Dungeon Defenders II is a cooperative Action Tower Defense game, packed with roleplaying elements like loot, levelling, and pets.
User reviews:
Recent:
Mixed (308 reviews) - 69% of the 308 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (8,877 reviews) - 77% of the 8,877 user reviews for this game are positive.
Release Date: 5 Dec, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a great game with you. For the past year, we’ve had a dedicated group of Steam Early Access players influencing Dungeon Defenders II. These players have helped create a fun, rewarding core experience that we think you’ll love. We still have plenty of features to add and can’t wait for you to play and share your thoughts with us.

Our game has bugs, missing features, and balance work still to go. There will be no full wipes or resets. If there are balance or other issues we will deal with them in similar methods to other online games. Please only purchase access if you’re excited to play the game in this state!”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for at least a year after its initial release on Steam (Dec 2014). This enables you, our Steam Community, to Influence the game as we develop it, incorporating many of your ideas along the way.”

How is the full version planned to differ from the Early Access version?

“Over the course of Early Access, we will be adding many features to Dungeon Defenders II. Improvements to the Item Enhancement & Hero Deck systems, an updated HUD, controller support, local splitscreen Co-Op, a new Social Tavern, and more are all on their way. We will also be adding a ton of content to the game -- new maps, bosses, build items, pets, and much more!”

What is the current state of the Early Access version?

“In Open Alpha, there are already hundreds of hours of gameplay in Dungeon Defenders II. There are four hero classes with tons of build items, skill spheres, and pets to customize them with. There are two regions of maps across eight difficulty modes available to play. There are also multiple gameplay modes including Campaign, Incursions, and Onslaught -- our version of Endless Survival.”

Will the game be priced differently during and after Early Access?

“Dungeon Defenders II is free supported by ethical in game purchases like costumes & cosmetic pets. These in-game purchases will NEVER GRANT GAMEPLAY ADVANTAGE. EVER. WE’RE SERIOUS!”

For supporting us early, you’ll receive a variety of exclusive goodies and in-game currency at very large discounts! Thank you for your support.”

How are you planning on involving the Community in your development process?

“We believe great games are made with their community. We’ve had a dedicated group of community members influencing Dungeon Defenders II since our first vertical slice. We believe the core gameplay is a fun and rewarding experience thanks to these players, and we’re excited to get even more players involved in development!

We’ve also created the Influence System so players can directly vote on decisions we make for the game. The more you participate, the better the game will become! We’ve invested time to create this feature so you can help drive development forward in the right direction. Join us to see how DD2 grows under the Influence of the entire community.”
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Recent updates View all (306)

10 August

Lavamancer Emerges August 16th!



You’re gonna lava the Herald of Embermount update when it erupts August 16th! This update contains our first truly flaming hero - the Lavamancer. Lavamancer enjoys long walks on volcanic ash, magma puppies, and using his transformable magma arm to simultaneously wound his enemies while cauterizing their wound! He’s a sweet sweet man, really. If you haven’t already, meet the Lavamancer in his official trailer below:

https://www.youtube.com/watch?v=y0WqDkQ0s-M
Want to see the Lavamancer in action? Tune into our Devstream this Friday at 5PM EDT! We're also giving away his costume to several lucky viewers!

The Herald of Embermount update also heralds (see what we did there?) an option to display massive amounts of damage in a more streamlined way. With this option turned on, you’ll be able to see more of the beautiful world of Etheria as you hashtag rek AF (or whatever you kids are hashtaggin these days). See the handy GIF (that’s GIF with a hard G) below for an example!



Here’s what we’re working on this week:

Daniel Haddad, Design Director (@Blacksmith)
The Lavamancer is nearly complete. There are a few concerns we’re running some tests on, but otherwise he is ready to rumble. I am now out of the engine and back in documents. Working with the Mystic team as they start building her assets and animating them. The Lavamancer looks fantastic. The team did a wonderful job bringing that volcano to life. We hope you enjoy using him.

Daniel Diaz, World Builder (@DanielKaMi)
We're giving more love to the Crumbled Bulwark level. Visuals are turning into the right direction now! Only true defenders without fear will see the light on this dark place…



Jesus Diaz, World Builder (@N3oDoc)
We are still redoing the visuals of the Crumbled Bulwark level. At this point, it has even become more dark and gloomy...the perfect place to feature a new enemy, a really dangerous one.

Steven Collins, Lead Level Designer (@Esorath)
The Demon Cache has been found! Congrats on hitting the books and getting some extra loots!

As for the next map, Crumbled Bulwark. The level design team was rather unhappy with the original theme that was done on this map. It lacked the character and depth that we want to push forward with our levels. So we decided to give Crumbled Bulwark a makeover. (Keep in mind the gameplay layout will remain unchanged.) This visual update will give the map more character as well as some of the updates will allow for a much more robust Incursion that we have planned for this map.

Brian Goodsell, VFX/Technical Artist (Other titles pending)
Wrapping up the last of the extended Lavamancer VFX work for the milestone. Had some time to modify my workflow in a way that allowed me to capture more gifs.

Oil Geyser Attack/Eruption



New Right charge click VFX


Currently Listening To: Bonobo - Nothing Owed (live version)

John Muscarella, Digital Puppet Master
Finalizing the Lavamancer means that I have been full swing on our next hero, The Mystic! I am extremely excited for this character, and hopefully you will be too. Here is some of what I have been up too.





Keep an eye out for this lady in the future. She will be joining our cast of heroes soon!

12 comments Read more

4 August

Meet Our Next Hero: The Lavamancer!



The Lavamancer comes out this month on PC & PS4! Meet the Lavamancer in his official trailer:

https://www.youtube.com/watch?v=y0WqDkQ0s-M
Learn more about him in this week's Dev Log:

Elliot Cannon, Creative Director (Myscha_Sleddog)
We’re in the middle of a final push to get the Lavamancer wrapped up! Be sure and check out the hero video above for a fun look at his themes, abilities, and towers. Here’s a breakdown from me on the hero, designed by Dan Haddad with some images he snapped for me in one of our test map.

Resource – Molten Power
The Lavamancer uses a unique resource called Molten Power, which functions like mana for other characters except he resupplies this for himself through one of his towers, called a Fissure of Embermount. You can place up to three Fissures in the map, each generating a mana pick-up every twenty seconds. If you play it right and keep mental track, you’ll be max molten power non-stop and that means more fire!



Grab these burning meteors for more Molten Power!



These fissures burn the devil out of any enemies that come close. Where you place these is up to you depending on your aggressiveness during Combat Phase. If you put them behind a bunch of barricades, you’re missing out. His right click, Dash, allows you to zip across the battlefield like the flash and is super useful for getting in or out at a moment’s notice.



If you place your fissures in offensive spots, you can Erupt them (see Eruption later on), grab more molten power on the spot and Erupt again in an AOE fiery cataclysm. Use Dash to swoop out if you get swarmed, or swoop in the detonate. Think about how you place your Fissures of Embermount, as they are key to your resources.

Melee
The Lavamancer is our first from-scratch hero who no longer takes steps during his melee rotation. You’ll often hear us refer to this as root motion. This means you can move around independently of what melee strike he’s doing during a sequence, which is great for timing hits and gives you much better control over where you are. I know Dan and I were chatting about making the Lavamancer beastly for health, so he can actually throw down in Nightmare IV without being one-shotted. I know he’s tweaking that as I write this, so keep your eyes peeled on his final health numbers. When you pick up weapons for the Lavamancer, his arm morphs into an earth version, whether that’s a mace, sword, or his own special gauntlet drops.

Harden and Inflame
Another ability he has is Harden and Inflame. Think of these as stances or modes you toggle between. In this case, the Lavamancer controls his temperature by shifting between these two forms. When Hardened, he expels heat and cools into solid rock, reflecting projectiles and reducing damage taken. While in this form, Inflame reignites him with volcanic heat, buffing both movement speed and melee attack damage.



Eruption
His signature ability is Eruption, which emits a fiery shockwave of molten energy, burning the crap out of enemies and buffing the Defense Power and Defense Attack Speed of all nearby defenses. Eruption causes cool effects to your nearby defenses, too, so if you can run up and hit it near your own defenses, the effect is a hilarious molten plasma soup of fiery death.



Submerge and Emerge
Lately we’ve been giving heroes different ways to move. The Gun Witch has her broom, EV2 had Death from Above, and we recently gave the Monk his own flying cloud with an Incursion weapon. This time, and fitting perfectly with the theme or volcanoes, earth, and molten destruction, is Submerge and Emerge. When activated, the Lavamancer burrows underground, gaining super-fast increased movement speed and healing over time. Pressing jump, primary attack, or the ability again launches the Lavamancer with a devastating uppercut, breaching the surface of the Earth and damaging nearby enemies. This type of mobility is fun because not only are you completely hauling butt, you're underground so you don’t fly off ledges. Similar to the Gun Witch’s Vroom Broom, a healing ability can take up key real estate on your action bar. Having an ability with multiple functionality just adds to its usefulness.

Although Dash is awesome, the immunity from submerge makes you think about your movement in different ways!

Maw of the Earth Drake
The Lavamancer shapes the Maw of the Earth Drake out of solid rock, which fires a molten beam slowing enemies over time until they turn to stone. Enemies in stone form taunt their former allies into attacking them. When under the effects of Eruption, the Maw fires two beams and turns enemies to stone faster. Great way to slow a lane down as opposed to just killzones.

Oil Geyser
The Lavamancer creates an Oil Geyser that spews out hot oil, slowing, damaging, and applying the oiled effect to enemies. If you use Eruption near these, the Geyser spews out a pillar of molten magma, burning all nearby enemies for increased damage.



Volcano
His last defense is a massive volcano that rains burning meteors down on enemies exploding for massive damage. While under the effects of Eruption, the volcano spews out meteors at an accelerated rate with increased damage. Look for snaps of this in the video.

In summary, the Lavamancer would makeHendrix smile and Beavis have a brain aneurysm. So if you want to set the world on fire, grab him when he comes out this month!

Tim Shannon, Live & PS4 Producer (TimmyTrashTier)
Molten Citadel went out on all platforms on Tuesday morning, and we’ve been singing Disco Inferno continuously since then and assuming everything is perfect. Jk though… There are a couple of known issues we’re looking at right now (health bars being messed up on PS4 and some Skill Spheres not working) and we might be issuing a patch next Tuesday (but probably not since we’re in stabilization for the next milestone). Also, we’ve gotten a chance to take a peek at the passive re-roll issue on PS4 from when we accidentally rebalanced the game so expect something in the coming weeks there (if only a re-roll).

Live Team side, we’ve been working on a couple things. First, we’ve added in additional logging to client-event server communication so we can get better info on where connection issues are coming from. Second, our Playverse guru whipped up a tool that allows him to peer into time on all servers simultaneously so we can make sure that it’s not out of whack. Third, we did a deep dive into our Steam transactions code to try to improve the overall stability of the system and ferret out a couple of bizarre reports we received. Also, the new guy is looking at Tornados not working randomly, but we’re having trouble getting any sort of reliable information from that, so if you have any ideas of why Tornadoes occasionally just fail to knock up enemies, let us know.

Jesus Diaz, World Builder (N3oDoc)
Here's a pic of the current state of the Wild West level!



Daniel Diaz, World Builder (DanielKaMi)
Now that we're done with the Wild West level, we're moving on to the Crumbled Bulwark, the "winner" of the Influence Vote! We're going to do a visual pass in the level so it looks more interesting. We also want to add new features like new gameplay areas for just the players.

Lastly but not less important, you might meet with a certain creature in this dark level...

Steven Collins, Lead Level Designer (Esorath)
Demon Lord is out and tossing boulders at everyone now. So that means, onward and upward to the next Incursion. Crumbled Bulwark was the “troll winner” of the Influence Vote, so that means it's time to make an exciting Incursion for that location. Any ideas on incursions you guys want to see on Crumbled Bulwark, be sure to leave those down in the comments.

As for the map itself, we are making 1 or 2 adjustments to the level to create some extra space for the player. We want to make sure the gameplay for these maps remains faithful to DD1, but also want to give players new things to explore!

Dani Moore, Remote QA Lead (Dani)
Testing and bug finding with the Lavamancer is a go. Speaking of go, been playing Pokemon Go recently and found this rare Dugtrio.

Ain’t he the cutest?

33 comments Read more
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Reviews

“What Trendy seems to be developing is a guided missile aimed straight at every gamers pleasure centers. Four-player co-op? Check. Addictive tower defense gameplay? Check. Loot and leveling? Check. The potential for infinite replay value? Check.”
GameZone

“A bigger, better, more refined take on the original concept… from what I’ve seen, following their hearts is already paying dividends, and I can’t wait to play more Dungeon Defenders 2.”
IGN

“Other than The Legend of Zelda: The Wind Waker, I can't think of a game that looks more like an honest-to-god cartoon.”
PC Gamer

About This Game

The Old Ones’ armies have invaded Etheria and it’s up to you and your friends to push them back! Create a team of heroes to take into battle. Then freeze, burn, and electrocute enemies with your deadly defenses or jump into the action yourself to finish them off! Play by yourself or with up to three friends in 4-player online co-op.

Create a Team of Heroes


The Squire, the Apprentice, the Huntress, and the Monk are all ready for battle! Play as any or all of them by adding heroes to your Hero Deck and swapping between them on the fly. You could even play with four Squires -- each customized and geared differently.

Fight Hordes of Enemies


Dragons. Wyverns. Dark Mages. Oh my. There are tons of enemies, minibosses, and an epic boss for you and your towers to decimate while you protect the Eternia crystals and save Etheria.

Customize with Loot and Skill Spheres


Want to focus on awesome, fast harpoon towers? Or how about a DPS Huntress with homing falcon arrows? Choose your stats and combine your weapons, passives, and skill spheres to create your own hero unique builds!

Raise an Army of Pets


Want a dragon who can shield your defenders? Or how about a pet sword that spawns an aura of piercing swords on the ground! There are hundreds of pets to find and hatch, each with their own range of unique and devastating abilities. Beware though, you’ll have to raise and feed your pet to unlock their true potential.

Play with Friends!


Dungeons aren’t meant to be defended alone! Invite your friends to Etheria to play up to four player online co-op.

We Never Sell Any Gameplay Advantage


We mean it! You will never be able to gain gameplay advantage by spending real money in Dungeon Defenders II.

System Requirements

    Minimum:
    • OS: Windows 7 (SP1)
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2600 or better / NVIDIA GeForce 8600 or better, 512 MB video memory, with Shader Model 3 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • OS: Windows 7 (SP1) / Windows 8.1 / Windows 10
    • Processor: Intel Core i5 or AMD Quad-Core or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or AMD Radeon HD 4770 or better (1GB VRAM)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (308 reviews)
Overall:
Mostly Positive (8,877 reviews)
Recently Posted
g_cracka88
( 281.8 hrs on record )
Early Access Review
Posted: 11 August
Let me preface my review by expressing that even though my review is negative, I do NOT think DD2 is explicitly a "bad" game, but I DO think the game is built on flawed game mechanics (that I will get to later...), that haven't necessarily been touched on by the Developers yet, and that I can only see compounding and negatively affecting the end result of the game in the future. But before stating why I think that is so, I'll try to draft a quick list of Pros and Cons :

Pros:
  • Appearence: I find the game's artstyle and animations very pleasing aesthetically-speaking. The cartoony feel of the land of Etheria and the heroes themselves works very well to convey a story-book type atmosphere. There isn't a lot of compelling storywork behind the heroes or campaign, but it's meant to be a Tower-Defense title with minor RPG-elements, and so I don't necessarily see that as a con
  • Performance: Optimizing game performance via the in-game preference menu works well. There aren't a ton of options available, but my 5yo, overheating-prone, piece-of-crap laptop can still manage 30+ FrPS with the settings turned down. The game itself isn't graphically-intensive, so this makes sense, but being one of the few games my laptop can still run, I figured I'd list that as a Pro for other players with less-powerful machines
  • Personal Loot: Learning from their experiences with DD1, Trendy implemented a "Personal Loot" system for DD2, where you are free to pick up whatever items you see on your own screen, so that Players don't have to fight over dropped loot
  • F2P; NOT P2W: Contrary to some of the less-informed reviews for DD2, the game is indeed "Free-to-Play" (F2P), but far from being "Pay-to-Win" (P2W). Everything except for cosmetics and bags can be bought with DD2's in-game currency (known as "Defender Medals"). Unlocking new heroes is somewhat expensive at 10K medals, but Daily Quests award anywhere between 250-450 medals, while Weekly Quests award around 600 medals, so it's a fairly reasonable pricing system (unlocking a new hero comes with an extra character slot as well). An additional character slot is 2K medals, which I consider another reasonably priced item (and you'll only really need to buy a lot of extra slots if you want to create multiple builds of the same hero)

Cons:
  • Lag: The game does currently seem to suffer from a lot of stutter and general laggy-ness, which seems to be amplified when in a Public group. This can cause the dreaded "character-teleport" effect, where your active hero will sometimes pause for a moment, before teleporting many meters ahead -- often launching your hero off of the edge of a map. There has been discussion on the forums regarding this problem, that suggests the issue might be related to having multiple builders on the same map, in group play, whose visible defense ranges overlap (i.e. the large, blue, conical regions displaying the areas that your defenses can reach that appear when you mouse-over a defense). And there are also specific hero abilities whose animations are known to slow the game down (I've heard the "Gunwitch" hero referred to as the "Lagwitch" in the forums, to give you an idea...)
  • "The Inventory Problem": While the game is far from being a P2W title, there is currently no way to unlock additional bag storage space without spending "Gems" (which are only purchaseable with real money). The game is technically playable with the default bags, but unlike in DD1, dropped items aren't automatically sold at the end of a wave, so the current solution is to set certain bags to "auto-loot", but you still have to go through and manually sell the items that you don't want later, which wastes a significant amount of time. The only option to prevent clutter is to choose NOT to auto-loot items of quality below a specified rarity-tier, but then you miss out on the gold you'd otherwise receive from selling such items (Note: "gold" is hardly used, which is fortunate in this context, but unfortunate overall IMO). With only DD2's default bags, more time needs to be dedicated to manually selling items, as you'll fill up your inventory faster -- to the point where I personally considered the game unplayable until I spent some money on a few extras
  • Inventory Management: Trendy has introduced some pretty basic criteria that you can set for each bag regarding what kinds of items they will "auto-loot" from the ground, and also how a bag's stocked items are sorted, but these features could still use some improvements. One of the major downsides is that you can only choose 1 of these criteria at a time. "Want to set one of your bags to auto-loot ALL item qualities less than Mythic?" (Mythic being the 2nd-highest rarity, where anything lower than that is fairly worthless atm...). Well you can't. In order to accomplish that feat, you'd need 4 separate, dedicated bags, set to auto-loot the "Worn-", "Sturdy-", "Powerful-", and "Epic-" quality items, individually. Another problem is that you can't use the Sort feature across multiple bags. If it were possible, it would be easy to simply auto-loot everything, and then sort ALL of your bags (top-to-bottom) by "Item Rarity" with one button, so that it would be easier to sell off the lower-quality items. Instead, it seems the quickest way to sell items is to sort EACH bag by Item Rarity, manually drag the "Mythic" and "Legendary" items to an empty bag dedicated to NOT auto-loot (so that you can search through them for potential upgrades later), and then finally, you can hit the "Sell-All-Items-In-Bag" button on the low-quality leftover items that you know aren't upgrades. The quickest way to sell trash items is still far from being quick
  • Gear Stat System: In DD1, items would drop with the potential to include +/- stat contributions in ALL possible fields: the 4 Hero Stats (Damage, Health, Speed, Cast Rate), the 2 Hero abilities (Ab1 & Ab2), the 4 Defense Stats (Damage, Health, Speed, Range), the 4 resistance types (for armor), and various weapon stats (for weapons) (link to a DD1 item example) . Conversely, DD2's items have 2 stats that directly affect heroes ("yes you heard me correctly... a whopping 2 stats!! And 1 of the 2 is always Hero Damage on weapons...") , while the remaining are item-specific (like weapon speed / firing pattern) (link to a DD2 item example) . This means that it is not possible to stack more than two primary stats on any given Hero. "Want to spec a Builder hero around defense damage, crit damage, and health?" You can't. You'll have to forego one. In short, item stats are infinitely less important than item passives

Alas, I have reached the character limit =(

Other cons worth mentioning:
[/list]
  • Mechanic-changing item passives lock character builds behind farmed items rather than Player customization. Rather than simply changing how a defense is used situationally, most passives are just better versions of the original defense. They also complicate hero balance
  • Gear rolls for one specific class making sharing gear impossible
  • Hero balance - some heroes are vastly more useful than others
  • No real end-game progression system
  • Only maps with guaranteed legendary passives are farmed on end-game. Once you get the guaranteed item with a good passive roll, there is hardly any replay value for that map
  • Not enough item qualities / rarities
  • Your character absolutely HAS TO BE lvl 50 in order to contribute anything on end-game. This both rushes the leveling process and makes it less fun. Starting a new character is painful
  • Pets = non-useful
  • Endless Onslaught is boring
Helpful? Yes No Funny
ImABotKiller
( 20.8 hrs on record )
Early Access Review
Posted: 11 August
garbage compared to the original
Helpful? Yes No Funny
Dugtrio
( 133.1 hrs on record )
Early Access Review
Posted: 11 August
I’m Rick Harrison and this is my pawn shop. I work here with my old man and my son, Big Hoss, and in 23 years I’ve learned one thing. You never know what is gonna come through that door.

On this episode of Pawn Stars
I got an original contract
that the who signed
to perform at Woodstock.
The who is one of the
biggest bands of all time.
That's a pretty important
piece of memorabilia.
What are you trying to get out of it?
So what have we got here?
Old faithful high-speed washing machine.
Looks real high-speed.
The faster you crank
it, the faster it goes.
Could you imagine bringing
this thing home to mom,
telling her, "this is what
you're doing laundry with now"?
She'd punch me in the face.
I've got a set of antique pistols.
This a dueling set.
They could be worth some serious money.
They look 98% real to me,
except for one thing
I'm Rick Harrison, and
this is my pawn shop.
I work here with my old
man and my son, big hoss.
Everything in here has
a story and a price.
One thing I've learned after 21 years,
you never know what is
gonna come through that door.
[upbeat bluesy guitar music]
What can I help you with, man?
I have a flask, not just any flask.
This one opens up at the bottom.
There was a note in here.
You have a message in a bottle.
Yes, I do.
Awesome.
I decided to come to the pawn shop today
to sell my civil war flask.
I was cleaning out my
grandfather's basement
he passed away
and I came across it in a box,
and I saw the note in
it, and then I figured,
you know, it was worth something.
I just lost my job and need the money.
I figured a couple hundred
bucks would help me out.
So when did you write the note?
I didn't write that.
Yeah, right.
Okay, it says, "silver whiskey flask
"carried by David Alexander Shepherd
"1823 to 1883
"before, during, and after the civil war
"in which he was entrusted with the funds
"of two confederate banks
"with the instructions
to stay out of the way
of the Yankees.
"
Well, there's a whole
little story along with him.
I mean, the neat thing was, I mean,
if you were a spy or something like that,
I mean, unless someone looked
at this thing really closely,
they wouldn't have noticed.
This flask is awesome.
It's definitely silver
and very high-quality.
It's the type of item that
wouldn't sit around long
on the shelves of my store.
I'm interested, because the only
thing better than making money
is making money fast.
Smells like stagnant water in there.
[Laughter]
All right.
You can just tell by
the hallmarks, it's old.
Those are English hallmarks,
and it says "d.
A.
Shepherd"
right across the front of it.
The great thing is,
it's in beautiful shape.
So what do you want to do?
You want to pawn it or sell it?
I want to sell it.
Okay, and how much do you want for it?
I don't know.
I don't what something like this is worth.
I mean, this thing is from
the 1850s or the 1840s.
All right.
How about $800?
Um, it's not too far off.
I was thinking more in
the neighborhood of $500.
$650, you have a deal.
[Sighs]
I'll tell you what, I'll do 600 bucks.
Yeah, I think it's a fair price.
All right.
Okay?
All right, chum, can you go write him up?
Sure.
I'm psyched to get this flask.
You can tell by the way it's made,
it's definitely old,
but I keep thinking about that note,
and if there's any way
to validate the story,
I can probably get a few
hundred more bucks for it,
so I'm gonna call in my buddy
and see if he can authenticate it for me.
[Cash register dings]
[Bluesy guitar music]
 Â
hey, how's it going, man?
Hey, what's going on?
What do we got?
I got an original contract
that the who signed
to perform at Woodstock, the
greatest band of all time.
Don't you hope you die before you get old?
Stone cold.
[Laughter]
I came to the pawn shop
today to sell my 1969 contract
for the who to perform
at the Woodstock festival.
The who is the greatest band,
baba o'Riley, behind blue eyes.
It's a piece of rock history.
Who wouldn't want it?
"New action ltd.
Furnishing
the services of the who
with Woodstock ventures inc.
"
And it's signed by Michael lang himself.
He did not only the '69.
He did the '94.
He did the 25-year anniversary.
It's the real deal.
This is pretty cool, man.
The who was one of the
biggest bands of all time,
and if that's legit,
that's a pretty important piece
of memorabilia right there.
This is the contract the band signed
before playing in Woodstock.
I mean, contracts like this
could sell for big numbers,
and it's not every day
that something like this
just walks through the door.
Where'd you get it?
My mom likes to go to yard sales,
so while we were at one of the places,
I was just looking around,
and they had a couple albums,
and the who's my favorite
band, and I opened the album,
and it was there.
One of the biggest bands
in the world at the time
only got paid $12,500 to play
one of the biggest shows of all time.
Yeah, well, $12,500 back then
was a lot of money, Corey.
I made about $200 a month
in the Navy at that time.
What do you want to do with it?
I want to sell it,
because I really want to buy a new car.
What are you trying to get out of it, son?
I was looking for 5 grand.
Well, you can keep looking.
It looks real, except
paperwork has been forged
in the past.
The signatures are all legit.
I'm gonna have to have
somebody take a look at it.
It's gonna have to be sent off
to a few different
documentation companies.
It's not it's not
something as easy as just,
"oh, here's 5 grand,"
and you walk out the
door, and I take this.
I mean, it's
how about an offer?
I'll make you an offer,
but it's gonna be 100 bucks, man.
I mean, for 100 bucks,
I might as well keep it.
Yeah, well, that's your privilege.
Can you do $1,500?
No, we're not even on the same planet.
I really think the total value here
is somewhere around $1,000.
And after I get it certified,
all that stuff, I mean,
I'm putting some pretty
decent money into it.
I'll give you 200 bucks for it, man,
and that's only because I
think my father will like it.
Top-of-the-line,
Corey.
All right.
All right, man, deal.
Let's go do some paperwork, my friend.
The who is one of the biggest
bands of the '60s and '70s,
and my dad really loves them,
and if this thing's legit,
it could be worth some serious money.
[Upbeat bluesy guitar music]
 Â
a few days ago, I got a call from a guy
wanting to sell me his antique
hand-crank washing machine,
so me and Corey are on our way
to his place to check it out.
So what have we got here?
An old faithful
high-speed washing machine.
Yeah, it looks real high-speed.
It is.
The faster you crank
it, the faster it goes.
This is cool.
I mean, you could lose
weight and do your laundry
at the same time.
I called the guys at the pawn shop
to come out to my house to
see if they were interested
in buying my antique washing machine.
I'm a collector of certain antique pieces,
but they have to be really
kind of strange and unique.
But I need some room.
I have too many pieces in my house.
So what do you know about it?
The construction looks like
it's all pine, all original,
patent date on it of 1892 and 1898.
There was two different patents on it.
It has the original
handle, which comes out,
surprising that it hasn't been lost,
but it has all the original stenciling.
Everything is all-original,
flywheel, gears.
So how does this thing work?
If you open this up,
this is where you put your clothes in.
You fill it with water and
put your detergent in there,
and you would close it and just crank it,
a high-speed washer.
The faster you go, the higher the speed.
[Laughs]
It cranks real easy now.
I can imagine it full
of water and clothes.
Could you imagine just
bringing this thing home to mom
and just telling her,
"this is what you're
doing laundry with now"?
She'd punch me in the face.
[Laughter]
Believe it or not, this was
a time-saver and a luxury.
These types of machines
were really popular
up until the late 1800s,
Helpful? Yes No Funny
METAREAPER
( 13.0 hrs on record )
Early Access Review
Posted: 10 August
this game is free and the first was fun but this one already has so much more content and the gear reflects that I think if you like the first game you should give this one a try and if you never played it this is a good one to start with.
Helpful? Yes No Funny
alexlucibello
( 28.5 hrs on record )
Early Access Review
Posted: 10 August
[ENG] I have to say that this game is very awesome, it's a very unique defender game. The graphics is very good and the gameplay is totally amazing. The strong point of DD2 is that you have your hero with its four skills (like a MOBA) plus four kind of different turrets. There are different characters and every character has his own skills and turrets. Well, mix all of this with a classic defender game and a MMORPG...and here's Dungeon Defenders 2.
There are many amazing functions that i love other than the gameplay:

1) It's not pay2win, and this is always the best point of a free to play game. You can get EVERY character without spending a cent, even if the newest require a bit of grinding, but nothing hard.

2) Every character can level up like a MMORPG, and has its own stats to level up. For example you can decide to maximize your hero's basic attack damage or skills damage or defense, or maximize Turrets' damage or defense. It's very flexible from this point and i really appreciate it.

3)This is the coolest point of this game, you can actually have more than one character in your account... and you can freely swap between them...IN GAME :D This means, for example, that you could build very strong defenses with a tank hero then you can swap to a strong dps hero for focusing on the offensive. You initially have 4 heroes slots that can be added without paying real money. The experience is shared between all the characters and you don't have to forcedly play every character to level it up (Basically if you have a high level up character you can do high level dungeons to carry yourself and levelling up easily your secondary heroes).

4)In every dungeon the monsters drops a lot of loot, like an MMORPG, and you don't necessary need to manually collect each of them since there's auto-collect function at the end of every wave. (And if you exceed your inventory limit, there's a npc acting like a warehouse who will hold your extra items for some time).
In fact you have to upgrade yourself by equipping the different armors and weapons. (Esthetically only the weapon will affect the hero. But it's very cool since every weapon has its own style, different attack speed, different projectile type and different attack animation).

5)It's not like a MOBA, you can't be banned for being afk or being bad. This is a quite game, you can take it very easy. Matches doesn't last so long and you can leave/join public matches whenever you want. And if you lag it doesn't really matter.

And what surprises me is that it's still considered being in Alpha... I think this is a very well done free to play game, you should definitely give it a try! Especially if you like defenders games!


[ITA] Devo dire che questo gioco è davvero figo, non è il solito genere defender. La grafica è davvero molto carina e il gameplay è fantastico. Il punto forte di DD2 è che si gioca con un determinato eroe che dispone delle sue 4 abilità (come un MOBA) più 4 tipi di torrette diverse.
I personaggi giocabili sono diversi e ognuno ha le sue skill e i propri tipi di torrette.
Bene, mischiate tutto questo con il classico genere defender e un MMORPG... ed ecco Dungeon Defenders 2.
Ci sono inoltre funzioni che trovo particolarmente interessanti oltre al gameplay:

1) Non è un pay2win, e questo è già un ottimo punto di partenza per un gioco free to play. Si possono ottenere TUTTI i personaggi senza spendere un centesimo, anche se gli ultimi usciti richiedono un pò di grinding, ma niente di difficile.

2) Ogni personaggio può aumentare di livello proprio come un MMORPG, e ha anche determinate statistiche da aumentare a proprio piacimento. Per esempio si può decidere se massimizzare la potenza degli attacchi base dell'eroe oppure la potenza delle abilità dell'eroe o le difese dell'eroe, oppure concentrarsi sulla potenza degli attacchi delle torrette o sulle difese delle torrette. Da questo punto di vista è veramente flessibile e lo apprezzo molto.

3) Ecco il punto forte di questo gioco, si può avere più di un personaggio nello stesso account... ma si può cambiare eroe IN GIOCO :D Questo significa, per esempio, che si possono costruire torrette difensive basate sulle statistiche di un eroe tank mentre si può successivamente cambiare eroe per concentrarsi sul danno con un eroe dps.
Inizialmente si hanno 4 slot eroi, ma possono tranquillamente essere aggiunti senza spendere soldi veri. Inoltre l'esperienza tra i vari eroi è condivisa, ciò significa che non bisogna per forza giocare con un determinato eroe per livellarlo (quindi ad esempio, se si ha un eroe di livello alto si possono fare dungeon difficili per livellare facilmente l'eroe secondario/gli eroi secondari).

4) In ogni dungeon i mostri lasciano cadere un sacco di loot, proprio come un MMORPG, e non bisogna forzatamente raccogliere ogni singolo drop visto che c'è la funziona automatica di auto-raccolta alla fine di ogni ondata nemica. (E se si supera il limite massimo dell'inventario, il loot raccolto lo si potrà prendere da un npc che funge come un magazzino, il quale vi terrà per un pò di tempo il loot extra).
Infatti ci si può potenziare l'eroe equipaggiandolo con le varie armature e armi. (Esteticamente solo l'arma cambierà. Ma è davvero carino perchè ogni arma ha il suo proprio stile, diversa velocità d'attacco, diverso numero e tipo di proiettili, diversa animazione).

5) Non è come un MOBA, non si può essere bannati per inattività (AFK) o per essere scarsi. Questo è un gioco molto tranquillo e lo si può prendere molto alla leggera. Le partite non durano tanto e si può lasciare/entrare in una qualsiasi partita pubblica quando si vuole. E se si lagga non fa così tanta differenza.

E quello che mi sorprende è che è ancora in Alpha... Credo che questo sia un free to play veramente ben fatto, dovreste veramente provarlo soprattutto se vi piace il genere defender!
Helpful? Yes No Funny
THE SUSPECT
( 4.5 hrs on record )
Early Access Review
Posted: 10 August
Game wont Start up for me at all been Reisntalling non stop, says FATAL ERROR FILES NOT FOUND. which is weird since i keep re-installing it. Any way i can fix this?!?!?
Helpful? Yes No Funny
B a l l a g e
( 9.3 hrs on record )
Early Access Review
Posted: 10 August
Good Free to Play game.
The graphic is awesome, but this game is early access so don't hate it. The game has achievements so you can play a lot to do that. And unfortunately the game is 8GB.
But you can get trading cards.
Helpful? Yes No Funny
sportakus1
( 31.9 hrs on record )
Early Access Review
Posted: 10 August
So I played it for hours and I can say, its fair, but there may be problems later on when you will finish all the campaign missions.

PROS:
-No "must pay" DLC crap
-Microtransactions for cosmetics/misc stuff. Still, you can gain them the slow way!
-100+ hours guaranteed gameplay.
-Extra missions that is FREE. (+ you will gain a fine wep for completing each of them!)
-Various classes (some of them you need to PAY or go with the slow way to get them.)
-Friendly community
-Much more that I didnt point out! :P

CONS:
-If you decide to play extra missions WITHOUT friends, your butt will hurt REAL good if you go with decent difficulty on your armor and attack stats.
-Only solo play for higher difficulty games (such as endgame ones.)
-Your inventory gets filled up REAAAALY quickly during a mission and playing with someone is even harder, considering time limit to remove ♥♥♥♥ stuff that has lower value than your current equipped ones
-Combine things in lobby for a certain item to get it higher power. Yet its really useless, go for the drops and dont upgrade your armor or weapon until you get the strongest items.

I got burned out, but some people see gem in this game.
Helpful? Yes No Funny
Lord Whirlin
( 15.4 hrs on record )
Early Access Review
Posted: 9 August
The original Dungeon Defenders was likely one of the best executions of an integration between FPS and Tower Defense that the marketplace has seen. I managed to clock a substantial quantity of hours into the original game, and it was an absolute blast to play.

And then they started monetizing the game. DLC became incredibly commonplace for addons. New Heroes, new levels, new cosmetics, new character skins, anything they could think of. They never directly monetized 'power', however, with the introduction of new levels with a higher level cap, it was an indirect way of power-capping new players.

The other concern out of the implementation on the original Dungeon Defenders is that as new content got released, there was a substantial amount of Gear Inflation. +500 to a given stat, which was godly at release, was trivial a few months later. It had a much more MMO-esque grind to the game that drove their monetization strategy.

Then we come to Dungeon Defenders 2. When I look at this game, I realize that there were a lot of underlying engine upgrades, tons of texture updates, and they completely revamped multiple parts of the game... However, it's different enough from the original. A lot of rehashed abilities, the same/familiar characters, etc. The strength behind Dungeon Defenders 2 is that they have a better grasp of their monetization model going into it, and it's built that way from the ground up.

The reason Dungeon Defenders 2 is so popular right now is because it's still at it's infancy. But even incredibly early on in the process, it really appears to be taking the same path at the original game, but by 'resetting' everything, they're opening the door for more monetization opportunies.

In my opinion, there hasn't been substantial innovation into this game to necessitate the high price tag, or recommend this game to anyone that has already enjoyed the original Dungeon Defenders. It satisfies the same basic FPS-Tower Defense itch that can be scratched by cheaper alternatives in a more complete state. This is much less a Dungeon Defenders 2, so much as it's a substantial overhaul of the original Dungeon Defenders.
Helpful? Yes No Funny
ZephyerGaming
( 7.2 hrs on record )
Early Access Review
Posted: 9 August
What can I say? I got what I saw, an early access game.
The game concept sounds interesting, and is not really bad when you think about it, it could be incredibly fun.
There are alot of issues though, the game iteslf I find no issue with, it's fun to play, and it can get pretty challenging at times. What you will regret is the transitioning. I don't know what they did with the connection, but it is absolutely terrible. Whenever I tried the Private Game function I would always have to try multiple times, and whenever I tried to start a game with friends, and everytime the game starts, I always never join, but I can join after, now this wouldn't be a problem, if by not joining with the rest of your friends instantly, you lose any chance of getting any money at the start of the round to spend on towers, now that is actually really frustrating, because 50% of the gameplay is tower required, whether you are playing by yourself, or with friends, towers are an essential part of the gameplay, the fact I can't buy any towers at the start, because I joined late, and the chest wouldn't open, is what I find severely frustrating, I have no clue why the would do it, or what they are trying to prevent by doing it, but if I can't place towers to support my team, then there are gonna be alot of issues on the battlefield. I really hope I'm not the only one experiencing this, not to mention connection errors are gonna be a large part of the gameplay, where if you started a private game, and you actually finish a match, you will also lose connection to any tavern you started in too. I really hope this is something that is patched in the future, as this game has alot of potential, and is incredibly fun when you get it to work. Otherwise, if you have a large amount of patience, and can handle to rocky transition between matches, go ahead, if you don't have the patience for transitions, or for long winded reviews like this one, chances are you'll probably see the thumbs up I have up here, and just think it's a good game without giving it a second thought, if that's the case, don't say I didn't warn you.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
26 of 40 people (65%) found this review helpful
3 people found this review funny
Recommended
38.2 hrs on record
Early Access Review
Posted: 28 July
Don't know why people complain about "Pay To Win". This is some of the fairest micro transactions I have seen. The only thing you need to pay for are cosmetics. Everything else is completly earnable within game.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
9.3 hrs on record
Early Access Review
Posted: 10 August
Good Free to Play game.
The graphic is awesome, but this game is early access so don't hate it. The game has achievements so you can play a lot to do that. And unfortunately the game is 8GB.
But you can get trading cards.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
99.2 hrs on record
Early Access Review
Posted: 5 August
Just recently started playing it again, and after 8'ish hours of gameplay I can safely say;
Wait. So many things are still in Alpha(But surprisingly hefty prices for an alpha program....).
But it is """free""" to play so if you do wanna give it a go, all you have to lose is time, and what a waste of time it would be.

Basicly they're promising the world, but only ever release a new map or two once in a blue moon. While pumping out skin after skin after skin... With insane "Gems" price tags, and only a bare minimum of actual game/bug fixes.
Reminds me a lot of Smite actually... Not in a good way.
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2 of 2 people (100%) found this review helpful
Recommended
32.0 hrs on record
Early Access Review
Posted: 9 August
Take this review (like you should with all reviews) with a grain of salt.

I played Dungeon Defenders 1 back in the day on the Playstation with my bro and enjoyed it greatly. When DD2 was announced, I had a trip of nostalglia back ot the good ol' days.

Initially, I got a chance for early access and didn't really like what I saw. There was so many issues with it, it wasnt worth the time or effort to play.

Fast forward, I'm now playing this game with my bf and his friends and I really enjoy the game again.

Its really not a game for lengthy play throughs though. I get easily bored of the same maps after a while and can predict where all the major issues with waves come into play.

That being said, its still a great game and still a good strategy tester. I even love the predictability of the waves which allow me to mess around with different characters and their tower strategy.

This game has room to grow and has shown that it can grow. Dungeon Defenders will always have a spot on my game shelf.
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3 of 4 people (75%) found this review helpful
Recommended
19.9 hrs on record
Early Access Review
Posted: 7 August
9/10
This game has potential no doubt. Yea there're bugs here and there but it's still a playable game even with the number of bugs there. This game doesn't deserve all those bad reviews coming right at the game. Saying the game isn't updating as much when it's been updating having devstreams and such. The game's getting there, not perfect, but it's getting there overtime. What'd you expect from a tower defense anyway? Can't wait for the future updates even if the game has been here for quite some time.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
2 people found this review funny
Recommended
162.6 hrs on record
Early Access Review
Posted: 19 July
People are being very harsh on this game. The Microtransactions in this game are OPTIONAL. Meaning that anything that's IMPORTANT, can be bought with In-game stuff called Medals. It just means you need to get off of your lazy ♥♥♥.



Other than that, it's a great game.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
11.1 hrs on record
Early Access Review
Posted: 30 July
Best 8 hours of my life honestly, to bad i cant play anymore because "the game is stil running" error i get whenever i try to play anymore.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Not Recommended
15.4 hrs on record
Early Access Review
Posted: 9 August
The original Dungeon Defenders was likely one of the best executions of an integration between FPS and Tower Defense that the marketplace has seen. I managed to clock a substantial quantity of hours into the original game, and it was an absolute blast to play.

And then they started monetizing the game. DLC became incredibly commonplace for addons. New Heroes, new levels, new cosmetics, new character skins, anything they could think of. They never directly monetized 'power', however, with the introduction of new levels with a higher level cap, it was an indirect way of power-capping new players.

The other concern out of the implementation on the original Dungeon Defenders is that as new content got released, there was a substantial amount of Gear Inflation. +500 to a given stat, which was godly at release, was trivial a few months later. It had a much more MMO-esque grind to the game that drove their monetization strategy.

Then we come to Dungeon Defenders 2. When I look at this game, I realize that there were a lot of underlying engine upgrades, tons of texture updates, and they completely revamped multiple parts of the game... However, it's different enough from the original. A lot of rehashed abilities, the same/familiar characters, etc. The strength behind Dungeon Defenders 2 is that they have a better grasp of their monetization model going into it, and it's built that way from the ground up.

The reason Dungeon Defenders 2 is so popular right now is because it's still at it's infancy. But even incredibly early on in the process, it really appears to be taking the same path at the original game, but by 'resetting' everything, they're opening the door for more monetization opportunies.

In my opinion, there hasn't been substantial innovation into this game to necessitate the high price tag, or recommend this game to anyone that has already enjoyed the original Dungeon Defenders. It satisfies the same basic FPS-Tower Defense itch that can be scratched by cheaper alternatives in a more complete state. This is much less a Dungeon Defenders 2, so much as it's a substantial overhaul of the original Dungeon Defenders.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
1 person found this review funny
Not Recommended
7.5 hrs on record
Early Access Review
Posted: 13 July
Disappointing, the original Dungeon Defenders was a great game with a almost Nintendo like feel to it. Towards the end however it started to go down hill due to the developer vomiting paid DLC like a crack head trying to get money for a fix. Now we have this garbage in Early Access which is no where near as fun as the original and has over $100 in DLC already.

Great to see indie devs taking a page from EA's book.
Was this review helpful? Yes No Funny
9 of 16 people (56%) found this review helpful
1 person found this review funny
Recommended
37.7 hrs on record
Early Access Review
Posted: 18 July
such a good game
Was this review helpful? Yes No Funny