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Ride your music. Use your own music to create your own experience on a roller-coaster-like track. The shape, the speed, and the mood of each ride is determined by the song you choose.
Release Date: Oct 2, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!”
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Buy Audiosurf 2

$14.99

Recent updates View all (22)

Game of Dethrones Update

May 27th, 2014



This is a big one. What’s new?

  • Dethrones added. See when another player has beaten one of your high scores and take it back quickly by loading the right song and mod with one click.
  • Friend challenges added. Challenge friends to play the songs and mods you enjoy most.
  • Mono mode now generates better rides with corkscrews, loops, and bonus powerups from the music.
  • New Stadium skin incorporates music-reactive blocks and backgrounds. It also has shiny, pulsing siderails using recent graphics technology (in high detail mode) and also a new hovership.
  • Updated Neon skin featuring music-reactive terrain and blocks.
  • Song of the Day added to the title screen. Just click any entry to see the scoreboard and play.
  • Popular songs are now shown on the title screen for whatever mod you currently have selected. Play any obscure mod you want and see what songs competitors are riding with that mod.
  • Pusher mode now generates better rides with corkscrews, loops, and paint powerups from the music.
  • In wakeboard grid mode, you can now jump by quickly crossing either wake without holding any buttons. Crossing a wake slowly won’t cause you to jump.
  • Added experimental modes audiosprint, audiosphere, and audioshmup. Feedback appreciated about which one should be improved next.
  • Improved UI screens with better layout and faster responsiveness
  • Mods and Skins now sorted by play recency - making it easy to select the ones you use most.
  • Friends-only scoreboard tab added
  • Many more fixes and improvements

50 comments Read more

Updated! Now on Radio: _ensnare_ !

February 11th, 2014

_ensnare_ is now up on the featured scoreboards! Two of the tracks are from Frozen Endzone, the awesome-looking next game from the developers of Frozen Synapse.

Changes:
--Fixed gamepad allowing ship to go too far to the side when using two sticks
--Fixed Wakeboard and Wakeboard Grid modes sometimes not awarding points if landing just before a trick completes (thanks Orathania)
--Fixed 2 wakeboard exploits
--Skins: added mesh loading options: calculateNormals, calculateTangents, and submeshesWhenCombining. Lua example: BuildMesh{mesh="mymodel.obj", calculateNormals=true, calculateTangents=false, submeshesWhenCombining=false}

2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About the Game

Audiosurf 2 is not yet finished, but if you get it during Early Access you can play right away, you’ll get every update, and you’ll get the finished game. Watch here to see what’s new with each update, and watch Steam Workshop to see what new gameplay (mods) and graphic styles (skins) others in the community are inventing.

You’ll also get to help shape the future of Audiosurf, and you’ll get to try out all the experimental new modes before anybody else does. Which ones are too wacky to go into the final product? Which are jaw-droppingly amazing? Which have potential but need more work before they’re released? You get to help decide.



By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can.

Audiosurf 2’s music analysis engine knows when the best moments of a song are coming, and it allows you to experience these moments on a roller-coaster-like track as beat-matched blocks, corkscrews, loops, deafening applause, shimmering colors, and accelerating drops. Head out to Workshop to see the latest experimental modes and things get wild--the track can become water where a wakeboarder catches huge air at a song’s biggest moments; a dirt track where runners jump over musically-timed hurdles; or anything else anybody who wants to use the game’s built-in modding tools can dream up. The possibilities for experiencing your music in Audiosurf 2 are endless.

Audiosurf has been called a near-religious music experience and it's like nothing else in the world of music games. Ride your music.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    • Additional Notes: Runs well on even older systems with minimal settings
Helpful customer reviews
654 of 770 people (85%) found this review helpful
48 products in account
1 review
213.7 hrs on record
Early Access Review
I've played hundreds of hours on Audiosurf 1 (non-steam), and past more than 100 on Audiosurf 2. The one thing to make clear is this: Audiosurf 2 is in beta and is not slightly, but extremely unfinished. I have updated my review to reflect my evaluation of the game as of the Dethrone update. In-depth review incoming:

===========Pros over Audiosurf 1=============

-- Better graphics, and skin mods.
The graphics possible in the new engine blow Audiosurf 1 out of the water without question. If you're an eye-candy lover this is great, and the integration of highly moddable skins makes the limit of eye-candy quite high.

--Better engine.
It's without a doubt that the new engine being used is better and will offer far more if devs or mod makers take advantage.

--Mods
Anyone can try their hand and creating their dream game mode, and this will surely be the lifeblood of the game after it releases. Whatever failings in design the developer may make in our eyes, the fix will be just a couple of code lines away.

--Separate score boards for modes
Quite a welcome addition. This puts an end to all the crying about "balance" (mainly from Mono players) of all the modes competing on the same score board.

--Support for many sound file formats like FLAC and some platforms like Soundcloud

--Challenges/Dethrones
The newest update to the game has added a friendly and easy competitive framework to the game. It's far cleaner and quicker than having to trudge through AS1's scoreboards. This in-game framework was not something available in AS1, and allows you to see what is popular per mode so you can be competitive with strangers even in unpopular modes. Definitely a welcome addition if you're competitive

That's it for the pros.

==========Cons below Audiosurf 1.===========

--Lack of the classic modes.
Right now we have Mono...lots and lots of Mono, the wakeboard modes, pusher, and a new version of double-vision. Yes, there is a Vegas fan mod (not very good), a classic eraser mod (doesn't feel right), some actually novel game modes (about 3), but for the most part we have LOTS of Mono, and a few mixes and mashes of said already official modes. Suffice to say, since the majority of the player base is mono players from 1 and 2 anyways, if you like Mono modes then this is your game.

--Lack of functioning key mapping for keyboard or gamepad
You would think that a functioning input scheme would be a high priority, but apparently not. Keymapping does not have any effect, and gamepads are only useful for mono since only the analog sticks and start button work in game.

--Unfinished UI functionality
The Dethrones update added a great boost to UI responsiveness which is now on par or better than AS1. The UI still needs quite a bit of work to be considered finished compared to Audiosurf 1. Game pads are not supported for UI navigation, only mouse and keyboard.

--Reloading tracks every time (even just for a track restart)
The capacity to save track schemes in Audiosurf 1 for quickly loading in your song is gone. Restarting your song before it ends also requires a reload of the entire track, very annoying.

That's it for the major cons I see.

Suffice to say, the biggest con of all is this:

The developer seems to work at a snail's pace averaging one update a month with the majority being skin functionalities inconsquential to gameplay or UI. It also needs to mentioned that the dev went silent for almost three months without a word about the state of the game's development. Community interaction is important, and while surprises are nice, it would be nicer if the dev took less than one minute in the future to at least say he's still alive and working on the game.

==========Should you buy it?=============

Overall, if you liked the variety and functionality of Audiosurf 1 I cannot recommend Audiosurf 2 for now. The Dethrone update was a leap in graphic quality and UI responsiveness and functionality, but variety the likes of Audiosurf 1 is still lacking in my opinion. Yes, there is wakeboard, yes there are some very new mode mods like Audiosphere, but in my opinion these are poor modes compared to AS1's. As some other reviewers have said, the game is lacking the puzzle game elements of Audiosurf one and focusing on simple mono like modes where powerups like paints have no place.

If you have never played Audiosurf 1 and are wondering whether you should get Audiosurf 2, I recommend you buy Audiosurf 1 instead.

If you don't mind the lack of variety, bugs, and general incompleteness of areas of the game that you have no interest in then buy at your own discretion.
Posted: March 26th, 2014
Was this review helpful? Yes No
72 of 113 people (64%) found this review helpful
119 products in account
7 reviews
71.7 hrs on record
Early Access Review
9/10 Game Play -
It retains those funny mods in audiosurf1. What's more, it develops a new surfing mod that we could truly surfing our music, pretty fantastic. But I feel its synchronization is not good as audiosurf1.

10/10 Graphics -
Audiosurf2 uses cool colors, with 3 kinds of skins. Gaming likes lightning and Tsunami, very cool.

9/10 Sound -
Totally depended on your own music library.

5/10 Difficulty -
More difficuty than it before, very fast. Even me can not suit the high speed mod. And the surfing mod has more playing techniques, slowly enjoy it.

10/10 Lasting Appeal -
Music games never have their ends, and you can never finish those mods.

Total Score - 43/50 Extrem Gut
Posted: May 7th, 2014
Was this review helpful? Yes No
13 of 14 people (93%) found this review helpful
93 products in account
5 reviews
14.1 hrs on record
Early Access Review
Love this game to just relax in the evenings after work playing some music, I like it more than the first one since this has an integrated workshop & you can beat other people by getting a higher score!

Also if you like music then you'll probably enjoy this too.
10/10
Posted: July 2nd, 2014
Was this review helpful? Yes No
19 of 30 people (63%) found this review helpful
85 products in account
1 review
16.8 hrs on record
Early Access Review
I played audiosurf one for hundreds of hours, I was also in the top 100 players probably, It was an amazing game. This sequel however is sloppily built and doesn't retain the things that made the original good. Wakeboard mode isn't very good at all, and I don't see why they even added it. Half the original modes like eraser and pointman are gone, and even though they weren't the most popular modes, they were fans and pros favorites. Removing them was a very bad idea .The puzzler aspect of the game is pretty much gone, and its a twitch based skill game only now. This game just isn't any good to me and it seems like the publisher isn't concerned about getting it finished. So sadly, I have to say I can't recommend this game. The original will remain one of the best music games of all time, with is surreal ,hyperspace like tracks and charming spaceship characters. The sequel is bogus, and if it gets finished any time soon and is decent I would be very suprised.
Posted: May 27th, 2014
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9 of 13 people (69%) found this review helpful
48 products in account
1 review
20.2 hrs on record
Early Access Review
This is absolutely AWESOME especially the WAKEBOARD mode. LITERALLY, RIDE YOUR OWN MUSIC... if you prefer animal sounds or a recording of your boss' voice while going ballistic about your unpunctuality, YOU CAN RIDE IT. Just plug in almost any sound file in the game. But preferably put your own music that pumps you up. ITS ALL ABOUT THE WAVE DUDE. RIDE OR DIE. I'm sure there are a lot more GOOD things to come when this game is complete!

PS
Don't lose your job.
Posted: June 25th, 2014
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