A hard-hitting simultaneous-turn-based tactical game from the creators of Frozen Synapse. Defeat your opponent’s plans on a randomly-generated playfield in this brutal futuresport.
User reviews: Positive (45 reviews)
Release Date: Mar 10, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to fund the development of the game as well as gain valuable feedback, particularly in multiplayer, from a community of active players. We have a good track record of delivering on Early Access / beta titles with our previous game Frozen Synapse.”

Approximately how long will this game be in Early Access?

“We are aiming for a late 2014 / early 2015 release on PC, Mac and Linux.”

How is the full version planned to differ from the Early Access version?

“The current version of the game is feature complete but requires bug fixing before the full release.”

What is the current state of the Early Access version?

“The game is close to release but still requires some bug fixing.

You'll get the following in the current build:

  • Free key for a friend, both for the Early Access version and the full version on release
  • 3 single player modes (including permadeath Knockout mode) with persistent story
  • Fully-featured multiplayer and matchmaking
  • Team editor - vast amount of team customisation
  • Playfield editor - create weird and wonderful pitches
  • Innovative commentary system that discusses how you play the game!
  • In-game tutorial
  • IRC chat and in-game messaging
  • Multiplayer ranking system
  • Scorchingly melodic in-game electronica soundtrack from nervous_testpilot!

Will the game be priced differently during and after Early Access?

“No - pricing will most likely remain the same.”

How are you planning on involving the Community in your development process?

“We will regularly check our forums and Steam community for bug reports and feature requests.”
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Buy Frozen Cortex Basic Tier

Includes a free key for a friend.

Buy Frozen Cortex Soundtrack Tier

Includes everything in the Basic Edition PLUS an MP3 and FLAC download of the soundtrack.

Buy Frozen Cortex Mega Tier

Includes everything in the Soundtrack Edition (apart from a different unique trophy) PLUS Frozen Synapse Complete Pack! Additional EP and soundtrack by nervous_testpilot, in-game helmet, celebration animation, behind-the-scenes videos.

Buy Frozen Cortex Ultimate Tier

Includes everything in the Mega Edition (apart from a different unique trophy) PLUS in-game gloves, shoulder-pads, Frozen Synapse team, unique stadium block and the Frozen Synapse Complete Pack!


Recommended By Curators

Recent updates View all (8)

January 30

Frozen Cortex Single Player Update is Live!


The biggest update to Frozen Cortex is finally here!

Here's a trailer:


This update adds Knockout, a kind of rogue-likey-likey permadeath type mode. Get as far as you can without losing a single match, using only limited (and somewhat randomised) player upgrades each week. Rewards will come for doing specific things in matches: it’s up to you to figure out what those are. It’s pretty hard, but a lot less annoying than a kind of massive, vague flaccid league mode.

Also available is the somewhat-less-hardcore Global Cortex League mode, a more traditional league where the aim of the game is simply to do as well as you can in a season. Earn cash to buy new shiny robot players.

Finally, there’s the Random League mode which pits you against a vast array of randomly-generated teams. This is the Wild West of Cortex. If you happen to like massive vague flaccid league modes...then this is for you! Except it’s really good. Yes.

Each one of these modes has sub-modes with various difficulty settings and rule variants, including Timed Turns: think speed chess with more robot punching. There’s also Killer where you can knock your opponent’s robots out of the game with a single hit.

A vast number of unique players have been added: you receive these players as upgrades in Knockout, or you can purchase them with your winnings from matches (or in-game gambling) in the League modes.

Story Things

Also featured for the first time is Frozen Cortex’s narrative. A scandal in the Global Cortex League threatens to undermine the entire game and might just be connected to the fate of the entire country…

The narrative develops as the player plays their matches, persisting between playthroughs and between Knockout and Global Cortex League mode. We’ve tried to tell an involving story while still allowing the player to dip in and out of whichever mode they wish.

Every team has its own AI coach, from Colonel Ruth Levine of the Armed Forces to Administrator Nomura from the media conglomerate SXT Vision. Each coach has their own unique set of hundreds of in-game barks which are tied into the game’s AI calculations: the AI will complain when it knows you’re going to score; mock you when you’ve boxed yourself into a corner; carefully explain that there was a better direction you could have chosen…

Customisation Things

Robot faces, robot armour, robot hats (yes, really), loads of unique stadiums, massive statue trophy things to adorn said stadiums (stadia? Probably.) These are available in both single player and multiplayer, so you can intimidate your opponents online with your giant pink holographic trousers.

Tweaks and Stuff

There’s a whole host of little things in this build: one of our favourites is the “full replay” which enables you to watch your entire match back in the 3D Outcome Mode.

What's Happening Now

We're now working hard on bug-fixing so that we can get the game ready for release. Please do continue to post bugs on the forums http://forums.mode7games.com/ here and also email support@mode7games.com

We really want the game to be polished and perfect for release do please do flag anything, especially any game-breaking issues.

Thanks so much for supporting Frozen Cortex through its development and for bearing with us during this final push!

1 comments Read more

January 23

Big update coming next week

We have a big update to the game including new single player stuff arriving next week. Soon we'll be into final bug fixing in earnest as we move towards launch - thanks so much for your support so far - we're working hard on getting the game finished.

4 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Frozen Cortex is not a sports game... this is every yard the intensely tactical game of deception and fake-outs that Frozen Synapse was”

“Another brilliant slice of strategy from Mode 7”

“I am absolutely enamored with it”

Please Note

In-game additional content (e.g. armour and stadium pieces) and behind-the-scenes videos will be delivered on the FULL RELEASE of the game (estimated to be late 2014).

Free Copy For A Friend

Get a free Frozen Cortex: Basic Edition for a friend with every order - both you and your friend's copy will be upgraded to the full version on release.

Special Offer

Get 50% off Speedball 2 HD from our friends at Mastertronic with every order of Frozen Cortex! It's apparently futuresports-tastic!

About This Game

Frozen Cortex is a critically-acclaimed turn-based tactical game on Windows, OS X and Linux.

Set in the world of a brutal futuristic sport played by robots, you’ll need to use all of your tactical prowess to position your players on the randomly-generated playfield, timing their movements to perfection in order to outwit your opponent.

Taut, competitive multiplayer and a deep, complex single player with challenging AI mean that you’ll get everything you could want from a modern futuresports game.

Customise your team’s appearance, stats and names; embark on your career as a coach both in the Cortex single player universe and online against the world’s best.


(in full version - for Early Access features, check the Early Access Description above)

  • Single Player Season Mode: customise and build your team, get involved with league politics and player intrigues; experience life in a cutthroat futuristic world
  • Free key for a friend!
  • Single Player Skirmish Mode: hugely customisable skirmish generator
  • Multiplayer Modes: Duplicate and Full Match and more; fully customisable modes
  • Multiplayer leagues and ladders
  • Team Editor - name your players, customise their stats, armour and animations
  • Stadium Customisation - add items to your stadium and display trophies depicting your past glories to intimidate your opponents
  • Pitch Editor - create your own playfields and use them in multiplayer or offline

This game was previously called Frozen Endzone and was renamed Frozen Cortex while in Early Access

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.2GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 & at least 1GB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Additional Notes: Soundtrack Tier requires extra 1GB disk space, Mega & Ultimate Tiers require extra 4GB disk space.
    • OS: OS X 10.9
    • Processor: 1.2GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.1+ & 1GB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Soundtrack Tier requires extra 1GB disk space, Mega & Ultimate Tiers require extra 4GB disk space.
    • OS: Kernel 2.6 or higher
    • Processor: 1.2GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.1+ & at least 1GB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Soundtrack Tier requires extra 1GB disk space, Mega & Ultimate Tiers require extra 4GB disk space.
Helpful customer reviews
2 of 2 people (100%) found this review helpful
22.1 hrs on record
Posted: January 28
Early Access Review
Know those stupid Football Robots that FOX Sports always has as the framing for their NFL broadcasts?

Well this is like what it would be if they actually were the players. And if Football more resembled a rugby/pinball mix.

It's awesome.
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4 of 4 people (100%) found this review helpful
32.3 hrs on record
Posted: November 26, 2014
Early Access Review
*EDIT 1(Jan.30 2015):It's been a little more than a day and they have vastly improved game modes, and now allow customization of the robots. There is a few game modes that have been added. Season mode, Knockout mode all of which make this game much much better. When this full release is announced you will not be disappointed. *

I waited a long time, visiting Humble Bundle and a few other sites for sales on this game, every day. I would have gladly paid 15 for 1 copy versus 24.99 for 2. However, Steam just put this game at a 30% discount for around 17 and change so I couldn't pass it up.
Being a football (American) fan and a Madden player for 20 years I wanted a different type of football game. I couldn't find anything outside of an emulator for a football type game. I researched Blood Bowl and while it seems cool, it just doesn't suit my style of strategy and sport simulation.
I bought Frozen Synapse a year ago and had a lot of fun playing that title, so I felt this game could be a great mix of tactics and sports feel.
With this game, I am able to release my inner coach mind into my team of 5....robot athletes. The visuals are really good, and the gameplay is good, for an early access title.
The game modes for single player are AI skirmishes which are fun, and challenging but limited.
No story or career mode, but I am sure there is one to tie in sooner or later.
The multiplayer is way off....line?. No one on the servers.Correction: one player was on and invited me to a game, played 1 turn and went offline. I was so excited to play against a human, but never got the full blooded chance, yet.
The best thing about this game is the strategy to fully control every robots pattern, without the Madden dogsheetery to come along with it. I am happy with the purchase, and will put in well over 17 hours (1$ an hr) to make this game worth my money and time.
At it's current state it's a 7/10. With a story mode and more customization options it can easily be a 10/10 title.
If you like Madden and/or FS you will enjoy this game.
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3 of 3 people (100%) found this review helpful
5.8 hrs on record
Posted: November 29, 2014
Early Access Review
I really don't understand why I like it. It's buggy, it's strange. It isn't a popular sport in my country.
Futuristic colourful robots trying to make a touchdown. Meh.
But I have a one little thought about why I like it. It's a game by Mode 7. It means a complexity, tactical turn-based gameplay and perfectly tuned random level generation and nervous_testpilot's soundtrack. It's a quality mark.
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2 of 2 people (100%) found this review helpful
7.3 hrs on record
Posted: August 26, 2014
Early Access Review
I want you to buy the game so I have someone to play against. I can barely ever find anyone to play against currently.

Currently, I have four large gripes with the current iteration of the game:
1: AI takes forever and a day to finalize their turn sometimes.
2: Hard to find humans to play against.
3: I'm on OSX and you literally can't edit your team on this platform currently. Crashes everytime. You'll need a PC to rumble with better players as their team WILL be better setup than yours otherwise.
4. I'm hoping the game sees a lot of optimization, I feel like it's a major resource hog for what it is/looks like it.

The good news is:
I expect every single of these issues to be resolved before the final release.

The bad news is:
I guess I have to find something else to play while I wait for the next patch.
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34 of 39 people (87%) found this review helpful
2.5 hrs on record
Posted: March 10, 2014
Early Access Review
Fantastic follow up game from Mode7. Future sports football-esque simultaneous-turn based strategy game.

Right now the mechanics are great but my experience with the pre-Steam release was plagued by player inactivity. So far, on the first day on Steam, there are more people playing Frozen Endzone than I've ever seen since I pre-ordered it from their website, so the Steam release has certainly fixed the population issue.

The game is in REALLY good shape for an early access title, and you get two copies when you purchase it. Must buy for strategy fans or fans of Frozen Synapse!
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20 of 25 people (80%) found this review helpful
25.3 hrs on record
Posted: March 10, 2014
Early Access Review
So, tried the game out for an hour the night before. Learned the game, cool, cool. What really dragged me in, however, was playing it for 20 minutes the next morning. If you don't have much time, need to study etc, then this has to be the game for you, man. Been thinking about how to improve my play the whole day. Now, in between study sessions, I just throw around some challenges, play for 30 minutes, and I have my fix.

handegg/10 - Murca strong
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12 of 13 people (92%) found this review helpful
42.8 hrs on record
Posted: June 25, 2014
Early Access Review
Frozen Endzone (possibly soon to be Frozen Cortex) is a brilliant new type of game from Mode7Games. It mixes sports with the turn-based action of their previous entry into the market, Frozen Synapse. Players plan their players moves, can plan opponent's moves to see what will happen, and then submit their turn. Meanwhile, their opponent does the same planning process, and then after both players have submitted their turn, the game calculates and displays a result. Best part is that you never have to be online at the same time as your opponent!

The game itself has simple rules. You score points by running through bonus zones or getting into the endzone. Players must advance the ball each turn. Once you run the ball, you cannot pass it again, aside from a free turn at the beginning of a possession.

The blocking works well, with whoever is stopped first getting to block any moving player. Players within a certain range will intercept a ball, and players within a certain range will chase after and tackle opponents.

I enjoy both major modes of play, Full Match and Duplicate. Full Match involves 18 turns of play, with turnovers changing possession, and touchdowns causing the game to restart in the original position with the teams swapped. Duplicate is almost an 'extra point' type situation, where the offense is trying to score and the defense just to stop them - possession changes count as ending the play and then the match restarts with the teams swapped, and whoever has the most points wins.

They're still improving it as we speak, and working on a single player campaign which sounds amazing. This is a must have for anyone who has an interest in sports and loved Frozen Synapse, and is worth a try for someone who is a fan of either sports or Frozen Synapse.
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15 of 19 people (79%) found this review helpful
7.9 hrs on record
Posted: March 13, 2014
Early Access Review
I suck at this game. I mean really, really suck. I've played the pants off Synapse but for whatever reason I just can't extract the same balance out of Endzone. This doesn't mean its not a good game. It is a fantastic game which I just so happen to suck at. Alot.

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10 of 11 people (91%) found this review helpful
18.1 hrs on record
Posted: March 15, 2014
Early Access Review
I've been playing since the Beta (Dec 2013) and I love this game. The game is like a simultaneous turn based rugby/football game similar to Blood Bowl with less blood and simultaneous turns instead of alternating. One of the game modes (handball) has been improved to become theFull Match game mode which makes it have a great feel of a rugby / football game. I like how they implemented the stats for the players and announcers (no voices for them yet though).

I think they'll be adding apperance customization but as of this time, there is none which is my only regret.
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7 of 7 people (100%) found this review helpful
16.5 hrs on record
Posted: March 15, 2014
Early Access Review
I enjoyed Frozen Synapse, but couldn't really get into it. This was mostly because of the ridiculous amount of fiddling with orders needed to be efficient. Frozen Endzone has solved this problem, mostly because all your characters are only really useful while holding still. As much as Frozen Synapse before it wasn't a shooter, Frozen Endzone isn't a sports game. It's a turn-based tactics game, and the best damn one I've ever played.
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11 of 17 people (65%) found this review helpful
1.0 hrs on record
Posted: March 10, 2014
Early Access Review
Got Frozen Endzone and played it with a friend and it’s a pretty good, i find it a great game to play if you want to just play it with a your bud if you’re board and want to change the type of games you play, here’s me playing against my him.


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6 of 8 people (75%) found this review helpful
2.7 hrs on record
Posted: March 10, 2014
Early Access Review
Highly recommended. This is Mode7's second game. It continues along the same path as their previous game: Frozen Synapse. It's a simultaneous turn-based strategy game, both players take their turns, then the game plays out their turns simultaneously, and they see the result. The previous game, Frozen Synapse, took this idea to warfare. It was a somewhat difficult to grasp, rather complex game that was also incredibly tense and rewarding.

Frozen Endzone captializes on the lessons learned from Synapse and focuses. It doesn't quite dumb it down, though there are less options. It simplifies in the service of clarity, and provides players with a limited toolset that allows for a wide variety of strategems.

Forget the aesthetic of sports, it is just that, aesthetic. It's a reason to present the tactics available. This is absolutely not a sports game. This is a strategy game, in the vein of Chess, digitized for the modern era in a way that's not possible with physical board pieces.

Each player controls a team of robots, and each of those robots has a unique set of stats that govern how fast they can run, how widely from where they stand they can block, how widely they can intercept, etc. One team starts with the ball nearby, and must pick it up before the turn is over. A turn ending occurs at an event, such as picking up the ball, throwing the ball, catching the ball, turning the ball over, or when a specified length of time occurs. The rest of the offense (that didn't go for the ball), can wait in place, allowing their block radius to have meaning, or move as much or as little as desired (they can also wait, THEN move). The defense spreads out, or converges, or whatever they feel necessary. Their objective is to "block" the player with the ball, catch the ball instead of an intended receiver, or force the offense into "punting" by throwing it to the ground somewhere.

The player with the ball has two choices, he can immediately pass the ball, anywhere not blocked by a "high" block. He can try to get it where another player can catch it, or throw to the ground, hopefully at an adventageous position for his team (or at least not too advantageous for the other team). He cannot pass backwards. Alternately, he can run, and if he does so, he cannot pass again until a turnover occurs. If he runs, he must go forward at least (3?) blocks in a specified time period. The rest of his team can block, if standing still. He either makes it to the end zone, a period of time elapses without making it, or he is tackled, and loses the ball.

The period ends when a team moves the ball, held by their own player, into the opponent's endzone.

What's thrilling about this is how quickly the tables can turn. I was cautiously moving my offense up the field, passing the ball. I saw an opening to ground the ball near the endzone and pick it up with another player. Unfortunately, I miscalculated the distance, I realized that player was about to get blocked, and saw an opponent near my endzone, unguarded. I scrambled a player there, but it was too late, one endzone to endzone pass later, I lost.

This probably sounds complicated, it looks it, written out. But really, one 5 minute tutorial and it should all make sense.

I have not yet played much, but I'm already hooked. Highly recommended.
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3 of 3 people (100%) found this review helpful
6.1 hrs on record
Posted: March 11, 2014
Early Access Review
I bought this game together with a friend who loved Frozen Synapse, I however never was able to get into that game. With this game it is different. The vibrant colours and the amazing animations make this tactical game a nice view for the eyes. The music of the game is as the music of the previous game. The game is turn-based and requires your input every round. You do not however need to be playing the game for the entire round. You can do a few turns in the morning before work / school and come back after to finish the game.

The gameplay is solid. After playing through the Tutorial levels the game can feel a bit weird to the touch, but after a game or two I really started to get the feel of the game. I started making good passes and blocked some amazing runs made by my friend. After starting a game versus a more experienced player I learned some tricks.

You are able to create your own team and give them names and stats. You give negative stats to get points so that you can invest positive points into your teammembers. In the future you will be able to change the looks of the players, but now that is not possible.

I recommend this game if you are looking for a good tactical sport game. The turn-based system is nice if you lack the time to play a lot of games, but dont forget that it can also be played in one sitting. This game is going to receive more changes so be sure to check them out.
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2 of 2 people (100%) found this review helpful
33.4 hrs on record
Posted: March 22, 2014
Early Access Review
This game is fantastic. It's simple to learn, so you can get up and playing really quick. Good for playing in short bursts as a break from work or studying, but i've also found myself playing for an hour + at a stretch.

I don't usually play strategy games, but this one has captured my attention.

also, its very stable and well-functioning. I don't know why they are callling this early access.
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5 of 8 people (63%) found this review helpful
2.0 hrs on record
Posted: March 12, 2014
Early Access Review
I completely enjoyed Mode 7's predececessor, Frozen Synapse, and it's nice to see the team deliver another blow to the strategy genre. However this around, they boldly tackle (no pun intended) a new concept, sport.

Sport? Does that work with strategy? Strangely yes, It does completely! Whilst it is only currently in Beta, I would love to see the direction this game takes, as in its current state it is already fantastic. The soundtrack has to be one of the most calming aspects of the game, to mellow you out from a stressful loss. It still reminds you, it's only a game. The ambience in the game for such a competitive sport and game type is contradictory, but at the same time compliments it.

I praise Mode 7 for sparking up the strategy genre back for me, as quite franky, the genre started to get dull.
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16 of 31 people (52%) found this review helpful
4.1 hrs on record
Posted: March 10, 2014
Early Access Review
The best Simultaneous-Turn-Based-Tactical-Robot-E-Sport game I have ever played.
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1 of 3 people (33%) found this review helpful
0.4 hrs on record
Posted: April 30, 2014
Early Access Review
AI takes a far to long to decide its turn, sometimes you wait 10 - 15 minutes before it has finished, other than that very good game and really enjoy it.
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0 of 3 people (0%) found this review helpful
1.7 hrs on record
Posted: March 10, 2014
Early Access Review
Been playing this game since the first public beta back in December 2013. Being a big fan of Frozen Synapse I knew I had to give this a go. At first I thought "There is no way this is going to be better, it doesn't even have any guns! How is it going to be more intense?" I'm glad to say that I was immensely wrong. This game takes everything great from Frozen Synapse and takes it to the next level in every way. Don't let the slow pace fool you, this game is very intense. Loading the outcome of your turn to see if your opponent saw through your plan or not is a really intense.
Seeing your game plan work out and successfully fooling your opponent and running across the endzone line is one of the most satisfying moments that I've experienced in any game ever.

The fact that you always get two copies when you buy the game makes things even better, so grab a friend and get going. This is a game that I highly recommend! If you have never played Frozen Synapse or any other similar games, I encourage you to give this a try.
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17 of 39 people (44%) found this review helpful
4.2 hrs on record
Posted: April 22, 2014
Early Access Review
Update: well, it looks like they rolled out their first update few month after the release, but nothing really changed. They renamed the game and that's basically all we got. Oh, and some camera update. You may downvote me, but the truth remains and it stinks - this Early Access sucks and may never be finished.

Original: Unfortunately, I was really hyped for this game and swallowed the Early Access hook easily. Well, I shouldn't have. It was fun at first, despite some bugs, poor optimization and strange predictions. But since the launch of Frozen Endzone in Early Access program, the game did not receive ANY updates.

It feels like the beta is dead and developers bailed on it. Maybe I am wrong, who knows, but the community does proof this point: player activity of Frozen Endzone dropped dramatically and there are no more than 2-3 players online now.

And that's my point. Even though the game has some potential and can deliver fun, alas, it is dead at the moment. If it does resurrect and the developer will continue to work on it, we might receive a good game. Not great though, because few mechanics here are broken, but that's a whole different topic.
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0 of 4 people (0%) found this review helpful
3.1 hrs on record
Posted: May 15, 2014
Early Access Review

I like it, Noone on my friend list plays it. Buy it! Let me know once you have bought it and we can have a game!!!

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