Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
User reviews:
Mixed (371 reviews) - 57% of the 371 user reviews for this game are positive.
Release Date: Feb 6, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Horizon

Packages that include this game

Buy Iceberg Interactive - Cool as Ice Bundle

Includes 5 items: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2


Recent updates View all (53)

June 23

Horizon release version - Summer Update

June 23, 2016

We have a quick Summer update from feedback gathered that we hope will improve the game experience for new and veteran players.

* The penalty for exceeding Command Points for the player has been reduced on Very Easy/Easy difficulty settings
* The AI aggressiveness toward the player has been reduced on Very Easy/Easy/Normal

* Research speed beyond level 5 now scales based on the Quantity of Stars in the game (Galaxy size)
* The base chance to hit with missile weapons has been increased
* Stealth Device will no longer function when a ship's power generators are destroyed
* Winning the Galactic Council vote now requires a simple majority (51% instead of the previous 60%)

8 comments Read more

May 30

Horizon release version

May 30, 2016

A minor fix: Completing the Lezgoon quest line will now display the correct reward info in Race Stats.

0 comments Read more


“One to keep an eye on, definitely.”
70 – Strategy Informer / Gamewatcher

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

About This Game

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!

Key Features

  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
  • Extended Modding support with the ability to create your own races and even write your own scripted quests

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    • OS:Windows 10 / 8.x / 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (371 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
253 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
434 of 478 people (91%) found this review helpful
4 people found this review funny
Not Recommended
20.7 hrs on record
Posted: February 9, 2014
From the screenshots and video, I was excited to see another entry into the 4x genre, however, after playing for 20+ hours I have come to the conclusion that this game is not really ready for "non-beta" release. There are just so many things that are not ready, not implemented, not documented or explained, that it is simply not an enjoyable experience.

This review was written with the current "release" version of the game as of February 9th, 2014.

So, the list :

--Build Queue--

Non existant. You mean you want to build 3 of mother ship 1, 2 of mother ship 2, and 4 of mother ship 4? Not gonna happen unless you manually go back to each planet where ships are building and do that manually.

Not only is there NO build queue, you are locked into 4 ships of each "class". 4 scouts, 4 transports (including colonizer), 4 cruisers and 4 motherships. What does that mean? That means you can only have 4 ship designs of each type and if you want to make a new one you have to over-write another one.

Those two aspects of basic functionality being missing or kludgy really reminds of games from 1980.


This is probably the most tedious space combat of any of this genre I have played in a long while. I started playing games on the commodore VIC20/Commodore 64, and I've played quite a few of these over the years. It is just very convoluted and tedious.

Want to turn your ship so your weapons face a target? Good luck! Click on the screen and it may rotate 1/8th of a rotation...PER TURN.... Which may or may not be the direction you wanted.

Targetting in combat is flaky. If an enemy ship occupies the same square as one of yours or very close to it? You can't target that enemy, at all, by anything. Zooming in or out does not help and all you can do is move that ship which now means you have pointed one or more of your weapons away from combat.


Its hard to call these things quests. You get a random message, about something that happened that you may or may not be anywhere near ( it tells you your "fleet" flew by XYZ even though you had no ships anywhere near there, ever.), then when you try to step through it, the next "step" may or may not exist, work, or even be understandable.

"No Mr.Pirate, i want the REAL hammer!, Fine, come get it! meet me at XYZ". Go to XYZ, nothing. Survey entire system. nothing. Survey each planet. Nothing. Station fleet at XYZ for 3 real time hours, nothing.


Terraforming - This is probably the most confusing tech in the game. The "manual" has exactly one occurrence of the word terraform in it, and it is a sentence that basically says "Yup, it exists". What does it do? nothing. Researched to level 10 and those limited habitat planets arent improved. Sure you can now colonize "toxic" planets, but it is not at all clear if terraforming made that possible, or other techs.

There is no information, the description in game says nothing useful, there is no method to initiate it no discernable effect from it, and the manual is utterly silent with respect to it.

Weapons and other systems are normalized to the point of simply being clones of each other with a different name. Yes, there are minor "effect" differences, but again, like most systems/things in the game, you have no idea if it is really happening, working, or even implemented.

--Ship design--

Aside from only having a maximum of 4 ship designs for each type before you have to over-write a previous one, there is no method to modify one design to the next as in a refit. In fact, the only "refit" in the game that exsists is that you have to fly a colonizer ship to a planet with a starbase before it can colonize again. lets say you have a cruiser with laser cannons on it and you want to instead have that existing ship re-fit with a newer design that uses plasma cannons. Nope, Can't do it.

This is a base feature of almost every game in this genre.

There is absolutely no customization. Ships have 8 "hardpoints" for weapons, 2 on each side, 2 front, and 2 at rear. There are no ship layouts as in its appearance, no anything except, put weapon here or not, make it light, regular or heavy.

--Strange stuff, bugs, etc--

After playing for 10 hours, the Varaians (the ancient energy race and progenitors of EVERYTHING) are the strongest, largest, and most powerful empire in the galaxy and all of a sudden, without being attacked by ANYONE, they are simply "defeated". Poof. They evaporate. No one was attacking them (I am in all of their systems with an alliance with them). They just simply decide to stop existing.

They had so much military power that the very few times anyone aside from me (with an alliance with them) wandered in, just a couple of their ships utterly wiped out whatever flew by and then bam. Gone.

This was the third occurrence of this happening to a race, they just decide they don't want to be in the game any longer and poof.

There are more issues, oddities, and things (most notable documentation) missing, but this is long enough already with enough specific examples.

This game is simply not ready for prime time yet. I applaud a new indie developer for trying to break into the market, truly, i realize its a tough thing to do, but even with that said, it can't change the reality of what this game is and is not.

I didnt go into it expecting a multi-million dollar budget production, but I certainly did go into it expecting something with far more playability.
Was this review helpful? Yes No Funny
148 of 172 people (86%) found this review helpful
10 people found this review funny
Not Recommended
21.6 hrs on record
Posted: December 30, 2014

Let's start with the pros:

  • That triumphant feeling of conquering an enemy
  • Alien races have good design

However, that's where the good ends. And now, for the cons.

  • With the governor system, city management is practically non-existant
  • With auto-resolve, combat is avoidable and pointless. Would've been better if it was done automatically like Civilization
  • Capturing planets does nothing to aid your empire once you reach a certain point in the game, aside from keeping it from your enemies
  • AI is dreadful. They will ask for an armistice and cancel it the next turn, repeatedly, over and over. Also, they repeat their moves in every other thing they do too
  • Once you hit a certain point in the game, you can start a colony and get it maxed out in 5 turns, because of how little the currency matters late game. You can easily defend a large system by spawning in motherships (more on that in a second) on every planet in the system in a single turn. This is something the AI is oblivious to, apparently
  • Other than a colonizer, there is no reason to get a single other ship than a mothership, as long as you have a shipyard
  • Tech system is confusing and serves no purpose. This includes designing your ship.
  • Games drag on. Games can go on for over 800 turns and have only 2-3 enemies defeated, with no end in sight.

Overall, this game fails in most everything people look for in a 4X game. I do NOT recommend it.


Gameplay Graphics Replayability
Terrible Passable (doesn't affect game) Very low (for that to happen, the game has to end in the first place)
Was this review helpful? Yes No Funny
149 of 179 people (83%) found this review helpful
Not Recommended
8.3 hrs on record
Posted: June 27, 2014
I am a big fan of space empire games and was hoping for this to finally break the spell of bad luck I have been having trying to find a game I can really enjoy to play (I think I am about 7-8 games and £100 down now with no real winner) Sadly this was not the case as I have not enjoyed this game, so much so that this is the first review I have been compelled to write.

As a point of reference my favourite space empire games so far are Star Wars Supremacy and Imperium Galactica 2.

I find the gameplay here impossibly difficult, there is only one basic strategy of expansion as quickly as possible which proves impossibe against AI oponents who seem to have an endless stream of better equipt and easily replaceable ships and space stations to which there is no defence. Combat usually comes down to numbers/technology and on a game that is not massively graphically interesting this means battles are dull and also very long as they are also turn based. Even when I manage to win a battle I find the opponants have so many more ships that any progress is nerfed pretty quickly.

The tech tree is fine as you can discover new technologies (although this happenes randomly thorugh a breakthrough system), but it is difficult to see any positive results of better technology and it takes an age to research or build anything. The technologies mostly just improve something you already had rather than giving you a new item/building.

The turn button will become your best friend in this game. Building a medium ship, say a cruiser, even at a reasonable point in the game with a few planets will take at least 20-30 turns and each turn equaltes to a year. This is a long time for anything to be build and means that unless you have at least 5-10 decent planets building a fleet takes so long to build if an enemy declares war on you suddenly you don't stand a chance.

Graphic are suitable to the task but there is a lack of any real customisation on your ships other than put laser here and cannon here, you also can't really chose what core systems (engines etc) you use as the games just choses whichever you have reasearched furthest (this makes it impossible to create armadas of large, cheap ships). Planets also don't have any 3D models but just a picture of the building which is very behind the times and I expect a game in 2014 to be visually much better than games I played 10 years ago, this is not.

Fleets are limited to 10 ships (for some unknown reason) but you can send more than one fleet into a combat zone. I don't see the point of the artificial limit on fleet sizes then as again this just means a lot of clicking to move all your fleets into one area.

There is also not a lot to build on your planets, most planets are limited to 9 building overall, when you consider there are 5 different types this does not leave much scope for development.

Like most games diplomacy seems to rely on the AI demanding things on a whim for no real reason and refusing any request no matter how reasonable or bennificial to them it may be. Also there is no espionage/spying aspect to the game.

I want to like this game and can forgive some its less developed aspects if I had been rewarded with good, or even adaquate, gameplay. It is good good have a simple game, and in its defence this is a simpl,e game to understand and play, which is easy to get into unlike some 4x4 games which are very complicated.

On a more positive note this game uses a credit system and most items/ships costs billions of credits. Its nice to see a more realistic game where a planet's output is not 120 credits and its costs 400 credits to build a unit, I do like a more realistic financial scale! Although saying that and back to the negative there is no way to really change you financial settings to improve morale/make more money other than a simple click button for each planet, not a great fine tuning financial system.

Sadly though the lack of any real strategy/tactics along with the ridiculous pace at which the AI progresses in its technology and ship building means that I would steer clear of this game presently, if it was reduced to £5 it may be worth a purchase but at £11 I still feel cheated.
Was this review helpful? Yes No Funny
221 of 285 people (78%) found this review helpful
248.5 hrs on record
Posted: February 4, 2014
Horizon is a nice mid-core 4X space game.
Is it worth the price? For me, definitely.
For you, quite possibly.

In short, because under the simple interface there's a quite deep and engaging gameplay.
Not MOO2-level deep, but, please, it's almost twenty years old, let's try to move on! (Who am I kidding?..)

So, the basics here are done right. I'd even say the basics are healthy.
Because after you play all races and find all the quests, research and dig everything, in other words, after you experience all the content there is, something still draws you to the game, compels to try to exploit its mechanics in some new way.

It is fun playing with game after you played the game and that actually means something.

I assume you read other reviews, watched videos, etc, so you understand what the game has to offer.
Now, here's a list of things that can be a no-buy for you.
Please, keep in mind, it's all for beta version that is unfinished by definition.

- tactical combat is MOO2 style while battlefields are much larger (actually, the whole galaxy can be seamlessly traversed in combat mode). Old controls do not cope well with the new scale.
- research is lackluster with little sense of achievement
- no multiplayer at this point, no hotseat as well

If that doesn't turn you off, well, you're in for hours of "just one more turn".
We all know that one more turn is never enough.
Was this review helpful? Yes No Funny
65 of 74 people (88%) found this review helpful
101.8 hrs on record
Posted: August 20, 2014
It took me two weeks and 94 hours to finish this game and it was absolutely captivating.

The learning curve was steep at first and leveled out nicely as the hours went by. The reward for sticking with it and learning the intricate ship design, alien personalities, complicated quest lines and how to play and dominate was excellent. At the end of the game I felt like I had accomplished a grand conclusion to a great adventure.

This first time I played through the normal "campaign" mode. I plan to now experiment in the free form game as different aliens.

Wonderful game. Fun combat, rewarding gameplay, not for the faint of heart. Classic 4x.
Was this review helpful? Yes No Funny
208 of 291 people (71%) found this review helpful
Not Recommended
8.3 hrs on record
Posted: February 6, 2014
This is a seriously weak 4x game, along the same lines as galactic civ, and definitely a far cry from MOO 2. The interface is seriously clunky, not even having basics like side scrolling. The tech tree is pretty weak, its largely just the same set of technologies that you just add refinement to, so you never get anything interesting, just level 2 lasers, level 3 lasers, etc. The graphics are also pretty mediocre, though most people aren't playing 4X games because they are visually stunning. If you haven't played galactic civ, that is far better, and endless space wasn't too shabby. This is probably the last indie title I'm going to buy, these games are like early 90's throw backs. I don't know why its so hard to make a solid 4X game, just give MOO 2 a facelift and it would be an instant classic. Definitely just wasted $30 on this POS.
Was this review helpful? Yes No Funny
82 of 101 people (81%) found this review helpful
Not Recommended
15.2 hrs on record
Posted: February 8, 2014
Waste of time. I can't really think of anything I like in this game. The techs are boring because they are balanced to the point of repitition. For example, all the engine techs give you the same speed bonus per level. They only have slight variations in power/size but it means you really just stick to researching 1 engine the whole game. You don't seem to ever discover a tech that is truly "better" which makes it uninteresting. Seems even more so for guns. For example I start with laser cannons and then suddenly once I reached a certain level of laser cannon I discovered plasma bolt cannon. OK now I can kick some ♥♥♥ right? It has the same exact qualities as the laser cannon! Same size, cost, damage and the same perks, though maybe the perks come at slightly shuffled research levels than laser. Boring!!!

The game does have a tactical battle feature but it's pretty tedious. You can't automatically have ships flee, the rotation mechanics are busted (doesnt seem to rotate ship direction I want to). Then there is the annoying tendency of the tactical battle view to watch neutral ships wander around space near your colonies.

Something is really weird with the game economy. I was truggling with money at the beginning and then suddenly I was drowining in money. I look at the stats graph which shows graphs comparing all the races and everyone got this sudden sharp cliff up at one point, what is that all about?

Oh and allies don't seem to mean anything. I ally with races, and then I get declared war on by others, and my allies never show as enemies to the races I am at war with. Just me.

I feel like I wasted my time with this title. Back to Endless Space for me.
Was this review helpful? Yes No Funny
123 of 165 people (75%) found this review helpful
48.3 hrs on record
Posted: November 18, 2013
Horizon is a very good space 4X game similar to Master of Orion. Unlike Endless Space, there are no star lanes. Ships have unlimited range and the game is more open. There are up to 10 enemy species, and they act differently. Wars are common, almost from the start.

There are two types of games. Normal mode is the campaign, were everyone else starts with a lot and there are missions to perform as the humans. Classic mode has everyone at tech level 1 and with only one world. I've played classic twice now and had fun.

Horizon is a little challenging, especially at the start of a new game. Oh, in classic mode you can elect yourself as Leader of the Galaxy.

This game is still in beat, but has a great development team. I've already exchanged email with the lead programmer. Anyway, I love it!
Was this review helpful? Yes No Funny
72 of 87 people (83%) found this review helpful
2 people found this review funny
95.9 hrs on record
Posted: August 14, 2015
This game is the small cousin of "Endless Space" and "Galatic Civilization II" and big brother of "weird world: return to infinite space".

For the first game from this diligient Indie Studio it's not bad but it's still got tons of room for improvemnt.

They have released a lot update to fix many of the issue they had when first launch but there are just a lot things that cannot be fixxed from patch.

1. Vidoe/Graphics are quite well done. Some of the alien planet video is just simply wonderfully beautiful. And i can tell the animator of this game really enjoyed their work and made jokes in some of the videos.

2. Music is a little subpar. But for indie game it can still be tolerated. Please improve this if you can for next game.

3. Gaming interface is quite linear and it doesn't feel 3D at all. It's a universe so it should look like one.
If you turn off the grid the universe interface just look like a mess but if you leave the grid on it doens't look good at all.

4. Tech is weird for this game too which you don't really get a tech tree. You reach base on % of you send in 6 types and you can focus on 1 specific tech one it become available. IT's just too much of a random chance. You need a Major Breakthough for a tech to show up and you need another Breakthough to start finnal getting advantage of it.

5. Race balance is really bad. This game is a colonization sim so if you can live in poison/metal planet from start you gain huge expansion advantage. Since tech research is based on random breakthough. If you play a race that's not native to bad enviromental planet you will have to cross your finger and hoping terreform research pop for you.

There is a guide here on steam that shows you exactly how you break the game using these none-balanced ability and with that guide. The game become super easy but without it. if you play regular human on those high difficulty you will have a lot of trouble.

The Achievements in this game is actually really simple and straight forward. But it does take you to play many games to grind them.
2 of those main story mission that will give you a normal ending.

7.5/10 and i do recommend this game for 4X lover. I raised the score from 6.5 to 7.5 because it's indie studio's first game but please improve and make better games.
Was this review helpful? Yes No Funny
98 of 127 people (77%) found this review helpful
5 people found this review funny
Not Recommended
70.5 hrs on record
Posted: November 16, 2015
I've been struggling with how to review this game for some time. It hits all the proper 4x elements, it's stable, has a diverse selection of races... but it's just not all that fun. I have yet to ever play a game all the way through. The developer has been great (I've seen frequent meaningful updates), it does everything it's supposed to do, but in the end it makes me long for Star Trek: Birth of the Federation. The two games are very similar but Horizon is just missing that extra something that makes it special. BOTF benefited from the existing Star Trek universe, but it also really captured the feel of the races by using custom UI for each one and having a nice balance of unique traits. If you can find that game, it's great. If the developers have not played it I recommend they do. The universe in Horizon is just too stale as is. Maybe that's it.

Anyway, great game that is well worth supporting, but I can't recommend when there are other better games out there.
Was this review helpful? Yes No Funny
Recently Posted
29.4 hrs
Posted: October 12
Really fun Game for what I paid for it so worth the purchase hours of fun
Helpful? Yes No Funny
11.7 hrs
Posted: October 6
If you like the old style 4X games, and dont mind a dated style interface, I would suggest getting this if its on sale.

Its nothing all that special, but it plays ok, I like the way research works and think it a more realistic approach, the interface is ok, it does not have the polish of more big pubisher titles.

I got it at 75% off, and are happy with my purchase, would not be so happy if I got it a full price, but then most of the recent AAA titles I have got at full price have been a dissapointment, so much so I have not purchased the new MOO, or total war warhammer, out of fear of dissapointment.

If you can get this cheap, and give it a try, I think you will get your moneys worth out of it! I know I am.

about 6.5/10, maybe 7/10 for being indie.
Helpful? Yes No Funny
3.4 hrs
Posted: October 2
Cannot recommend this game.
Helpful? Yes No Funny
56.6 hrs
Posted: September 29
Different from Space Empires and Galactic Civilization games. But still lacking better maping options, planet view , and planet controls as well more. Doseen't even feel big galaxy map, just shrimpy. It ok game and just fells short on many things or just too different and seems weaker then Galactiic Civilizations.
Helpful? Yes No Funny
1.9 hrs
Posted: September 28
Not worth your money when there are far better 4x contenders out there that offer better gameplay, more depth, and less headaches.
Helpful? Yes No Funny
21.8 hrs
Posted: August 10
This game is very shallow, I personally wouldn't waste time on it. You won't really touch your tech research, or your ship builds. You have solar systems but they are just planets. Nothing dynamic about them. Most tech improvements give a % increase to the base stats, not new tech. If you do get new tech, it's no better then what you are already using.
AI is very demanding, and asks for things which as a player, you can't ask them.
Game has one resource, currency. As long as you have income, you can instantly build anything anywhere.
They needed to spend less time on the short (and pointless) cutscenes and more on gameplay/content.
Helpful? Yes No Funny
0.4 hrs
Posted: July 22
difficult to get started dont bother
Helpful? Yes No Funny
24.2 hrs
Posted: June 24
Horizon is a game for casual 4xers who loved MOO2, but no longer want to waste brain space optimizing the tech tree or the build queue. It hits that mark well. It'll feel famliar to fans of the Master of Orion series and many of the features of MOO2 are in Horizon.

One key feature in MOO2 which is not found in Horizon is spies. The inability to get accurate report on alien civlizations really changes the game, and leads to it's biggest con, there isn't enough information about what's happening.

* The only way to find out what tech an alien race knows is to trade techs with them or fight them. You simply can't tell what you're in for when you first start tangling with your opponents.
* There's no explanation in the game for why some economic values are different than others. Why does this planet have 10% more trade income another planet? Why does it build ships 10% slower?
* What is the exact path of my ship? Horizon will draw a line on the map, but the line isn't accurate. I lost a game because one of my colony ships skimmed too close to a system belonging to a super powerful progenitor race that didn't like to be bothered.
* Important information about planets, such as trade income, isn't available on the planet list, but can be found by opening the screen for individual planets.

Horizon is a labor of love. There are several improvements over MOO2 that are clearly included because that's the game the designers want to play.

The Galactic map shows the galaxy divided into star system, just like MOO2, but each system is in turn subdivided into a fine grid. The ships actually move on this grid from one system to another. Their speeds are given as spaces on the grid per turn. They may, for instance, arrive in a system but still not reach their destination because their target planet is on the other side of the system.

Fights occur at this grid level. Horizon successfully leaves behind the set piece battle feel of MOO2.

This feature may sound needlessly complicated, but the interface is fairly well designed, and most of what you'd want to do, such as orbiting a planet, can be done with a couple of clicks from galactic screen without worrying about exactly where your ships are.

MOO2 had two build queues for each planet, one for ships and one for buildings. This is one queue better than MOO, but still felt weirdly constrained for a galactic empire. In Horizon, you can spending year building a super battleship, but your ship yards can also be pumping out scouts at the normal rate. There are only six building types, but you can build one of each type at the same time.

Planet development is streamlined. It consists of levelling up the six classes of buildings, with each level costing exponentially more than the last.

The way the economy works is not at all clear. There's a planet population, from which some percentage are workers. Of these workers, some are used in farming, some in industry, some in science. More farmers produce more food. More scientists seem to produce more science, but the relationships isn't clear.

Build times seem to be set by the level of industry. A planet with a billion industrial workers produces ships and buildings at about the same rate as a planet with 10 million. Whether a ship is building only a single scout, or is building a cruiser, a battle ship and 3 max-level buildings doesn't affect build times either.

Despite being opaque, the results of economic decisions are predictable enough that they are quickly learned through experience. You can grow a rich and powerful empire without understanding the details. These individual components of the economy are more than the sum of its parts. I can't help but think that the developers had a more complex economy early in development.

Research in Horizon is a complete rework from MOO2. In MOO2, your entire empire could only research one project at a time. Again, weirdly constraining. In Horizon, you always research everything at the same time, which is what would happen in a vast civlization. You can choose to focus a huge portion of your research on particular targets, but the other techs will still get a trickle.

In MOO2, each tech was a significant jump ahead. When you get fusion engines, nuclear engines are obsolete. In Horizon, each tech can be refined through more research to be a lot more powerful, so when you finally discover fusion engines, they will at first be less useful than nuclear engines, because they are less refined.

In MOO2, it was important to follow an optimum path in the tech tree. In Horizon, new techs appear randomly through research and through exploration.

Horizon has an asymmetric start, by default. Your neighbors may be far older and more powerful than you, with other motivations than galactic conquest.
Helpful? Yes No Funny
1.8 hrs
Posted: June 24
Great Game!
Helpful? Yes No Funny
Anonymous Helper
106.7 hrs
Posted: June 16
Decent streamlined indie turn based space 4x for those who don't like too complicated mechanics. The quest mechanic and turn-based tactical combat are nice. Research and economy could've been expanded upon. Especially all buildings should've been researchable instead of depending on change of finding top tier buildings techs from exploring the galaxy. More techs and building options in general would have improved the longevity of the game.

Game is definitely overpriced for amount of content but definitely worth considering if you can get it under 10€ during sale.
Helpful? Yes No Funny