Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
User reviews: Mixed (219 reviews)
Release Date: Feb 6, 2014

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Recommended By Curators

"A great space game that shows alot of promise for those wanting to jump down the rabbit hole. Take control and venture and become the famous captain!"
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Recent updates View all (34)

November 18

Horizon release version <> Hotfixes

Wednesday Nov 19, 2014

* A small fix to improve the precision of rotating ships (when right-clicking toward a direction) in tactical combat when zoomed-out.


Tuesday Nov 18, 2014

* Saved games prior to the major update will no longer have command points re-enabled after saving/re-loading with the current version
* Fixed a minor UI issue with the Governor menu staying visible when returning to the galaxy map using the locate button
* Fixed a rounding issue that could cause the economy/production of a colony to spike up temporarily when finding ruins with damaged buildings



* The random crashes some players have been experiencing after the new update while giving task force orders on the galaxy map (such as Survey system) should now be resolved with this patch. Our apologies for this bug slipping through.

To receive the update a restart of your Steam software may be required.

1 comments Read more

November 17

Horizon new 3rd major add-on/update now available (v1.0.2.114)

Monday November 17, 2014

We are excited to announce that Horizon's 3rd major post-launch update is now available! Many thanks goes to our community for providing so much great feedback and your continued support. We have implemented as many of your suggestions as we could fit in this update and we hope you will enjoy the game with these new changes and additions!

This update introduces Command Points (a game option enabled by default for new games, existing games can be continued but won't have this feature enabled). We have also added more random events to spice things up and opened the game to Modding. There are also many optimizations for speedier turns and various other improvements noted below in the changelog.

- Raf / Horizon Team

New Features
* A Command Points system has been added to the game which affects fleet sizes based on empire logistical capability. The option is enabled by default for new games, old games will have it turned off.
* Full modding support has been added including the ability to create quests via script. Documentation and more info is available on the Horizon wiki/forums
* 8 new random events have been added from the original contest selections
* A configurable Governor system has been added to easily manage the development of planets (automation) for late stages of a game
* A sample mod has been added which enables playing the 3 ancient races in the game previously locked
* A convenient user interface has been added for mass refitting ships and Starbases to a new design
* Players now have the ability to continue playing the game (as an option) even after winning the game

* Many optimizations for super-fast turns in late games on very large galaxies

* Management Lists (colonies/fleet/planets) have been reworked for performance and should be a lot more convenient to use, sorting has been improved. Usability improvements such as keyboard shortcuts for scrolling, list size and colonize buttons. The colony list will now highlight the selected colony in colony view

* Added a button to cycle through Idle ships on galaxy view and a button to open the planets management list directly
* Added a next colony button in colony view to cycle through colonies quickly
* The Journal will now distinguish unread entries in a different color and the button will blink until all entries have been viewed
* Added a random events icon and a tooltip on the planets panel and screen
* Added a treasury warning icon on planet view when expenses are greater than the empire treasury

* Tactical combat Camera zoom level increased by popular request
* The camera can now be moved during auto mode and during other ships turn with mouse dragging

* The Council view will now visibly cycle through the candidates to better distinguish each voting option to the player (including nominating themselves)

* Task forces that have completed their Invade orders will now display 'awaiting orders' on their info panel
* Task force Patrol orders will now display a movement vector and their destination when ordered to patrol other systems

* Additional Autosaves are now available from the load menu by toggling the autosave button
* Many other improvements to various parts of the game including the AI and nice-to-haves requested by players

Balance and other changes
* Torpedoes and Missiles space use has been adjusted to bring it more in line with other types of weapons
* Missiles fuel range will now last for an extra turn before expiring
* Races now start with one or more scouts and colonizers based on galaxy size settings
* Ships with no combat capabilities are considered non-combatant and won't use command points
* Homeworld planets now have a much higher civilian buildings cap and start with higher building levels and a Starbase
* Terraforming planets now have a cost/turn based on the planet size, also the bonus per level of the tech has been reduced*
* Planet special bonuses will now apply once the appropriate building (shown on tooltip) has been built regardless of workforce distribution
* Tribute effect on refusal or cancellation will now incur a much higher tolerance penalty
* Diplomatic threats now have a hit on race tolerance

* Several improvements to how the AI manages it's fleets for attacks and defense

* The shortcut key 'A' for the optional Attack button during combat has been restored
* Fixed a loophole where during instanced combat mode the player could attack other colonies in the system
* The Fleet score will now exclude stationary defenses (planetary defenses and orbitals)

* Fixed a bug that occasionally could cause a diplomacy event dialogue which happened many turns ago to repeat after saving/loading a game
* Techfield ratio/research distribution is now transferred to the other techfields when all techs in that category have reached their maximum level
* Barsig Junkyards bonus will now provide a larger boost for research breakthrough chance
* Creative race trait will now work correctly and apply the displayed bonus

* Civilian Buildings cap is now affected by condition of building
* Independent faction and mission mobs will now regenerate health between turns
* Fixed a bug where AI races colonies would have no pollution

* Fixed orbitals displaying the wrong estimate for completion once shipyards were built
* Industry capacity (cap) will no longer show shipyards bonus (which only apply to ship building)
* Fixed galaxy background not updating when loading or creating a game after the first time it's loaded

* Gold and Gem deposit bonuses will no longer be affected by other factors and will always provide the stated bonus
* Intelligent life forms bonus will now require the world to be a research colony

* Tech research related achievements are now active on Steam and can be achieved


2 comments Read more


“One to keep an eye on, definitely.”
70 – Strategy Informer

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

About This Game

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!

Key Features

  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
  • Extended Modding support with the ability to create your own races and even write your own scripted quests

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    • OS:Windows 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Helpful customer reviews
15 of 18 people (83%) found this review helpful
50.6 hrs on record
Posted: November 10
Horizon reminds me of the old game pax imperium only much more fleshed out and in a turn based style.

Its a great game that is a bit different from the normal space strats.

True it doesnt have an insane tech tree like galactic civilizations or is extremly indepth like europa universalis but it is a great game that is fun to play.

Anyway if you want a fun space strat then you should try this game out because in my opinion it was worth the money and im glad that the developer made it since there are so few fun space strategy games these days.
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3 of 3 people (100%) found this review helpful
14.0 hrs on record
Posted: November 19
I have been playing this game last few hours and i must say that i like it. Especially since new price is about 9.5 €.

I am fan of 4x games (especially space 4x) and the game looks solid. OK maybe it isn't better than Galactic civilization serials , but since now it is few times cheaper game is worth taking.

Also i read that in last few months lot of patches have "upgraded" this game so i guess this is another reason to play it.

I like game graphics , for 4x space games , graphics is fine - for some people it could look "outdated" but here is working fine.

Music in game is fine - i like atmospheric music in space games. However it should have more "music tracks" - i think that it has only 3 tracks that repeat. Few more should be fine.

When you open diplomacy meeting with other races, they have two basic animations, they could put more creative work here, but since in Civilization Beyond Earth is also two basic animations , i guess this is also fine.

Well fighting wars and invading could be confused in first place. I am writing this review , i was defeated first time :). Fighting wars is similar to Space Empires i guess.

Since i was defeated playing first time i guess A.I is fine. ( i played once Beyond Earth and i actually defeated the enemy so i don't think is good thing.

Also i didn't yet 100% figure shipbuilding and putting weapons and other stuffs. This also reminded me about Space Empire games, while in Galactic Civilization 2 this was more simple.

Well i could write many more things, i ll latter play again from beginning. For now i like the game.

Since now the game is on steam discount any 4x -space fan must have this game in steam library - 9.5 € is very good price.

Also game in some things reminds me in another 4x legend - Ascendancy - i hope that company could re-master that game and put it on steam :)

I recommend buy this game while its on discount - price worthy.
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0 of 7 people (0%) found this review helpful
1.0 hrs on record
Posted: November 20
This game shouldve been right up my street... the tutorial is laughable I have'nt been able to even get started with trying this game because the tutorial is so un user friendly. I really was looking forward to this game but I feel that I have completely wasted my money.
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1 of 59 people (2%) found this review helpful
4.3 hrs on record
Posted: November 16
very poor game another failed space stratagy game.
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2.3 hrs on record
Posted: November 20
So many games have tried to recreate MOO2, they all have failed.
This game doesn't try to recreate MOO2, it has a lot of aspects from that game, but it has its own interpretation of it whilst using lots of new ideas.
And it's great! I like it so far!

I'll try to add some more in depth detail when I have played the game more.
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76 of 95 people (80%) found this review helpful
8.3 hrs on record
Posted: June 27
I am a big fan of space empire games and was hoping for this to finally break the spell of bad luck I have been having trying to find a game I can really enjoy to play (I think I am about 7-8 games and £100 down now with no real winner) Sadly this was not the case as I have not enjoyed this game, so much so that this is the first review I have been compelled to write.

As a point of reference my favourite space empire games so far are Star Wars Supremacy and Imperium Galactica 2.

I find the gameplay here impossibly difficult, there is only one basic strategy of expansion as quickly as possible which proves impossibe against AI oponents who seem to have an endless stream of better equipt and easily replaceable ships and space stations to which there is no defence. Combat usually comes down to numbers/technology and on a game that is not massively graphically interesting this means battles are dull and also very long as they are also turn based. Even when I manage to win a battle I find the opponants have so many more ships that any progress is nerfed pretty quickly.

The tech tree is fine as you can discover new technologies (although this happenes randomly thorugh a breakthrough system), but it is difficult to see any positive results of better technology and it takes an age to research or build anything. The technologies mostly just improve something you already had rather than giving you a new item/building.

The turn button will become your best friend in this game. Building a medium ship, say a cruiser, even at a reasonable point in the game with a few planets will take at least 20-30 turns and each turn equaltes to a year. This is a long time for anything to be build and means that unless you have at least 5-10 decent planets building a fleet takes so long to build if an enemy declares war on you suddenly you don't stand a chance.

Graphic are suitable to the task but there is a lack of any real customisation on your ships other than put laser here and cannon here, you also can't really chose what core systems (engines etc) you use as the games just choses whichever you have reasearched furthest (this makes it impossible to create armadas of large, cheap ships). Planets also don't have any 3D models but just a picture of the building which is very behind the times and I expect a game in 2014 to be visually much better than games I played 10 years ago, this is not.

Fleets are limited to 10 ships (for some unknown reason) but you can send more than one fleet into a combat zone. I don't see the point of the artificial limit on fleet sizes then as again this just means a lot of clicking to move all your fleets into one area.

There is also not a lot to build on your planets, most planets are limited to 9 building overall, when you consider there are 5 different types this does not leave much scope for development.

Like most games diplomacy seems to rely on the AI demanding things on a whim for no real reason and refusing any request no matter how reasonable or bennificial to them it may be. Also there is no espionage/spying aspect to the game.

I want to like this game and can forgive some its less developed aspects if I had been rewarded with good, or even adaquate, gameplay. It is good good have a simple game, and in its defence this is a simpl,e game to understand and play, which is easy to get into unlike some 4x4 games which are very complicated.

On a more positive note this game uses a credit system and most items/ships costs billions of credits. Its nice to see a more realistic game where a planet's output is not 120 credits and its costs 400 credits to build a unit, I do like a more realistic financial scale! Although saying that and back to the negative there is no way to really change you financial settings to improve morale/make more money other than a simple click button for each planet, not a great fine tuning financial system.

Sadly though the lack of any real strategy/tactics along with the ridiculous pace at which the AI progresses in its technology and ship building means that I would steer clear of this game presently, if it was reduced to £5 it may be worth a purchase but at £11 I still feel cheated.
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20 of 21 people (95%) found this review helpful
101.8 hrs on record
Posted: August 20
It took me two weeks and 94 hours to finish this game and it was absolutely captivating.

The learning curve was steep at first and leveled out nicely as the hours went by. The reward for sticking with it and learning the intricate ship design, alien personalities, complicated quest lines and how to play and dominate was excellent. At the end of the game I felt like I had accomplished a grand conclusion to a great adventure.

This first time I played through the normal "campaign" mode. I plan to now experiment in the free form game as different aliens.

Wonderful game. Fun combat, rewarding gameplay, not for the faint of heart. Classic 4x.
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11 of 11 people (100%) found this review helpful
33.1 hrs on record
Posted: September 25
For a 4x game this isnt to bad. Not high on graphics but in a 4x game thats usually not a big deal.
But game mechanics is.
Without doing the tutorial ( which i will later on for the achievements part ) this game is easy to pick up and play. very straight forward. reminds me of MOO3 but without the more annoying bugs. ( and you can upgrade your ships!!!!!! ) it does have bugs but not many. and those i can more or less live with.
Dev gets into the tech support trying to help so thats a big plus.

As far as 4x games go, this is one you want in your library.
i give it 7 out of 10

my only reason for giving it lesser than a full 10/10 wa the AI. to make the game harder it basically gives them more tech and planets. in later stages that makes a difference. especially when they got 8 colonizer class and 2 cruiser class and you're bringing 2 colonizer class and 8 scouts. and then sitting there cursing because they like 2 times farther than you are in tech.

Would be better if the AI was better instead of just giving them extras to make the game more difficult. ( very Civilization series type of difficulty levels )
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10 of 12 people (83%) found this review helpful
687.8 hrs on record
Posted: October 5
Very good game, easy controls, good graphics, nice that you can change all the set up rules, you'll need to in the beginning, Only shortcomings, needs a wider range of options for colony development. One of the best Space sims I've played..
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10 of 14 people (71%) found this review helpful
251.0 hrs on record
Posted: August 26
Horizon might not be 100% perfect, but it is extremely satisfying in the long run. Sure, it might have been this broken piece of crap at some point, but at least the game is very, very fun!
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7 of 10 people (70%) found this review helpful
12.2 hrs on record
Posted: September 20
Great addition to the 4x genre. Very pleased with purchase. Wish the textures for the ships & weapon SFX were a bit clearer/sharper + a bit of tweaking to the way ship combat works (more like M002 please!). A really great game and with 66% off a stonking deal!
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3 of 3 people (100%) found this review helpful
32.1 hrs on record
Posted: September 6
A Decent game, not on Master of Orion 2 level, but has replayability and the ability to tinker. Some parts are not intuitive and you have to learn as you play, however some parts are pretty nice.

The only bad part truly in my view is the counter-intuitive GUI.
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6 of 9 people (67%) found this review helpful
15.2 hrs on record
Posted: August 15
Only bad thing I can say about this game is even the largest Galaxys can get filled up pretty quick 9/10 from me
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4 of 6 people (67%) found this review helpful
30.2 hrs on record
Posted: September 6
I like that you do not have the same game play twice. always diffrent.
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4 of 6 people (67%) found this review helpful
1.0 hrs on record
Posted: September 21
I cautiously recommend this game. There are better space 4x games but if you kind of collect them, this is not _terrible_. It feels like its heart is in the right place but it's just a bit amateurish in a few places and feels like it needs more work.

As others have said, it really could do with a build queue.

Just little things about the interface annoy me like the way you have to click forwards through the list of ships in that class to build rather than just select one directly; the way the highlight rectangle for planets in a system (on right side of screen) doesn't line up with the planet much at all; the tactical combat screen is a bit scrappy and the ships are too small and not labelled so it's hard to see where they are.
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5 of 8 people (63%) found this review helpful
32.7 hrs on record
Posted: July 17
I don't know what all the negative feedback is about. Being in the early stages of this game, I think it is pretty darn good. I look forward to seeing how it develops.
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9 of 16 people (56%) found this review helpful
6.3 hrs on record
Posted: July 19
has potential to exceed MMO. should add government policy modifiers to make economy more interesting and game itself more unique
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4 of 7 people (57%) found this review helpful
59.7 hrs on record
Posted: June 26
Being a long-time fan of 4X space games, I approach each new title with hopeful trepidation. For every deeply satisfying game like Master of Orion 2 or Galactic Civilizations 2, there's a frustrating failure like MoO3 or Sword of the Stars II and a host of in between offerings such as Lost Empire, Endless Space, Star Drive and Armada 2526. Horizon turns out to be an all-of-the-above game. It's early game exploration and expansion is top notch with lots of meaningful choices as to colony development, resource management, research decisions and risk-benefit assessments. Unfortunately, things go south almost as soon as the neighbors show up. Transactions with your AI opponents are frustratingly limited and their responses often seem so hard-wired as to totally ignore your choices. Their lack of any discernibly responsive intelligence becomes even more apparent if you modify all your opponents into what should be a pleasantly “passive” attitude only to have them declare war on you shortly after first contact and absent any aggression on your part. Speaking of modifications, don't bother trying to modify the AI race names or the names of their home worlds. Much like the AI responses, the original names are hardwired in most of the screen displays so you end up with a confusing mix of your creations and the “throw the scrabble tiles up in the air and see where they land” originals. Disappointment with the AI will sink to despair once you reach the exterminate portion of the game. It's turn-based which is fine by me but it's also visually unappealing, saddled with awkward positioning mechanics and quickly becomes an unrewarding chore best left to auto resolution. The vessel customization is serviceable but absent excitement when your personally sculpted death dealing armada goes into action becomes more of a book keeping chore. The graphics in the game are dated but well done and the music isn't memorable in any positive or negative way. Running the main themes from MoO2 while playing Horizon makes for a nice effect. The tutorial is adequate if you have a good background with the 4X space genre but does leave a newcomer with a lot of figuring out left to do. In summary, what you get with Horizon is in essence a 51-49 gaming experience with enough good stuff to draw you in and enough disappointment to let you know this isn't your 4X gamer heart's desire.
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3 of 6 people (50%) found this review helpful
113.5 hrs on record
Posted: June 2
If you want a 4x space game like MOO2 then this game fits the bill. It isn't the best game out there but it certainly isn't the worse, I would recommend the game.
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6 of 13 people (46%) found this review helpful
5.4 hrs on record
Posted: July 19
Horizon has great potential, but it just seems, I don't know, boring. I bought this in alpha, and it has come a long way, but it is still not a finished game. Another game published by Iceberg Interactive recently that is, in my opinion, sub par. I will not be buying anything else with their name on it.
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