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As Sam McRae, last surviving member of the “Titan Hauler” crew, you must hack and blast your way through an onslaught of truly bad 'bots to find a way to prevent a potential planet-destroying catastrophe.
Release Date: May 17, 2013
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“Bad Bots is a well put together and highly enjoyable retro styled indie title brought to us by a small development team... I definitely recommend giving this game a chance.”
Capsule Computers

“Bad Bots lives up to everything it claims to be: A retro, 2D side scrolling shooter, which brings up nostalgia while maintaining excellent gameplay and graphics. When you have a solid game like this, time flies while you’re killing bots and trying to save the world.”
Gaming Shogun

“From the first second I turned the game on until the last moment I had with the campaign mode, I had fun... I would recommend the game to anyone.”
4/5 – Operation Rainfall

About the Game

As Sam McRae, last surviving member of the “Titan Hauler” crew, you must hack and blast your way through an onslaught of truly bad 'bots to find a way to prevent a potential planet-destroying catastrophe. The mystery of what happened to everyone while you were in cryostasis unfolds around you as you wade through the bodies of your fallen shipmates, unloading round after round into your relentless automaton attackers.

  • Explore 170 danger-filled rooms throughout the ship including the Evacuation Bay, Mechanical Shafts and Robot Workshops while the rich sci-fi story unfolds in the Campaign Mode.
  • Engage in combat against more than 2000 deranged robots comprised of several unique types, all programmed to kill you.
  • Face off against 7 deadly bosses, each with distinctive attacks including the fire spewing Flamebot, electrified Orbs, the lethal grip of the Spider and Jack Hammer’s brutal pistons
  • Defend yourself with 8 robot bustin' weapons including your trusty Axe, Rifle, Shotgun, explosive Grenade Launcher, Pulsar Gun and more.
  • Try to survive 60 seconds against an endless onslaught of especially persistent and cranky gun-toting, knife wielding robots in 3 unique rooms in Challenge Mode.
  • Earn 14 challenging Achievements including “Run Amok,” “Top Dog” and “Reaper’s Friend.”
  • Enjoy full Controller and Steam Big Picture support so you can partake in all the ‘bot slayin’ goodness from the comforts of your couch.
Award-winning indie developer Vanni del Moral (Point Five Projects) has crafted an intense experience that pays homage to his gaming roots. Bad Bots is filled with 2D run-and-gun excitement coated in a bold visual style set in a large open space craft. Put your mettle to the metal in Bad Bots for both PC and Mac!

PC System Requirements

    • OS:Windows XP, Vista, 7 or 8
    • Processor:Intel Core 2 Duo 1.6 GHZ
    • Memory:1 GB RAM
    • Graphics:256MB memory 800x600 16-bit Color
    • DirectX®:9.0
    • Hard Drive:50 MB HD space
    • Sound:DirectX 9 compatible or above
    • Memory:2 GB RAM

Mac System Requirements

    • OS:Snow Leopard (OSX 10.6.X)
    • Processor:Intel Core 2 Duo 1.6GHz
    • Memory:1 GB RAM
    • Graphics:256MB memory 800x600 resolution with 16-bit color
    • Hard Drive:50 MB HD space
    • Sound:Apple Sound Card or equivalent
    • Processor:Intel Core i7 2.8GHz
    • Memory:2 GB RAM
Helpful customer reviews
16 of 19 people (84%) found this review helpful
1,140 products in account
25 reviews
5.7 hrs on record
In Bad Bots you're a mechanic who finds himself on a spaceship that's overrun by berserk robots. The story begins promisingly: you find yourself in a compactor akin to Star Wars and have to escape there with a portable AI who aids you on the way. Story advances in static cutscenes like a comic.

Then you meet the first knife bots. Their animation is annoyingly clunky. The bots will be armed with guns soon, thankfully with a better animation, and so are you: they will shoot you from behind boxes and will take cover if shot, which is cool. However, it is soon realized that their damage output is appalling: if faced with a single bot, it would take forever to die, for most attacks cause 1 HP of damage and you have 100 HP. Coupled with the fact the spaceship is full of health packs with 20 HP heal each, you probably won't die unintentionally during the story campaign except maybe to the final boss (or that death trap of a compactor along the way). You can effectively charge any non-boss enemy. To amend this, the game later throws at you tens or even hundreds of melee bots, electrocuting service droids and wall-crawling critter bots whose purpose is not explained.

These "waves" become easy when you start to understand the controls. Those are at times rather quirky. Jumping, you might hold on to a ledge you did not want to. Character defaults to climbing ladders, during which you cannot shoot, and you can't fall off the ladder except by jumping sideways upwards. At the top of the ladder the character might not take off the ladder at all to the direction you wanted, requiring awkward multiple tries to get it working.

There's no music except in the title screen. The game could have benefited from some eerie music, but now it's just awkward. Maybe you could put some scifi-style music on the background.

One thing that works is the spaceship interior design. The ship has everything a dreadnought is supposed to have from living quarters to storage to waste disposal, and it's used as well within the story. However the story, while beginning nicely, quickly proves to be rather stereotypic. And due to the bots' damage output being so low, it is implausible that the bots ever succeeded killing the rest of the crew.

As a basic platformer this game is okay. I would not call it a good platformer game though and can't recommend it. There's nothing new to the genre and it's otherwise too basic and simplistic to stand out. If you're still interested and/or just love platformers, I'd advice to get it on sale. For achievement hunters, it's quite alright, as it is fast to get them all: 4 to 5 hours should do it, unless you miss some on the first campaign run like I did.
Posted: December 7th, 2013
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8 of 10 people (80%) found this review helpful
703 products in account
73 reviews
3.5 hrs on record
Back in '92 I would have loved this - if it had been on a 386 IBM PC running in DOS. Unfortunately, for a rather modern release it feels unfinished if not broken at times. There is almost no music, a lot of sound-effects seem to be missing and the controls feel kind of weird.

There is a certain "flash-game" vibe to this - which is a shame, cause the pixelart/artwork is really nice and the storyline pretty fun for what it is. It seems Metroid-ish at first but is a pretty linear affair. You shoot stuff and then you shoot some more stuff, watching a few comic-style cutscenes in between every now and then and then it's back to shooting stuff.

This could have been really cool with a bit more polish and care (what's with the robots aiming at you the second you enter a new screen?) - in it's current state I can't really recommend this for anyone but the most diehard 2D-fans that absolutely need to try everything that kind of resembles our favourite games from the past.
Posted: November 25th, 2013
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7 of 9 people (78%) found this review helpful
1,583 products in account
39 reviews
0.3 hrs on record
It can be quite fun but wow, it feels so unpolished and cheap and nasty.

- No music or background sound most of the time. Silence. Feels really weird.
- Some things don't have sound effects. E.g. hitting with an axe when there's nothing there.
- Enemies are so stupid and move in the derpiest way imaginable (almost as if they are in an online game and you have lag).
- Animation is somewhat primitive
- The background tears nastily when scrolling
- Can't redefine keys.
Posted: December 4th, 2013
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2 of 2 people (100%) found this review helpful
448 products in account
61 reviews
4.3 hrs on record
Sigh, where to begin... The game looks nice and the idea is good. The story is... Meh. The audio is not good and the crane audio hurts my ears. The music is repetitive and simple, but not that bad. The game so far is very easy on medium difficulty, hitting a trap removes 1 to 2% of my life...

Now, I have to list alot of CONS:

-Some sounds will annoy you and make you want to leave the room ASAP.
-Gameplay is extremely repetitive.
-Lots of crash ( as of now, anyways. ) I crashed 3 times within 30 minutes and now I am stuck forever because whenever I exit the saveroom, my game crashes. I am trying to contact the Dev at moment because I know he is active. UPDATE: The devs fixed this bug and now after finding a key and dying, I cannot reload my game anymore.
-The robots are not really varied.
-The balance is not the best ( some rooms have 4-5 monsters, some have a swarm of 30 at once... )
-No graphic options other than fullscreen.
-Cannot customize controls, SPACE to change weapons, W to jump, S to crouch.
-Screen tearing.
-The game feels clunky.
-There's no reloading on any guns, they have infinite ammos if you find that many.

I don't recommend this game, all of this is fixable by the Devs if they want to make the game better ( and playable, for me. )

UPDATE: One game breaking bug fixed but I found a new one, I cannot progress again and for the 2nd time, I will have to wait for an update that fixes it.
Posted: March 27th, 2014
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3 of 4 people (75%) found this review helpful
530 products in account
39 reviews
0.5 hrs on record
With a metactric score of 49 when writing this review I might have passed this one by, but my affinity for pixely graphics and throwback gameplay compelled me to give this game a shot.

In Bad Bots, you play as Sam McRae aboard the Titan Hauler in this side-scrolling 'metrovania' style shooter. With a plot right out of an Asimov novel, Sam McRae finds himself the only survivor of a robotic uprising incited by a malevolent AI; a story we are all familiar with, but maybe originality isn't what this game is going for.

I've spent just about a half-hour in game by the time of doing this review, maybe that's too short but in my opinion it was easy to see where the game was going. In either case, feel free to take my review with a grain of salt due to my lack of time in the game.

In a very crowded market of side-scrollers does Bad Bots have what it takes to stand a head taller than the rest? Personally, I don't think so. Maybe it's just my affinity for this sort of games but I feel like Bad Bots could have been a good game but the game's overall lack of polish and thoughtfulness hold it back. First of all, there's very little music in the game, I even thought the game was broken at first. I suspect it was aiming for a Half-Life vibe but I don't think it achieves this. In Half-life there are many other sound effects and visuals to occupy your attention, but with Bad Bots you're left with an aural void that doesn't feel particularly artistic and more like the developers trying to save money. I mentioned previously that this game lacked thoughtfulness; unlike a well thought out game of this genre where every room and enemy is placed with intention, rooms in this game seem to be thrown in arbitrarily and filled with rows of identical enemies. It's also nearly impossible to avoid being hit as enemies shoot with laser precision (hey, they're robots after all) through all manner of platforms and other obstetrical. To compensate the level is loaded with copious amounts of ammo and health and in my book this is a sign of weak level design.

In my first 30 minutes of gameplay I was able to make it to the first boss; they actually busted out the music for this battle. The boss quickly fell to my weapon in the matter of seconds. This lack of challenge doesn't inspire me to keep playing and leaves me with an empty gaming experience. I supect the challenge level would increase later on, but based on the previous gameplay how much of this challenge is derived from unavoidable damage taken from laser accurate gunfire.

Bad Bots appears to be a port of a Xbox game so it does support USB controllers. Conversely it seems they put minimal effort into doing a proper PC port as it lacks any options to rebind keys or even view what the keyboard controls art. Even the ingame control hits still show the Xbox buttons when you are using a keyboard/mouse. Playing with the keyboard and mouse literally required me to guess what the buttons are.

On the positive side, besides for the pixely graphics and retro gameplay (which is entirely subjective) the feel on destroying enemies is quite good. The game features storyboards that narrate the story and the overall presentation is decent but the previously mentioned flaws keep me from recommending this title. It's a shame as I feel this game did have potential.

Score: 5/10
Posted: December 19th, 2013
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One man indie crew Vanni Del Moral (Point Five Projects) won the 2010 Yo Yo Games Challenge for his game, The Hive, and was named as an Honorable Mention in indiePub’s 2012 Independent Propeller Awards for Bad Bots.