A hard-hitting simultaneous-turn-based tactical game from the creators of Frozen Synapse. Defeat your opponent’s plans on a randomly-generated playfield in this brutal futuresport.
User reviews: Mostly Positive (217 reviews) - 76% of the 217 user reviews for this game are positive.
Release Date: Feb 19, 2015

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Buy Frozen Cortex

Includes a copy of Frozen Cortex for a friend

LUNAR NEW YEAR SALE! Offer ends February 12


Buy Frozen Cortex Soundtrack Tier

Everything in the Basic Tier and also MP3 and FLAC versions of the soundtrack

LUNAR NEW YEAR SALE! Offer ends February 12


Buy Frozen Cortex Mega Tier

Everything in the Basic and Soundtrack Tiers, a copy of Frozen Synapse, a big bundle of nervous_testpilot and chiptune music and some special in-game customisation items

LUNAR NEW YEAR SALE! Offer ends February 12


Buy Frozen Cortex Ultimate Tier

Everything in the Basic, Soundtrack and Mega tiers along with some more in-game customisation items and a special Frozen Synapse inspired team

LUNAR NEW YEAR SALE! Offer ends February 12



“Frozen Cortex is one of the deepest strategic experiences on PC”
87% – PC Gamer

“Frozen Cortex’s distilled tension makes each match feel like the best bits of sport and strategy gaming”

“Adaptation, anticipation, creativity: this is what strategy is all about - and this is a game that really gets it”
Recommended – Eurogamer

Just Updated

Frozen Cortex Manager Mode Features

  • AI simulation mode for viewing matches around the league and when you don’t feel like playing a match yourself
  • Set strategic options for the AI and player positions on offense and defense
  • Comprehensive team management options and salary cap system
  • Full post-match and season stats for every individual player
  • Player injuries and mechanical failures
  • 90-team college league featuring draft and huge end-of-season tournament
  • Fill out your college tournament bracket and see how your predictions fare
  • More betting options: bet on both GCL and C.O.L.L.E.G.E. league matches
  • Use winnings to buy armour and customise your team
  • Full play-by-play summary of every match that happens in the game world

Free Copy For A Friend

Get a free Frozen Cortex: Basic Edition for a friend with every order.

What's In The Tiers?


  • A full and unrestricted copy of the game for a friend


  • Everything in the basic tier
  • FLAC and MP3 versions of the soundtrack


  • Everything in the soundtrack tier
  • In-Game customisation items
    • "Mega Helmet"
    • "Astonishing Trophy"
    • Special Celebration Animation
  • Steel and Glass EP
  • Chiptune Bundle
  • Determinance Soundtrack
  • Frozen Synapse Complete Pack
  • Behind-The-Scenes Music Production Video (coming soon)
  • Developer Video Interviews (coming soon)


  • Everything in the Mega tier
  • More In-Game customisation items
    • "Incredible Trophy"
    • "Ultimate Gloves"
    • "Ultimate Shoulder Pads"
    • Frozen Synapse Team

About This Game

Frozen Cortex is a simultaneous turn-based strategy game from Mode 7, the creators of Frozen Synapse. Get a free key for a friend with every purchase!

Make a plan for your customised robots on a randomly-generated playfield. Positioning, timing and reading the terrain are all vital if you want to outwit your opponent.

Your moves, and those of your opponent, play out at the same time.

Taut, competitive multiplayer and a deep, complex single player with three different league modes (including large-scale randomly generated league) mean that you can experience your own brand of futuresporting glory!

“Another brilliant slice of strategy from Mode 7” (Eurogamer)

“I’ve been looking forward to this as much as almost any other game this year.” (Adam Smith, RockPaperShotgun)


  • Free key for a friend with every purchase
  • Four core single player modes: roguelike “Knockout” mode; Global Cortex League mode; Manager Mode; Randomly Generated Season Mode
  • Experience the intrigues of the Global Cortex League with a compelling story that spans the various modes - play how you want and keep up with the narrative!
  • 7 unique AI teams each with their own coach who responds dynamically to the play
  • Manager Mode - vast season mode featuring salary cap, roster management, free agent bidding, a college league, injuries and much more...
  • Multiplayer modes: Full Match and Duplicate; several variants of each; make your own custom mode!
  • Online rankings and fast matchmaking
  • Team Editor: name your players, customise their stats, armour, faces and more!
  • Further customisation options including Pitch Editor
  • Music from legendary indie game composer nervous_testpilot

This game was previously called Frozen Endzone and was renamed Frozen Cortex while in Early Access

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 & at least 1GB VRAM
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Soundtrack Tier requires extra 1GB disk space, Mega & Ultimate Tiers require extra 4GB disk space.
    • Memory: 8 GB RAM
    • OS: OS X 10.9
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.1+ & 1GB VRAM
    • Storage: 3 GB available space
    • Additional Notes: Soundtrack Tier requires extra 1GB disk space, Mega & Ultimate Tiers require extra 4GB disk space.
    • Memory: 8 GB RAM
    • OS: Kernel 2.6 or higher
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.1+ & at least 1GB VRAM
    • Storage: 3 GB available space
    • Additional Notes: Soundtrack Tier requires extra 1GB disk space, Mega & Ultimate Tiers require extra 4GB disk space.
    • Memory: 8 GB RAM
Helpful customer reviews
19 of 23 people (83%) found this review helpful
19.4 hrs on record
Posted: October 4, 2015
Oh well... Frozen Cortex. I really like this game. It all started so good. Good reviews, early access fuzz. Marketing an alternative-future-sport game is hard and the developers knew that. In a bold move to cut all string attaching them to real life american football, they changed the game name from Frozen Endzone to Frozen Cortex. The confusion started... But well.... after the confusion, Cortex suffered from many game breaking bugs, totally ignored by the developers. It seemed like they stopped believing in their product to succeed. Multiplayer community ceased to exist shortly after. Near the release date, game was fixed, but a few of promised mechanics was cut down or not implemented at all. Frozen Cortex is a full game, don't get me wrong. But it all left a bad taste in my mouth. In the end, it's a very enjoyable turn-based tactical game, bearing resembalnce to american football... only played by robots. It's polished, great looking, the soundtrack is astonishing. But remember, multiplayer is non-existing at this point and the developers addmitted that the game was a commercial failure. Nevertheless, you will have a lot of fun with single player. Just give it a chance :-)
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11 of 12 people (92%) found this review helpful
42.9 hrs on record
Posted: January 5
This game is excellent. It's a simultaneous turn-based sports strategy game. Which is to say, it's a lot like... NOPE, can't think of another one.

It's more like Frozen Synapse or other simultaneous turn-based combat games than anything else. I see a lot of comparisons with Blood Bowl, which, given the rules of the game, is understandable, but the nature of gameplay is VERY different.

In addition to the more visible difference of simultaneous turns, Frozen Cortex has no RNG involvement once gameplay starts. The fields are randomly generated, but everything in the game plays out consistently. If your player is in position to block an opponent, the opponent will be blocked. There are stats, but they don't apply as percentages, they're fixed modifiers.

As much as the devs have added small touches to distance themselves from the real sport, the basic goal in a match is a lot like American Football. There's an endzone at each end of the field. Your team's endzone is behind the opposing team, and you want to get a player into the endzone with the ball. Along the way, you can also pick up additional points from lit-up "score pads" placed around the field. The score pads only give you 2 points each, while a "goal" (touchdown?) for reaching the endzone is a comparatively large 7 points. This makes goals the more important focus, but in close games, hitting an extra pad can tip the balance in your favour.

The online community is relatively small, but the nature of the asynchronous gameplay allows for matches to be played over long periods of time. You don't need to be online at the same time as an opponent in order to play, and with options for email notifications, you don't even need to log in to check if your opponent made a play while you were at work (or playing something else). Most of the people I've met in-game have been friendly and helpful, and I've learned a lot from a few people more experienced than myself, as well as passing some of those lessons on to others.
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4 of 4 people (100%) found this review helpful
155.7 hrs on record
Posted: January 9
Really awesome tactical game to play against human opponents. Prime your commands and wait for your opponent to do the same...9/10
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7 of 11 people (64%) found this review helpful
13.7 hrs on record
Posted: December 19, 2015
A Paladin’s Review: Frozen Cortex. No Friends Allowed In The Endzones.
  • Genre: Simultaneous Turn Based Tactical Sports Strategy.
  • Developed & Published by: Mode 7
  • Platform: Windows, Mac and Linux.
  • DRM: Account Login for Multiplayer. Offline Mode Available for Single Player. Steam.
  • Business Model: Base Game + Optional Tiers.
  • Copy Gifted By A Friend
Read the full & unabridged review on A Paladin Without A Crusade

Overall Gameplay Thoughts
Simultaneous turn-based Frozen Cortex is about a futuristic spin on football. It’s a mix between American Football and turned-based strategy. Teams will have a planning phase to decide the strategies and a playing phase to see the outcome of what happens. Each team has five robots that battle it out to get as many points as possible within 12 turns. All robots are controlled by either players or AI and follow their commands to the letter. Score as many points possible within a short period of in-game time and you win. The majority of the focus seems to have gone into the multiplayer, with a ranking system and ease of access to get a game going between friends or strangers. There’s a reasonable if somewhat shallow single player campaign that can tackled as well. But I wouldn’t get Cortex just for it. Single battles also exist if you happen to play offline and want to fight an AI opponent. They added, post-launch, a new mode called “Cortex Manager”. It’s a complex simulation of a league season where the player is tasked with managing a team. For the most part, games play out in about 30 minutes to an hour depending on how much time players spend in the planning phase.

Strategy Talk
Every game plays out in 12 turns. Sounds simple enough, but there’s a decent amount of complexity to keep it from being boring. Points are scored by either getting the ball into the correct endzone (7 points) or by getting the ball to special pads (2 points) randomly placed around the field. The field itself has randomly generated obstacles that change the routes you can run and pass the ball around. These obstacles can block player movement, trap a player in a corner and prevent the ball from being thrown over them if it’s high enough. Each turn has two phases: the setup phase and action phase. The setup phase is done on the player’s time. During this phase, the player can plan out their next action(s) as they attempt to figure out what the opposing player will do. The action phase is where the assigned actions will play out and the results shown. The home team gets the ball and has three passes per possession. When they run the ball, they can no longer pass it until the next possession. When making moves, the players can be positioned, sent in any direction they want and paused in a certain place for a period of time. However, the turn lasts as long as the ball is being run or until a robot catches it, gets tackled by the opposing team or the ball is picked up off the ground. Long throws will create a turn pause when the ball is halfway to its destination. Robots can’t tackle other robots unless they’re carrying the ball. They can only block opposing robots if the original robot is standing still and the passing robot is within range of their block zone. If a robot intercepts or tackles another robot for the ball, they will be immune for a short duration to allow for a running or throwing play. After a player gets the ball into their endzone, the team’s positions are set back to the original places and the next team gets to take the ball first. The end zones and teams swap places every time there’s a score. By the 12th turn, if the losing team has possession of the ball, the game will continue until they score a goal in the endzone or they lose possession. Otherwise, the game is over.

Multiplayer in FC has a ladder you can climb and four casual modes of play. Random stat robot teams, duplicate robot teams, standard games and quick matches. Standard games let you set your own team up from the multiplayer customization menu. Getting into a game is quick and easy, whether it’s with a friend or stranger. There is basic chat support for conversing with each other. Play-by-email is also supported. You can even load previous games you’ve done and watch them again. Frozen Cortex’s multiplayer community has all but died 10 months after the game’s initial launch. You might be able to get a game or two during prime time hours but the rest of the time it’ll be quiet as a tomb. Which is unfortunate and makes getting FC for the multiplayer not a winning proposition. It’s why I’m largely conflicted over whether I should recommend this or not. If there’s no one to play it with, what’s the point of buying it in the first place?

PC Settings, Bugs and YouTube Integration
Options are a bit of good and bad. For resolutions, the game gives you fullscreen on or off but when Fullscreen is activated, it goes to Desktop Borderless mode. There’s a quality slider which manages all of the other related settings, allowing it to be set to minimum, low, high and ultra. Ultra is incredibly resource hungry and doesn’t quite work on Linux or systems with low amounts of RAM. I myself had framerate drops running while running ultra. I would say that high is good enough to not need ultra. As you’ll only use the mouse and a few keys while playing, there are no key rebindings. Controllers are supported I might add. FC also includes notification options, three different colorblind options and other miscellaneous settings. Multiple audio sliders are here including master, SFX, Music and Main Menu Music. Of course, you’ll turn music all the way up to maximum, right?

Final Thoughts
The game of Frozen Cortex is fun to play and an interesting take on futuristic Football. For someone who has never had much interest in the sport, FC is a bit of a surprising title this year. It has at least a decent amount of tactical depth in matches and the manager mode to keep things different every time I played. So, the game itself is worth playing if you can get friends to challenge against. But that’s the trick. The multiplayer community is small and getting smaller by the month. I’m also not sure that the developers will keep supporting it outside of keeping the server online. Even if the server does go down, there is an offline mode but I don’t think this game is worth getting into if all you’re ever going to do is challenge the AI. Plus, the occasional bugs and crashing that occurs is a bit annoying to deal with. The story isn’t anything worth experiencing either. But the game mechanics are solid. So, there’s my opinion on Frozen Cortex.

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5 of 9 people (56%) found this review helpful
0.2 hrs on record
Posted: February 7
It turns out when take the clunky, annoying simultaneous turns gamplay of Frozen Synapse and make a 5 on 5 footbal game with it, you get a clunky, annoying football game too.
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