Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. Choose wisely.
User reviews:
Very Positive (195 reviews) - 80% of the 195 user reviews for this game are positive.
Release Date: Mar 25, 2015

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“The style and quality of the visuals are top-notch”
Indie Statik

“Definitely worth it”
Rock, Paper, Shotgun

About This Game

Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art school grad turned barista, who is now stuck on a desert island with a crew of oddball travelers after a plane crash. That last choice you just made? It may end up being integral to your group’s survival, or it may lead you down a path to murder and cannibalism!

Stories in Dyscourse are emergent, and choices made in the game directly tie to the survival or downfall of the group. As players get to know their fellow castaways and make critical and interpersonal decisions, drama dynamically unfolds, and your choices author your own unique story.

We've designed Dyscourse so that players will end up with vastly different stories forged from their choices - everyone’s playthrough will have a unique story to tell. With over 120,000 words and many hours of replayable content, each playthrough allows players to explore more of the overall “story space” and learn more about the crash and their fellow survivors. There are no ‘good’ or ‘bad’ choices and endings to Dyscourse - how to best survive the island is a decision left up to the player. Choose wisely!


Yes, it's true. Dyscourse is a Kickstarter success story! Thanks to over 2,000 backers, we hit our $40,000 goal back in November of 2013.

Special Edition!

We're offering a Special Edition of Dyscourse which includes:
  • The 77-song Dyscourse soundtrack (Yes, 77 unique songs! We're crazy!)
  • Dyscourse mid-development documentary video
  • Digital art-book of the making of Dyscourse
  • Dyscourse wallpaper

Indie Island!

Now available! Indie Island is a bonus story for Dyscourse that features 10 prominent indie game developers stuck on an island together. After a GDC-bound flight took a turn for the worse, these ill-fated indies must now survive together, for better or for worse.

Indie Island contains the likes of Tim Schafer (Double Fine), Edmund McMillen (Super Meat Boy), Phil Tibitoski (Octodad), Alexander Bruce (Antichamber), Ron Carmel (World of Goo), Robin Hunicke (Journey), Ichiro Lambe (Aaaaa!), Adam Saltsman (Canabalt), Will Stallwood (Auditorium), and Rami Ismail (Ridiculous Fishing).


Visit the Dyscourse website: http://www.dyscourse.com
Visit Owlchemy Labs: http://owlchemylabs.com
Follow us on Facebook: http://facebook.com/owlchemylabs
Follow us on Twitter: http://twitter.com/owlchemylabs

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP and up
    • Memory: 2 GB RAM
    • Storage: 600 MB available space
    • OS: 10.7
    • Memory: 2 GB RAM
    • Storage: 600 MB available space
    • OS: Ubuntu
    • Memory: 2 GB RAM
    • Storage: 600 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (195 reviews)
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154 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
4 of 6 people (67%) found this review helpful
Not Recommended
10.1 hrs on record
Posted: October 8
This is one of those games that needs a 'maybe' rating for the review.

It's a good idea. Plane crashes on desert island, you, the sensible person, have to lead a group of idiots to survival over the course of a few days, while waiting for rescue.

Simple as that. Works rather well too, in the sense that choices certainly do affect the outcome of the story somewhat. But it is rather simple, and figuring out all the different 'pathways' and variations of those pathways can be a fun thing to do. However, it isn't as in-depth as people make it out to be, you can have a husband and wife be rather blase about one or the other committing murder for example, even when their relationship is absolutely rock bottom, where the expectation is for some actual 'reaction' to happen, to push them over the edge.

Where Dyscourse fails is in its characters and the direction the game takes with them. As I mentioned, the idea of the desert island survival story is a sensible one. But the characters are something out of a poor hack's comedy show. There's the husband and wife, who seem relatively normal. The absolute bat-snot insane conspiracy theorist, tin-foil-hat, rage inducing idiot "Teddy" who will spout off all sorts of ridiculous rubbish about THE NANOMACHINES! and the ALIENS!!!!!! And omg the sand has ears... Oh shut up, you delusional nutter.

There's the 'gamer', and I use that term ever so mockingly because apparently gamers IRL would go out in a thunderstorm and suggest a lightning strike means a Black Mage is nearby. Wut? Dude, get a grip.

And then the office jocky, who seems to have an unlimited amount of cigarettes, who mopes like that one friend who tries to find a negative in absolutely everything? "Good morning!" "Nothing good about it, oh woe is me, I wish some rock would casually stone my brains out." "Jesus Christ mate, all I said was good morning!" "And wooooooooe I am still alive, to listen to your mundane voice, please kill me now!"

If you find that sort of thing absolutely, knee slappingly, hilarious, then Dyscourse is right up your alley, a survival game with absolutely "hilarious" characters.

If, like me, you find that sort of thing absolutely moronic, then Dyscourse is probably not quite the game for you, and it is a shame because the idea is a relatively simple, safe one that really should work no matter what, and yet the developers somehow managed to actually make it almost unbearable to get through. (Additionally, turn the 'voice effects' sounds off, it will save your sanity.)

So yeah, get it on sale if you absolutely must. Don't bother if you feel those characters I summed up above are unlikable people, unless you want to buy it just to kill them, which some of you will, so go for it.

(Game rating: Mixed.)
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1 of 2 people (50%) found this review helpful
3.2 hrs on record
Posted: October 16
A great fast and simple game around 90 minutes. You crash land on an island with survivors. Make choices, some you can take your time with, and others you have to think fast for. The choices you make impact the story and no playthrough is the same. Great writing and fun achievements, can't wait to see what's in store for my next playthrough. I kick started this game, but just got around to playing it.
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1 of 2 people (50%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: October 17
Graphics and Animations are bad
Dialog Options are very limited
No world interaction
Characters aren't very interesting
No voice acting its just mumble
Very short story (less than an hour)

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Most Helpful Reviews  Overall
72 of 76 people (95%) found this review helpful
3 people found this review funny
5.4 hrs on record
Posted: November 5, 2015
Okay the main thing I think people need to know when they buy this game is that your experience will be comprised of a LOT of SHORT but very, very different play-throughs.
I didn't know that, so when I played it the first time and I finished it in 15 minutes I was like "wow is that really it?", but then I did it again and got a wildly vastly INCREDIBLY different game experience.
So like, it may seem really short and almost bland at first, but that's only because you'll play through the whole game three times in one sitting and every game will be.... an entirely different game.

Great for casual gaming! Laid back. Not a lot of fighting, just a lot of decision-making.
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61 of 71 people (86%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: May 17, 2015
(Full review follows below)

  • Game Name: Dyscourse
  • Original Release: 2015
  • Genre Tags: Choose-Your-Adventure; Casual; Simulation; Quirky
  • My Overall Grade: B+
  • Estimated Playtime (Campaign): 4-12 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Casual gamers

I received an activation key of this game from a press kit for the purposes of writing a review. This did not affect my opinion; I will only recommend games that I like. If I do not like a game, I will not recommend it. Period. View my mission statement.

Dyscourse is a choose-your-adventure style story told through the medium of a video game (as opposed to the traditional method of a book). And that is exactly how it plays. The story is good, but not great; the true identity of the game centers around its quirky nature.

Technically: it is an “adventure game.” But it doesn’t really have the typical features of an adventure game. There is no inventory, and there are really no puzzles or minigames to be solved. The game truly boils down to a quirky narrative, where you make choices via dialogue that then have consequences on the ultimate path of the story.

The depth of gameplay consists of exploring different choices and seeing how they pan out; doing so will allow you unlock all the “stamps,” (read: in-game achievements). There are various branching-points to the narrative that can be explored; but ultimately nothing drastically different really happens. The game has a “day-rewind” feature which can be used to rewind the story to certain points and then explore different choices— without having to start the game over entirely. Nevertheless, you will probably need to restart the story entirely a few times if you want to really see all the different paths and unlock all the achievements. The feature works well with the quirky nature of the game. Having said that, I still personally would have rather seen a handful of save slots where you can make your own “rewind” points, rather than being at the mercy of the game’s; but the “day-rewind” feature does help contribute to the overall identity of Dyscourse.

The peculiar art style, the catchy music, the mumble-language voice acting, the silly dialogue, and the eccentric characters all mesh together and contribute to the quirkiness at the heart of the game. It is these qualities that make the game enjoyable. The actual story is pretty bland and played out; but that potential sour point is definitely bailed out by the entertaining style in which it is told. The idiosyncratic characters and their interesting backstories also contribute positively to the overall experience.

I would say Dyscourse would mostly appeal to someone who enjoys choose-your-adventure narratives and who will enjoy a quirky experience centered almost entirely around storytelling. There aren’t really any puzzles to solve, and there isn’t really any thinking required. If that sounds like your kind of thing: check out Dyscourse.

Follow my curation page to see more of my recommendations!
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73 of 92 people (79%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: December 3, 2015
It's cliche, but if you know Choose Your Own Adventure, you know this style of game. Done well, it can be really engaging, and provide a lot of replay value in going back and finding different outcomes.

Unfortunately, this one didn't really resonate with me. On a mechanical level, the game is fine, with frequent decisions (some timed) that appear to have a substantial impact on the narrative. It's the narrative itself I take issue with -- the characterization is very one-dimensional, with each character serving as a simple stereotype.

A bit of personality shorthand is fine for a short game, but these characters are mere caricatures, where every single line is a repeat of their one overriding personality trait. It makes the game farcical, which removes a lot of (well, all of) the weight from the decisions; when someone gets hurt or killed, it's difficult to sympathize when everything they've said to that point has been the same exaggerated characteristic over and over again. Couple this with humor that borders on slapstick and emotional responses that seem sociopathic and it's hard to take seriously.

To me, for a game like this to work, the decisions have to be something I care about -- the tension comes from wanting to make the correct decision. Unfortunately, the relative silliness on display here in combination with the flat characters means that ten minutes in the decisions start feeling fairly arbitrary as I click through for my ending.
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54 of 69 people (78%) found this review helpful
8 people found this review funny
2.8 hrs on record
Posted: March 25, 2015
For CYOA lovers who loved reading every possibility. The games graphical style and aesthic is its strongest asset, and there's some good elements of story telling here. But some of the CYOA elements don't work well with the main story, and character shifts will be off putting. Not a lot of gameplay, but that's not the game you would be buying if you picked it up.

-Art style and different locations play off fabulously.
-Branching paths, a lot of different story elements
-The ability to rewind a day to try something new
-Some likeable characters, and good dialgoue between the two.

-Inconsistencies with story telling, in particular, with character trials and reacting reasonably to a situation given what they've gone through
-Rapid character changes at times don't make any sense.
-A lot of guesswork, think Maniac Mansion/Sam and Max type of logic at time.
-Lack of interaction, even for a CYOA there's little stuff you're actually doing.

In the end, a game to consider in terms of CYOA fans out there, but maybe to pick up on the cheap for those who don't need the experience right away.

For some more first impressions and gameplay footage: http://youtu.be/clBv5I_e_kE
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29 of 31 people (94%) found this review helpful
5.3 hrs on record
Posted: July 31, 2015
Overall rating:



a game that rely's heavily on story and player decision making where no two playthroughs are alike

Expected completion time:

to finish takes about 1 hour, but you will play through again and again

For those who like:

life is strange, the gods will be whatching, always sometimes monsters, the telltale series


absolutly, you will play through this over and over, and that's what this game thrives uppon

Value for money?:

could be a little cheaper, but doesn't feel like you're getting ripped off


no, but you will find something new every time you play this

Things of note:

the art style is beautiful, and things can get pretty crazy pretty quickly
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29 of 32 people (91%) found this review helpful
3 people found this review funny
15.1 hrs on record
Posted: March 31, 2015
Dyscourse is my newest favorite choose-your-own adventure game. I thoroughly enjoyed combing through each path to unlock the variations of each possible ending. I found myself often looking back in time at least 2 or 3 times per playthrough to find out what went wrong. With that said, a lot can go wrong (and that's a good thing). Small details matter in this game especially if you want to aim for 100% of the achievements. I also want to note that the art style is very easy on the eyes. The characters dialogue is also well-written. Personally, Steve was my favorite out of the group with his bleak outlook on life and his trusty stapler.

If you want something to compare it to, I'd say it is like a slightly longer and more evolved 'Monster Loves You'. I definitely recommend this game for those who enjoy adventure games. Even if you don't normally play adventure games, this is actually a good starting point for the genre.
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58 of 81 people (72%) found this review helpful
8 people found this review funny
1.1 hrs on record
Posted: June 24, 2015
This game was reviewed using a code sent by the developer.

Dyscourse is an interactive choose your own story. Literally every single choice you make in this game has a consequence, and most of the time, it ends up being a horrific consequence. The main character is a art college graduate, who now works in a coffee shop. You were in a plane crash while traveling to an art event, and you meet five other stranded survivors along the way.

The game play is very point and click adventure, only that you can roam around each scene without being restricted to just clicking on interactive objects. This gives you the opportunity to explore this beautifully crafted stylized world that has been created. Talking with the other survivors broadens your knowledge of the crash and their circumstances, you will form your own personal opinions about them, and your feelings towards them will change as you play through the story.

I wasn't kidding about every choice making a difference in this game, selecting a different choice will result in your ending being different to everyone else's. Some of the responses are timed forcing you to make an instinct decision while others you have the time to ponder your choice.

There is no real difficulty to be seen in Dyscourse, you will finish the game eventually, it's more about playing the game for the store behind it - and it's not just about finishing the game, there are tons of different endings, different story plots to be found in this game. You can play it ten times and still have a completely different story and ending each time. I have only finished one playthrough at the time of writing this review. One run through the story takes about one hour, so given that there are at least another nine to experience, you are looking at at least ten hours of unique content.

Another technically well made game, zero issues running the game. You can choose to lower the graphical options if you desire, but the game could very well be ran on a potato if you wanted.

Now, excuse me while I have another play through this awesome choose your own adventure game!

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

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Recently Posted
♥YuZuKi Eba♥
11.7 hrs
Posted: September 24
this game is fantastic. I love how the different choices affect everything and this is very amazing. This game is very recommended!
Helpful? Yes No Funny
2.7 hrs
Posted: September 20
A fun game where your choices decide who lives and who dies. Some of the choices can feel repetative as certain characters seem to replace each other for certain roles, and as far as I can tell there's no way to save everyone at once, but otherwise I enjoy trying to figure out how survive the island, even if it did mean losing an arm to a jaguar.
Helpful? Yes No Funny
"Bob" the Space Cadet
4.4 hrs
Posted: September 12
Dyscourse is a bit unusual as a "decisions matter" style of adventure game because the unofficial tagline should be "MAKE ALL THE DECISIONS!!!".

You awake from a plane wreck on a remote island and quickly come across a group of survivors. You need to choose "wisely" to help the group survive, but once you complete the game you gain access to a day rewind option which will allow you to attempt pushing the story down different branches until you are literally pushing other survivors down branches just to see if they will fall and die because why not? This really is the main point of the game, and it's fun for a while but I got to a point where I was satisfied that I'd seen everything I wanted to see. According to the achievements list I've only seen 41% of all possible story events, but it just seems like it would be punishing to attempt to unlock every minor event. I'd rather put Dyscourse down while I still feel like it was a refreshingly unique game rather than grind my way through every possible arc just so that I can say I saw it all.

6 out of 10, it wasn't a total plane wreck ( ͡° ͜ʖ ͡°)
Helpful? Yes No Funny
6.6 hrs
Posted: September 9
Dyscourse is a game about surviving on a remote island, with a branch of random people from a plane crash. Sound like the interesting concept? Well, this game has ruined it in many ways...

Every character in this game is so annoying! If you really involved in this chaotic situation, then you might expect to find others have a great will to stay alive, or no will to live at all! This game presents you with indecision people who really can't tell whether they want to live or not! If they want to live, why they don't try harder to do things? Or if they think they're doomed, why they still help you out? I think this conflict is the main course that pulls back this game.

The characters are also foolish! Let them live without your guidance and they will do nothing! Find water? No. Gather more food? No. Explore area? No. Defense themselves from animals? No. Salvage goods from a crash site? No. Chitchat at camping area? YES!

It's like they're not in a plane-crash-on-remote-island situation anymore! Everyone seems to think they're on a vacation! Are you a gamer? Please, go ahead and hallucinated yourself that you're actually in a magic dessert. Working for secret government project? It's ok to think aliens shoot down your plane!

These behaviors will develop you, a player, with a perspective toward this game (and maybe toward this kind of situation in a real world): It's OK to be ALONE in order for YOU to stay ALIVE.

And when you realize that, you start playing this game heartless style. Want to get some water from a swamp? Send your least favorite guy to explore that area first. Suspicious about a damaged bridge? Let the heaviest guy try it out.

The saddest part of this game is when someone falls, you feel no sorrow at all. Instead, you just thought "thanks god, that's a less weird guy to annoy me".

I think this experience, for a survival simulation game, is very bad. Take a look at XCOM franchise, if someone dies it's mean a big loss that you might need to restart the whole game. Or at lease, you should be tense all the time like when you play This War of Mine.

Despite this major issue, you may be aware of:
- Art style: Most people like it, but I'm not. Why render everything so rigid and so square? Pentagon frying pan! Square shape airplane body?
- Inhuman speaking: Every character has its own voice, or rather a noise, because you can't understand it! That's hardly developing compassion toward them.
- Joke: I know you can't stress out all the time, but seriously, at this time you still play those lame joke?
- Price: $15 is too much for a very short game. It's true that this game is replayable, but as I said about annoying character design, I hardly find reasons to play it a second time.

By all of these, I can not recommend this game to anyone.
Helpful? Yes No Funny
8.3 hrs
Posted: September 9

Overall Score: 8/10

Short Summary:
You play as Rita, a survivor from a plane crash. Togather with some other (weird) survivors they try to pass the time (survive) in the island until they get rescued (IF they get rescued).
Estimated gameplay hours: 1 hour to complete it in first time, 4-10 for multiply storylines/endings.

Let's just say this game offers you a great storyline to complete. How you complete it is completly up to you. I strongly recommend this game.
You're more than welcome to also check my screenshots for this game [link below] to see what this game has to offer.

I recommend checking out the 100% Achievments guide if you're intrested in completing some achievments. Because by doing that you will also encounter different paths & choices you didn't know about.

* Skip it.
** Not Recommended.
*** Give It A Try.
**** Recommended On Sale
****** Recommended On Full Price.
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malicious kat
0.9 hrs
Posted: August 31
The time it took me to beat the game once is my hours. It has replay value, and it is a nice casual game. I won't be replaying it though. This is definitely not worth $15, buy it on sale.
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★ Bartes ★
10.9 hrs
Posted: August 30
This is an interactive game based on our choices.
We play as Rita, which is one of the survivors of the plane crash. Together with other survivors, our objective will be to survive and escape from a deserted island. The game has the main storyline but also additional campaign "Indie Island". The history of the main character will be based on our choices so you can get different endings. I highly recommended this game, it may not be the title of AAA but the game has an interesting graphics, good soundtrack and nice story but the biggest downside is that the game is not too long and there is no voice acting.
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