Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. Choose wisely.
User reviews:
Very Positive (323 reviews) - 80% of the 323 user reviews for this game are positive.
Release Date: Mar 25, 2015

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Includes 2 items: Dyscourse, Dyscourse Special Edition DLC

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“The style and quality of the visuals are top-notch”
Indie Statik

“Definitely worth it”
Rock, Paper, Shotgun

About This Game

Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art school grad turned barista, who is now stuck on a desert island with a crew of oddball travelers after a plane crash. That last choice you just made? It may end up being integral to your group’s survival, or it may lead you down a path to murder and cannibalism!

Stories in Dyscourse are emergent, and choices made in the game directly tie to the survival or downfall of the group. As players get to know their fellow castaways and make critical and interpersonal decisions, drama dynamically unfolds, and your choices author your own unique story.

We've designed Dyscourse so that players will end up with vastly different stories forged from their choices - everyone’s playthrough will have a unique story to tell. With over 120,000 words and many hours of replayable content, each playthrough allows players to explore more of the overall “story space” and learn more about the crash and their fellow survivors. There are no ‘good’ or ‘bad’ choices and endings to Dyscourse - how to best survive the island is a decision left up to the player. Choose wisely!


Yes, it's true. Dyscourse is a Kickstarter success story! Thanks to over 2,000 backers, we hit our $40,000 goal back in November of 2013.

Special Edition!

We're offering a Special Edition of Dyscourse which includes:
  • The 77-song Dyscourse soundtrack (Yes, 77 unique songs! We're crazy!)
  • Dyscourse mid-development documentary video
  • Digital art-book of the making of Dyscourse
  • Dyscourse wallpaper

Indie Island!

Now available! Indie Island is a bonus story for Dyscourse that features 10 prominent indie game developers stuck on an island together. After a GDC-bound flight took a turn for the worse, these ill-fated indies must now survive together, for better or for worse.

Indie Island contains the likes of Tim Schafer (Double Fine), Edmund McMillen (Super Meat Boy), Phil Tibitoski (Octodad), Alexander Bruce (Antichamber), Ron Carmel (World of Goo), Robin Hunicke (Journey), Ichiro Lambe (Aaaaa!), Adam Saltsman (Canabalt), Will Stallwood (Auditorium), and Rami Ismail (Ridiculous Fishing).


Visit the Dyscourse website: http://www.dyscourse.com
Visit Owlchemy Labs: http://owlchemylabs.com
Follow us on Facebook: http://facebook.com/owlchemylabs
Follow us on Twitter: http://twitter.com/owlchemylabs

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP and up
    • Memory: 2 GB RAM
    • Storage: 600 MB available space
    • OS: 10.7
    • Memory: 2 GB RAM
    • Storage: 600 MB available space
    • OS: Ubuntu
    • Memory: 2 GB RAM
    • Storage: 600 MB available space
Customer reviews
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Very Positive (323 reviews)
Recently Posted
t e l e p a t h テレパシー能力者
5.3 hrs on record
Posted: August 19
dude i want more games like this please?? mayb update or make part2 or something but im crazy for this sht, so dont switch lanes bby
Helpful? Yes No Funny
9.3 hrs on record
Posted: August 10
Absolutely wonderful game. I keep coming back to replay it.
Helpful? Yes No Funny
5.0 hrs on record
Posted: July 23
This is a game about making choices and living with the consewunces as you attempt to get survivors of a plane crash off an island safely. It's fun and there is some real reward/penalties on the horizzon for those who make the wrong decision, but it is very short. Which is disapointing, because the characters and overall feel of the game is quite enjoyable. It's the short of game that has to played multiple times to see the different outcomes to get the most out of it, one play through doesn't really satisfy, thankfully a couple more playthroughs spread out of time hold up well.
Probably not worth full price but that is debatable. The Order exists after all.
Helpful? Yes No Funny
Edgy Teen
0.2 hrs on record
Posted: July 17
cool, but not worth $15
Helpful? Yes No Funny
2.2 hrs on record
Posted: July 14
Product received for free
This game is very interesting with a good story! I like it :)
Helpful? Yes No Funny
1.7 hrs on record
Posted: July 13
Pretty good, although choice and consequence is not always clear. The game's narrative can at times feel like it's out to get you with fairly obtuse consequences to actions. But I suppose if that wasn't the case, it'd be boring?

Enjoyed it regardless.
Helpful? Yes No Funny
King Nut
0.1 hrs on record
Posted: July 12
Jesus Christ, WTF is this???? I would rather play Hatoful Boyfriend than this garbage
Helpful? Yes No Funny
Ms. Cinnamon
11.8 hrs on record
Posted: July 11
Good game.

It's a decisions game, you're in an island with a little group of survivors after a plane crash, for some reason they have chosen you as their leader and well, every decision you make affects the story. It has a lot of posibilities for you to choose.

You can have a good time trying to get them all.

Accidently Reviewed
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Steam Group: AccidentlyReviewed
Helpful? Yes No Funny
0.1 hrs on record
Posted: July 8
Product received for free
Got this from a giveaway,seems like a nice game!
Helpful? Yes No Funny
2.9 hrs on record
Posted: July 5
10/10 for illustrating just how bad I am at making decisions, maintaining relationships & functioning as an actual person.
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
5.3 hrs on record
Posted: August 19
dude i want more games like this please?? mayb update or make part2 or something but im crazy for this sht, so dont switch lanes bby
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2 of 3 people (67%) found this review helpful
9.3 hrs on record
Posted: August 10
Absolutely wonderful game. I keep coming back to replay it.
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Most Helpful Reviews  Overall
73 of 77 people (95%) found this review helpful
3 people found this review funny
5.4 hrs on record
Posted: November 5, 2015
Okay the main thing I think people need to know when they buy this game is that your experience will be comprised of a LOT of SHORT but very, very different play-throughs.
I didn't know that, so when I played it the first time and I finished it in 15 minutes I was like "wow is that really it?", but then I did it again and got a wildly vastly INCREDIBLY different game experience.
So like, it may seem really short and almost bland at first, but that's only because you'll play through the whole game three times in one sitting and every game will be.... an entirely different game.

Great for casual gaming! Laid back. Not a lot of fighting, just a lot of decision-making.
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61 of 72 people (85%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: May 17, 2015
(Full review follows below)

  • Game Name: Dyscourse
  • Original Release: 2015
  • Genre Tags: Choose-Your-Adventure; Casual; Simulation; Quirky
  • My Overall Grade: B+
  • Estimated Playtime (Campaign): 4-12 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Casual gamers

I received an activation key of this game from a press kit for the purposes of writing a review. This did not affect my opinion; I will only recommend games that I like. If I do not like a game, I will not recommend it. Period. View my mission statement.

Dyscourse is a choose-your-adventure style story told through the medium of a video game (as opposed to the traditional method of a book). And that is exactly how it plays. The story is good, but not great; the true identity of the game centers around its quirky nature.

Technically: it is an “adventure game.” But it doesn’t really have the typical features of an adventure game. There is no inventory, and there are really no puzzles or minigames to be solved. The game truly boils down to a quirky narrative, where you make choices via dialogue that then have consequences on the ultimate path of the story.

The depth of gameplay consists of exploring different choices and seeing how they pan out; doing so will allow you unlock all the “stamps,” (read: in-game achievements). There are various branching-points to the narrative that can be explored; but ultimately nothing drastically different really happens. The game has a “day-rewind” feature which can be used to rewind the story to certain points and then explore different choices— without having to start the game over entirely. Nevertheless, you will probably need to restart the story entirely a few times if you want to really see all the different paths and unlock all the achievements. The feature works well with the quirky nature of the game. Having said that, I still personally would have rather seen a handful of save slots where you can make your own “rewind” points, rather than being at the mercy of the game’s; but the “day-rewind” feature does help contribute to the overall identity of Dyscourse.

The peculiar art style, the catchy music, the mumble-language voice acting, the silly dialogue, and the eccentric characters all mesh together and contribute to the quirkiness at the heart of the game. It is these qualities that make the game enjoyable. The actual story is pretty bland and played out; but that potential sour point is definitely bailed out by the entertaining style in which it is told. The idiosyncratic characters and their interesting backstories also contribute positively to the overall experience.

I would say Dyscourse would mostly appeal to someone who enjoys choose-your-adventure narratives and who will enjoy a quirky experience centered almost entirely around storytelling. There aren’t really any puzzles to solve, and there isn’t really any thinking required. If that sounds like your kind of thing: check out Dyscourse.

Follow my curation page to see more of my recommendations!
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69 of 88 people (78%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: December 3, 2015
It's cliche, but if you know Choose Your Own Adventure, you know this style of game. Done well, it can be really engaging, and provide a lot of replay value in going back and finding different outcomes.

Unfortunately, this one didn't really resonate with me. On a mechanical level, the game is fine, with frequent decisions (some timed) that appear to have a substantial impact on the narrative. It's the narrative itself I take issue with -- the characterization is very one-dimensional, with each character serving as a simple stereotype.

A bit of personality shorthand is fine for a short game, but these characters are mere caricatures, where every single line is a repeat of their one overriding personality trait. It makes the game farcical, which removes a lot of (well, all of) the weight from the decisions; when someone gets hurt or killed, it's difficult to sympathize when everything they've said to that point has been the same exaggerated characteristic over and over again. Couple this with humor that borders on slapstick and emotional responses that seem sociopathic and it's hard to take seriously.

To me, for a game like this to work, the decisions have to be something I care about -- the tension comes from wanting to make the correct decision. Unfortunately, the relative silliness on display here in combination with the flat characters means that ten minutes in the decisions start feeling fairly arbitrary as I click through for my ending.
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57 of 73 people (78%) found this review helpful
8 people found this review funny
2.8 hrs on record
Posted: March 25, 2015
For CYOA lovers who loved reading every possibility. The games graphical style and aesthic is its strongest asset, and there's some good elements of story telling here. But some of the CYOA elements don't work well with the main story, and character shifts will be off putting. Not a lot of gameplay, but that's not the game you would be buying if you picked it up.

-Art style and different locations play off fabulously.
-Branching paths, a lot of different story elements
-The ability to rewind a day to try something new
-Some likeable characters, and good dialgoue between the two.

-Inconsistencies with story telling, in particular, with character trials and reacting reasonably to a situation given what they've gone through
-Rapid character changes at times don't make any sense.
-A lot of guesswork, think Maniac Mansion/Sam and Max type of logic at time.
-Lack of interaction, even for a CYOA there's little stuff you're actually doing.

In the end, a game to consider in terms of CYOA fans out there, but maybe to pick up on the cheap for those who don't need the experience right away.

For some more first impressions and gameplay footage: http://youtu.be/clBv5I_e_kE
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29 of 31 people (94%) found this review helpful
5.3 hrs on record
Posted: July 31, 2015
Overall rating:



a game that rely's heavily on story and player decision making where no two playthroughs are alike

Expected completion time:

to finish takes about 1 hour, but you will play through again and again

For those who like:

life is strange, the gods will be whatching, always sometimes monsters, the telltale series


absolutly, you will play through this over and over, and that's what this game thrives uppon

Value for money?:

could be a little cheaper, but doesn't feel like you're getting ripped off


no, but you will find something new every time you play this

Things of note:

the art style is beautiful, and things can get pretty crazy pretty quickly
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61 of 86 people (71%) found this review helpful
8 people found this review funny
1.1 hrs on record
Posted: June 24, 2015
This game was reviewed using a code sent by the developer.

Dyscourse is an interactive choose your own story. Literally every single choice you make in this game has a consequence, and most of the time, it ends up being a horrific consequence. The main character is a art college graduate, who now works in a coffee shop. You were in a plane crash while traveling to an art event, and you meet five other stranded survivors along the way.

The game play is very point and click adventure, only that you can roam around each scene without being restricted to just clicking on interactive objects. This gives you the opportunity to explore this beautifully crafted stylized world that has been created. Talking with the other survivors broadens your knowledge of the crash and their circumstances, you will form your own personal opinions about them, and your feelings towards them will change as you play through the story.

I wasn't kidding about every choice making a difference in this game, selecting a different choice will result in your ending being different to everyone else's. Some of the responses are timed forcing you to make an instinct decision while others you have the time to ponder your choice.

There is no real difficulty to be seen in Dyscourse, you will finish the game eventually, it's more about playing the game for the store behind it - and it's not just about finishing the game, there are tons of different endings, different story plots to be found in this game. You can play it ten times and still have a completely different story and ending each time. I have only finished one playthrough at the time of writing this review. One run through the story takes about one hour, so given that there are at least another nine to experience, you are looking at at least ten hours of unique content.

Another technically well made game, zero issues running the game. You can choose to lower the graphical options if you desire, but the game could very well be ran on a potato if you wanted.

Now, excuse me while I have another play through this awesome choose your own adventure game!

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

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29 of 33 people (88%) found this review helpful
3 people found this review funny
15.1 hrs on record
Posted: March 31, 2015
Dyscourse is my newest favorite choose-your-own adventure game. I thoroughly enjoyed combing through each path to unlock the variations of each possible ending. I found myself often looking back in time at least 2 or 3 times per playthrough to find out what went wrong. With that said, a lot can go wrong (and that's a good thing). Small details matter in this game especially if you want to aim for 100% of the achievements. I also want to note that the art style is very easy on the eyes. The characters dialogue is also well-written. Personally, Steve was my favorite out of the group with his bleak outlook on life and his trusty stapler.

If you want something to compare it to, I'd say it is like a slightly longer and more evolved 'Monster Loves You'. I definitely recommend this game for those who enjoy adventure games. Even if you don't normally play adventure games, this is actually a good starting point for the genre.
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33 of 41 people (80%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: March 25, 2015
Dyscourse is a really different any intresting game, overall its a solid game but has some flaws.

The pros:

Its like if 'Lost' had choices that YOU choose (Similar to Life is Strange or The Walking Dead), the artwork and atomsphere is really well done. Every moment in the game I feel nervous and eerie and the amount of outcomes and choices are so hearttearing. The characters a realistic and have their pros and cons, there is no one character that is perfect or evil.. which I love because they're not cliche. For instance one guy is super nice but is always paranoid and it gets annoying, one lady is kind but doesnt make the right choice and it a bit of a critic. The timer when you make choices also adds to the tension and is great, after every choice you instantly feel like you made the wrong one which was perfectly done. The varity of deaths are also really cool and it has an amazing amount of reply value, I want to reply it to get every single outcome.

The middle:

There is some stuff to say in the middle, the beginning is pretty aburpt and i'm not sure how I feel about it.. it doesnt pull you in the first five minutes of playing and takes awhile. The puzzles are generally simple which is a con and a pro, there was only one puzzle I struggled with and it was unique which was good, so the puzzles are unique but simple. I'm also mixed on the soundtrack, it was good but I feel like if the devs went a little further on the soundtrack it could have improved the game.

The cons:

I actually dont have a lot of cons, I wish they did voice acting instead of mumbling and exploring your area can be fustrating sometimes because the controls can make it awkward to move around. Sometimes the choices confuse me though, for instance I gave food to one lady one day and didnt give her food another day and then she died from starving.

Overall: Overall this game is solid, if you enjoy games about choices and point & clicks this is for you. I'd give it a solid 8/10.
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