19 December
It's our last Devstream and Dev Log of the year! Watch the Devstream below, then read on to see what we worked on this week. Happy holidays, and we'll see you in January!
https://www.youtube.com/watch?v=JbgqEcP3X6k
Jay Twining, Senior Game Designer (@TrendyJayT)
We recently completed a huge initiative that addresses and changes the entire experience from level 1 through our new Incursions modes. Specifically I was addressing how frequently and what type of loot heroes get in every map. This week and through January is implementing the Daily Mission system and our next iteration of Matchmaking flow. Finally we’re iterating on our combat balance. Happy Holidays, Defenders! I’ll see you in the New Year!
Chris James, Lead Level Designer (@ceejeh)
I’ve been focusing on a few different areas of our production: Looking at current maps and how to improve them, providing feedback on the new maps that we have been making, and developing some of our internal level design documentation about how we can better approach building our spaces. Something I mentioned in the Devstream with Isom is that I am currently reviewing our Environment Traps and am planning on providing the community a design breakdown of them sometime early in the new year. Speaking of which, Happy Holidays!
Joshua Javaheri, Lead Technical Artist (@javahawk)
I just read that Hearthstone was released on Android tablets, so that’s a thing for me right now. Also making DD2 look awesome, with a focus on early 2015 content...
Chris Flores, QA Lead (@likethatwhenigothere)
In addition to continuing to research user reported bugs, we’re testing some potential changes to the game. Plus, we’ve started prepping the next update, which will come in January sometime after we get back from our break.
Abraham Abdala, Lead Technical Animator (@Broham)
Working on the traps and cores for a new spooky map.
Adam Stow, Associate Producer (@TE-Stow)
Creating a plan for a lot of progress on a set of new legendary weapons! We want to make loot more interesting per some of the design Dev Logs and videos you have seen, and that wouldn’t be possible unless we made some kick-ass visuals to go along with it, now would it?
Jesus Diaz, World Builder (@N3oDoc)
Working on the same level as the last Dev Log, but at this point I've already started elaborating on the level, placing small deco assets made by the art team.
Philip Asher, Marketing Director (@pmasher)
Playing Hearthstone at work in between meetings, wrapping up my last day before break. Have a call with the fantastic PlayStation team about our PS4 SKU, and then I’ll see all of you on our second Devstream!
Josh Isom, Community Manager (@iamisom)
Wrapping up the end to this beautiful, wonderful, exhausting year. I honestly don’t know how to spend two weeks off. I feel like a child who’s left home alone and can’t decide which forbidden rule to break first. Except my rules are related to spending my time wisely. Am I going to stay up all night playing video games? (Yes.) Am I going to lay in the sun and read all day? (Most likely.)
I’m really looking forward to playing the games I purchased this year but didn’t play -- Super Smash Bros. Wii U, Transistor, The Last of Us Remastered, Far Cry 4, Civilization V (I picked it up during the Summer Steam Sale and haven’t tried it!) -- and, of course, I’m still working on my lifesteal Squire build. By the way, if you haven’t played Shovel Knight, go out and get that game. It’s my personal Game of the Year.
I’ll be off the grid for the next two weeks, but I can’t wait to see everyone again in January. Happy Holidays! Stay safe, Defenders.