A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.
User reviews:
Recent:
Very Positive (200 reviews) - 92% of the 200 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,738 reviews) - 85% of the 2,738 user reviews for this game are positive.

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Recent updates View all (109)

December 6

0.95.7 Release (experimental build)

A new update out that does quite a bit of stuff, lots of cool little things this time. A stable release is coming soon.

0.95.7

  • The construction set now has a "translation mode" for using to translate the dialogue
  • Dismantling buildings now gives back some of the materials
  • Characters now feel the weather.
    • Duststorms strongly affect visibility and hearing range, and prevent tracking by smell
    • Rain affects visibility and hearing range a small amount
    • Certain clothing can protect you from the elements. Goggles are good in dust storms.
  • Some fine-tuning for stealthy raids:
    • NPC hear range is halved when you are indoors and they are not (or vise-versa). Range is halved again if the door is closed
    • alarm range is halved, and gets halved again if you are indoors, and then halved again if the buildings door is closed
    • stealth knockouts take into account your visibility more, and you can't knockout someone if they are in combat unless they are totally unaware of you
    • Tweaked the follow AI for escaping slaves/prisoners so if you make a run for it they will keep up rather than stay behind trying to fight everyone
    • guards standing outside of a building will no longer keep the door open
    • Fixed a bug with some slaves not reacting when you free them
    • shopkeepers won't talk to you if you are an enemy
  • Armour can now have skill bonuses for unarmed, dodge, and fist damage.
  • Backpacks now negatively impact dodging
  • Added more slaves to the slave towns
  • Low-level slaves are a bit more likely to join you, others like captured bandits now a little less likely.
  • Encumbrance and other penalties have a slightly lower effect on move speed
    FIXES
  • Fixed the trade window when you talk to a sleeping trader
  • Fixed non-player faction relations all being 0 on import
0.95.6
  • Added narcotics production to the tech tree
  • Fixed the incorrect damage resistence number in the damage floating text when in simple mode
  • Fixed stealth arrow markers not turning off
  • Stopped player from re-claiming bounties by releasing prisoners
  • Fixed bonus attack/defence stats display in the main GUI
  • Fixed a few crashes

22 comments Read more

November 27

Update 0.95.5 (experimental branch)

Here are the patch notes for the latest experimental build:

0.95.3
  • Added a block for "thrust" direction, so you can now block unarmed and animal attacks
  • Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)
  • --the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) - (cooking + science);
    FIXES
  • Fixed a bug that was messing up the combat movement and making everybody bunch up too close
  • Fixed block animations not playing. How did nobody notice that?
  • Fixed some flickery animations and some animation bugs
0.95.4
  • Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states
  • Characters now have rear-direction block animations
  • Tweaked the camera limit so you can look upwards a little more
  • A messagebox now tells you what item caused you to get arrested for smuggling
  • Made block animation blending look a little nicer
  • Added sound effect for barefoot characters
  • Added the plastic surgeon to empire towns
  • Added a few more combat stance animations for different weapons
    FIXES
  • Fixed bounties getting deducted instead of awarded
  • Fixed a bug with populating towns (mongrel was a victim)
  • Fixed AI cores not getting spawned (needs import)
  • Fixed NPCs coming into your base to work at your farms
  • Fix for charater direction jittering when moving very slowly
  • Fixed some visual bugs in the wetness system
  • Fixed crash upgrading turrets in while use
  • More tweaks for crowded combat movement
  • Fixed the bar squads duplicating when loading a game or returning to an area
0.95.5
  • Added some feedback arrows to stealth mode
  • Added options setting for displaying the floating damage numbers
  • Increased amount of food sold in bars
    FIXES
  • Fixed a particular AI hauling bug

32 comments Read more
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Reviews

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

About This Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features


System Requirements

    Minimum:
    • OS:64-bit Windows
    • Processor:Dual-core 64-bit
    • Memory:4 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:11
    • Hard Drive:14GB HD space
    Recommended:
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:8 GB RAM
    • DirectX®:11
    • Hard Drive:14GB HD space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (200 reviews)
Overall:
Very Positive (2,738 reviews)
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