start to finish."
9/10 - http://www.entertainmentbuddha.com/expeditions-conquistadors-review-heaps-of-historical-enjoyment/

"Expeditions: Conquistador delivers a solid and engaging experience."

"When it comes down to the boiling point, Expeditions: Conquistador is a highly recommended tactical role playing game."

About the Game

Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.

Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25+ hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!


  • Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.
  • Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.
  • Four highly customisable difficulty levels will challenge pros and newbies alike. But be warned: The Iron Man mode is a real beast!
  • Choice & Consequence: Use your skills to avoid hostility or, when diplomacy breaks down, adapt your tactics to highly varied terrains across more than 70 battlefields.
  • Challenge your friends to tactical PvP combat in either Hot Seat mode or via TCP/ICP.

PC System Requirements

    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c

Mac System Requirements

    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0

Linux System Requirements

    • OS: Ubuntu 13.04
    • Processor: Dual Core 2,6 GHz or AMD64X2 2,6 GHz
    • Memory: 2 GB
    • Video Card: nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, at least 256mb VideoRAM, DirectX 9c, Shadermodel 3.0
    • OS: Ubuntu 13.04
    • Processor: Dualcore CPU (Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher)
    • Memory: 4 GB
    • Video Card: nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512mb VideoRAM, DirectX 9c, Shadermodel 3.0
Helpful customer reviews
42 of 44 people (95%) found this review helpful
1,205 products in account
5 reviews
48.9 hrs on record
A surprise hit in my book and a much belated review, I meant to write this up a while back. Expeditions:Conquistador is the kind of kind of game that sits in your backlog for months and when you finally get around to playing it you realise what you've been missing out on.

There's a solid hex-tile based battle system at work here- employing line of sight, cover and flanking mechanics married with a variety of different mission objectives. In some battles the odds are truly stacked against your team, both in numbers and positioning - every encounter feels fresh and satisfying, particularly when you take down key characters during pivotal moments in the narrative. The game boasts a strong musical score throughout the adventure, helping to set and underline the mood during key moments in the game and it ties together the overall package beautifully.

The events system is where Expeditions:Conquistador truly shines, employing excellent writing with plenty of flavour and flair sprinkled throughout, easily on par with, if not exceeding the beloved triple A darlings of the industry. As you'd expect there are skill checks locking out certain character builds from particular actions. A great deal of flexibility is afforded to the player in how they choose to roleplay their character and you see the consequences of your actions and attitude reflected throughout the game, with allies becoming enemies and vice versa as you strike out across the continent - you really get a good sense of agency as you progress through the game. There's a good amount of narrative branching, particularly in the second campaign, even if some of it is just for flavour it's incentive to revisit the game and see things play out different at a later date.

My only gripes with the game are the camera is too close whilst navigating around the map and it only pulls back so far, panning the camera is also more restrictive that I would have liked. Neither of these issues really hampered my experience with the game. I'll be there day one when the developers release a sequel to this; they've more than proven themselves on all fronts.
Posted: March 14th, 2014
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18 of 20 people (90%) found this review helpful
1,352 products in account
111 reviews
27.6 hrs on record
One hell of a game about the conquest/exploration/discovery of the new world. The game lets you roleplay the kind of Conquistador you want to be and the story/plot/characters are believable and done very well with great portraits. The strategy aspect is top notch as well. Basically anyone that likes roleplay/adventure/strategy/exploration games can't miss out on this one.

It truly is greater than the sum of its part. Feels old school in the best possible way. Great gameplay and personality.
Posted: May 2nd, 2014
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16 of 19 people (84%) found this review helpful
575 products in account
9 reviews
4.4 hrs on record
I was a few hours into this game, and thouroughly enjoying it when everything started to turn brown. I had created an awesome all female squad.

We had slaughtered many and completed a handful of quests. Unfortunately my doctor died early on but I had been making do without her. I was a reasonable distance from the main city when a few of my girls fell ill. I was treating them best I could, until a terrible event occured. Isabella had been kidnapped by a cult and they were going to sacrifice her in a fortnight. I headed towards her location as fast as I could but I got caught unawares and several battles later more of my girls had fallen ill. I was running out of medicine, and time. I finally got near her location, but my time had run out. I feared the worst for poor Isabella, while I was struggling to keep half my team from falling fatally ill. I only had just enough healthy comrades left to battle, the rest I was juggling medicine between. I finally made it to the shrine and it was most definiately too late. Her cold corpse was lain out on the altar and I had a hard battle ahead of me. Somehow we made it through the fight, with my favourite, Rosalia left standing. We quickly tried to trace our steps out of the mountains to get back to the city. Many of my girls had died and the rest were critically ill. unfortunately we went the wrong way and before we could even get close, the remainder of my sick left my command, as morale was low from seeing so many others die. Rosalia was all I had left. We still had a few days travel ahead of us, but before we could make it, we were ambushed by tribal warriors and they murdered her before my eyes. I was defeated.

Great game, and I lost on easy XD Highly recommended
Posted: June 23rd, 2014
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6 of 6 people (100%) found this review helpful
144 products in account
8 reviews
31.6 hrs on record
A very solid strategy-RPG that does more or less everything well, and some things outstandingly so.


- 20 to 30-hour game, it's just long enough to feel like an adventure. But the challenge helps make up for that.
- The battles are all premade, which somewhat limits replay value. But many battles have different approaches and you can choose your team.
- Most of the team members don't have any character-specific dialogue, it's based on their class and/or traits.
- Managing rations/food processing gets to be a chore, especially if you're giving some people double rations.


- Fitting and immersive soundtrack, good battle themes.
- Very good writing, extremely important in a game like this.
- Meaningful roleplaying choices which affect the resource management, the battles and the endings.
- Well-balanced difficulty on Normal settings.
- Good artstyle and tidy presentation. Nothing mindblowing but very fitting for a semi-historical RPG.

So overall, if you like what you see on the store page and it'll run on your system, get it. I bought it at like 5 times what it costs now that it's bundled and I don't regret it, because it's worth a good bit more than a buck. Looking forward to more Expeditions games, and I know I'll come back to this one sometime.
Posted: June 16th, 2014
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5 of 5 people (100%) found this review helpful
36 products in account
3 reviews
33.1 hrs on record
It's a brilliant game, one of the most enjoyable I have played in a long time.

As a conquistador, the story involves exploration (of the new world). The mechanic for this is similar to early Final Fantasy games, in particular FFVII. In the exploration facet, you can collect herbs, treasure and hunt boar as well as other resources with which you can create tools to help in battle. These resources can also be used in a barter system at settlements. New locations can be found in which you can meet new settlements and peoples.

Meeting people is fun as the game provides a multiple choice story driven dynamic. Your choices, how you interact with the natives, determines your fate and how the story evolves. I was really happy with the choice as it involves you much more in the story and really allows you to play how you like. Diplomacy really is an element in the game in terms of which factions you want to eventually align yourself with (if you want to at all).

As well as multiple choice in dealing with other tribes etc. you must also manage your own crew! You choose your troops at the outset and this is also well done. Each person is given a backstory, general stats and three determining personality attributes i.e. Courageous, Open-Minded, Greedy. The characters all have morale which is affected by your choices in the game - greedy followers would gain morale from stealing from someone for instance while others may lose morale from that. Therefore your relations with the natives will also have an effect, be it positive or negative, on your troops.

As mentioned, you harvest herbs, find treasure and hunt boar in the exploration mode but your troops will need to be carefully selected to manage your resources. Doctors and certain other characters can create medicine from herbs while your hunters can preserve meat. You can also 'tinker' to improve elements such as rate of travel or items whcih will help in battle. Characters can be levelled as you like however. So, there is a lot of mini management involved in the game outside of exploration or battle - one must be strategic. If you make bad strategic decisions the game can be very unforgiving, even on a normal difficulty setting.

Finally, battle! Having explained other elements at some length, I will be brief here - it is essentially turn based strategy. If you have played and enjoyed The Banner Saga or X-Com: Enemy Unknown, you will enjoy this. Fundamentally the mechanic is the same though it is very well done.

I loved this game - 9/10.

Very much hope the developers have a follow up to this in the near future. The system would allow for any theme or universe to be applied - Medieval Europe, Zombie Apocalypse(!), Classical Era (Romans) etc. though I understand the most likely follow up will involve Vikings. It seems the developers want to keep with a 'Expedition' (i.e. coloniser) theme so Zombies are probably out!
Posted: July 12th, 2014
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104 of 108 people (96%) found this review helpful
93 products in account
17 reviews
32.2 hrs on record
I was surprised by this indie offering. It's like a combination of X-COM combat, Oregan trail challenges and exploration, with the writing and personaltiy of earlier RPGs like Fallout. This makes for a unique mix.

One of the core features of this game is selecting your party not just for their abilities but for their personality. The various personalities will adjust encounters and inform your game play. You can feel the difference when two other wise identical hunters are seen from the lens of which is more annoyingly pious.

The game also includes an Iron Man mode to keep you honest from save scumming. Which isn't necessary any ways because the designers actually plan for failure. They know you might lose an important or trivial battle and it isn't always lights out or game over like in many other games. For example I actually failed to finish one of the major plot points for the 1st half of the game and things just kept on rolling. Success and deafeat are in equal measures here.

I have three negative points for the game. First while exploring is fun the camera is just too close and so constantly using the map and it's way points is a must for quick travel. My second complaint concerns a small aspect of the combat. Melee combat is much stronger than ranged combat and the guns you brought from Spain have weak damage and a chance to miss. The random encounters on the trail can be very harsh and given enough time you'll get a nasty surprise- also some times the consequences of a choice are not even remotely made clear and so there can be some crazy sticker shock (like instagibs).

Even still this is a good game. I actually think it's worth the $19.99 at full retail and it's very impressive they put this much depth in to a game that pulled in only $77,000 on kickstarter. I finished my first play around 25 - 28 hours doing most of the content in the game. This game has replayability in many of the events and even multiple endings that acknowledge the things that you did during the game and not just at the very end.
Posted: October 1st, 2013
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