As Sam McRae, last surviving member of the “Titan Hauler” crew, you must hack and blast your way through an onslaught of truly bad 'bots to find a way to prevent a potential planet-destroying catastrophe.
User reviews:
Mixed (215 reviews) - 59% of the 215 user reviews for this game are positive.
Release Date: May 17, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Bad Bots



“Bad Bots is a well put together and highly enjoyable retro styled indie title brought to us by a small development team... I definitely recommend giving this game a chance.”
Capsule Computers

“Bad Bots lives up to everything it claims to be: A retro, 2D side scrolling shooter, which brings up nostalgia while maintaining excellent gameplay and graphics. When you have a solid game like this, time flies while you’re killing bots and trying to save the world.”
Gaming Shogun

“From the first second I turned the game on until the last moment I had with the campaign mode, I had fun... I would recommend the game to anyone.”
4/5 – Operation Rainfall

About This Game

As Sam McRae, last surviving member of the “Titan Hauler” crew, you must hack and blast your way through an onslaught of truly bad 'bots to find a way to prevent a potential planet-destroying catastrophe. The mystery of what happened to everyone while you were in cryostasis unfolds around you as you wade through the bodies of your fallen shipmates, unloading round after round into your relentless automaton attackers.

  • Explore 170 danger-filled rooms throughout the ship including the Evacuation Bay, Mechanical Shafts and Robot Workshops while the rich sci-fi story unfolds in the Campaign Mode.
  • Engage in combat against more than 2000 deranged robots comprised of several unique types, all programmed to kill you.
  • Face off against 7 deadly bosses, each with distinctive attacks including the fire spewing Flamebot, electrified Orbs, the lethal grip of the Spider and Jack Hammer’s brutal pistons
  • Defend yourself with 8 robot bustin' weapons including your trusty Axe, Rifle, Shotgun, explosive Grenade Launcher, Pulsar Gun and more.
  • Try to survive 60 seconds against an endless onslaught of especially persistent and cranky gun-toting, knife wielding robots in 3 unique rooms in Challenge Mode.
  • Earn 14 challenging Achievements including “Run Amok,” “Top Dog” and “Reaper’s Friend.”
  • Enjoy full Controller and Steam Big Picture support so you can partake in all the ‘bot slayin’ goodness from the comforts of your couch.
Award-winning indie developer Vanni del Moral (Point Five Projects) has crafted an intense experience that pays homage to his gaming roots. Bad Bots is filled with 2D run-and-gun excitement coated in a bold visual style set in a large open space craft. Put your mettle to the metal in Bad Bots for both PC and Mac!

System Requirements

Mac OS X
    • OS:Windows XP, Vista, 7 or 8
    • Processor:Intel Core 2 Duo 1.6 GHZ
    • Memory:1 GB RAM
    • Graphics:256MB memory 800x600 16-bit Color
    • DirectX®:9.0
    • Hard Drive:50 MB HD space
    • Sound:DirectX 9 compatible or above
    • Memory:2 GB RAM
    • OS:Snow Leopard (OSX 10.6.X)
    • Processor:Intel Core 2 Duo 1.6GHz
    • Memory:1 GB RAM
    • Graphics:256MB memory 800x600 resolution with 16-bit color
    • Hard Drive:50 MB HD space
    • Sound:Apple Sound Card or equivalent
    • Processor:Intel Core i7 2.8GHz
    • Memory:2 GB RAM
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (215 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
109 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: September 26
Pretty good game with interesting story. Very good combat and cool soundtrack. Pixelart graphic makes it good looking.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
38 of 53 people (72%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Posted: May 4, 2014
The premise for bad bots is the standard sci-fi trope about robots that have been programmed to kill, with you, the main character, being the only one capable of stopping them. The story isn't very good but it isn't terrible either, it's kind of just there to move the game along. The set pieces and art style are servicable - you end up seeing a lot of the same sprites and textures, but there's enough variance that you don't feel like you're going down the same corridor for the hundredth time. The music and sound are, well, below average at best, but it wasn't so bad that I felt like I had to turn it off or anything.

Now, as for the actualy gameplay. It's a side-scrolling shooter, you have your axe, a rifle, and can pick up various "special" weapons along the way. The axe and rifle work well enough for most enemies, and the different special weapons each behave a little differently, which spices things up a bit. I played on medium difficulty, and it wasn't too difficult, but there is one fatal gameplay flaw that kind of ruins the game. Whenever you get hit by anything other than a gun, you have to go through a 1-2 second "getting hit" animation where you can't move. Now, for the first half of the game, it's not really noticable, since there aren't too many enemies at one time, and most of them are shooting at you, but in the second half when the game locks you into rooms with 20-30 melee enemies? Yeah, not so fun. There are multiple times where I would get "stunlocked" by melee enemies to the point where I couldn't even move, and I just had to watch them slowly drain my health to zero while I repeated the "getting hit" animation for god knows how many times. The only way to clear those rooms is to never get hit, which, when there are 30+ killer robots in a locked room with you, is harder than it looks. This is also especially frustrating for the few "boss" sequences, in a game, where you're locked in a tiny room with a robot that's as big as your jump height, making it almost impossible to dodge, and each time you get hit you go through the "getting hit" animation so that the boss has ample time to hit you again, making you stunned again, ad infinum.

So yeah, an average game ruined by a fatal game flaw. I wish it wasn't so because for the first hour or two I played, it was actually enjoyable, which is a pleasant surprise for bundle fodder, but during the second half I was cursing the game and wanting to get it over with more than I was having fun.

Worth checking out?: Maybe
Likeliness of being bundled: Medium
Price you should pay?: ~$1 or less
Was this review helpful? Yes No Funny
33 of 50 people (66%) found this review helpful
8 people found this review funny
1.4 hrs on record
Posted: July 20, 2014
Bad rats has competition. Buy it while it's still 20c!
Was this review helpful? Yes No Funny
18 of 25 people (72%) found this review helpful
7.7 hrs on record
Posted: July 28, 2013
With so many negative reviews it was hard for me to make the choice of whether or not to buy this game. I spent a great deal of time combing the forums to get a feel for what Bad Bots exactly was. Not to mention starting a post that insisted that games such as Bad Bots should have a demo when mixed reviews come into play.

Once the demo was made available, I spent about an hour playing Bad Bots, got a feel for the dynamics, and quickly realized that I needed this game ASAP.

That being said... The game is great. Bad Bots has an old school vibe that reminds me of a SEGA game called "Slime World." If you're into murdering blood thirsty robots and trying to save Earth from being attacked by the Titan Hauler, this is the game for you. As the only living human survivor aboard the ship its up to YOU to save the Earth from being overrun by millions of murderous robots.

Bad Bots has several different weapon upgrades and choices, tons of hidden rooms, and a great story that keeps you on your toes and guessing the whole time. Plot twists and hard bosses round out the game and make it a must have for anyone who enjoys a good platformer.

Graphics: 6/10
Playablity: 7/10
Story: 8/10
Challenge: 7/10
Replay Value: 8/10
Was this review helpful? Yes No Funny
18 of 27 people (67%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: December 7, 2013
In Bad Bots you're a mechanic who finds himself on a spaceship that's overrun by berserk robots. The story begins promisingly: you find yourself in a compactor akin to Star Wars and have to escape there with a portable AI who aids you on the way. Story advances in static cutscenes like a comic.

Then you meet the first knife bots. Their animation is annoyingly clunky. The bots will be armed with guns soon, thankfully with a better animation, and so are you: they will shoot you from behind boxes and will take cover if shot, which is cool. However, it is soon realized that their damage output is appalling: if faced with a single bot, it would take forever to die, for most attacks cause 1 HP of damage and you have 100 HP. Coupled with the fact the spaceship is full of health packs with 20 HP heal each, you probably won't die unintentionally during the story campaign except maybe to the final boss (or that death trap of a compactor along the way). You can effectively charge any non-boss enemy. To amend this, the game later throws at you tens or even hundreds of melee bots, electrocuting service droids and wall-crawling critter bots whose purpose is not explained.

These "waves" become easy when you start to understand the controls. Those are at times rather quirky. Jumping, you might hold on to a ledge you did not want to. Character defaults to climbing ladders, during which you cannot shoot, and you can't fall off the ladder except by jumping sideways upwards. At the top of the ladder the character might not take off the ladder at all to the direction you wanted, requiring awkward multiple tries to get it working.

There's no music except in the title screen. The game could have benefited from some eerie music, but now it's just awkward. Maybe you could put some scifi-style music on the background.

One thing that works is the spaceship interior design. The ship has everything a dreadnought is supposed to have from living quarters to storage to waste disposal, and it's used as well within the story. However the story, while beginning nicely, quickly proves to be rather stereotypic. And due to the bots' damage output being so low, it is implausible that the bots ever succeeded killing the rest of the crew.

As a basic platformer this game is okay. I would not call it a good platformer game though and can't recommend it. There's nothing new to the genre and it's otherwise too basic and simplistic to stand out. If you're still interested and/or just love platformers, I'd advice to get it on sale. For achievement hunters, it's quite alright, as it is fast to get them all: 4 to 5 hours should do it, unless you miss some on the first campaign run like I did.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
37.9 hrs on record
Posted: November 25, 2014
definitely worth $2 but just remember that once you start the game you will lose 30 hours of your life just like that
Was this review helpful? Yes No Funny
18 of 28 people (64%) found this review helpful
Not Recommended
6.1 hrs on record
Posted: March 27, 2014
Sigh, where to begin... The game looks nice and the idea is good. The story is... Meh. The audio is not good and the crane audio hurts my ears. The music is repetitive and simple, but not that bad. The game so far is very easy on medium difficulty, hitting a trap removes 1 to 2% of my life...

Now, I have to list alot of CONS:

-Some sounds will annoy you and make you want to leave some rooms ASAP.
-Gameplay is extremely repetitive.
-Lots of crash ( as of now, anyways. ) I crashed 3 times within 30 minutes and now I am stuck forever because whenever I exit the saveroom, my game crashes. I am trying to contact the Dev at moment because I know he is active. UPDATE: The devs fixed this bug and now after finding a key and dying, I cannot reload my game anymore.
-The monster variety is almost inexistant.
-The balance is not the best (some rooms have 4-5 monsters, some have a swarm of 30 at once...)
-No graphic options other than fullscreen.
-Cannot customize controls, SPACE to change weapons, W to jump, S to crouch.
-Screen tearing.
-The game feels clunky.
-There's no reloading on any guns, they have infinite ammos if you find that many.
-In some rooms, after making the slight mistake and letting the 50 robots chasing you hit you a single time, you be unable to control your character until you die.

I don't recommend this game, all of this is fixable by the Devs if they want to make the game better (and playable, for me.)
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
5.1 hrs on record
Posted: February 13, 2014
Pretty decent side-scrolling platformer. A fun and short game if you want to play something more casual. Nice comic-book style cutscenes for the story, but don't expect anything too in-depth. Pick it up if it's on sale.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
0.4 hrs on record
Posted: April 29, 2014
Great mindless two stick shooter game. Just have to get use to jumping using up.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
4.4 hrs on record
Posted: August 24, 2015
Really fun game for the price! (I Paid it 1 E). Highly recommended. Easy controls, retro graphics, only bad thing is that is short and it doesnt have too much of replay value. But for the time it lasts is super fun and addicting.
Was this review helpful? Yes No Funny
Recently Posted
12.3 hrs
Posted: October 9
I recommend this game to pretty much anyone who loves shooting games like Duke Nukem 1 n 2, Biomenace, Abuse. It reminds me that kind of DOS games where you run jump and shoot stuff. Also, the guys that worked on the game helped me instantly when i had a problem with a savegame. It has replayability too. What else do you need really :D
Helpful? Yes No Funny
Obey the Fist!
0.1 hrs
Posted: September 19
While not the worst 2D retro pixel platformer, this is a 2D retro pixel platformer.

You do get a few deeper gimmicks than most, a pistol, an axe, so you can fight, and a number of puzzles with elevators and so on. Ammo and health are also concerns. Some effort went into the storyline, with a mildly comic-book styled into and an actual plot.

This game loses many points by being retro (sigh, it's 2016, stop being lazy, hire an artist). Also, no graphics scaling or anything, so you get a face full of jaggies, or as the developer would probably call it, "art". At least it's widescreen, but doesn't take advantage of the features of a HD display, let alone UHD. At the same time it's not a console port because you have an atrocious mouse/keyboard interface which would have been poorly suited to an arcade machine in the 1980's, let alone a PC in the year 2016. Too many negatives to save what might have been a great game design if implemented properly and with decent artwork.
Helpful? Yes No Funny
2.8 hrs
Posted: August 8
Absolutely basic and mediocre game in the genre. Despite being short (less than 3h) it overstays it's weelcome rather soon and feels like whole 6 to 7 hours of tedium.

Works ok with the UHD UWS Surround, artstyle is also ok, but animation is janky.
The game doesn't have customizable keys and default controls are awful. Kinesthetics feels unresponsive due to every animation being played till the end and some utilitarian actions being incompatible with others. Probably because of that you always get stuck on ladders. Also be prepared to constant cheap stun-lock, since there is no "1-second ghost", while in boss battles damage is unavoidable. Final boss is a cheap crab-show of hit-scan area damage and randomness (without pattern) with constant stun-lock. It's very luck-based even on easiest and it's never even remotely fair. After which you can enjoy really long tight corridor filled with hit-scan bots and not much health packs.

Story is dumb and extremely predictable, which is also intentional, since it was made by the rules of Anglosphere Tropes 101; Book 1; Chapter 1.
Intentionally bad writing is bad.

It could be a serviceable game, but dev thinks that listed above problems are features and not problems at all, and therefore is not intended to fix it. Also it's 3 years after release already.
Helpful? Yes No Funny
Violent Pacifist
3.1 hrs
Posted: June 29
This game..
Decent story, hard levels.
If you're looking for a challenge, then buy this. The levels are confusing, the levels are hard.
Helpful? Yes No Funny
2.0 hrs
Posted: April 21
An extremely shallow, poorly balanced action game with good controls.

-Clean controls
-Variety of weapon types

-Storytelling scenes were fair.
-Level design is bland.

-Combat mechanics are awful. Since the enemy hits you almost instantly, the *vast* majority of combat is just trading hits with the enemy. Note: due to poor combat mechanics, you *have* to just trade hits with the enemy until they die a lot of the time.
-Balance is awful. You take 1 damage from environmental effects and 1-2 from enemies. Health packs which are EXTREMELY abundant provide 20 health so you never have an issue with health. However, near the very end of the game there is a "quarantine" room (see below) which throws way too many melee enemies that simply chain-stun you to death. Until this point in the game I did not even come close to dying (except on one boss where you just trade blows as usual). However, I was unable to get past this room despite several attempts since the mobs just chain-stun you and there is nothing you can do.
-"Quarantine" rooms: These are rooms that lock the doors on you and continuously spawn enemies at you until you kill them all. The concept is fine, but the problem is that there are way too many enemies spawning in each room, they spawn one by one, and there are way too many of these quarantine rooms back to back to back. Most of the time, you just sit in the corner holding the mouse button could do it with your eyes closed. Its more a test of patience than anything else.
-For a game with a metroidvania-esque map, there are no real collectibles, secret areas, etc.
Helpful? Yes No Funny
1.0 hrs
Posted: February 9
Terrible game-design, quarantine parts are cancer (you pretty much just have to kill hordes of robots, nothing else), cliche story and repetitive after 10 minutes playing. Waste of time, even for free.
Helpful? Yes No Funny
Enkazadas, Lord Of The Isles
2.7 hrs
Posted: February 6
The clue's in the name
Helpful? Yes No Funny
5.1 hrs
Posted: December 22, 2015
This game is like the best project out of videogame production class for highschoolers. Not bad, but not great either. I guess I recomend it. I had fun, though there were a couple almost impossible parts in the game if you play on regular difficulty.
Helpful? Yes No Funny
0.8 hrs
Posted: November 29, 2015
This game is as fake as my high school exam.

Helpful? Yes No Funny