Dungeon Defenders II is a cooperative Action Tower Defense game, packed with roleplaying elements like loot, levelling, and pets.
User reviews:
Mixed (289 reviews) - 64% of the 289 user reviews in the last 30 days are positive.
Mostly Positive (10,045 reviews) - 77% of the 10,045 user reviews for this game are positive.
Release Date: Dec 5, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a great game with you. For the past year, we’ve had a dedicated group of Steam Early Access players influencing Dungeon Defenders II. These players have helped create a fun, rewarding core experience that we think you’ll love. We still have plenty of features to add and can’t wait for you to play and share your thoughts with us.

Our game has bugs, missing features, and balance work still to go. There will be no full wipes or resets. If there are balance or other issues we will deal with them in similar methods to other online games. Please only purchase access if you’re excited to play the game in this state!”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for at least a year after its initial release on Steam (Dec 2014). This enables you, our Steam Community, to Influence the game as we develop it, incorporating many of your ideas along the way.”

How is the full version planned to differ from the Early Access version?

“Over the course of Early Access, we will be adding many features to Dungeon Defenders II. Improvements to the Item Enhancement & Hero Deck systems, an updated HUD, controller support, local splitscreen Co-Op, a new Social Tavern, and more are all on their way. We will also be adding a ton of content to the game -- new maps, bosses, build items, pets, and much more!”

What is the current state of the Early Access version?

“In Open Alpha, there are already hundreds of hours of gameplay in Dungeon Defenders II. There are four hero classes with tons of build items, skill spheres, and pets to customize them with. There are two regions of maps across eight difficulty modes available to play. There are also multiple gameplay modes including Campaign, Incursions, and Onslaught -- our version of Endless Survival.”

Will the game be priced differently during and after Early Access?

“Dungeon Defenders II is free supported by ethical in game purchases like costumes & cosmetic pets. These in-game purchases will NEVER GRANT GAMEPLAY ADVANTAGE. EVER. WE’RE SERIOUS!”

For supporting us early, you’ll receive a variety of exclusive goodies and in-game currency at very large discounts! Thank you for your support.”

How are you planning on involving the Community in your development process?

“We believe great games are made with their community. We’ve had a dedicated group of community members influencing Dungeon Defenders II since our first vertical slice. We believe the core gameplay is a fun and rewarding experience thanks to these players, and we’re excited to get even more players involved in development!

We’ve also created the Influence System so players can directly vote on decisions we make for the game. The more you participate, the better the game will become! We’ve invested time to create this feature so you can help drive development forward in the right direction. Join us to see how DD2 grows under the Influence of the entire community.”
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Recent updates View all (334)

January 11

Dev Log 94 – The New Year

Welcome to 2017, Defenders! I hope everyone enjoyed the holidays. For the first time in nearly six years at Trendy, I took a month off to focus on my mental health. Apparently going 110% all the time isn't healthy. Weird.

While I was slacking off, the team went into hyper-overdrive before the break. Blacksmith and a few others worked through the holidays to help us conquer our ambitions. I firmly believe this update will turn some heads in the community. I believe it'll also achieve world peace, but setting reasonable expectations is my resolution this year, so I'll settle for turning water into wine.

I was hoping to share more specifics this week, but those details need some extra time in the oven. But there are some questions about the update I can answer now:

Q: What's the goal of the update?
A: The goal is endgame! This won't be the final version of our endgame, but it lays down a foundation we can expand upon in future updates. It also aims to improve loot, build customization and a lot more.

Q: What is this update called?
A: We're having fierce internal debate, but you should leave your suggestions in the comments below. We've used community names in the past! (Wipeageddon came from someone in our Twitch chats.)

Q: When is the update coming out?
A: We don't have a date just yet because we want to give ourselves iteration time. We also want to get player feedback in as early as possible, so we can iterate off of that, too.

Q: How can I give feedback on these changes?
A: The best way for you to give feedback is to join the Remote Playtesting Group. The RPG is a group of volunteer community members who get to play early builds and offer feedback. Contact dani.moore@trendyent.com if you're interested. You can also keep an eye out for our update blogs in the coming weeks and leave your feedback in the comments.

Since we've returned, we've been digging into your Siege Roller feedback from the last update. We're investigating some issues with the weak spot hitbox that is making it more difficult for towers and melee heroes to deal damage to the spot. We're also discussing how many Siege Rollers spawn for solo players. I hope to have more info for you soon.

Also, it seems like this week's patch improved connection performance for a ton of players! That's freaking awesome! If you're still experiencing issues, let us know.

While most of us are deep diving into our changes, a few of us decided to come up for air to give you a few extra treats:

Steven Collins, Lead Level Designer (@Esorath)
Working on a massive update for Dungeon Defenders II and that comes with some new enemies. I left you a sneak peek at one of our favorite enemy designs at the top of the Dev Log. Let the theorycrafting begin….

Jesus Diaz, World Builder (@N3oDoc)
Hello, Defenders!

I've been doing some fixes to the Social Hub and Private Tavern, so you can expect some new cool things in the next update! Aside of that, I'm working on new assets for the upcoming DD2 levels!

Daniel Diaz, World Builder (@Danimix1983)
Hope you all had a good start this new year! I've been so busy working on new assets, fixes, updating some levels, collisions, lots of stuff! Here's a preview of one of the new assets I've been working on this week (work-in-progress).

John Muscarella, Digital Puppet Master (@Muskie4242)
New year. New people. New challenges.

The Animation and Tech Animation departments are now teaming with new faces. There is a lot of fresh talent here to help us push through 2017.

SO! To kick off the new year, I’d like to give you all a gif-t. Please enjoy these reaction .gifs that you can now use to harass us and each other on the forums. (Shhhhhhhh… Don’t tell Isom these are from me.)

Happy New Year, Defenders!

47 comments Read more

January 10

Connection Performance Improvements (Patch 18.2)

Hello, Defenders! Thanks to your reports on our Bug Reporting Site, we’ve been able to track down some of the lag issues in our game! This patch should improve connection performance for a large number of players.

Please note that this is not a complete and total fix of all connection performance issues. You may still experience issues while playing, and our team is dedicated to crushing them. More fixes will come. Also note that some of these fixes may create additional issues, so please help us keep an eye out for any new bugs and report them to the Bug Reporting Site!

Connection Performance Improvements
  • Optimized towers to potentially fix the multi-builder lag issue. Please let us know if the issue still persists, or if your towers aren’t updating properly when you change items or hotswap between heroes.
  • Fixed several issues that were causing our servers’ CPUs to spike. These issues would cause what looked like lag in the game. Please let us know if your heroes are not properly getting XP after this change.

Holiday Event Complete
  • The Holiday Event is now over! We hope you enjoyed your presents!
  • Just like the real holidays, the decorations may be gone but the snowpocalypse lingers. Stay warm out there.

23 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“What Trendy seems to be developing is a guided missile aimed straight at every gamers pleasure centers. Four-player co-op? Check. Addictive tower defense gameplay? Check. Loot and leveling? Check. The potential for infinite replay value? Check.”

“A bigger, better, more refined take on the original concept… from what I’ve seen, following their hearts is already paying dividends, and I can’t wait to play more Dungeon Defenders 2.”

“Other than The Legend of Zelda: The Wind Waker, I can't think of a game that looks more like an honest-to-god cartoon.”
PC Gamer

About This Game

The Old Ones’ armies have invaded Etheria and it’s up to you and your friends to push them back! Create a team of heroes to take into battle. Then freeze, burn, and electrocute enemies with your deadly defenses or jump into the action yourself to finish them off! Play by yourself or with up to three friends in 4-player online co-op.

Create a Team of Heroes

The Squire, the Apprentice, the Huntress, and the Monk are all ready for battle! Play as any or all of them by adding heroes to your Hero Deck and swapping between them on the fly. You could even play with four Squires -- each customized and geared differently.

Fight Hordes of Enemies

Dragons. Wyverns. Dark Mages. Oh my. There are tons of enemies, minibosses, and an epic boss for you and your towers to decimate while you protect the Eternia crystals and save Etheria.

Customize with Loot and Skill Spheres

Want to focus on awesome, fast harpoon towers? Or how about a DPS Huntress with homing falcon arrows? Choose your stats and combine your weapons, passives, and skill spheres to create your own hero unique builds!

Raise an Army of Pets

Want a dragon who can shield your defenders? Or how about a pet sword that spawns an aura of piercing swords on the ground! There are hundreds of pets to find and hatch, each with their own range of unique and devastating abilities. Beware though, you’ll have to raise and feed your pet to unlock their true potential.

Play with Friends!

Dungeons aren’t meant to be defended alone! Invite your friends to Etheria to play up to four player online co-op.

We Never Sell Any Gameplay Advantage

We mean it! You will never be able to gain gameplay advantage by spending real money in Dungeon Defenders II.

System Requirements

    • OS: Windows 7 (SP1)
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2600 or better / NVIDIA GeForce 8600 or better, 512 MB video memory, with Shader Model 3 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    • OS: Windows 7 (SP1) / Windows 8.1 / Windows 10
    • Processor: Intel Core i5 or AMD Quad-Core or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or AMD Radeon HD 4770 or better (1GB VRAM)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
Customer reviews Learn More
Mixed (289 reviews)
Mostly Positive (10,045 reviews)
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