Dungeon Defenders II is a cooperative Action Tower Defense game, packed with roleplaying elements like loot, levelling, and pets.
User reviews:
Recent:
Mixed (350 reviews) - 62% of the 350 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (8,444 reviews) - 78% of the 8,444 user reviews for this game are positive.
Release Date: Dec 5, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a great game with you. For the past year, we’ve had a dedicated group of Steam Early Access players influencing Dungeon Defenders II. These players have helped create a fun, rewarding core experience that we think you’ll love. We still have plenty of features to add and can’t wait for you to play and share your thoughts with us.

Our game has bugs, missing features, and balance work still to go. There will be no full wipes or resets. If there are balance or other issues we will deal with them in similar methods to other online games. Please only purchase access if you’re excited to play the game in this state!”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for at least a year after its initial release on Steam (Dec 2014). This enables you, our Steam Community, to Influence the game as we develop it, incorporating many of your ideas along the way.”

How is the full version planned to differ from the Early Access version?

“Over the course of Early Access, we will be adding many features to Dungeon Defenders II. Improvements to the Item Enhancement & Hero Deck systems, an updated HUD, controller support, local splitscreen Co-Op, a new Social Tavern, and more are all on their way. We will also be adding a ton of content to the game -- new maps, bosses, build items, pets, and much more!”

What is the current state of the Early Access version?

“In Open Alpha, there are already hundreds of hours of gameplay in Dungeon Defenders II. There are four hero classes with tons of build items, skill spheres, and pets to customize them with. There are two regions of maps across eight difficulty modes available to play. There are also multiple gameplay modes including Campaign, Incursions, and Onslaught -- our version of Endless Survival.”

Will the game be priced differently during and after Early Access?

“Dungeon Defenders II is free supported by ethical in game purchases like costumes & cosmetic pets. These in-game purchases will NEVER GRANT GAMEPLAY ADVANTAGE. EVER. WE’RE SERIOUS!”

For supporting us early, you’ll receive a variety of exclusive goodies and in-game currency at very large discounts! Thank you for your support.”

How are you planning on involving the Community in your development process?

“We believe great games are made with their community. We’ve had a dedicated group of community members influencing Dungeon Defenders II since our first vertical slice. We believe the core gameplay is a fun and rewarding experience thanks to these players, and we’re excited to get even more players involved in development!

We’ve also created the Influence System so players can directly vote on decisions we make for the game. The more you participate, the better the game will become! We’ve invested time to create this feature so you can help drive development forward in the right direction. Join us to see how DD2 grows under the Influence of the entire community.”
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Recent updates View all (295)

June 29

Power Up on July 5th!



Feel the power, Kronk: We’re releasing the Power Up update on July 5th!

This update contains the Gun Witch, the Game Browser, buffs to the four original heroes, our first armor set, passive changes and more! For more info, visit the update page.

If you haven't already, meet the Gun Witch in her official trailer below:

https://www.youtube.com/watch?v=tXlWr7vQsuQ
In this update, we’re spreading out our unique legendary loot so almost every map has something unique to farm! Just like the recent Incursion weapons, these are guaranteed drops every time you win the map. Here’s a teaser of where you’ll find some of these items, but we’ll leave it to you to discover where the other items live:

  • Dragonfall Bazaar: Toxic Shock Bow
  • Forgotten Ruins: Charge of the Harbinger Sword (DPS)
  • Liferoot Forest Incursion: Armageddon Staff
  • Ramparts Incursion: Purge Evil Polearm

The different pieces of the first armor set are also spread throughout Etheria. Find them all!

As part of our hero buffs, we're updating some of our old passives to a new system, removing some passives and combining others into a single passive on a single item. As a result, we will be rerolling a number of passives. If the passive is getting updated to a new system, the value will be rerolled to either a higher or lower number than what you currently have. If the passive is being removed, it will be rerolled into another passive of a similar type (so if it’s a defense passive, it’ll be rolled to another defense passive). The end result should be that the four original heroes are on par with the new heroes, giving you more defense setup variety. From there, we’re working on changes in future updates to make the game more challenging and rewarding!

Here’s what we’re working on this week:

Elliot Cannon, Creative Director
Power Up! Our next release, Power Up, arrives next week! Look for it the day after July 4. The studio cranked very hard on this release package, so we’re stoked to get it into your hands, especially the Gun Witch.

Gun Witch
We took this archived character under our wing and infused her with tons of incredible shooter-style tools and movement all in the spirit of witchcraft and gun brooms! I was one of the original senior level designers on Unreal and Unreal Tournament (back in the ‘90s), so as an old school deathmatcher and CTF player, movement is everything. Her ability to deliver up close and long-range damage works amazingly well with her agility. You can lay back and blast away like a sniper, or work in close and drop point-blank carnage in Dark Mage face while knowing you can get out of harm’s way with a simple key tap or mouse click if you’re a Naga fan. Timing and delivering massive damage is super fun, especially when you feel untouchable. Her mobility is three-dimensional so you’ll be back flipping, strafe double jumping, leaping, and hovering in midair with awesome air control as you teach those dumb baddies what real skill is.

At the same time, the power of her mischievous witchcraft inspired CC, stuns, and immobilizations make face-smashing powerful enemies laughably fun. We even tossed in some ice magic for the RPG fans who secretly wanted her to be a sorceress. Now that we’re getting the hero library built up, we hope you’ll find her a fun complement to your Hero Deck, serving the role of lane executioner. Build up impenetrable defenses with your favorite builder, swap to the Gun Witch and PWN, leaving the scene of the crime in style.



Hero Buffs
Beyond just the Gun Witch, look for a Phase One rollout of hero buffs. The plan here is obvious. Power up the default heroes! As we’ve shifted the game from one hero at a time to a full-fledged four heroes anytime, anywhere deck, it’s crucial that each slot in your deck is adding to your fun and power. The depth of the changes extends deep, with almost every dial and knob on the core four heroes adjusted. We want to keep the entire mix in tune so we will definitely watch for your forum feedback, and to make that easier, we’ll release detailed patch notes that list out every change. That way you know the behind-the-scenes details for the diehard theorycrafter. Everyone has his or her own way to play and we know this, so if you have feedback on the changes or see something we never thought of, let us know on the forums so we can work that in Phase Two!

A majority of cooldowns are gone. Yep, gone. Melee damage increases incrementally. We’re trying out the removal of root motion for melee characters so they can use player movement to control what’s happening as you time damage delivery skillfully. Look for the full notes with the release.

Game Browser
If you have not heard, we’re jamming up the War Table to function more like a traditional server browser! You’ll be able to make your own games, give them custom names, search for open games, see what mode, skill level, and wave those games are on, and even restrict iPWR if you need better control over who enters your public game. I’m excited we’ve finally gotten this going, and this is something we started back in January iterating on it internally while also doing everything else! This is a Phase One rollout, so again, share your feedback! We have a lot more slicker options and features already scoped out for Phase Two, but we did not want you to have to wait until then, especially since we are adding map-specific content. Hats off to Brys Sepluveda who’s been hands-on making this dream a reality while navigating the mystical layers of PlayVerse matchmaking code.

Carl Sagan once said, "The universe is not required to be in perfect harmony with human ambition!”

Looking to the future from the mid-year Crow’s Nest
We’re working through a four-milestone plan to compete the game’s feature set. In the next few weeks, you’ll start to hear more about the big improvements to the core enemy system to make it squad based, ultimately with a dynamic spawning twist, gear sets, cooler loot systems, a reimagined core campaign structure, better progression loops, longer-term hero tweaking, and much more. Everything is about player-driven goals for new, returning, and hardcore players, so know we have each banner firmly in hand and we’re working on jamming the game up into something that can be a real fun hobby with gobs of fun progression.

In the meantime, we’ll keep the fun content with powerful (and sometimes zany and niche variable roll mayhem) rewards coming your way through new Challenges (which is what we’re calling Incursions now). We’re settling into a better rhythm of delivering heroes and new content at a frenetic pace. The year’s half over, and although we’ve done a lot, we’re not done yet!

Daniel Diaz, World Builder (DanielKaMi)
I’m also working on a full collision pass for the Endless Spires remake level, making sure you can't make mischief. :-)

There's plenty of areas to explore as you can see on the pic below:



Jesus Diaz, World Builder (@N3oDoc)
Working this week on the collision pass for the Endless Spires remake.



As you can see in the pic, you'll be able to get to the upper areas of the level (you might need Series EV2 to achieve that) and get some nice views of the environment from there!

Josh Isom, Community Manager (iamisom)
It took a herculean effort from our team to get the PS4 version caught up to the PC version, so a big round of applause to our team for persevering and making that a reality. I know our PS4 fans are stoked to get content around the same time as our PC fans.

With that done, our big focus on the live side is crushing our technical issues. We’ve seen a dramatic decrease in server crashes (in fact, we’ve almost wiped them out from what Tim has told me), and we’re continuing to work through the client crashes. This week’s PS4 hotfix wiped out a massive number of crashes. Almost every patch we’ve pushed out over the past few months has contained some form of crash fix, and we’re hoping to keep that going. So if you’re having trouble launching or playing the game, fear not: Like Harvey Birdman, we’re on the case!

We’ve also seen a number of feedback threads about the new Daily Missions. In next week’s patch, we’re reducing the chances of seeing the “Complete X Area Maps” Dailies, and we’re reducing the overall number of maps needed to complete the Dailies. So it should take less time to complete Dailies, and you should see more general “Complete X Number of Any Map” Dailies.

James Reid, Software Engineer (Driscan)
I’ve been in serious bug squashing mode.

Fix one bug and three more pop up. It’s like battling Hydra or something. Finally got a handle on a lot of UI related bugs with the Game Browser. Speaking of the Game Browser, I’ve been working with QA, Bank, and a few others on a particularly nasty bug related to the onscreen keyboard that comes up for PS4 users. That… was fun….

Anyway, enough with the blathering, you came here wanting to see some progress on the Game Browser...well here ya go!







As Elliot said, this is Phase 1 and we’re already hard at work on Phase 2. Can’t wait to get y‘alls feedback!

Steven Collins, Lead Level Designer (Esorath)
Thanks to everyone for the awesome incursion ideas that got sent my way! Sirozan on the forums had a particularly intriguing suggestion regarding the Frozen Keep map.

As for my work right now, we’ve got another Incursion starting on one of the current in-game levels. Since Molten Citadel won the Influence Vote, I’m making sure the Molten Citadel is going to be as awesome as it can be.

I know after the past few Devstreams, a few of you guys are hungry for secrets. So I’m looking into maybe a rather interesting Molten Citadel secret...

John Muscarella, Digital Puppet Master (Muskie4242)
Building melee combos for the Lavamancer. :)

16 comments Read more

June 27

Power Up Update Coming In July + Summer Sale!



Power Up - Patch Preview
It’s time to dust off your Hero Deck and slide the Apprentice, Squire, Huntress, and Monk back in! The Power Up update boosts the original four heroes, finally making them as powerful as true サイヤ人 -- err, we mean, the Abyss Lord and Series EV2. But it might be hard for them to keep up since this update also introduces the new queen of DPS, the Gun Witch!

Looking for someone with a Gun Witch? With the new Game Browser, you can see a list of every game being played, and you can create custom game names to find the players you want! The update also includes many rebalanced passives and weapons along with our very first Armor Set for you to discover. Oh, and did we mention this gear is now distributed across a variety of maps? We think it's time to go create a “FARMING FOR 4/s Armageddon” lobby.

Our heroes are powering up this July! Stay tuned this week for the patch’s release date, but in the meantime, read on for more details about the Power Up update:

https://www.youtube.com/watch?v=tXlWr7vQsuQ
The Gun Witch
With a passion for witchcraft and a touch of gunpowder, we’re proud to present to you… the Gun Witch! Using Broom Power, a magically regenerating resource, the Gun Witch has no need for blue mana and can use all her powers at will. With abilities and witchcraft spells, the Gun Witch can fly from spot to spot, hovering in the air as she snipes enemies on the ground. Meet the Gun Witch in the video above for a full overview!




Hero Buffs
It’s time for the four main heroes to get a boost! These updates will bring the original heroes to Abyss Lord and Series EV2 power level. When the patch comes out in July, you’ll be able to check out all the nitty-gritty details in the patch notes. Here’s a preview of some of the notes: RPG PATCH NOTES.


  • We’re buffing the Apprentice to increase the damage viability of his defenses, giving him a tankier Arcane Barrier, and drastically reducing his ability cooldowns so they’re fun to use frequently.


  • We’re making the Squire a more viable melee and ability power fighter. We’ll be making both of his blockades sturdier and increase the damage of all of his defenses. We're also experimenting with removing root motion, so you can move and attack at the same time.


  • We’ve modified each of the Monk’s melee attacks to make his polearm types more unique. We’ve also boosted the damage output of his damage dealing towers and boosting ability of his Boost Aura.


  • We’ve reduced the cooldowns and increased the damage on many of the Huntress’s abilities. We gave all of her traps a substantial damage boost and modified the Poison Dart Tower so it’s more effective on the battlefield.



Game Browser
We’ve made a ton of changes to how you play maps and create games in the Power Up update! With the new Game Browser, you can now see every game being played. No more jumping blindly into a game hoping to find other players! Use the map, mode and difficulty filters to find the open games you want to play, or create your own. Entice players to join you by adding a custom name to your game. With the minimum iPWR filter, you can make sure the right people are joining your games. Based on your feedback, we’ll add more filters and settings to make sure finding and playing with other players is an enjoyable experience.

We’ve also restructured the game into three game modes: Campaign, Challenges (previously called Incursions), and Onslaught. All of these modes are unlocked from the beginning. Each mode now contains the following difficulties: Normal, Hard, Expert, Insane, and Nightmare I - IV. Thanks to your Influence Vote, Normal and Hard are both unlocked from the beginning, and the other difficulties unlock as your heroes’ level increases.



Passive Updates
Since we’ll be powering up the main four heroes, we also wanted to do a balance pass on many of the passives and legendary weapons in the game. In many cases we have combined passives that previously appeared on many items to a single passive that rolls on a single item. These new items will be guaranteed drops on specific maps.

Our end goal: The ability to target farm the gear you need to make your heroes awesome!



Summer Sale
From now until July 3rd, get 50% off the Molten Master Bundle! The Molten Master Bundle includes the Abyss Lord and the Molten Master costume. The bundle is available at the Create Hero screen in-game.

22 comments Read more
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Reviews

“What Trendy seems to be developing is a guided missile aimed straight at every gamers pleasure centers. Four-player co-op? Check. Addictive tower defense gameplay? Check. Loot and leveling? Check. The potential for infinite replay value? Check.”
GameZone

“A bigger, better, more refined take on the original concept… from what I’ve seen, following their hearts is already paying dividends, and I can’t wait to play more Dungeon Defenders 2.”
IGN

“Other than The Legend of Zelda: The Wind Waker, I can't think of a game that looks more like an honest-to-god cartoon.”
PC Gamer

About This Game

The Old Ones’ armies have invaded Etheria and it’s up to you and your friends to push them back! Create a team of heroes to take into battle. Then freeze, burn, and electrocute enemies with your deadly defenses or jump into the action yourself to finish them off! Play by yourself or with up to three friends in 4-player online co-op.

Create a Team of Heroes


The Squire, the Apprentice, the Huntress, and the Monk are all ready for battle! Play as any or all of them by adding heroes to your Hero Deck and swapping between them on the fly. You could even play with four Squires -- each customized and geared differently.

Fight Hordes of Enemies


Dragons. Wyverns. Dark Mages. Oh my. There are tons of enemies, minibosses, and an epic boss for you and your towers to decimate while you protect the Eternia crystals and save Etheria.

Customize with Loot and Skill Spheres


Want to focus on awesome, fast harpoon towers? Or how about a DPS Huntress with homing falcon arrows? Choose your stats and combine your weapons, passives, and skill spheres to create your own hero unique builds!

Raise an Army of Pets


Want a dragon who can shield your defenders? Or how about a pet sword that spawns an aura of piercing swords on the ground! There are hundreds of pets to find and hatch, each with their own range of unique and devastating abilities. Beware though, you’ll have to raise and feed your pet to unlock their true potential.

Play with Friends!


Dungeons aren’t meant to be defended alone! Invite your friends to Etheria to play up to four player online co-op.

We Never Sell Any Gameplay Advantage


We mean it! You will never be able to gain gameplay advantage by spending real money in Dungeon Defenders II.

System Requirements

    Minimum:
    • OS: Windows 7 (SP1)
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2600 or better / NVIDIA GeForce 8600 or better, 512 MB video memory, with Shader Model 3 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • OS: Windows 7 (SP1) / Windows 8.1 / Windows 10
    • Processor: Intel Core i5 or AMD Quad-Core or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or AMD Radeon HD 4770 or better (1GB VRAM)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (350 reviews)
Overall:
Mostly Positive (8,444 reviews)
Recently Posted
i identify as a potato
( 857.4 hrs on record )
Early Access Review
Posted: June 30
I wish I could recommend this game, however, I'm becoming tired of supporting these developers.
Sure, I got a good 800+ hours of gameplay out of this, but, I feel like I'm just losing hair due to frustration and boredom than enjoyment.

Every update introduces some really game breaking bugs, and there are still a few game breaking bugs that have been around for a long while, and Trendy just outright ignores them, even after the community has complained about it. a lot. for a long time.

They update their game with near-useless content. We, as a player base, would honestly be happier with THE CORE MECHANICS DONE. THE IMPORTANT SYSTEMS. FOR AN ALPHA STAGE.
Why would we need new heroes that don't really introduce new mechanics (that have already been done in dd1), and not actually necessary things from DD1 like a server browser, tavern trading, shopping and personalization, etc.
DD2 went backwards, and is now slowly moving forwards, at a snails pace.
If anything, the game will be done in another 100 years, when Trendy has gone bankrupt for wasting time on the Alpha stage making pointless add-ons that honestly don't help at the game's current state, or keeps the fanbase dedicated to the franchise.
Most of the add-ons introduced seem more like content that should have been added once the game has been complete.

Now, I'd like to talk more about the "multiplayer" aspect of this game.
Sure, the game is in alpha, but with the devs adding pointless content (only worthwhile update was the UI and hero deck system), they're disregarding what made Dungeon Defenders 1 amazing, when they could be adding the things that really need to be added.
There are bugs which Trendy still haven't fixed, and you know it's game breaking when the error literally says "FATAL ERROR".
This one bug which crashes your game when you try to join a game with a party, really makes the player want to play solo to avoid all of the frustration of joining games with randoms.
This bug has been around for 3 or so updates. Go figure, huh?

On to the design side. Who the hell is this game's designer/s?
Is there really a roadmap for this game?
Who thought it'd be a good idea to focus on end-game heroes, and completely ignore the new players who are trying out the game to see if it's their cup of tea?
When ever I go to the social hub, I see new players spamming "LOOKING FOR PARTY" or "CANT FIND PARTY, INVITE ME PLZZ", which could be fixed by actually adding a bloody server browser. WHICH DUNGEON DEFENDERS 1 HAD.
The way this game is going, it'll only last for so long until the userbase will get burned out.
Where is the super awesome RNG loot that made DD1 awesome? I want my chainsaw that is 10x the size of my character!
In reality, everyone that's maxed out with the same power level will basically have the same stats. Even in text, that really doesn't sound so fun now, does it?

Anyway, sorry if I dragged this review for too long,
So, please Trendy, make your game great again.
Helpful? Yes No Funny
Karlito
( 51.7 hrs on record )
Early Access Review
Posted: June 30
this game is biggest sh*t if ever seen becaus you never find a group you always launching a group and than noone join
it would be better if you see how much players play this gamemode and not such a fkn singlplayer game!
Helpful? Yes No Funny
CluelessCarl
( 3.1 hrs on record )
Early Access Review
Posted: June 29
This game is a great way to pass time it is fun to play through and even play over and get loot for your class of choice. When you have leveled up and got as much loot for your character as you can it doesnt end there after you can try out another class of your choice and level them to the top. Yes the game does have its down sides like the outfits you have to pay real money for and the extra classes but besides that the game is all around fun. The game will provide lots of fun for a while with all the missions and levels i would reccomend this game to people it is great and i love it.
Helpful? Yes No Funny
Riftic Glitch
( 0.4 hrs on record )
Early Access Review
Posted: June 29
The game runs at a slow FPS while almost impossible to play with or connect to other players.
Helpful? Yes No Funny
nbankstx1
( 131.7 hrs on record )
Early Access Review
Posted: June 29
Pretty awesome
Helpful? Yes No Funny
PinkSprite
( 1.9 hrs on record )
Early Access Review
Posted: June 29
I bought the game when it was Early Access now it changed to a free to play Early Access model. I am not happy with it.
Helpful? Yes No Funny
Bastt
( 111.6 hrs on record )
Early Access Review
Posted: June 29
The game is just a huge cash grab now, micro transactions being more important that finishing the game.
Helpful? Yes No Funny
Gordon Freeman
( 133.9 hrs on record )
Early Access Review
Posted: June 29
I LOVE THIS GAME. I can't stop playing it, it's addictive. Really good, play with your friends, try out different strategies etc.
But the only problem with this game are the crashing. Everyone crashes, doesn't matter what PC you've nor what internet speed you've but you will crash. It's really difficult to play normally, since when you're looking for a group to play together you must friend each other through Steam because you've a chance to crash. I really like this game, I love it.
Helpful? Yes No Funny
TyrannoLauren Rex
( 49.9 hrs on record )
Early Access Review
Posted: June 29
I'll always have a special place in my heart for tower defense games, and DD2 takes it to the next level. Very fun to play. Early access actually feels pretty polished. Hopefully they start to steer away from the microtransactions, but I'm not holding my breath.
Helpful? Yes No Funny
Halstead
( 423.0 hrs on record )
Early Access Review
Posted: June 29
Great Game! Very enjoyable and fun, especially if you play with friends!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
177 of 226 people (78%) found this review helpful
7 people found this review funny
Not Recommended
126.2 hrs on record
Early Access Review
Posted: June 8
So the core DD experience is here. If that's all your looking for, than your good. However as someone who paid for the game before it went free to play and ended up buying a bit of the "premium currency". I didn't think that much into it because the currency was almost entirely for cosmetic stuff. Fast forward to today. I picked it up again after a lengthy break (almost a year). First thing I noticed was: Damn this game is STILL in early access?!. The second thing was the new characters locked behind a paywall requiring you to invest tens of hours into it just to unlock ONE, or fork over cash for them. I regret every penny I put down on this game. After investing all the money I did and hundreds of hours of play time I still have characters locked behind a paywall. That is unacceptable.
Was this review helpful? Yes No Funny
101 of 139 people (73%) found this review helpful
4 people found this review funny
Not Recommended
22.9 hrs on record
Early Access Review
Posted: June 8
Game direction has changed with a free to play and microtransaction model. Unfortunately little has been done with this game over the year, avoid unless you like being nickled and dimmed.
Was this review helpful? Yes No Funny
40 of 51 people (78%) found this review helpful
Not Recommended
241.0 hrs on record
Early Access Review
Posted: June 8
i enjoy playing the game with other people, but there are issues with progression that have left the game difficult for me to play. when you get to endgame its fun but everyone joins random games to get carried through, so everyone is playing the toughest difficulty (NM4) but if you dont have gear for NM4 you are left to either

1) play solo... not at all why i downloaded this game
2) scrub some carries off random people

i have been stuck on NM3 soloing which is difficult for me because i get bored playing a co op game by myself. and if you bring someone along with you to NM3 after completing a weekly challenge together they will sabatoge your run because its not NM4 or just leave. it takes on average 2 hours to find one person willing to play NM3 in town. posting on forums is not any faster either. some posts looking for players just go unanswered, or have people saying they will carry me (to which i will always refuse). i can not recommend this game until the grind is better. no online co-op game should force you to request a carry or solo past 1/2 of endgame content. i have no problem grinding for the items other people buy with IRL money, but doing it by myself is just not fun.

a suggestion i think would make this a lot better is if everyones itempower syncs down to the lowest item powered hero card in any of the 4 heros decks. so if i bring my level 1 apprentice card with no gear to NM4 then everyone in the party will have stats equivalent to their gear if it was level 0 but with the same type of rolls. or if i join a nightmare 4 game with my fresh level 50 to scrub some drops off people not paying attention they will get warned that their item power is about to drop down to 100 (which means they will wipe) if they dont boot me. that would force people to actually progress through the gear grind instead of jumping into NM4 as a fresh 50. the game has literally no middle class the way it is now. but meh il check back in a couple months to see if people are doing NM3
Was this review helpful? Yes No Funny
58 of 82 people (71%) found this review helpful
Not Recommended
30.9 hrs on record
Early Access Review
Posted: June 21
Dungeon Defenders wasn't great, but it had a lot of potential. Unfortunately Trendy seems to have gone backwards rather then forwards... Overpowered heroes sold at ridiculous prices, costumes with less variety at a high price and, in my opinion, poor enemy design that punishes players for not playing a certain way. Hopefully they can turn this around, since it's in "Alpha" but I wouldn't hold my breath.
Was this review helpful? Yes No Funny
52 of 77 people (68%) found this review helpful
Not Recommended
26.0 hrs on record
Early Access Review
Posted: June 9
The game's cool, well put together, and overall pretty fun, especially if you liked the first DD.
But I have to wait 5-10 minutes in order to get into a private game due to little server issues, my most recent was them making space in the server and to wait a few minutes.
I like the game, but I hate the way the servers work. Specifically, the fact that it's on a PRIVATE server, I still have to wait as though I'm in a public server.
Was this review helpful? Yes No Funny
25 of 33 people (76%) found this review helpful
Not Recommended
52.8 hrs on record
Early Access Review
Posted: June 23
TL;DR
Its a great game for a free to play game. However the servers need to be sorted out


Great game if you can actually get into the game.

Servers are absolutely awful, playing with friends takes more effort than it should have to because of the servers being terrible.
Every single loading screen (including entering and exiting the game) take a decade to complete.
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28 of 40 people (70%) found this review helpful
1 person found this review funny
Not Recommended
17.5 hrs on record
Early Access Review
Posted: June 23
I bought this game long ago when it was first released. It's a shame because: its now f2p and it's going down the microtransactions road. There are new characters to play but they are locked even to people who played. either spend alot of time to unlock them or just spend cash... i cannot recommend this, not worth my money at this point
Edit: This is still early access?!?!
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18 of 23 people (78%) found this review helpful
Not Recommended
51.6 hrs on record
Early Access Review
Posted: June 24
I fell in love with the dungeon defenders franchise with the first game.. It was a wonderful mix of genres and I just loved it.
Then in came Eternity, which had some improvements, but also made the game a bit less fun, due to the lack of local co-op (don't know if that was changed at a later date, but when I played, there was none).

Then in came Dungeon Defenders II, and I was excited.. Bought it as soon as I had the money for it and I liked it.. I liked it a lot.. Just like many other reviews have mentioned before, you got some premium money (gems) when you bought the game when it first came to early access, and back then there was no talks about any other uses for gems aside from costumes & more inventory space. So I spent my gems and kept playing..

Then there wasn't enough new content to keep me interested, felt like updates came far too seldom..
Then I heard that there'd be a new character coming, the abyss lord.. and I got all excited about the game again..
Started my game up & tried making a new character aaaand then I noticed that the character costs gems.. or "hero medals"..

That just broke my heart. The game series that I had loved and spent hundreds upon hundreds of hours playing, was just turning in to an early access f2p moneygrabber..

If you liked the original dungeon defenders, go play that instead. Or if you want to try this one, don't waste your money on it. I'm out 20€, and what I got to show for that, is a couple of outfits for my characters.. or I could've gotten a character unlocked, if I'd saved my gems for a year and a half.

It's unfortunate, but this game series got ruined with the switch to a free to play model.. sure.. It's free to play, unless you want to get a new character & not have to grind for day after day to get your hero medals to unlock said characters with.
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34 of 56 people (61%) found this review helpful
2 people found this review funny
Not Recommended
22.5 hrs on record
Early Access Review
Posted: June 7
Greedy devs have made it so that this game isn't worth your time.
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13 of 19 people (68%) found this review helpful
4 people found this review funny
Not Recommended
20.3 hrs on record
Early Access Review
Posted: June 27
It's like Dungeon Defenders but has far less content - And since I paid when pre-ordereding to support them, I regret that.

Packs like this for sale too - http://store.steampowered.com/app/493420/ - Dat value doe.
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