A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.
User reviews:
Very Positive (2,183 reviews) - 84% of the 2,183 user reviews for this game are positive.

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Recent updates View all (85)

April 1

0.90.X Hotfixes

There will be a whole bunch of patches over the next week while we stabilise the game, we'll add them all here in one place. Check back frequently for updates detail below...

Current Game Status & FAQs

Currently, 0.90.0 is very heavy on performance and RAM, these will be optimised further over time.
  • For performance issues: Reduce the terrain detail and view distance and turn off shadows.
  • For low memory: Reduce the texture quality and view distance.
You can't load old savegames but you CAN import your squad without buildings and research.

The update is only available on the "Experimental" branch at the moment, because I'm unsure of it's stability. (you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental". Leave the 'beta code' field blank.). The old version will still be available through Steam in the other branches.

  • Imposed limitations and a fix for importing old-world savegames
  • Enabled the missing playable races
  • Stopped new games starting in deadly towns.
  • Fixed getting stuck when trying to add building materials
  • Fixed some of the crashes at startup that some people were getting
  • Pets no longer need to eat. This is a temporary measure, later I will figure out a feeding method or something.
  • Added missing Dialog.mod file. Tons of content was missing there, and caused some crashes
  • Fixed crash when purchasing buildings
  • There are some big long slowdowns and freezes in the game at random times when zones are unloaded. Optimised these in a gung-ho kinda way to get it out quick. Will go over it more carefully later.
  • Robot repair kits now available at construction traders. Not in the holy empire though.
  • Hive faction shop was missing tons of item types
  • More fixes for starting in bad towns
  • Fixed dialogue crash after stealing stuff.
  • Fixed getting cooked food item from campfire.
  • Fixed research consuming the required amount of items.
  • Food now properly consumed from backpack
  • Finished fixing the long freezes and slowdowns properly. My previous solution probably was causing bugs, which will now be fixed. Performance should be smoother.
  • Fixed the black stripes on the terrain some people were getting.
  • Random nest items no longer spawn under the floor in buildings
  • Meat is worth more nutrition and cooks way faster
  • Can't reproduce the Paladins in Wildlife faction bug, so I think it was because of the missing mod file before. Will enforce save imports for this version and see if it still happens.
  • Fixed animals unable to attack
  • Fixed multiple characters showing all at once in the character editor
  • Books are now a little more common, and can be found in the holy empire towns
  • Fixed random buildings getting navmesh-blocked so nobody could get inside
  • Added a mercenary squad to the Waystation bar to help the freedom seekers start
  • Hunger now drains slower when you are KO
  • Fixed the repeat bounty exploit
  • Fixed beak things & bulls unable to attack
  • Eating stacked food no longer depletes the whole stack
  • Fixed imported squads having an empty build list
  • Bread is crafted much faster
  • Fixed crash with research bench lvl IV
  • Fixed player characters not updating properly offscreen
  • Bunch 'o crash fixes, particularly with the research window
  • Added missing cooking stove
  • Night time is now less dark
  • Fixed camera refusing to descend
  • Fixed some of the major navmesh issues in border zone
  • Bunch 'o crash fixes
  • Another improvement to load-time framerate slowdowns
  • Hivers no longer get injury penalties at full health
  • Fixed hunger penalty for some skeleton NPCs
  • Fixed some issues with mines
  • Fixed fuel storage only storing 1 item
  • Fixed crash when dismantling buildings
  • Added crop yield values when placing farms (this should avoid placing farms that won't give crops)
  • Fixed animals inventory weight.
  • Fixed in crafting buildings: saving/loading of inputs and items, stacking outputs (when possible), crafting times
  • Fixed the crazy long food crafting times
  • weapons and backpacks are left behind if a character is eaten
  • Fixed underground interiors selection
  • Removed already learnt research from the research list.
  • Fixed bug with adding building materials to certain buildings
  • Performance optimisations
  • Crash fixes
  • Fixed characters flickering on some systems
  • Crash fixes
  • Restored the muscle/skinny effect on characters
  • Fixed the inability to build campfires, and they are now free to build
  • Fixed the skeletons texture
  • Fixed the bug with wrong damage amounts showing when hit by animals
  • Fixed a farm AI bug
  • Fixed the hovering turrets bug
  • Stopped people freaking out so quickly when you enter their houses
  • Fixed sometimes when you buy a house a resident remains and calls the guards
  • Fixed a navigation bug with moving inside towns with walls
  • Fixed assassination dummy upgrading to wrong thing, and the missing iron refinery III
  • Fixed the missing audio
  • Player town location is now adjusted when you destroy buildings
  • Town walls are now passable until they are 80% complete, also the material now reflects this better
  • Fixed engineers not doing anything if they didn't have the materials already
  • Improved back-threaded resource loading, for slightly smoother load times
  • Fixed a bug that was causing progressive framerate decay in the last 2 updates
  • Fixed batteries thinking they were wind generators
    I've put v0.90.10 as a separate branch on steam, as that was quite a stable version and there are some big bugs going on in the latest versions
  • Crash fixes
  • Game now runs on 2-core CPUs
  • Hivers now react to crime
  • NPCs react properly to failed knockouts
  • Added hemp-based fabric loom
  • You can now eat while using turrets
  • Fixed character editor crash with ragdoll characters
  • Other small tweaks and fixes
  • Characters now defend their farms from river raptors and other pests
  • Fixed a bug with stealing chance calculation when stealing from containers
  • You can now eat while using turrets
  • Fixed the turrets missing neutral targets
  • Finished fixing up turrets. They're a bit more powerful at higher skill levels
  • Building doors have 3x more hitpoints
  • NPCs no longer lose their short-term memory when you load a game
  • Characters now prefer to eat higher level food items, so they won't eat up all the raw ingredients if they have a proper meal. They also won't eat ingredients until they reach 200 hunger instead of 250.
  • AI doesn't get confused when the output of a crafting bench changes, will now clear out all the old items and continue working
  • Improvements to item collection/delivery AI
  • Fixed the combat stumble-toughness threshold, stronger characters should get stunlocked less
  • Fixed up the building & wall placement, its a lot nicer now
  • Added a few small buildings, like ceiling fans and electric light posts
  • Shift-click on an animal corpse will create an auto-loot job for gathering meat & leather
  • Fixed right click movement in wall ramps
  • Fixed GUI threading issues
  • Fixed dropped item losing STOLEN tag
  • Can now move building previews again after placing them
  • Fixed stolen items behavior
  • Lots of smaller bugfixes
  • Building inventory is now imported when you import game
  • More stumble fixes
  • Fixed crash when starting with texture quality setting too low
  • Lots of small uninteresting fixes
  • Characters in home base now automatically get food from storage when they need to eat
  • Characters outside of home base share food with squadmates if it's in their backpack
  • Fixed combat missing attacks when on steep slopes
  • Fixed unable to build wall ramps
  • Fixed "auto-arrange" button sometimes losing items
  • Fixed the cheap research costs bug

*To submit crash reports and bugs, please use our Steam forum or offical forum and we'll look into it as soon as we can*

253 comments Read more

March 31

Beta Update 0.90 Released

NEW WORLD (0.90.0)
Due to the sheer size of the new map the first release will be restricted to a certain area only. This area will gradually expand with more updates, but the main focus now is going to be on stability and polish.

This first build will be full of bugs and instability, please send us crashdumps and bug reports so we can fix it up ASAP.

The update is only available on the "Experimental" branch at the moment, because I'm unsure of it's stability. (you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental")


  • Entirely new world map. More detailed and polished, new factions, new content, things to explore. Its' like Kenshi 2. Crazy. I should have called it Kenshi 2 and charged for it again, but I didn't. Damn.
  • Entirely revamped research tech-tree, new technologies and balance. Research is faster, but has a cost in items or artifacts.
  • Totally new buildings. Multiple floors, and you can mount turrets on the rooftops.
  • New power system. Generators require fuel, wind power fluctuates with the wind strength, batteries compensate for fluctuations. Fuel can be made from crops.
  • Revamped farming system and different crops.
  • New animals, and new races with own strengths and weaknesses.
  • There's water now. Rivers to cross and oceans to drown in.
  • Camping- You can build easy camp beds and fires for survival when travelling
  • Things and places to find. Bandit bases, old labs, ruins.
  • Hunger is now a thing. You can die of starvation although it takes a long time. Your characters appearance reflects their state of physical strength or malnutrition.
  • Buildings are now made with multiple materials. Machinery requires iron and sometimes copper.
  • Thievery is improved, buildings have things to steal, guards are more alert.
  • Leather crafting now requires you to hunt for animal skins
  • Nice new zoomable world map window. It's so nice.
  • Your stats are now affected by injuries and malnutrition.
  • Certain animals might now eat your crops, your dead bodies, and sometimes even your unconscious bodies.
  • NPCs use the stuff in their homes, guards train, people sit etc
  • Guards in buildings and shops now descreetly sort of follow you about, keeping an eye on you
  • Fixed getting busted for stealing from accidental clicks. You can look inside unlocked containers, and lock picking has to be chosen through the right-click menu.
  • Reduced labour/engineering speed penalty at level 1 from 0.25x to 0.5x. This will speed things up slightly at the lower levels when starting out
  • Stealth skill is easier to train in non-hostile environments.
  • Increased trade profitability by 50%, this combined with thievery should provide decent alternatives to looting as a profession in the early game stage.
  • Characters with a turret job will automatically use whichever turret has enemies in its line of fire.
  • New long-distance move command, so you can click on distant terrain and your characters will run there
  • Tons of bugfixes.
  • -New fancy shadow system, looks nicer and more importantly runs faster.
  • New terrain engine. Runs faster, looks nicer and shows more detail for distant mountains
  • Long-range pathfinding system. You can click on any visible distant mountain and your characters will find their way there, following roads.
  • A lot of fundamental engine optimisations have been done, this may temporarily cause new bugs, but hopefully speed things up
  • Bit of an overhaul to the animation system, runs faster and combat animation should be a little smoother and have more functionality
  • Overhauled with a new PBR & HDR global lighting system, should make a great improvement to the visual quality
    -(Credit for this goes to Linda MacGill and Igor Frolov of Bug Zen!)

  • Currently only runs in DirectX11 mode, DirectX9 mode will be fixed later
  • No more 32-bit support, the game's memory requirements are too high
  • Not sure how it runs/looks on ATI and non-nVidia graphics cards.

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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

About This Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


System Requirements

    • OS:64-bit Windows
    • Processor:Dual-core 64-bit
    • Memory:4 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:10GB HD space
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:8 GB RAM
    • DirectX®:11
    • Hard Drive:10GB HD space
Helpful customer reviews
390 of 417 people (94%) found this review helpful
99 people found this review funny
34.2 hrs on record
Posted: November 16, 2015
Early Access Review
Hour 1: Ugh.. man... this one might be a refund

Hour 2: Yah... this is silly, running around in a low res desert, wierd glitches, just ain't a good game....

Hour 3: I mean.. this is silly, running from more bandits, scrapping stuff...

Hour 5: I've got to keep this unit together while they mine, I'll have my auxillaries patrolling,

Hour 10: Jeez? It's been a whole RL day of this? This.. wierdly horrible game... wierdly.. amazing...

Hour 20: My outpost lives on the edge of the sands and death, traders come now and then, but overall we maintain neutral relations

Hour 25: I hope nobody visits me RL today, so that I don't get interrupted as my settlement flourishes in the wastlands.

There you go. It's a tough start. It's an ugly start. It's a painful start. But every inch after that is pure glory.

If you ever loved squad based rpg, tactical fighting, (think semi-baldergate-esque) well this takes it and throws in crafting, slavery, factions, squads, crafting, and it looks like a whole lot more in the future. I understand that development has been slow on this game, so if you are not okay with Bugs / Early Access, then hold on for now. There are definitely bugs. Some of them F stuff up. None of them have stopped my constantly growing love/enjoyment of this game.

AFAIK there is no story of any sort yet, it's left completely open world, open ended, create your own story.

6/10 - Graphics
6/10 - Sounds
6/10 - UI
9/10 - Gameplay
10/10 - Replayability
Was this review helpful? Yes No Funny
67 of 79 people (85%) found this review helpful
43 people found this review funny
39.3 hrs on record
Posted: March 20
Early Access Review
>Make a trader
>Eventually muster a group of 11
>Build small settlement consisting of mines, and a saloon
>Sell rum out of the saloon
>Wow this is fun
>Nothing except a few bandit raids for a while
>Another day, another dollar
>Back in the saloon
>See group over the horizon
>Raid my camp, murder 2 and seize the rest as prisoners
>♥♥♥♥ me right
>Carries us to camp for lunch.

10/10 would be eaten again.

Was this review helpful? Yes No Funny
63 of 77 people (82%) found this review helpful
3 people found this review funny
70.3 hrs on record
Posted: December 29, 2015
Early Access Review

*TL;DR at the bottom of this review*

Kenshi. This game is brutal. I seriously had more moments in this game where I wanted to yell at it for being so ♥♥♥♥♥♥♥ hard, yet if you look on my profile it's currently marked as my favorite game. The reasoning behind that is simple, this game offers 0 in the way of hand holding. If you want a good, long, tutorial that explains every single detail to you in a nice format then Kenshi is not your game. Wiki? Don't bother, honestly it kinda ruins the fun of this game. Kenshi is one of the few games where I can say that I never watched a single tutorial, and yet I felt like by 40 hours I knew some pretty advance things in the way of base building and combat tatics. This game will suck you in, it'll FORCE you to learn the game. You'll change your tatics, your starting locations, your ordering in what you need, the way you simply play the game will evolve as you learn, as the game makes you learn. I loved it. Every second of it. Even when I wanted to scream at my computer, I still couldn't help but love this game for what it is. With that said, pro's and con's time.

- The devs care. If you EVER run into an issue within the game, you can post in the discussions and I bet you $100 that atleast one of the admins or mods will respond.
- Many different playstyles. This game can be an RTS, a squad based rp, a city builder, it can be so, so much.
- Landscape is amazing, and the next update will overhaul this. The biomes, textures, and pretty much everything about the look of this game is pretty amazing.
- Combat system is nice, isn't perfect, but it's very nice none the less.
- Medical system is also really cool. Got hit in the leg? You're limping your way back to town now, bud.
- Base building is some of the best i've seen. The job system and resouce refining is overall very good for its current state. It has some issues, but that'll be seen in the cons.
- Trading system is simple and works, though I found a few exploits
- Farming system is simple but very effective, some bugs will be disscussed in cons
- Factions are pretty diverse in armor, items, etc. Cannibals are really fun, some issues with factions in the cons.
- Smithing and crafting are really simple but work pretty well. Could be more complex or diffucult, but it's still fun.
- Training system, once again, very simple. Not much could be improved here, it works very well and theres not a whole bunch you can do to change it.

- Medical system is lacking. It's way more simple than I think it should be.
- Combat can get boring very quickly as it's more stat based than anything else.
- There are items within the game that are simply better than any other item. I remember at one point samuri armor or whatever it was called was simply the best you could get. For me this kinda ruined the feel of being able to have so many different build paths, each to their own. Be super slow but super tanky, be super fast with TONS of damage, but super squishy, etc.
- Floating trees, enemies not spawning, falling through world. These are somewhat rare bugs, but they do happen. Remember, it's an early access game.
- Combat system is buggy in some cases. Weapons can hit or miss when they don't appear they did, sometimes your character appears to have his/her weapon equiped but...doesn't use it?... It's like the models there but the hitboxes arn't? Wierd.
- Base building. 99% of my bugs are here. I'll be making a list for this one.
1.- Sometimes you can place a wall down, and even though it allowed you to place it your units simply cannot reach it to build.
2.- There was an old bug where building the tier 3 walls would crash you game if you placed many of them at once.
3.- Some gates, when placed, would never lock/unlock. You could never open them or close them.
4.- Some buildings can be built on slight hills, and yet it'll let you build it while your units cannot get into them
5.- Some buildings, once built, would be unable to open or go up the stairs.

This game is great. It's hard as steel to learn, but amazingly fun once you do. You will not suceed on your first try, nor your second or third. It'll take time, but once you do it is AMAZING. I reccommend this game to anyone who is willing to put up with a few bugs for an RTS, Squad-based RP, City Builder game, all meshed into one.

For an Early Access game, I would recommend you pick it up. You will not be dissappointed.
Was this review helpful? Yes No Funny
37 of 40 people (93%) found this review helpful
1 person found this review funny
206.7 hrs on record
Posted: April 1
Early Access Review
At its best an amazing game that's only gotten better with each update.

At its worst it's hard, ugly and if you're stupid it will beat you until you cry.

But if you're smart? And maybe a little bit creative... you'll not only survive you'll thrive.

Kudos to the designers, they could have upped sticks a long time ago through all the difficulty and bugs but nope. They stuck at. Kenshi really has come a long way and I can't wait to see what's yet to come.

Oh and if you're sick and tired of indie developers who run as soon as the cash is good enough, don't worry, these guys are in it to win it.
Was this review helpful? Yes No Funny
31 of 47 people (66%) found this review helpful
1 person found this review funny
70.1 hrs on record
Posted: November 6, 2015
Early Access Review
I would gladly recommend this game. It has a few bugs and such. But they're working on it. If the game gets updated to what they want it to be. I would give this game a fat 8,3 It's still in Early Alpha though. However. This game is really rough and you need to put a good time in it to become a fine combatmaster.
Was this review helpful? Yes No Funny