Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before.
User reviews: Mostly Positive (281 reviews) - 74% of the 281 user reviews for this game are positive.
Release Date: Mar 20, 2009

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Grand Ages: Rome

LUNAR NEW YEAR SALE! Offer ends February 12

-75%
$9.99
$2.49

Packages that include this game

Buy Grand Ages: Rome GOLD

Includes Grand Ages: Rome and Grand Ages: Rome - Reign of Augustus

LUNAR NEW YEAR SALE! Offer ends February 12

 

About This Game

Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before. Intuitive controls make it easy to launch bone-crushing combat missions and manage every aspect of your thriving civilization.
After decades in exile, your family name has been all but forgotten in Rome. But, the departure of the tyrant Sulla has changed everything, and Rome stands on the brink of a new era. Sides must be chosen as Caesar and Pompey battle for control of the Republic. The stage is set for you to gain power and influence over one of the greatest civilizations in history.
Advanced Battle System
Take command of 18 different military units, including naval command, elephant cavalry, and mercenary forces. Recruit citizens of Rome, draft captured enemy forces, and pay foreign squads for their special skills. Defend and expand the Empire by land and sea with exciting RTS gameplay.
Intense Multiplayer
Online multiplayer functionality with 6 different strategy modes — play competitively or cooperatively. Create buddy lists and challenge your friends to a battle, or use the matching system and take on an unknown foe with the same skill level. Advance your career and increase your rank from praetor to consul and beyond.
Epic Campaigns
Rub shoulders with Julius Caesar, Mark Antony, Cleopatra and more in a non-linear historical campaign featuring over 40 missions. Choose your own fate as you create and destroy alliances with more than 20 different historical figures. Celebrate your victories by erecting legendary monuments such as the Coliseum, Circus Maximus, the Pantheon, and more.
Complex Economy
Flow resources eliminate tedious micromanagement, giving you the freedom to create thriving cities with multi-leveled economic systems. Information overlays visualize the city economy and satisfaction of the people on every location on the map.
4X REAL-TIME STRATEGY:
ExplorE — Journey to ancient Gaul, Britannia, Egypt, and more to colonize barbarians and establish new trade routes.
Expand — Stake your claim throughout the known world in the name of Rome! Help build the empire through military conquest and economic prowess.
Exploit — Natural resources are yours for the taking as you establish farming, mining, and logging operations. Raze barbarian villages for riches, labor, and property.
ExtErminatE — Destroy all who stand in the way of Rome's glory! Defend your territories by land and sea to secure peace and prosperity for the empire.
  • Detailed citybuilding alongside rtS combat dramatically widens audience.
  • Competitively priced within the genre.
  • Extensive online multiplayer connectivity — play competitively or cooperatively.
  • Game's scale is far beyond the city of rome, allowing players to experience all areas of the roman Empire by land and sea.

System Requirements

    • Operating system: Windows® XP & Vista
    • Processor: 2.5 GHz Single Core Processor
    • Memory: 1 GB RAM
    • Hard disk space: 4 GB
    • Video: 128 MB 3d Video Card (GeForce® 6600/Radeon® 9600 or better)
    • DirectX® Version: 9c
Helpful customer reviews
16 of 17 people (94%) found this review helpful
2 people found this review funny
91.6 hrs on record
Posted: September 4, 2015
I started playing this game again recently, and discovered how fun the Campaigns are to play. Previously I had only used the Free Build mode.

The Good
Campaign System
The campaign is simple. It has a simple reward system which gives you money and talents at the end of each task, which you can then use to buy estates or upgrade your city building skills, giving you resource advantges before you move on to the next task. Quite a simple mechanic, but one which adds just enough interest to make the game long lasting fun, and which fits in well with the overall gamepaly.

Gameplay
Grand Ages Rome has a nice balance between complexity and easy of play. It is in some ways similar to Anno 1404, the main difference being the campaign system and the fact that production buildings in Grand Ages can only be placed where there is an appropriate natural resource. This latter difference makes it a bit more challenging than the Anno series, in my opinion.

There is an overlay system that allows you to see the state of the city's satisification with regard to food, entertainment and religion, so you can see at once the effect of placing a building in a particular area. The buildings have a simple upgrade system that depends on your level of research. There is also a simple trade system allows trading with a choice of towns trading at different prices. The simplicty of this system fits the gameplay perfectly.

While it is quite easy to create a small settlements in a peaceful area, creating and maintaining one that is periodically attacked by barbarians offers a greater challenge. Fighting is simple, but again, I think it has the right balance in the overall gameplay. You can recruit units from certain segments of the population, and build training and upgrade centres for them. Oh, and it has walls too. The upcoming Grand Ages: Medieval, doesn't. In fact this is one of the things that has prompted me to write this review. Walls are good! We need walls in games like these. Rome also has towers with slits in them that automatically fire arrows at attackers. I love this feature although it is easy to abuse if you need to repel an attacking army.

Graphics
One thing I really like about Grand Ages: Rome are the stunning graphics. Even in 2015, the graphics still look good when the settings are cranked up. The Roman architecture is accurately done and looks beautiful close up, with astonishing attention to detail. The camera has this nice feature that allows you to zoom in to street level and get an impression of what the city looks like if you are actually a citizen living in it, allowing full movement through the city. This is another difference to Anno 1404's postcard view. The way the city comes alive with perfectly animated little figures is also very well done. From a distance, your city really does look like a Roman city, and you can't help but take screenshots of it.

The Not so Good...
I'm very positive to this game but there are a few areas that could have been done better...

Camera Controls
As I already mentioned, I love the fact that you can zoom into to street level and see things from a citizen's point of view, but the camera controls are clunky. Also, zooming right out switches to a static 3D map view which gives an overview of the area you are building in. However, it is not possible to do anything when in this zoomed out mode. I think the game could have benefitted from having camera controls that are similar to the classic Total War series.

Research
One thing I think was too easy was carrying out research. All it requires is a school and a simple house for teachers to live in, both of which you can build early on in a game. Libraries and Philosophers Academies aren't necessary, as they offer only the same research possibilities as schools. Why not have the more advanced buildings that offer new and different research possibilities, as in the C&C games?

Conclusion: Grand Ages: Rome is a good solid city building game that looks stunning, and I'm sure you will enjoy it all the more if you have an interest in Ancient Rome. In fact I'd say that it's the best Roman city building game there is.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: August 16, 2015
It's more of a goods/materials manager than a city builder. Each building produces a certain amount of goods or products and some can be upgraded via research. Most buildings will also require maintenance in the form of resources like wood, stone, marble, etc.

Buildings have a certain influence radius and if houses are placed outside that radius it doesn't get that building's benefits. Buildings that provide entertainment are really crucial and houses must have access to these more than anything. Providing labor will also mean buildings must be withing the radius of houses.

The downside is that Influence Radius will take importance over aesthetics and often you'll start building cities in the most efficient template.

Efficieny over aesthetics pretty much sums up the game. Build only what you need and use slave labor (mostly limited to resources buildings) as much as possible to reduce costs.

Money making seems easy enough once trade opens up later in the campaign. Even basic temples will provide a good sum of cash.

Your character can level up and have skills which benefit your city or military.

It's a good game if you're looking for managerial or resource oriented city building game but not so much if you're looking to build grand and aesthetically impressive cities.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
59.2 hrs on record
Posted: October 18, 2015
Not really the Caesar I was expecting but still fun and well made
Was this review helpful? Yes No Funny
66 of 70 people (94%) found this review helpful
1 person found this review funny
7.8 hrs on record
Posted: December 16, 2013
I bought this game because years ago I was a fan of the Impressions Games city-building series, particularly Caesar and Pharoah. This game builds on the same premise, with the building of cities in Rome while raising armies to attack and defend. Like Pharoah, it is a blend of city-building simulation and RTS except there is a stronger implementation of the RTS elements here.

Visually, the game looks pretty good. Not the best graphics by modern standards, but bounds above the old Impressions games.

The biggest problem with this game is that it's a lot to learn and take in very quickly. There are some tutorials for that, though. It's not the steepest learning curve, it's nothing compared to some of the Paradox games, but it is a game that requires you take the time to learn it.
Was this review helpful? Yes No Funny
66 of 83 people (80%) found this review helpful
2 people found this review funny
89.8 hrs on record
Posted: August 4, 2014
To all negative reviews saying that buildings catch on fire too often: learn to play the game. As long as your population has all its needs satisfied, you will never have criminals. I've played the campaign multiple times and never ONCE had a criminal light a building on fire.

7.5/10
Was this review helpful? Yes No Funny