Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
User reviews: Mixed (242 reviews)
Release Date: Feb 6, 2014

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Recommended By Curators

"A great space game that shows alot of promise for those wanting to jump down the rabbit hole. Take control and venture and become the famous captain!"
Read the full review here.

Recent updates View all (37)

December 21

Horizon release version - Update Notes

One more update before the Holidays and Christmas!


* Added a generic governor template and improved the other specialized templates to reserve cap space for the appropriate buildings (improves colony specialization)
* Improvements made to how the AI manages colony builds and ship build queues in mid-to-late game

* Ancient worlds and some other special worlds will now provide bonus capacity for additional buildings
* The probe in the tutorial will now disappear once the mission is finished
* Already discovered techs through archaeological digs will now display the appropriate tech field boost message

* Fleet list window content will now correctly fit at 5:4 resolutions (eg: 1280x1024)
* Ordering a survey system to another sector will no longer reveal the star name before arriving

* Fixed a rare issue where the game could crash during a survey system
* Unloading troops to your own colonies will now incur a 10 turn delay before the ship can receive fresh troops. You can still use the load troops to transfer back from the colony.

* Reduced the Ghostship weapons quantity to make it a bit more balanced
* Fixed an issue where a split task force could cause the combat instance to happen in the wrong sector

* Fixed an issue with instanced combat requiring the player to press auto (space) to exit after a battle has ended
* Fixed an issue where a colony population would not grow if it was reduced to zero and the planet conquered without destroying it

0 comments Read more

December 9

Horizon release version <> - Update Notes

Thursday Dec 11, 2014

* Refitting already refitted ships will no longer give credits back with Totalitarian and Unification governments


Wednesday Dec 10, 2014

* Fixed an issue with instanced combat that under certain circumstances would cause the fleet to appear at the wrong location during the next combat engagement


Tuesday Dec 9, 2014



* Government types will now apply the correct build cost reductions (Totalitarian and Unification only)
* Improved Governors to queue up level one buildings simultaneously when possible to speed up early development

* Fixed a bug that could prevent some hostile sectors from being processed for instanced combat when not manually engaged
* Fixed an issue that could cause the game to crash during re-loading of the same saved game on Windows XP

* Fixed a rare display issue with L4 buildings and the rushin' roulette event
* Fixed a rare bug with manual refit not completing properly if another shipyard/starbase belonging to the race was destroyed during the same turn

* Halved the production of new soldiers and the maximum size of planetary barracks
* Default player ship designs will no longer start with negative space if non-standard techs are selected during race customization

* listArmors in tech_stats.xml will now be read into the game correctly

3 comments Read more


“One to keep an eye on, definitely.”
70 – Strategy Informer

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

About This Game

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!

Key Features

  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
  • Extended Modding support with the ability to create your own races and even write your own scripted quests

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    • OS:Windows 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Helpful customer reviews
48 of 53 people (91%) found this review helpful
101.8 hrs on record
Posted: August 20
It took me two weeks and 94 hours to finish this game and it was absolutely captivating.

The learning curve was steep at first and leveled out nicely as the hours went by. The reward for sticking with it and learning the intricate ship design, alien personalities, complicated quest lines and how to play and dominate was excellent. At the end of the game I felt like I had accomplished a grand conclusion to a great adventure.

This first time I played through the normal "campaign" mode. I plan to now experiment in the free form game as different aliens.

Wonderful game. Fun combat, rewarding gameplay, not for the faint of heart. Classic 4x.
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34 of 40 people (85%) found this review helpful
50.6 hrs on record
Posted: November 10
Horizon reminds me of the old game pax imperium only much more fleshed out and in a turn based style.

Its a great game that is a bit different from the normal space strats.

True it doesnt have an insane tech tree like galactic civilizations or is extremly indepth like europa universalis but it is a great game that is fun to play.

Anyway if you want a fun space strat then you should try this game out because in my opinion it was worth the money and im glad that the developer made it since there are so few fun space strategy games these days.
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22 of 25 people (88%) found this review helpful
33.1 hrs on record
Posted: September 25
For a 4x game this isnt to bad. Not high on graphics but in a 4x game thats usually not a big deal.
But game mechanics is.
Without doing the tutorial ( which i will later on for the achievements part ) this game is easy to pick up and play. very straight forward. reminds me of MOO3 but without the more annoying bugs. ( and you can upgrade your ships!!!!!! ) it does have bugs but not many. and those i can more or less live with.
Dev gets into the tech support trying to help so thats a big plus.

As far as 4x games go, this is one you want in your library.
i give it 7 out of 10

my only reason for giving it lesser than a full 10/10 wa the AI. to make the game harder it basically gives them more tech and planets. in later stages that makes a difference. especially when they got 8 colonizer class and 2 cruiser class and you're bringing 2 colonizer class and 8 scouts. and then sitting there cursing because they like 2 times farther than you are in tech.

Would be better if the AI was better instead of just giving them extras to make the game more difficult. ( very Civilization series type of difficulty levels )
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16 of 20 people (80%) found this review helpful
21.5 hrs on record
Posted: November 21
While Horizon does some things well, notably exploration and diplomacy, it still fails to find a strong enough footing to make it really stand out. Nonetheless, for those who enjoy the genre, I wouldn't discount it entirely and so it still receives a thumbs up recommendation.

The fast-pace and easy to use main interface are appealing, especially for 4x players who enjoy a shorter style of play than more complex games. The major disappointments for the title come in the form of a clunky and nearly unbearable tactical combat system and the game's colony management process (or lack thereof), in which colony specialization is limited and doesn't change the overall gameplay.

The most recent patch to the game added helpful features (including an automated governor system), but didn't address enough of those fundamental issues that hold the game back from being a worthy successor to its inspiration in the Master of Orion series.

Full Review at eXplorminate: http://www.explorminate.com/horizon-review/
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11 of 12 people (92%) found this review helpful
5.7 hrs on record
Posted: November 29
Horizon is a bit like Master of Orion 2.5, but in a good way.
My recommendation: buy it when it is on sale, that'S what I did. Otherwise it is overpriced.

- Very Realistic Research System:
- Each Tech can be refined in 10 levels meaning that an "outdated" tech like nuclear engines can be much better
than a lategame tech like graviton engines depending on how much reseach you already put into each one.
- Techs appear more or less randomly depending on you focus.
- Nice "retro"-feel with a lot of little videos when you discover something or meet an alien race... similar to Master of Orion 2
- Good tutorial
- Decent space battles (graphics not so much)
- realistic Ship Design system:
- if you improve an installed tech it will be automatically refitted to existing ships / designs
- if you change a design (change a component) you need to retrofit manually

- Don't expect any eye candy, graphics are 5-10 years behind mostly
- Quite bad intro which almost made me uninstall the game right away...
- Chessboard galaxy map, meaning you sometimes need to navigate around enemy systems if you want to get behind them

7/10 Overall
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13 of 18 people (72%) found this review helpful
816.9 hrs on record
Posted: October 5
Very good game, easy controls, good graphics, nice that you can change all the set up rules, you'll need to in the beginning, Only shortcomings, needs a wider range of options for colony development. One of the best Space sims I've played..
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12 of 19 people (63%) found this review helpful
281.3 hrs on record
Posted: August 26
Horizon might not be 100% perfect, but it is extremely satisfying in the long run. Sure, it might have been this broken piece of crap at some point, but at least the game is very, very fun!
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6 of 9 people (67%) found this review helpful
119.1 hrs on record
Posted: November 30
Has the feel of Master of Orion series with much of the tedious manipulations eliminated. And of course the graphics are much better. If you're a MoO fan looking for a similar game, this is your baby.
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3 of 4 people (75%) found this review helpful
6.2 hrs on record
Posted: December 12
Personally i need to play this more. never had a crash or other bad moment ingame
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4 of 6 people (67%) found this review helpful
110.7 hrs on record
Posted: December 20
tl;dr: broken in many ways. "Playable" at best.
  • Worst thing for me was painful planet micromanagement starting from middle or end game (depending on overall number of stars/planets). Custom build templates are desperately needed here.
  • A lot of things are counterintuitive, e.g. building a farming facility can make a planet much worse in terms of output and not improve anything; impossibility to intercept a non-combat ship (in most cases they retreat without taking a scratch); 5 000 000 000 people with the same level of tools produce about 5 times more research points than 5 000.
  • Diplomacy is mostly random. You can get completely different results by save/loading: a friendly civilization may offer a tech or demand your system. And you never can be sure that your proposition will be accepted (save for gifts).
  • Research is nearly impossible to direct: new techs are given at random (if not acquired by random diplomaty) and improvements made in "classical" linear way are subtle.
Of course, you can still explore, expand, exploit and exterminate, but this game is hardly better than anything else.
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8 of 14 people (57%) found this review helpful
12.2 hrs on record
Posted: September 20
Great addition to the 4x genre. Very pleased with purchase. Wish the textures for the ships & weapon SFX were a bit clearer/sharper + a bit of tweaking to the way ship combat works (more like M002 please!). A really great game and with 66% off a stonking deal!
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9 of 16 people (56%) found this review helpful
19.1 hrs on record
Posted: November 19
Time to edit and update review: after playing in 3 days this game i can only say that i like it very much.
I read all those negative reviews i think that they are to harshly. but lets start with negative stuffs -that is what are most people interested in.

1)they said that game lacks of tutorial - well thats actually true, but it is still easy learn able for average 4x space fan. There is also community that can help you. But still game need more explanation about some weapons /armor etc. After losing lot of ships in battle, i learned that you need to put nuclear weapons in stand of laser canons if you are going to bombard and attack planet defense :)

2)most people hate battle system - actually that is true. after some 10hours of game i play space battles in "auto mode". Just put right weapons on your ships and press "auto" and enjoy in battle. Conquering planet could be confusing, i dont know why my transport ship goes first with battle ships, in galactic civilization transport ships stay behind in fleet battle. So i just bombard planet, destroy the colony and settle my colony :).. There is an option when you conquer with invasion to - exterminate alien race, assimilate, and third option... nowhere is written what that means... i guess u need some time of learning the game to fully understand ship battle system and eventually manually play -

Edit: i played few hours and i couldnt counqer one heavliy defended planet. So i proceeded manually and manage to conquer. -well some detail tutorial could be fine.

But also in Galactic Civilization space battles are done automatically.

3)most of sounds and animations in game are just great expect of some races - i think Tactic race :D - so ♥♥♥♥ing annoying sound. no a big deal.
4)some things are "unreal" - like terraforming Pluto planet - its fine to terraform Mars because it lies in habitable zone, but it is impossible, even in any possibility to terraform Pluto- to looks like small Earth.. no way.. and terraforming some Volcanic planet to Earthlike planet. Noway. And terraforming although you have to pay, still it is going very fast... in few turns from Mars to Earth... In reality it would need centuries or at least few decades for "future high tech race". I ll put this on Horizon forum and ask developers to "fix this".

5)expansion oriented game - so far didn't see that you can skip expansion and try aggressive game play... so formula is simple - expand and expand. because investing in expansion gives more in return. Developers should make some patch to make expansion little more expensive or something.. but then they need to tweak A.I :) lot of work

But mostly those are tiny/small negative stuffs that i noticed - with current discount price - game is ♥♥♥♥ing great.

It has nice micro and macro management of your empire (i read that they fixed it in last few patches -for me its works nice) , very nice atmosphere , very real economy system, nice planet development, so far excellent AI -and you can automate your battles or planet management. Graphics if also fine for this kind of game, interesting tech system. Game looks like very solid simulation of realty for hardcore science fan (♥♥♥♥ i hate terraforming its so unreal :D )

Even if there is something negative about this game, it could be fixed /upgraded.
I think that i ll play this game very very long :)
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3 of 5 people (60%) found this review helpful
6.4 hrs on record
Posted: December 16
At first I was thrilled to get my hands on this game. I love 4x games, and expecially when they're in space. However, after an hour of gameplay, the thrill was quickly worn out. While it seems fun and immersive, the galaxy is only so big, and it seems like I've started countless games starting in one corner of the galaxy only to find myself surrounded by other AI players, even when there were only one or two. One game I started and found the nearest AI had already colonized 12 worlds, despite the game having just begun. The AI cheats a little, but not enough to make victory impossible. But since you can't adjust the size of the map, only the density(from crammed to not too spread out), it's hard to really stretch your legs and get a feel for the game. Plus, since you often start so close to the AI, it likes to think that any planet it sees belongs to it. And if you colonized that planet, even if it's right next to your home system(literally), the AI will either demand it, or simply declare war on you in a few turns. This can be even more frustrating due to the limit on how far you can go from your colonies. You may want to invade your enemy's planet, but it's just out of your supply range. Meanwhile, he's sending attacks like he has no supply range limit, leaving you on the defense.

So really, while it looks fun, and may start out fun, it's not that fun. It could be so much better, but it really is a bunch of stuff crammed into one little thing.
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4 of 7 people (57%) found this review helpful
32.1 hrs on record
Posted: September 6
A Decent game, not on Master of Orion 2 level, but has replayability and the ability to tinker. Some parts are not intuitive and you have to learn as you play, however some parts are pretty nice.

The only bad part truly in my view is the counter-intuitive GUI.
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1 of 2 people (50%) found this review helpful
22.6 hrs on record
Posted: December 20
Master of Orion 2 pretty much defined the 4x space game field. Many games have copied it, including this one. This does a much better job than most, most notably keeping the turn based combat of Moo2.

On the down side, most of the alien races are kinda bland. The tech tree seems rather short (and lacks anything "cool", mostly just different guns that get slightly better over time and various other incremental improvements to your ships and planets). Diplomacy is okay, but it has the usual problem of allying with an alien race, who demands you go to war with another race, but then never helps, so you take the brunt of the war. (Then again, maybe that's smart of the AI).

Anyway, I enjoyed it a lot.
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6 of 12 people (50%) found this review helpful
73.6 hrs on record
Posted: November 23
Horizon is not quite as polished as MOO, but it does capture that "Just 1 more turn" aspect well.
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1 of 2 people (50%) found this review helpful
10.2 hrs on record
Posted: December 15
Horizon is a sandbox 4X space strategy game. For those who are new to the strategy genre, 4X means eXplore, eXpand, eXploit, and eXterminate. The graphics remind me of a game that was published probably in early 2000s. The grandfather of this game has to be Masters of Orion. I say this mainly because I see a variety of similarities. But then again, the same could be said for many 4X space strategy games.

The game play is what you would expect a 4X game to be. Ships traversing the stars, colonizing and warring with other races. The research is different from typical 4X games. Traditionally additional levels of research were levels in name. For example: Laser II, Laser III etc. This is not the case in Horizon. Instead of merely unlocking an item in research, the player has to level it up which can be confusing because I felt like I was not certain what was a solid level to research before focusing on a new area.

Acquiring a new level 0 weapon felt less advantageous because it was level 0 compared to the level 8 laser the fleet was using. The player can focus 50% of the research to a certain category and then focus the research further in said category. For example: Click Weapons and then Lasers. There are also some areas of research I considered to be a little to micromanage oriented for the empire. Ground troop types are available to spice things up, but this means additional research.

While playing this game I discovered a few additional things that are not as common to this style of game. Digging on certain planets to reveal game elements. The player can also explore the system or just a singular planet. Colonization ships would deposit pods on the surface, and then became available to fly back to port in order for it to be refitted with pods once more. It was a nice change over colony ships being lost with every planet. The flaw is that there are command points for the empire. This means that the player is only allowed so many ships in service at one time.

Click the link below for more details!


I would like to take a moment to thank Iceberg Interactive for approaching me and providing a free copy of Horizon for this review.

If you don't mind lower end graphics with a slightly different approach to 4X Space Strategy, then you may enjoy this. Also check out my review group for other titles!
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364 of 399 people (91%) found this review helpful
20.7 hrs on record
Posted: February 9
From the screenshots and video, I was excited to see another entry into the 4x genre, however, after playing for 20+ hours I have come to the conclusion that this game is not really ready for "non-beta" release. There are just so many things that are not ready, not implemented, not documented or explained, that it is simply not an enjoyable experience.

This review was written with the current "release" version of the game as of February 9th, 2014.

So, the list :

--Build Queue--

Non existant. You mean you want to build 3 of mother ship 1, 2 of mother ship 2, and 4 of mother ship 4? Not gonna happen unless you manually go back to each planet where ships are building and do that manually.

Not only is there NO build queue, you are locked into 4 ships of each "class". 4 scouts, 4 transports (including colonizer), 4 cruisers and 4 motherships. What does that mean? That means you can only have 4 ship designs of each type and if you want to make a new one you have to over-write another one.

Those two aspects of basic functionality being missing or kludgy really reminds of games from 1980.


This is probably the most tedious space combat of any of this genre I have played in a long while. I started playing games on the commodore VIC20/Commodore 64, and I've played quite a few of these over the years. It is just very convoluted and tedious.

Want to turn your ship so your weapons face a target? Good luck! Click on the screen and it may rotate 1/8th of a rotation...PER TURN.... Which may or may not be the direction you wanted.

Targetting in combat is flaky. If an enemy ship occupies the same square as one of yours or very close to it? You can't target that enemy, at all, by anything. Zooming in or out does not help and all you can do is move that ship which now means you have pointed one or more of your weapons away from combat.


Its hard to call these things quests. You get a random message, about something that happened that you may or may not be anywhere near ( it tells you your "fleet" flew by XYZ even though you had no ships anywhere near there, ever.), then when you try to step through it, the next "step" may or may not exist, work, or even be understandable.

"No Mr.Pirate, i want the REAL hammer!, Fine, come get it! meet me at XYZ". Go to XYZ, nothing. Survey entire system. nothing. Survey each planet. Nothing. Station fleet at XYZ for 3 real time hours, nothing.


Terraforming - This is probably the most confusing tech in the game. The "manual" has exactly one occurrence of the word terraform in it, and it is a sentence that basically says "Yup, it exists". What does it do? nothing. Researched to level 10 and those limited habitat planets arent improved. Sure you can now colonize "toxic" planets, but it is not at all clear if terraforming made that possible, or other techs.

There is no information, the description in game says nothing useful, there is no method to initiate it no discernable effect from it, and the manual is utterly silent with respect to it.

Weapons and other systems are normalized to the point of simply being clones of each other with a different name. Yes, there are minor "effect" differences, but again, like most systems/things in the game, you have no idea if it is really happening, working, or even implemented.

--Ship design--

Aside from only having a maximum of 4 ship designs for each type before you have to over-write a previous one, there is no method to modify one design to the next as in a refit. In fact, the only "refit" in the game that exsists is that you have to fly a colonizer ship to a planet with a starbase before it can colonize again. lets say you have a cruiser with laser cannons on it and you want to instead have that existing ship re-fit with a newer design that uses plasma cannons. Nope, Can't do it.

This is a base feature of almost every game in this genre.

There is absolutely no customization. Ships have 8 "hardpoints" for weapons, 2 on each side, 2 front, and 2 at rear. There are no ship layouts as in its appearance, no anything except, put weapon here or not, make it light, regular or heavy.

--Strange stuff, bugs, etc--

After playing for 10 hours, the Varaians (the ancient energy race and progenitors of EVERYTHING) are the strongest, largest, and most powerful empire in the galaxy and all of a sudden, without being attacked by ANYONE, they are simply "defeated". Poof. They evaporate. No one was attacking them (I am in all of their systems with an alliance with them). They just simply decide to stop existing.

They had so much military power that the very few times anyone aside from me (with an alliance with them) wandered in, just a couple of their ships utterly wiped out whatever flew by and then bam. Gone.

This was the third occurrence of this happening to a race, they just decide they don't want to be in the game any longer and poof.

There are more issues, oddities, and things (most notable documentation) missing, but this is long enough already with enough specific examples.

This game is simply not ready for prime time yet. I applaud a new indie developer for trying to break into the market, truly, i realize its a tough thing to do, but even with that said, it can't change the reality of what this game is and is not.

I didnt go into it expecting a multi-million dollar budget production, but I certainly did go into it expecting something with far more playability.
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214 of 275 people (78%) found this review helpful
248.1 hrs on record
Posted: February 4
Horizon is a nice mid-core 4X space game.
Is it worth the price? For me, definitely.
For you, quite possibly.

In short, because under the simple interface there's a quite deep and engaging gameplay.
Not MOO2-level deep, but, please, it's almost twenty years old, let's try to move on! (Who am I kidding?..)

So, the basics here are done right. I'd even say the basics are healthy.
Because after you play all races and find all the quests, research and dig everything, in other words, after you experience all the content there is, something still draws you to the game, compels to try to exploit its mechanics in some new way.

It is fun playing with game after you played the game and that actually means something.

I assume you read other reviews, watched videos, etc, so you understand what the game has to offer.
Now, here's a list of things that can be a no-buy for you.
Please, keep in mind, it's all for beta version that is unfinished by definition.

- tactical combat is MOO2 style while battlefields are much larger (actually, the whole galaxy can be seamlessly traversed in combat mode). Old controls do not cope well with the new scale.
- research is lackluster with little sense of achievement
- no multiplayer at this point, no hotseat as well

If that doesn't turn you off, well, you're in for hours of "just one more turn".
We all know that one more turn is never enough.
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129 of 157 people (82%) found this review helpful
8.3 hrs on record
Posted: June 27
I am a big fan of space empire games and was hoping for this to finally break the spell of bad luck I have been having trying to find a game I can really enjoy to play (I think I am about 7-8 games and £100 down now with no real winner) Sadly this was not the case as I have not enjoyed this game, so much so that this is the first review I have been compelled to write.

As a point of reference my favourite space empire games so far are Star Wars Supremacy and Imperium Galactica 2.

I find the gameplay here impossibly difficult, there is only one basic strategy of expansion as quickly as possible which proves impossibe against AI oponents who seem to have an endless stream of better equipt and easily replaceable ships and space stations to which there is no defence. Combat usually comes down to numbers/technology and on a game that is not massively graphically interesting this means battles are dull and also very long as they are also turn based. Even when I manage to win a battle I find the opponants have so many more ships that any progress is nerfed pretty quickly.

The tech tree is fine as you can discover new technologies (although this happenes randomly thorugh a breakthrough system), but it is difficult to see any positive results of better technology and it takes an age to research or build anything. The technologies mostly just improve something you already had rather than giving you a new item/building.

The turn button will become your best friend in this game. Building a medium ship, say a cruiser, even at a reasonable point in the game with a few planets will take at least 20-30 turns and each turn equaltes to a year. This is a long time for anything to be build and means that unless you have at least 5-10 decent planets building a fleet takes so long to build if an enemy declares war on you suddenly you don't stand a chance.

Graphic are suitable to the task but there is a lack of any real customisation on your ships other than put laser here and cannon here, you also can't really chose what core systems (engines etc) you use as the games just choses whichever you have reasearched furthest (this makes it impossible to create armadas of large, cheap ships). Planets also don't have any 3D models but just a picture of the building which is very behind the times and I expect a game in 2014 to be visually much better than games I played 10 years ago, this is not.

Fleets are limited to 10 ships (for some unknown reason) but you can send more than one fleet into a combat zone. I don't see the point of the artificial limit on fleet sizes then as again this just means a lot of clicking to move all your fleets into one area.

There is also not a lot to build on your planets, most planets are limited to 9 building overall, when you consider there are 5 different types this does not leave much scope for development.

Like most games diplomacy seems to rely on the AI demanding things on a whim for no real reason and refusing any request no matter how reasonable or bennificial to them it may be. Also there is no espionage/spying aspect to the game.

I want to like this game and can forgive some its less developed aspects if I had been rewarded with good, or even adaquate, gameplay. It is good good have a simple game, and in its defence this is a simpl,e game to understand and play, which is easy to get into unlike some 4x4 games which are very complicated.

On a more positive note this game uses a credit system and most items/ships costs billions of credits. Its nice to see a more realistic game where a planet's output is not 120 credits and its costs 400 credits to build a unit, I do like a more realistic financial scale! Although saying that and back to the negative there is no way to really change you financial settings to improve morale/make more money other than a simple click button for each planet, not a great fine tuning financial system.

Sadly though the lack of any real strategy/tactics along with the ridiculous pace at which the AI progresses in its technology and ship building means that I would steer clear of this game presently, if it was reduced to £5 it may be worth a purchase but at £11 I still feel cheated.
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