Dungeon Defenders II is an Action Tower Defense game with classic role playing elements like loot and leveling. The Old Ones’ armies have invaded and it’s up to you and your friends to push them back. Level up a team of heroes and build the ultimate defense on your quest to save Etheria.
User reviews: Very Positive (707 reviews)
Release Date: 5 Dec, 2014

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a great game with you. For the past year, we’ve had a dedicated group of community members playing Dungeon Defenders II. These players have helped create a fun, rewarding core experience that we think you’ll love. We still have plenty of features to add and can’t wait for you to play and share your thoughts with us.

Our game has bugs, missing features, and balance work still to go. Along the way we will be adding new features that may require limited resets. Our goal is to minimize these as much as possible, and there will not be a specific reset when we exit Early Access. Please only purchase access if you’re excited to play the game in this state.”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for at least a year after its initial release on Steam. This enables you, our Steam Community, to Influence the game as we develop it, incorporating many of your ideas along the way.”

How is the full version planned to differ from the Early Access version?

“Over the course of Early Access, we will be adding many features to Dungeon Defenders II. Pets, a better matchmaking flow, toxic player controls, tavern customization, more game modes, bosses, an improved loot system, local co-op, and a whole lot more are planned to be in the full version. It will also be free, supported by ethical in-game purchases like costumes & tower skins. These purchases will never provide gameplay advantage. Check out the Development Roadmap section for a more detailed list!”

What is the current state of the Early Access version?

“As of our Steam Early Access launch, DD2 has been in development for a year and four months. In its Pre-Alpha state, there are already tons of hours of gameplay. We have refined the core Action Tower Defense mechanics with our community for over a year, and all four main heroes as well as the game’s first region are available to play. We also have many new systems in the game. Check out the Key Features section for a full list!”

Will the game be priced differently during and after Early Access?

“In the future, Dungeon Defenders II will be free. We’re focused on building a great game first and business model second, so as of the Steam Early Access launch, the game is absent of any monetization features. We will be adding these features to the game as we progress through Early Access. There will also be periods of time where it goes on sale or participates in other Steam promotions.

For supporting us early, you’ll receive an exclusive Hero Embellishment set and an equivalent or greater dollar value to your purchase price of in-game currency. You can use this currency to buy cool items like costumes, tower skins, and tavern decorations when those features come online. These in-game purchases will NEVER GRANT GAMEPLAY ADVANTAGE. EVER. WE’RE SERIOUS!

How are you planning on involving the Community in your development process?

“We believe great games are made with their community. For the past year, we’ve had a dedicated group of community members playing Dungeon Defenders II. We believe the core gameplay is a fun and rewarding experience thanks to these players, and we’re excited to get the Steam Community involved in development!

We’ve also created the Influence System so players can directly vote on decisions we make for the game. The more you participate, the better the game will become! We’ve invested time to create this feature so you can help drive development forward in the right direction. Join us to see how DD2 grows under the Influence of the entire community.”
Read more

Buy Dungeon Defenders II

HOLIDAY SALE! Offer ends 2 January

-20%
22,99€
18,39€

Buy Dungeon Defenders II 4-Pack

Includes four copies of Dungeon Defenders II - Send the extra copies to your friends!

HOLIDAY SALE! Offer ends 2 January

-20%
68,99€
55,19€

Buy Dungeon Defenders II Collectors Edition

HOLIDAY SALE! Offer ends 2 January

-20%
69,99€
55,99€

Packages that include this game

Buy Dungeon Defenders Franchise Pack

Includes 27 items: Dungeon Defenders II, Dungeon Defenders, Dungeon Defenders Eternity, Dungeon Defenders Halloween Costume Pack, Dungeon Defenders Halloween Mission Pack, Dungeon Defenders: Penny Arcade Character Pack, Dungeon Defenders The Great Turkey Hunt! Mission & Costumes, Dungeon Defenders New Heroes DLC, Dungeon Defenders Warping Core Challenge Mission Pack, Dungeon Defenders - Etherian Holiday Extravaganza, Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3, Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Barbarian Hero DLC, Dungeon Defenders: Etherian Festival of Love, Dungeon Defenders - President's Day Surprise , Dungeon Defenders Lucky Costume Pack, Dungeon Defenders: Series EV Hero DLC, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders: City in the Cliffs Mission Pack, Dungeon Defenders: Summoner Hero DLC, Dungeon Defenders: Talay Mining Complex Mission Pack, Dungeon Defenders: Jester Hero DLC, Dungeon Defenders Anniversary Pack, Dungeon Defenders - The Tinkerer's Lab Mission Pack

HOLIDAY SALE! Offer ends 2 January

-50%
92,99€
46,49€
 

Recent updates View all (9)

19 December

Devstream 2 and Dev Log 4

It's our last Devstream and Dev Log of the year! Watch the Devstream below, then read on to see what we worked on this week. Happy holidays, and we'll see you in January!

https://www.youtube.com/watch?v=JbgqEcP3X6k


Jay Twining, Senior Game Designer (@TrendyJayT)

We recently completed a huge initiative that addresses and changes the entire experience from level 1 through our new Incursions modes. Specifically I was addressing how frequently and what type of loot heroes get in every map. This week and through January is implementing the Daily Mission system and our next iteration of Matchmaking flow. Finally we’re iterating on our combat balance. Happy Holidays, Defenders! I’ll see you in the New Year!


Chris James, Lead Level Designer (@ceejeh)

I’ve been focusing on a few different areas of our production: Looking at current maps and how to improve them, providing feedback on the new maps that we have been making, and developing some of our internal level design documentation about how we can better approach building our spaces. Something I mentioned in the Devstream with Isom is that I am currently reviewing our Environment Traps and am planning on providing the community a design breakdown of them sometime early in the new year. Speaking of which, Happy Holidays!


Joshua Javaheri, Lead Technical Artist (@javahawk)

I just read that Hearthstone was released on Android tablets, so that’s a thing for me right now. Also making DD2 look awesome, with a focus on early 2015 content...


Chris Flores, QA Lead (@likethatwhenigothere)

In addition to continuing to research user reported bugs, we’re testing some potential changes to the game. Plus, we’ve started prepping the next update, which will come in January sometime after we get back from our break.


Abraham Abdala, Lead Technical Animator (@Broham)

Working on the traps and cores for a new spooky map.


Adam Stow, Associate Producer (@TE-Stow)

Creating a plan for a lot of progress on a set of new legendary weapons! We want to make loot more interesting per some of the design Dev Logs and videos you have seen, and that wouldn’t be possible unless we made some kick-ass visuals to go along with it, now would it?


Jesus Diaz, World Builder (@N3oDoc)

Working on the same level as the last Dev Log, but at this point I've already started elaborating on the level, placing small deco assets made by the art team.


Philip Asher, Marketing Director (@pmasher)

Playing Hearthstone at work in between meetings, wrapping up my last day before break. Have a call with the fantastic PlayStation team about our PS4 SKU, and then I’ll see all of you on our second Devstream!


Josh Isom, Community Manager (@iamisom)

Wrapping up the end to this beautiful, wonderful, exhausting year. I honestly don’t know how to spend two weeks off. I feel like a child who’s left home alone and can’t decide which forbidden rule to break first. Except my rules are related to spending my time wisely. Am I going to stay up all night playing video games? (Yes.) Am I going to lay in the sun and read all day? (Most likely.)

I’m really looking forward to playing the games I purchased this year but didn’t play -- Super Smash Bros. Wii U, Transistor, The Last of Us Remastered, Far Cry 4, Civilization V (I picked it up during the Summer Steam Sale and haven’t tried it!) -- and, of course, I’m still working on my lifesteal Squire build. By the way, if you haven’t played Shovel Knight, go out and get that game. It’s my personal Game of the Year.

I’ll be off the grid for the next two weeks, but I can’t wait to see everyone again in January. Happy Holidays! Stay safe, Defenders.

7 comments Read more

17 December

Influence Report 2

In our second Influence Report, Senior Producer Brad Logston (via Skype!) and Creative Director Daniel Haddad talk about the latest patch, discuss some of your biggest feedback (like green mana balance, victory chests and the playlist system) and go over the latest Influence Initiative. Keep your feedback coming!

https://www.youtube.com/watch?v=xAZrKVxxdcY&list=UU6rak1lOnwEAvajI5QY65nQ

2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“What Trendy seems to be developing is a guided missile aimed straight at every gamers pleasure centers. Four-player co-op? Check. Addictive tower defense gameplay? Check. Loot and leveling? Check. The potential for infinite replay value? Check.”
GameZone

“A bigger, better, more refined take on the original concept… from what I’ve seen, following their hearts is already paying dividends, and I can’t wait to play more Dungeon Defenders 2.”
IGN

“Other than The Legend of Zelda: The Wind Waker, I can't think of a game that looks more like an honest-to-god cartoon.”
PC Gamer

What's Included:

Dungeon Defenders II Early Access comes with:

  • Early Access to Dungeon Defenders II
  • $30 in-game currency
  • Exclusive Hero Embellishment Set



Enjoying Dungeon Defenders II? Upgrade to the Collector's Edition at anytime for some exclusive goodies, extra in-game currency, and more.

  • $100 of in-game currency ($130 of total in-game currency)
  • 4 Exclusive Hero Skins
  • 4 Tower Skins designed by the Defense Council
  • Exclusive “Dragonfall Defender” Title



Note: These items will be added to your inventory as they are created and implemented. The Collector's Edition Upgrade and Early Access bonus items are not in the current Steam Early Access build. Please only purchase this upgrade if you are enjoying Dungeon Defenders II Early Access and want to further support its development.

About This Game

The Old Ones’ armies have invaded Etheria and it’s up to you and your friends to push them back! Create a team of heroes to take into battle. Then freeze, burn, and electrocute enemies with your deadly defenses or jump into the action yourself to finish them off! Play by yourself or with up to three friends in 4-player online co-op.

Need help on the battlefield? Fuse and upgrade your loot in The Tavern, then level up your Heroes’ Defenses and Abilities through hero-specific Specs!

Key Features in Early Access


  • Improved Action Tower Defense Gameplay - Every core mechanic has been refined for a more seamless experience, giving players better control over their actions. A new camera lets you quickly place defenses in the third person, and you can now move and build at the same time! Split ability and defense resources allow you to use abilities without fear of sacrificing defenses. Hotkeys let you quickly place all your defenses, use your abilities, and interact with your Defenses!
  • 4-Player Online Co-Op - Defend by yourself or play online with up to three friends!
  • Special Stats & New Instanced Loot System - We’ve created an all-new loot system with weapons, armor and relics. Relics are powerful new artifacts that you can equip to augment your specific playstyle. Loot can now roll as either Defense or Hero focused to help you find the best items for your hero, and new special stats add unique effects like stun to your cannonball towers, regenerating health, a passive heal for your blockades in a boost aura, and more! Plus, your frenemies can no longer steal your hard-earned loot.
  • Elemental Combos - Now Defenses, Abilities, and Loot can combo together! Found that awesome lightning sword? Attack enemies drenched by your geyser traps to stun them.
  • Environmental Traps - Unique traps are built into many environments to combo with your towers or assist in taking out The Old Ones’ hordes.
  • Wave Director - An all-new AI system controls the difficulty and spawning of maps. Lanes now spawn with a Physical or Magical resist tendency and are slightly randomized each wave.
  • New Item Enhancement System - Upgrade your armor and weapons by fusing them together!
  • A Whole New Enemy Lineup - New enemies add all new challenges to the game. Facing Javelin Throwers? Use Auras and Traps or upgrade your Towers early for that extra range. Witherbeasts? Take them out with your heroes before they burrow and weaken your defenses. Found a unique Special Enemy? We’ll let you figure that one out yourself.
  • Plus a whole lot more: These are just the tip of the iceberg. The Quick Ping system lets you help other players with hotkeys. A new bag system lets you sort and organize your inventory. The Temporary Item Box makes sure you never lose a piece of loot. Public and Private Taverns let you choose to play with the whole community or just your Steam friends! Sub-objectives let you choose to spread out your Defenses or turtle and fight more enemies.

Early Access Content

As of our Steam Early Access launch, Dungeon Defenders II contains:
  • 4 Heroes: The Apprentice, The Huntress, The Monk, The Squire
  • 10 Maps across multiple difficulty modes (60 different experiences!)
  • 18 Enemies, Minibosses, and Special Enemies to fight
  • Hundreds of Weapons, Relics & Armor for you to find!
  • 24 Specs to customize your Heroes’ Defenses and Abilities
  • Over 50 special stats

Development Roadmap


In the future we’ll be adding new features, improving existing systems, iterating on balance, and creating new content. This list represents our current plans; however, none of these are guaranteed. You’ll be using our Influence System to directly guide and shape this list in the future!

Future Features:
  • Pets
  • Bosses
  • Controller Support (Controls, HUD, & UI)
  • Local Co-Op
  • New Game Modes
  • Toxic Player Controls (To stop those nasty AFKers + Social Score System)
  • Fullscreen Tactical Map
  • Social Hub
  • HUD Revamp
  • Summary Screen Revamp
  • Events System
  • Tavern Customization
  • Costumes and Embellishments
  • Wave Director Game Mode
  • Badges & Achievements
  • Trading

Improvements:
  • Matchmaking
  • Loot Progression/Reward Loops
  • Defense Placement
  • Monk, Squire & Huntress Defenses/Abilities
  • Item Enhancement System
  • UI Improvements

And Content:
  • More Heroes
  • More Spec Nodes
  • More Maps
  • More Combos
  • More Enemies/Enemy Types
  • More Special Stats

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2600 or better / NVIDIA GeForce 8600 or better, 512 MB video memory, with Shader Model 3 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • OS: Windows 7 (SP1) / Windows 8 / Windows 8.1
    • Processor: Intel Core i5 or AMD Quad-Core or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or AMD Radeon HD 4770 or better (1GB VRAM)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
Helpful customer reviews
45 of 56 people (80%) found this review helpful
10.7 hrs on record
Posted: 23 December
Early Access Review
I do indeed reccomend this game, especially if you were a fan of DD1. The devs did a good job making this game similar enough to the first one, but also adding enough originality to call it a new game, this is NOT just a retexture of the first one, but so much more, there are now sub cores that if destryed open a new spawn point for enemies.

Pro's:
- Better looking (Graphics, animations, enemys, tavern)
- Tons more levels and items
- New type of equiptable items
- New enemies and boss fights
- Item leveling requires other items to be enchanted into it, instead of just paying with gems.
- Seperate tower gems and charecter ability gems

Con's:
- All of the common Pre-Alpha problems
- ONLINE ONLY; This is one thing that i really dislike about the game, you can only play online, there's no offline mode, although I am not sure if this will be in an update the forums on the DD website say that you can play offline BUT the charecters will remain seperate, meaning you can't level your online charecters, offline, which i understand prevents hacking, but i feel is compleatly bogus.

I was a huge fan of DD1 and I am really really exited for the release of DD2 when everything is polished up.

ALSO FOR THOSE WHO GET THE COMPLEATE EDITION - You only get extra skins and stuff, its to help support the devs AND you don't have acess to the content yet for its not in game.
Was this review helpful? Yes No
21 of 31 people (68%) found this review helpful
102.4 hrs on record
Posted: 22 December
Early Access Review
-This review may get some future edits-

Apparently there is few bad reviews for this game, and I notice the reason for that probably is because they don't find the game similar to first DD1 and to have different aspects. As far as I can see those folks didn't even play the game enough to make such harsh reviews of the game, they simply give up after having to do some grind, which is sad cuz the game is very promising and fun.

To begin with I must say that I never did any review about an early-access or beta/alpha games, but well ... like they say : there is always a first time.

So here we go. The first Dungeon Defenders games come out a couple of years ago, and I never had a chance or time to try them out on that time. Just this year I had a chance to play it and without any surprises I immediately loved it.

After getting all the collection I decided to also buy the upcoming Dungeon Defenders II, which is currently on alpha (I probably will update this review later), but for now the game is running really GOOD, So good that doesn't even feel like an early-access, As you can notice I got tons of hours already, that's all because the game hook you in, lots of fun playing solo or online, and will be even better when this goes F2P, cuz all your friends will be able to play it without spend a cent. Though I really reccomend this game as it is right now because it worth every penny.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
6.0 hrs on record
Posted: 28 December
Early Access Review
Amazing rpg tower defense game!, build towers, level up, play with friends, kill all those god dam' monsters together!
got killed because my team mates pushed me from the bridge. 14/10
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
1.7 hrs on record
Posted: 25 December
Early Access Review
Just to sum up for those of you skimming Reviews: This is a good game, and you should get this game either before it's Early Access ends (which gives you some neat stuff), or at least when the Free to Play model is released. Tiny hint though, try and get Early Access on sale, my advice to you, take it or leave it.


This next section is long, but I really suggest that you give it a chance, it can't be all that bad.
Now don't get me wrong, I don't have very much playtime so far (unless this is the future when you read this, in which case that point is most likely moot), but I really feel that the word needs to get out right now. Keep in mind that this is coming from the mind of a Squire player, both in DD1 and now, in DD2, so now you know the perspective. You should also know that I did not choose to play DD Eternity, since it's basically a DD1 remake. Alright, time for me to shut up about my experience and get to the good stuff.
In the very beginning of the game, the game's tavern is far more diverse before, which creates two things. A necessity for the player to look around, and a better organization of stores and customization hubs. This necessity allows the player to take in the visuals of the tavern itself, and get a feel for movement dynamics, as from experience I was interestingly inclined to hop around and see which stuff took me closer to the ceiling.
In the first level, you're immediately given a simple and straightforward three direction pathway for enemies. As a veteran player of Dungeon Defenders on Xbox 360 (and again for future readers, Steam), I have learned that you need walls to defend the ranged towers and that they need upgrades and repairs. However, the start of Dungeon Defenders 2 gives you Ranged weapons first to show their weakness, and THEN gives you walls the very next round to defend them. In my mind, anyone could figure that out within a small amount of time without playing DD1. Where I find the improvement is when I look back on DD1. In the first installment, you recieved the walls first, and then it gives you ranged towers, which on the first go through you put at the front and accidentally sentence to a tragic death of goblin clubbing. The beginning of DD2 teaches you how not to get your towers killed from the get-go. Advantage: DD2
In DD1, you gain very finite amounts of mana from enemies, which you would typically have to save at first for repairs, and then create more towers with leftovers over time. Frankly, the whole system reminded me of saving for the Mustang of your dreams while paying off student loans. It's really not efficient if your goal is the Mustang (everybody's hand should be raised here).
In DD2, this is a different story. From the beginning, you immeidately get enough mana where you can keep your towers alive and managed, while building an extra tower or two for each path each round. Basic gist, DD2 is better at getting you to the Mustang.
From my experience so far in DD2 (hello again future readers), I believe that it's beginnings are more beneficial to learning players than the beginnings found in DD1. Thank you for making it thus far, I hope this has been at least slightly helpful to you, but I'll sum up real quick incase you got lost in the mountain of text.
In my opinion, DD2 is more forgiving to new players than DD1, and that puts it a cut above it's predecessor.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
8.3 hrs on record
Posted: 25 December
Early Access Review
This is quite an amazing execution for a pre-alapha. I've encountered almost no bugs whatsoever (you might though, since its a pre-alpha), but playing this game is a very enjoyable experience espcially when you play among friends. Its pretty much fighting waves of enemies and defending your base, but its a lot of fun! My rating for this pre-alpha is 8/10 for now. I would highly recommend this to anyone!
Was this review helpful? Yes No
6 of 9 people (67%) found this review helpful
17.3 hrs on record
Posted: 26 December
Early Access Review
This game is so fun to play if you have people to play with, you need strategi and you need to grind wich i loce to do. this game isnt as good if you dont have anyone to play with so that isnt as good... But you can still make it fun and it is good to meet other people who know how to play. the devs are awesome on listening to the community and is always asking us what we want. they give us choices on their website on the top two things we wanted and this is AWESOME i love devs like this cause they makes this game for us from us. great people making a great game. 10/10
PS. i love the cartoon grafiks on this game and inparicular the first level... so we need more maps with that scenerie
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
1.1 hrs on record
Posted: 25 December
Early Access Review
Don't worry it is not buggy. It is super good for Early Access. It is doing very well to start. I like it so far. The monk was too OP in the first game with auras so this is improved majorly
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
53.5 hrs on record
Posted: 24 December
Early Access Review
Really fun
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: 24 December
Early Access Review
Epic.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
10.4 hrs on record
Posted: 25 December
Early Access Review
Erittäin hyvä ja koukuttava peli, vaikka onkin vasta Pre-Alpha
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
9.5 hrs on record
Posted: 25 December
Early Access Review
i reccomend this game but i have a question about the apprentice if anyone can answer is. Does the apprentice have more then 1 ball when you shoot your staff? because so far and im not in the game that much but i havent seen one person yet have more then 1ball as an apprentice to shoot balls out of your staff
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
9.2 hrs on record
Posted: 25 December
Early Access Review
Looks promising.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.1 hrs on record
Posted: 26 December
Early Access Review
Being a huge fan of the first Dungeon Defenders I have been enjoying the second one. Towers don't seem as strong as they were with the apprentice, but that is oaky. I do like the addition of map specific towers, traps, and dangers that you can unleash on the mobs.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: 25 December
Early Access Review
Very cool game. thought it would be even better if they put a leauge spin on it and full controller support.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: 25 December
Early Access Review
the got rid or upgradeing your abiltes this game is meh
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
4.2 hrs on record
Posted: 25 December
Early Access Review
Dragon-Nest like tower defence game. A game with huge potentials. Would like to see more skilltrees though. Worth to buy it at this current price.


8.7/10
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: 25 December
Early Access Review
I know my play time is short, but just from that time I am addicted. There is loads of fun to have with your friends in this game.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: 25 December
Early Access Review
I cannot explain how much this game means to me especially after playing DD1 for so long. This game is just stunning and I recommend you get it. Get your friends to play it, get your family to play it, get everyone you know to play this because they are missing out!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
18.6 hrs on record
Posted: 24 December
Early Access Review
Loving it so far
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
25.2 hrs on record
Posted: 25 December
Early Access Review
This is a very good game i would recomend it but for the Pre-Alpha there are some glitches that teleports the team back but overall its still a fun game and i cant wait for the offical release
Was this review helpful? Yes No