Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before.
User reviews:
Overall:
Mostly Positive (317 reviews) - 72% of the 317 user reviews for this game are positive.
Release Date: Mar 20, 2009

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Includes Grand Ages: Rome and Grand Ages: Rome - Reign of Augustus

 

About This Game

Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before. Intuitive controls make it easy to launch bone-crushing combat missions and manage every aspect of your thriving civilization.
After decades in exile, your family name has been all but forgotten in Rome. But, the departure of the tyrant Sulla has changed everything, and Rome stands on the brink of a new era. Sides must be chosen as Caesar and Pompey battle for control of the Republic. The stage is set for you to gain power and influence over one of the greatest civilizations in history.
Advanced Battle System
Take command of 18 different military units, including naval command, elephant cavalry, and mercenary forces. Recruit citizens of Rome, draft captured enemy forces, and pay foreign squads for their special skills. Defend and expand the Empire by land and sea with exciting RTS gameplay.
Intense Multiplayer
Online multiplayer functionality with 6 different strategy modes — play competitively or cooperatively. Create buddy lists and challenge your friends to a battle, or use the matching system and take on an unknown foe with the same skill level. Advance your career and increase your rank from praetor to consul and beyond.
Epic Campaigns
Rub shoulders with Julius Caesar, Mark Antony, Cleopatra and more in a non-linear historical campaign featuring over 40 missions. Choose your own fate as you create and destroy alliances with more than 20 different historical figures. Celebrate your victories by erecting legendary monuments such as the Coliseum, Circus Maximus, the Pantheon, and more.
Complex Economy
Flow resources eliminate tedious micromanagement, giving you the freedom to create thriving cities with multi-leveled economic systems. Information overlays visualize the city economy and satisfaction of the people on every location on the map.
4X REAL-TIME STRATEGY:
ExplorE — Journey to ancient Gaul, Britannia, Egypt, and more to colonize barbarians and establish new trade routes.
Expand — Stake your claim throughout the known world in the name of Rome! Help build the empire through military conquest and economic prowess.
Exploit — Natural resources are yours for the taking as you establish farming, mining, and logging operations. Raze barbarian villages for riches, labor, and property.
ExtErminatE — Destroy all who stand in the way of Rome's glory! Defend your territories by land and sea to secure peace and prosperity for the empire.
  • Detailed citybuilding alongside rtS combat dramatically widens audience.
  • Competitively priced within the genre.
  • Extensive online multiplayer connectivity — play competitively or cooperatively.
  • Game's scale is far beyond the city of rome, allowing players to experience all areas of the roman Empire by land and sea.

System Requirements

    • Operating system: Windows® XP & Vista
    • Processor: 2.5 GHz Single Core Processor
    • Memory: 1 GB RAM
    • Hard disk space: 4 GB
    • Video: 128 MB 3d Video Card (GeForce® 6600/Radeon® 9600 or better)
    • DirectX® Version: 9c
Customer reviews
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Overall:
Mostly Positive (317 reviews)
Recently Posted
Anguille
( 68.1 hrs on record )
Posted: July 17
Haemimont Games worked on a trilogy: Glory of the Roman Empire, Imperium Romanum and Grand Ages: Rome. In Spain and Italy, these games are known as Imperium Civitas I - III.

I still play them all to this date as they are all very unique. You can find Imperium Romanum and Grand Ages: Rome here on steam.

While Glory of the Roman Empire and Imperium Romanum work on a system based on slaves transporting goods and individuals working, Grand Ages: Rome uses a macro system where a building produces a fix number of products and individuals don't have names anymore. If you don't follow the tutorials, you may end up having the city burning down because you didn't really understand how it works. This is really important.

I highly recommend Grand Ages: Rome for it's huge replayabily, superb graphics, a very long an interesting campaign and nice music. And if you still haven't enough, take a look at Imperium Romanum.
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madsny
( 2.0 hrs on record )
Posted: June 25
5/10

Grand ages is actually a well polished game with a solid tutorial, but i went into this game hoping, it's was an age of empire kind of RTS game, which may explain my dislike of this game, i fell constrained while playing, specific buildings needs to be within regions of each other to work, farms much use predefined areas to grow fields, the game uses a kind of real-time economy system, meaning you can't store resources for a specific job etc. in all fairness the mechanics works well, but i often found myself, having to micromanage building-placement rather than concerning about the greater scheme of things, for me.

Graphics and sound is top notch, lush colors and great 3D assets, you feel like taking a stroll in your city, the navigation is kind of okay, but a bit slow at times.

if your hoping for an replacement to Age of empires, this is properly not for you.
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Audish
( 2.2 hrs on record )
Posted: June 22
Grand Ages: Rome is very unique as far as sequels go. The follow-up to Imperium Romanum looks and sounds very similar, but features entirely different systems under the hood. It's a bit off-putting at first because they're not necessarily improvements, just very different. There's no clear superior between them, but a little time with this game will is bound to hook you for a good long while.

The meat of Grand Ages is its campaign, featuring a wealth of scenarios that challenge you to raise and manage a Roman colony somewhere in the empire. You generally start with a single outpost, and from that singular beginning expand with homes, farms, shops, arenas, theaters, and more. Every scenario has a very clear objective that you must accomplish, this time without the quirks and surprises of Imperium Romanum's tablet system. As you provide services to your plebeians you gain the resources needed to build more prosperous homes, which in turn can manage more complex services. It's a very simple hierarchy of structures to work through, so most of your concern will be on finding space for them all.

What won't be much of a concern is managing your resources, because they're on a much more streamlined system than in the previous game. Instead of producing and stockpiling goods, each resource building provides a permanent, static number of resources for your settlement. That means building a logging camp produces 10 logs, full stop. When you build a new building, however, it doesn't subtract from that number. If a house says it needs 4 logs and 4 bricks, you just need to have more than that threshold to build however many you want. What DOES subtract from your resource pools are upkeep costs, usually 1 or 2 units of a few resources per building.

Trading also reduces your thresholds in exchange for denarii, currency needed for construction and upkeep. Money works more traditionally, being earned over time and spent directly from your coffers. You'll need to pay a bit of attention to your economy so as to not go bankrupt, but even if you fall into the red you just enter a warning state where you have ten minutes to get back into the black. Your settlement can enter a lot of interesting states like this by building in certain ways, including building frenzies that speed up construction, divine blessings that improve services, and more. It's a nice touch that encourages you to find different ways to expand, and can really change up your strategies.

Combat plays a larger role in Grand Ages, but units are a little easier to build and command, and the combat is more interesting with additions like experience levels. You can access military and other improvements through the research system, which simply requires a school to start with. The campaign also has a really cool progression feature in your character, who can level up and earn family wealth between scenarios. These resources can be used to unlock skills that improve your buildings or military, or buy estates that provide you with additional starting resources. This system does a lot to expand your options, even allowing you to find shortcuts past particularly troublesome resources.

There's a lot of improvements to take in, but not without a few drawbacks. As streamlined as the new resource system is, it responds much worse to surprises than the old one. Should you lose buildings to fires or angry gods (yes that can happen, build lots of temples!) when you are low on a particular resource, you might not have a clear path to rebuilding them. Fires are also much more common because riots now guarantee that at least a handful of buildings will be destroyed, so keeping your people happy is crucial this time around. You may also find yourself bee-lining to certain buildings even if they're not optimal for your city because of scenario objectives and the hard caps your resource thresholds provide.

It's just as pretty a game as Imperium Romanum, and shares the same quality audio and soundtrack to enjoy. The camera is a little harder to get nice screencaps with, but they're worth doing with the more detailed buildings. In the end, I can't really say which is the better game. Imperium Romanum has a little more personality with its individual citizens, and a little more flexibility with its resource stockpiles. Grand Ages: Rome feels more streamlined and polished, and adds some really interesting progression systems. Fans of more abstracted builders like SimCity will probably enjoy this one more, but no matter which you pick I'm confident you'll find something to like.
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Awesomo 2000
( 1.6 hrs on record )
Posted: June 14
Truthfully I enjoyed Imperium Romanum little more, I feel like they added too much features to this game that werent really necessary since the game worked well in previous title. Still it is pretty good strategy building game, especially to those who love the history of Roman empire.
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WvW647
( 5.4 hrs on record )
Posted: June 10
SUPEEEEEER GAMEEEEE
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ivy
( 0.7 hrs on record )
Posted: June 2
dislike
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Trickle
( 35.4 hrs on record )
Pre-Release Review
Posted: June 2
Pretty relaxing game and good value when on sale. I hit 35 hours and probably got about 1/2 way through before getting to the point of it starting to feel more chore like. So certainly a flawed game, but it starts off so pleasingly casual its worth the $5.


Fun early on and against the price it gets a thumbs up.
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GameMaster
( 35.5 hrs on record )
Posted: May 21
Have to say this game isn't really bad, I Hvae enjoyed the campaign quite a bit but after 21 mission it really started to get boring, it was the same thing over again, build city achieve this goal, with bonus missions that will pressure you or limit you. The combat in this game is okish for what it is, as you won't see much of it. I would compared this game with am Anno game 75% is i city managment 20% in economics and 5% combat. But in the end if you want to create the perfet Roman city this game will definatly be up you alley.

Good Points
-Long campaign
-Can be challenging
-Good City mangament system
-Ok Combat
-Decent Economy
Bad Points
-Become Very Repetitive

Final Score 7/10
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pjvanrijn01
( 3.1 hrs on record )
Posted: May 15
Nice game, but after 3 hours I got almost continue lag
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Mechalic
( 249.8 hrs on record )
Posted: May 7
Absolutely LOVE this game! 10/10

This game seems to be the last in the line of realistic ancient city builders (there have been none since)
- Grand Ages Medieval is a stain on the Grand Ages name and is not a city builder nor set in ancient times.

First up, game runs amazing on Ultra graphics on Windows 10 (if you were unsure it it would run)
- Excellent level of detail, allows you to build beautiful Roman cities, the economy of the game works similar to anno games, I recently spent over 12 hours non stop on the most spectacular city.

If you love history and appreciate the advancements and might that was the Roman Republic/Empire, then you will love this game in all it's detail!
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Most Helpful Reviews  Overall
72 of 77 people (94%) found this review helpful
2 people found this review funny
Recommended
7.8 hrs on record
Posted: December 16, 2013
I bought this game because years ago I was a fan of the Impressions Games city-building series, particularly Caesar and Pharoah. This game builds on the same premise, with the building of cities in Rome while raising armies to attack and defend. Like Pharoah, it is a blend of city-building simulation and RTS except there is a stronger implementation of the RTS elements here.

Visually, the game looks pretty good. Not the best graphics by modern standards, but bounds above the old Impressions games.

The biggest problem with this game is that it's a lot to learn and take in very quickly. There are some tutorials for that, though. It's not the steepest learning curve, it's nothing compared to some of the Paradox games, but it is a game that requires you take the time to learn it.
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69 of 89 people (78%) found this review helpful
3 people found this review funny
Recommended
89.8 hrs on record
Posted: August 4, 2014
To all negative reviews saying that buildings catch on fire too often: learn to play the game. As long as your population has all its needs satisfied, you will never have criminals. I've played the campaign multiple times and never ONCE had a criminal light a building on fire.

7.5/10
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37 of 41 people (90%) found this review helpful
2 people found this review funny
Recommended
267.0 hrs on record
Posted: March 14, 2015
I love this game (clearly by the time I've spent playing). I like the way resources are handled. Mainly, I love the properties and abilities which carry over from mission to mission. Basically, as you complete secondary missions, you accrue PERSONAL wealth and experience. The wealth allows you to buy properties which give permanent resource bonuses to every story map you play on.

If you liked the old Sierra city builders, you will probably enjoy this.
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32 of 38 people (84%) found this review helpful
1 person found this review funny
Recommended
10.8 hrs on record
Posted: June 9, 2015
I have played this game ever since it came out,my steam playing time doesn't seem like it,I honestly had this game from a non-steam retail for a long time,but here I am now
This game has a quite impressive graphic in its time,although its nothing compare to nowaday's games,but I have to say its gameplay feature might surpass most of these days's city building game.Some might think this game is an amazing RTS to be games,like the big guy series such as Total War,and then end up disappointing because they can't keep their city building from burning the first few minutes of gameplay and few enemies around.To all complainer,learn how to play this game properly! This is a city building,not RTS.
The game is hard for beginner,it has strategy element,but it doesn't have much to do with military aspect of this game.The strategy I'm talking about here is city planning.Beginner who has their trouble with building large city might need to consider this,its not a base building game,so they can't just place block of building all they want and expect the city itself can adjust to what they want.And they end up having building being burned down by high criminal rate because of poor management.
It takes city planning to makes the best city out of the base resources you have,the game is all about management,so anyone who gave a bad review about this game because of themselves failing to take a city challenge and start blaming it on the developer,they need to learn how to play.
Multiplayer is pretty much dead,so I can't argue with bad reviewer about this one,I myself also has issue with Multiplayer.First off,city building game is a time consuming game,but there is no multiplayer save feature,everyone end up having to play over just because their connection is unstable or the game might somehow crashed during the match.Secondly,the base server of this game seem unstable,I can't keep a match long enough that can decide the winner just because of network issue.
Other than that,this is a pretty good game.
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22 of 24 people (92%) found this review helpful
2 people found this review funny
Recommended
91.6 hrs on record
Posted: September 4, 2015
I started playing this game again recently, and discovered how fun the Campaigns are to play. Previously I had only used the Free Build mode.

The Good
Campaign System
The campaign is simple. It has a simple reward system which gives you money and talents at the end of each task, which you can then use to buy estates or upgrade your city building skills, giving you resource advantges before you move on to the next task. Quite a simple mechanic, but one which adds just enough interest to make the game long lasting fun, and which fits in well with the overall gamepaly.

Gameplay
Grand Ages Rome has a nice balance between complexity and easy of play. It is in some ways similar to Anno 1404, the main difference being the campaign system and the fact that production buildings in Grand Ages can only be placed where there is an appropriate natural resource. This latter difference makes it a bit more challenging than the Anno series, in my opinion.

There is an overlay system that allows you to see the state of the city's satisification with regard to food, entertainment and religion, so you can see at once the effect of placing a building in a particular area. The buildings have a simple upgrade system that depends on your level of research. There is also a simple trade system allows trading with a choice of towns trading at different prices. The simplicty of this system fits the gameplay perfectly.

While it is quite easy to create a small settlements in a peaceful area, creating and maintaining one that is periodically attacked by barbarians offers a greater challenge. Fighting is simple, but again, I think it has the right balance in the overall gameplay. You can recruit units from certain segments of the population, and build training and upgrade centres for them. Oh, and it has walls too. The upcoming Grand Ages: Medieval, doesn't. In fact this is one of the things that has prompted me to write this review. Walls are good! We need walls in games like these. Rome also has towers with slits in them that automatically fire arrows at attackers. I love this feature although it is easy to abuse if you need to repel an attacking army.

Graphics
One thing I really like about Grand Ages: Rome are the stunning graphics. Even in 2015, the graphics still look good when the settings are cranked up. The Roman architecture is accurately done and looks beautiful close up, with astonishing attention to detail. The camera has this nice feature that allows you to zoom in to street level and get an impression of what the city looks like if you are actually a citizen living in it, allowing full movement through the city. This is another difference to Anno 1404's postcard view. The way the city comes alive with perfectly animated little figures is also very well done. From a distance, your city really does look like a Roman city, and you can't help but take screenshots of it.

The Not so Good...
I'm very positive to this game but there are a few areas that could have been done better...

Camera Controls
As I already mentioned, I love the fact that you can zoom into to street level and see things from a citizen's point of view, but the camera controls are clunky. Also, zooming right out switches to a static 3D map view which gives an overview of the area you are building in. However, it is not possible to do anything when in this zoomed out mode. I think the game could have benefitted from having camera controls that are similar to the classic Total War series.

Research
One thing I think was too easy was carrying out research. All it requires is a school and a simple house for teachers to live in, both of which you can build early on in a game. Libraries and Philosophers Academies aren't necessary, as they offer only the same research possibilities as schools. Why not have the more advanced buildings that offer new and different research possibilities, as in the C&C games?

Conclusion: Grand Ages: Rome is a good solid city building game that looks stunning, and I'm sure you will enjoy it all the more if you have an interest in Ancient Rome. In fact I'd say that it's the best Roman city building game there is.
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23 of 27 people (85%) found this review helpful
1 person found this review funny
Recommended
45.7 hrs on record
Posted: January 15, 2014
Its better than it looks. I got this on a side deal from some game, Warband i guess.. It turned being good, im enjoying it. If you liked old days of caesar city builder, or pharaoh, this is a good game. It have even more history and culture on Rome than Rome 2! Well, TBH Rome 2 is pretty bad and blunt. Anyway, apart from some bad drawings and lack of a proper in game manual/encyclopedia, this game is good.
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23 of 27 people (85%) found this review helpful
1 person found this review funny
Recommended
53.2 hrs on record
Posted: March 22, 2014
This game is really really intense!
I like the Roman History and i like the possibility to take part in the History of this great ancient time! You really can enjoy the beautiful looking graphics and the gameplay. A mix of strategy and citybuilding!
Take this game! U will have a lot of fun and a game full of possibilities...

One of the best game Kalypso EVER made!

Buy it!

Cheers!
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24 of 30 people (80%) found this review helpful
1 person found this review funny
Recommended
15.9 hrs on record
Posted: December 12, 2013
I will always go back to this game to loose yet again, to watch my buildings burn to the ground in utter shame. For how ever often I leave this milestone in gaming history, it always pulls be back for more.
Is it the feeling of playing God, or just those wonderful animations of buildings popping up?
The game has a lot of depth and can catch you out if your not quick enough to see a crysis looming up.
I had a pig, grape, weat and somthing else farm going and yet still my buildings were burnt because of food not being varied enough!?
I warmly recommend this game because it grasps hold of those simple human needs and pulls on your emosional strings so well ;-]
Tip Do both tutorials!
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15 of 17 people (88%) found this review helpful
2 people found this review funny
Recommended
24.9 hrs on record
Posted: October 11, 2014
This is a surprisingly solid game in the out of fashion genre of city builders, most comparable to the Caesar/Pharoah/Emperor series. It's got a weird learning curve since there are a shockingly large variety of different mechanics behind resources but once it's understood it's quite fun. There's a lot of content and a long campaign of reasonably bite sized missions.
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17 of 22 people (77%) found this review helpful
3 people found this review funny
Recommended
7.9 hrs on record
Posted: August 8, 2015
This game came out on steam in 2009, it is currently my favourite game on steam - for this type of strategy / city builder.
For me, Grand Ages: Rome is better than most other games, for it being developed in 2009 it brings a refreshing and a gripping addiction that even the AoE or even the TW series eventually runs dry on.

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Pros:

+Addicting
+Extensive Campaign
+Collective Campaign Missions (keeps your character stats and doesn't reset the skills)
+Multiplayer is constant and rarely lags
+Resources and trading are handled amazingly with various tactics you could use to disrupt your enemy with minimal casualties
+Unlike other boring and frustrating city builders or strategy games, GA: Rome throws at you random barbarian raids and other situations (riots, natural disasters, plaque etc) which you don't see coming and should wisely plan for.
+Technology tree and skill tree are extensive and meaningfull (none of the upgrades are worthless and they all help expand your colony)
+Graphics are superb
+Frame rate only drops when you spam buildings in a huge city
+Frame rate is mostly constant^
+ Plays better than AoE series -----yes I just said that


Cons:

-No enemy factions in custom scenarios
-Maps sometimes feel empty and there is no real need for building walls (other than keeping riots at bay)
-Sadly no way to make custom maps (not any that I have found)
-Tying into the one above; no modding community to alleviate any problems
-No difference in family unit trees or buildings

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I probably could have thought of more Pros and Cons, but these are what stand out for me;
my final verdict is a 7/10 or 8/10 because the game surpasses most 2014/2015 games in its field.



P.S. For Modders : This game deserves poetry;

If you mod and you know it don't ******** blow it, so set up a community so this game doesn't die as sudden as AC: Unity.

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