Ride your music in more ways than ever before. Audiosurf 2 is the music game for your entire music collection, plus online music streaming and Song of the Day. Hundreds of mods/skins on Workshop. Free demo available.
User reviews: Very Positive (1,732 reviews)
Release Date: May 26, 2015

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Recommended By Curators

"Audiosurf is back, bigger, better, and bolder. With infinite potential for community improvement, ride your music like never before! "
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Recent updates View all (33)

May 30

Servers are back up!

Sorry about the downtime that started about 7PM (PST) last night. Leaderboards, popular songs, song of the day, dethrones, and challenges are all working again.

There was a power outage at the server hosting company.

5 comments Read more

May 27

Launch Update

Audiosurf 2 has now officially launched! Thanks so much for all the great feedback and support during early access!

Free Demo!

Launch Update Now Available:
Completely new UI
Dethroned Email Notifications
Regional Leaderboards
Search your music collection and soundcloud from one search box
New Skins: Dusk and Mystical
Plus tons more

New UI:

New Skins:

23 comments Read more


“Every track is a different journey, and the algorithm for analysing music and building fun and challenging courses is superb.”

About This Game

By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.

What are the biggest improvements from Audiosurf 1?

Ever-expanding new ways to play with over 500 and counting player-created mods and skins on Workshop.. Additional layers of strategy tied to the song’s biggest moments. In-game leaderboards let you compare your score moment to moment against your friends and rivals even when they’re not online. Enhanced graphics quality. Ability to search for music (including online music). Available on Mac and Linux!

What’s new about Mono mode in Audiosurf 2?

In Audiosurf 2 your timing in mono mode is more important than ever. You’ve got to strategize to get your grid full at the most intense moments of songs to get the most points. Look ahead in the distance for corkscrew loops with powerups to know when these moments will occur.

What do I get in the demo?

The demo allows players to play any song they want, for their first 3 songs. After that, they can play the Song of the Day, everyday, as many times as they want.

Is there a mode that focuses on dodging blocks?

Yes, there's a new Ninja mode. It has a big bonus for hitting no spikes and creates intense spike fields to weave through. It’s faster than regular Mono and the second-to-second challenge of avoiding spikes is harder. For even more challenge there’s ninja turbo. It’s too fast for you.

What’s new about the Puzzle modes in Audiosurf 2:

Just as with Mono mode, your timing on Puzzle modes is now more important than ever. Push, Shuffle, Erase, or Scoop blocks at the just the right moments to take full advantage of multiplier powerups that come at the most intense moments of songs.

Can players make their own mods and skins to share on Steam Workshop?

Yes! There’s detailed documentation on making Audiosurf 2 skins available here: http://steamcommunity.com/sharedfiles/filedetails/?id=413812198
Also, every mode and skin in the games comes with the script source code and assets. Players can use any of the official modes/skins as a starting place.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/7/8
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • OS: OSX 10.10
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Hard Drive: 400 MB available space
    • OS: Ubuntu 12.04 or compatible
    • Processor: 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Hard Drive: 400 MB available space
Helpful customer reviews
30 of 38 people (79%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: May 31
Trip balls like you're on acid, but legally.
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19 of 20 people (95%) found this review helpful
4.1 hrs on record
Posted: June 5
+ The graphics look and feel really good. Dusk theme is my personal favorite, I can finally surf more than 5 songs without getting a headache. Great improvement on Audiosurf 1!
+ The improved algorythm adds to that feeling as well. More bounce!
+ Workshop has some fun and well made skins to surf with
+ Soundcloud integration is nice, that site deserves more attention imho
+ I like the wakeboard mode, although I don't fully understand it yet

+- Search screen is good, but also confusing since online content and offline content aren't shown separately. You're forced to search in both at the same time.
+- I don't like online pollution promoting songs I don't care about on my startup screen. But I guess it's helpful to guide people to songs that actually have a global score to compete with.

- Global scores are generally empty though, and I'm afraid that will stay that way since AS2 just isn't as popular as the first one. This is much less the case with Audiosurf 1, even nowadays. This is especially true if you're listening to less popular music.
- It feels like cheating not to be as harshly punished for overfilling. I liked that challenge better in AS1. I do like that all of the modes are still available though (I think all of them are there at least).
- Menu isn't as good looking or clear as in AS1 either
- No music on startup. The opening track of AS1 and the menu graphics gave the game some personality, no such thing here. It feels more clinical.
- No achievements (at the time of this writing, at least)
- Still no Spotify integration. I understand why, but this game would sell so much better if it would be possible. And sales are needed for those global scores

Would I recommend this game considering these thoughts? Sure. Well, I'd say that if you already own Audiosurf 1, wait until it's on sale. If you don't own either, buy either at either full price or sale. It's still pretty cool.
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23 of 28 people (82%) found this review helpful
1 person found this review funny
23.0 hrs on record
Posted: June 12
Get this game if you love listening to music and want to have some casual fun along with it. If you don't want to pay the full price go for Audiosurf (the first one).

There isn't much difference between the two, however Audiosurf 2 has some nice updates. More gamemodes, introduction of the soundcloud, better graphics etc.
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130 of 217 people (60%) found this review helpful
3 people found this review funny
1.1 hrs on record
Posted: June 14
Not really much advanced beyond the first game - same gameplay, nothing really new here, even feels unfinished in many places. The graphics tend to be distracting and overall many of the skins don't look great. The menus/interface are not polished.

What I would have expected from an Audiosurf 2, but is not contained this game:

- Broad audio source integration - youtube, spotify, pandora, iTunes, anything honestly. Soundcloud is a start but this is 2015, most people aren't collecting mp3s on their drives anymore.
- Ways to tune the track algorithm that don't involve completely different game modes. Speed, hilliness, colors, slope, shapes, more/fewer lanes. Lots of low-hanging fruit here, none of which the devs touched.
- Basic run stats. This is a given in any rhythm game. I want to know what I missed, where I missed it.

Edit: Apparently this is controversial, so I'll provide some further explanations.

There are upwards of 75 million global monthly users of Spotify alone. Youtube, meanwhile, has almost a billion monthly users and the most popular category of content, by far, is music. Add to that other streaming services like iTunes radio, Pandora, iHeart, Google Play, last.fm, Slacker, Hype Machine - for a whole lot of people, mp3s are not a part of their music listening formula. There's no elitism here about what's better or worse, it's just how it is.

Support for streaming is obviously not easy. You'd have to buffer the input stream or allow for real-time track generation. It may not even be possible to make it work with the default game mode. But anyone who says it can't be done is entirely incorrect. It is certainly possible, and for anyone whose primary source of music is online - it becomes a necessary feature to enjoy the game with the music I actually want to listen to. The value of this game is drastically decreased to me without it. That's a valid factor to include in my review.
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27 of 36 people (75%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: May 31
When I first played Audiosurf 2, I expected it to be pretty much like the original, only flashier. This was not a bad thing, as the original game had eveything pretty much correct and further aesthetics could only serve to make the game better. Unfortunately, instead of adding stronger aesthetics, Audiosurf 2 did the exact opposite. Simply by loading it up, the menu appeared very unpolished, the gameplay felt stagnant, and the visuals were bland at best. This was in contrast to the original's flashy title, fluid and immersive gameplay, and cool backgrounds which moved to the music, adding to the experience.

All of that, however, was early on in Audiosurf 2's Early Access period and I decided to wait for a full release for a final judgement. Now that the game has been fully released, I can now say this: not much has changed. The menu is still boring, the gameplay is still anything but fluid or immersive, and the background visuals have disappeared. Audiosurf 2 is practically a shadow of the original Audiosurf and a huge disappointment. If you come to this game looking for an awesome, immersive and new way to experience your music, stick to the original.

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