A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
User reviews: Very Positive (1,129 reviews)

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Recent updates View all (37)

October 29

October Progress

Here's our progress this month:

Dialogue & AI Programming is at 99%, but the actual content is at 5%.
Stealth Programming is at 90%, but stealth content is at 5%.
Beast Programming is at 80%, while content, again, is at about 5%.
Weather System Programming is almost finished at 95%, but with 0% content.
Pathfinding is at 95% completion.


In a little more detail, here is a list of features we've managed to finish so far, all ready to be released with the next update once the pathfinding is stable enough:

  • Creatures are now mostly coded in. Introducing the Beak Thing, a blind carnivorous giraffe/bird creature.
  • Added stealth!
  • 64-bit version available. 32-bit version will continue, but will get occasional crashes.
  • New dialog/AI hybrid system that takes into account situation details and remembers what you've done in the past.
  • Thugs and bandits can now harass and rob you rather than always attacking on sight. Thugs in town can insult you, then go outside the gates and jump you when you leave town. NPCs can follow and chase you while they talk or threaten you, and know the difference if you are running away.
  • Changes to relation system, fighting someone in the middle of nowhere has very little effect on faction relations. Individuals can be perceived as temporary enemies or allies.
  • A new terrain engine was necessary for the 64bit build. It looks worse than the old one because we've run out of texture units, but only until we upgrade to DX11, then it should look better again.
  • NPC AI now has a schedule. They go to bed at night. Shopkeepers shoo you out of their shop at closing time and lock up for the night.
  • Buildings can now have multiple floors
  • Characters are less disadvantaged by being outnumbered, your lvl 50 warrior can now take out a group of starving bandits without getting mobbed.
  • Basically they will miss more often as he moves around and dodges.
  • More details added to the GUI, including visible calculations for character stats and penalties.
  • Multi-threaded resource loading for smooth creation of models and textures. Shorter loading hiccups when moving around the map.

Pathfinding is coming along slow but steady. At least the longer Sam takes to finish it, the more content that we can add in before it's release :)

11 comments Read more

October 9

AMA Starts Now

Come! Let’s torment Chris with a barrage of infinite questions moohahah…

https://www.reddit.com/r/IAmA/comments/2iqxdl/i_am_chris_hunt_indie_game_developer_at_lofi/

Free Steam keys up for grabs too

1 comments Read more
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Reviews

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

About This Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features

Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

System Requirements

    Minimum:
    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
Helpful customer reviews
14 of 14 people (100%) found this review helpful
113.7 hrs on record
Posted: October 5
Early Access Review
So, this is probably going to be one of my favourite games of all time.

Despite the game being not having half the features that are planned for it, I'm hooked, because what it does contain is fantastic, and the potential of it excites me beyond belief.

Quality:
As it is currently, there are some minor annoyances bug/glitch wise (I.e wall/gate placement in base building, items dissapearing when dropped, and people being launched into the sky when put down) but with a pinch of salt and frequent quick-saving, it's nothing that will spoil your experience and the game is very playable as it is.

Value: (I paid £12.99)
For your money, you get to support the development of a game that will hopefully set the standard for future RPG's, as well as many, many, hours of what is currently very enjoyable Alpha gameplay. And if you're like me, and are really excited about where this game is going, you get to feverishly await the addition of future content!
I've clocked just over 60 hours on this playthrough and feel like I've more-or-less plumbed the depths of it by exploring most of the map, filling up my sqaud with people, doing 99% of the research and getting my main guys to be pretty good at what they do. However I could probably wring another 10-15 hours out of this playthrough easily, and the game has the potential to be infinitely replayable. I'd happily start over right now.


Brief Overview:
Until you can build your first outpost, you'll spend most of your time roaming around a vast and empty desert. I s**t you not. But trust me, you'll love it, because it's so atmospheric. Also, you will be very, very, very, cautious, hopping between the safety of city walls until you can toughen your guy(s) up. or you WILL get destroyed by ne'er-do-wells in the desert.

The thing I love most about Kenshi, is that it doesn't need quests or missions (although these may be implemented later), because it's an epic story that tells itself, and you make it up as you go along and become immersed in the story that you create.


Conclusion:
If you love RPG's, katanas, epic journeys, and immersive, open-ended, gameplay, then Kenshi is a no-brainer. The vast amount of potential this game has is a bonus. I wish all Early Access titles were this promising.


For a forcast of Kenshi's future development, check out this handy-dandy Roadmap: http://www.lofigames.com/index.php?option=com_content&view=article&id=295:roadmap&Itemid=71
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7 of 9 people (78%) found this review helpful
7.2 hrs on record
Posted: October 19
Early Access Review
My First Two Days in Kenshi:

Whelp, this sucks. I'm in the middle of nowhere with a broken arm, a stick and no clothes. I don't remember much except that my name's Numura, I'm in a bad predicament and that predicament is due to some ♥♥♥♥♥♥♥ named Teuchi. Well, what's a girl to do in this situation?

I really, really want to find some sort of civiliation, hell even a simple shelter, but there's nothing for miles...

Oh are those people off in the distance? Maybe they can he- oh. Oh ♥♥♥♥. They don't look friendly. Time to run around blindly like a headless chicken trying to avoid three groups of bandits.

Oh hell, one of them spotted me! Run!

Hey, who're those guys fighting down there? Whatever, maybe I can lose my persuers in the chaos of the fight.

...aaand the bandits are all dead. Let me just look through their stuff.... oh hey, a shirt! And pants! And *shoes*! Yes!

Wait, those other guys aren't attacking me? Huh, Holy Nation, hm? Seem like nice people. I'll follow you guys around for now.

Wow, you guys mean business, just up and murdering any bandit you find! Can we be friends? Oh, you only care about bounties? Well fine, Mr. Stick Up Your ♥♥♥, I didn't want to talk and hang out and tell jokes anyways! Jerk.

Oh hey, there's another group of people over there. And they're not bandits! Awesome. Hey, Holy warriors dudes, it's been fun but I really want to find a bed and maybe a shop, and these guys are trader so... bye!

Aaaaaand trading post ahoy! Time for sleeping and buying and- whatddya mean I don't have enough money for that armored hat?! Damned traders...
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4 of 4 people (100%) found this review helpful
51.0 hrs on record
Posted: September 30
Early Access Review
As of the writing of this review, I have about 49 hours in the game, and it's not finished. Forty-nine hours and it's not finished! They started with the sandbox (which is where they could have stopped as far as I'm concerned) and then started adding stuff! Grow a farm, mine for ore, learn how to make stuff, wander around and kill bandits, do whatever you want! Lo-Fi games is very good about updating fans, and they listen to comments. So check it out! Get in on the ground floor! Enjoy!
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4 of 4 people (100%) found this review helpful
61.7 hrs on record
Posted: October 13
Early Access Review
This game has serious potential.. I've been playing it for 2 or 3 years now, and it's just gotten better.. great soundtrack and sounds have been introduced(for the most part), excellent armor and clothing additions..
The creator seems genuinely passionate about his game, and has hired more devs to further the game in depth and atmosphere.. I think this could be the real deal as far as greenlight goes.. (unlike SOME games)
I can't wait for the new map, as well as new animals, combat/sneak mechanics, etc.

I think this will be a good one, and worth watching out for if you aren't keen on unfinished games.. : )-~
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4 of 4 people (100%) found this review helpful
42.8 hrs on record
Posted: October 5
Early Access Review
This really has a lot of potential! I love the openness of it and the lack of any real user friendly guide. This kind of forces you to decide what you want to learn to do. I wouldn't recommend this to the casual gamer as the learning curve is kind of steep but if you enjoy open world sandbox games with RPG elements then this game might be for you.
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3 of 3 people (100%) found this review helpful
130.0 hrs on record
Posted: October 1
Early Access Review
A game you can play your way, from wandering the world doing good or evil to making a village and expanding it to a town or a fort. Set up trade with other CPU towns and defend your self from the raiders and bandits that roam the land.

This game is not finnished but its more playable than most other EA games and has a somewhat realistic feel, combat will result in damage to body parts, bleeding, broken limbs, coma's and even death, but fear not your villagers can not only heal each other buy carry them to bed to heal faster.

well worth the asking price, rarely crashes but the combat can be a lil difficult early game due to poorly trained warriors.
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3 of 3 people (100%) found this review helpful
59.9 hrs on record
Posted: October 9
Early Access Review
Kenshi is a RPG-RTS featuring a slow progression and massive learning curve. It's core features, being RTS battles and Dwarf Fortress-like base building, are made more complex with every patch. Though, it does lack somethings, for instance: The beginning starts you out fairly weak, even the beginnings geared towards making you more combat ready only leave you with a powerful weapon against an army of more experienced bandits.

The difficulty fluctuated heavily a few hours in though. Even after amassing an army, you still aren't strong enough to take on a single bandit party. However, when you reach a point, and you've leeched a few kills off of guards with your squad of cowards, you're able to leave the game running with no fear of attack -- or agency. I'd automated an entire camp. Random events and the like, a feature of base-building games that it emulates, would and have been a boon.

This game could easily be the greatest game I ever play -- the potential is there. I need that 3D dwarf fortress.
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4 of 5 people (80%) found this review helpful
46.7 hrs on record
Posted: October 11
Early Access Review
i love this game, it combines the best aspects of an RTS base building game and an RPG, but sadly since its in alpha its sooooo buggy, like play 2 hours and crash buggy. But nevertheless its a very good game that i reccomend if not buy it now wait till theyre atleast in beta stage.
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4 of 5 people (80%) found this review helpful
146.1 hrs on record
Posted: October 24
Early Access Review
I have never written one of these. Now basically if you have not bought this game, I strongly suggest you go on youtube and look up a video of the game. This game will not be *won* anytime soon. I think i am up to 140 hours or something like that, and still no where near enough to be able to safely say, I can easily take over the whole map. That is MY end game. The dev's are working hard. They are doing some good work. But remember this is still in development. So there are bug's. But so far from what I saw. *I had this game from pretty much close from first release* I have always enjoyed this game for what it is and offers. I strongly suggest you get this game is you like sandbox LONG games.
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5 of 7 people (71%) found this review helpful
17.3 hrs on record
Posted: October 12
Early Access Review
Takes a lot of focus and time but most importantly takes brain power.

8.5/10
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2 of 2 people (100%) found this review helpful
71.1 hrs on record
Posted: October 13
Early Access Review
After searching for a game that even resembled Mount & Blade. I was able to find this gem of a game. I have played way more hours then what is currently said on steam, I had the game before they even put it on steam but I don't recall how long ago that was. Anyway this game is amazing and I love how unique it is from every game. The game first will first ask what gameplay do you want to start was and the option was wanderer and something else. Then you got thrown into game and had your character customize screen show up to change the way your character looked and name him as well. Then it would make you feel that you could not fight alone in the game and that you were just weaker then everyone since they've been through experiences that you haven't even experienced yourself like fighting. Since then they've added tons of new features like farming, mining, and crafting, as well as a lot of new defensive weapons at our disposal. They haven't done an update in a long time though since the next one is supposedley the 64-bit build, new pathfinding engine, and the map too. So i'll update this review when it comes out.
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2 of 2 people (100%) found this review helpful
49.8 hrs on record
Posted: October 16
Early Access Review
fantastic game for those who want a challenge and have lots of spare time (i love the 40 dust bandit leader prisoners i have) awesome game cannot find one like it
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
11.9 hrs on record
Posted: October 24
Early Access Review
The game is in development and is INCREDIBLY hard. That's what is fun, though. It provides you with a real challenge. It is not fore the weak of heart... And those who don't have patience.
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2 of 2 people (100%) found this review helpful
54.4 hrs on record
Posted: October 23
Early Access Review
I'm going to state my opinion straight out so you understand where my reviews coming from before reading it... I already love this game. I find it challenging, immersive and immensely satisfying. I can't wait for more content even though I think what's currently there makes it a worthwhile experience for the price tag, any game that can have me put 45 hours in without even realizing it is going to be worth twenty-ish dollars in my book. Also, this game is absolutely not for everyone. That can not be stressed enough, if you don't like struggling in the beginning of a game you probably won't make it very far, it can be tough as nails if you aren't careful and even if you are you'll probably end up suffering through a few coma's in the early section while you're trying to make your character not useless. There, now that that's out of the way let's talk about the actual game.

The gameplay is kind of a mix between a diablo-style dungeon crawler and an RTS. Every character has their own stats that can be levelled up through using them, every character can be as strong if not stronger than your starting character. In fact the only real difference between them and your starting character is that you didn't start with them. The movement and combat are fairly basic, there's not much in the form of tactics yet. Other than ganging up on specific units and some limited flanking ability you can't control much more than who attacks who. The path finding can sometimes trip up in the more hectic battles (more on that later) but it is early access and that stuff is being ironed out.
The RTS elements shine through a bit more in the base building aspects, you build preset layouts for houses and fill them with various different things like work benches, beds or storage for materials. So far there's farming and resource mining as well as some crafting for weapons, armour and clothing. This will be a lot more balanced when things like hunger get implemented, right now there's not much to point to a farm other than making money and there isn't much to spend the money on other than materials and blueprints for items. You can also build defensive walls with gates and mounted crossbows for defense (and you'll need them, believe me) but these things can trip up the pathfinding again (still more on that later). Considering how unbalanced the economy currently is it still took me a while to get a base I was satisfied with and I enjoyed building it. It's only getting better as well.

The world is both great and not so great all at once. I found myself heavily immersed in the world, I love the style and the sense that you're picking through the bones of an advanced civilization that's been long ruined, the atmosphere is just fantastic. The aesthetic is my kind of thing with obvious asian influences and you can really feel isolated and threatened in the early goings until you have a decent squad, then you feel like you're a match for the world and that's a really satisfying moment. However... as much as I love the feeling of the world, sometimes it can feel really empty. Yes, it's a wasteland and it's meant to feel that way, but if that's not your kind of thing it will really turn you off. I feel like the addition of small bandit camps to go along with the roaving bands and some oasis-like areas where more plants grow would really do a lot to help that. There's also some work happening on adding creatures to the world and I think that will do wonders for this particular problem. My bar for a well done isolated setting is set really high to be fair, once you play S.T.A.L.K.E.R: shadows of chernobyl it's hard to settle for anything less. The fact I'm even willing to compare the two is very telling about just how great the atmosphere is here.

Now, on to the bugs (disclaimer: I haven't played for a while so some of these may have been fixed since my last session, I'll explain in a bit). You get to hear about the pathfinding which is my main issue. It's kind of broken. It's serviceable for the most part, they can manage to traverse long distances and only rarely do they get stuck, however they still get stuck and that's pretty annoying. I use the "bodyguard" command to make sure my squad moves at the same speed (an option to just make them do that would be nice) but the pathfinding for that is far worse than the regular stuff, they match speed and stay at the same relative position to the character they're guarding and don't realize if they're about to walk into a wall, this is where they most often get stuck because for some strange reason edges like to grab hold of characters and they get stuck in the ground. Also, I've never had them defend anything while under the bodyguard command. Frequent quick-saves make this a mild irritation at worst and if you ever get really stuck and haven't saved for a while there's an option in the menu to pick up and drop all your characters on the center of your camera to unstick them, but it's still a bug and it needs to be mentioned. The other issues with it are also minor, in a big fight sometimes units can get confused about what they should do and end up standing around with their finger in their nose while their buddy is fighting three bad guys at once but they eventually get it together. The last issue I have is that closing the gates breaks the pathfinding when your units are outside, if you close the gate no matter how far away they are or where you tell them to move they will turn around about half the time and walk back to the gate to maually open it. It can be really frustrating but the only time you need the gate closed is when bandits are attacking and they give you advance warning so it can be pretty easily circumvented.
Aside from the pathfinding there's an odd (yet hilarious) bug with picking up and putting down characters, if you do it on the ground they pop up into the sky and get sent flying. They only stop if they hit a mountain or you use taht un-sticking method I previously mentioned. Again, it's just a minor annoyance and it doesn't happen if you put them in a bed or jail cell which is where you should be taking them anyway, but if you get attacked you can't put down whoever you're carrying and you run the risk of getting knocked out yourself.
This is less a bug and more of a flaw with the system itself, and it's also the main reason I haven't played in a while. There's a serious memory issue, the game runs on a 32-bit engine and it doesn't have a high enough memory limit for extended play. I'm not sure if everyone has this problem but I can only play for about ten minutes at a time now, it's progressively gotten worse the bigger my base got and the more people I had control of. It used to take a number of hours to crash on me. This could be my fault, I haven't exhausted every troubleshooting option yet, but all the same it's an issue that needs to be addressed. There's also talk of transferring to a 64-bit system which would probably eliminate the issue, but as of my last play session it wasn't implemented and I can only talk about my experience.

TL;DR, this game is an extremely rewarding and challenging experience if you're willing to stick through it and are a fan of post-apocalyptic worlds or deserts in general. If not, there's very little in it for you. The early game is pretty slow and it relies on you enjoying the world around you more than the gameplay, afterwards they both work together and that's when the game shines. If you can't handle crashes or potenitally broken AI then hold off on your purchase but definitely keep an eye on this, when all the issues are ironed out this game will be phenomenal. If you don't mind crashes or other early access problems then this game is worth the money as-is and will only get better with time.
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1 of 1 people (100%) found this review helpful
61.6 hrs on record
Posted: October 29
Early Access Review
Open-ended sandbox, (No liner story!!), simply amazing game! This is one of my must have favorite games on Steam! A true testament to PC gaming. Immersive, fun, intuitive infinitely playable - over 1000000+ hours of fun! A truly unique gem only possible on PC - the reason I love PC gaming. I do own a PS4 and a Xbox 360 too.
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2 of 3 people (67%) found this review helpful
73.9 hrs on record
Posted: October 3
Early Access Review
Kenshi is possibly the best game ever created on the internet. One day when the future is here it will being even bester than is nwo and everyone will be strong and will play game and fight enemy on it.
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2 of 3 people (67%) found this review helpful
38.7 hrs on record
Posted: October 12
Early Access Review
Kenshi is a brilliant game with a ton of potential.

However it can be a bit like marmite for some people, you will either love it or hate it
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2 of 3 people (67%) found this review helpful
124.4 hrs on record
Posted: October 2
Early Access Review
SO FAR SO GOOD!!

You won't be disappointed with this game.

(This game is still in Early Access and let just wait for the update cause I know they will add animals too.)
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2 of 3 people (67%) found this review helpful
19.5 hrs on record
Posted: October 26
Early Access Review
I CAME WHEN I PLAYED THIS GAME.

THIS IS EVERYTHING I'VE WISHED FOR AS A KID.

KIMOCHI KIMOCHI KIMOCHI

100 OUT OF 10


THAT'S LIKE 100% PERCENT BUT BETTER

BUY THIS GAME.

On a serious note this game is heavily under development but yet very promising even in early alpha stages. I can't imagine what it'll be like once it's finished. AI is persistant in this world making it a living breathing world, each with thier own goals. Best thing about all of this is that the game is only 10% complete in features. More will be arriving soon such as graphics revamp, music, even smarter AI, choice making, wildlife (lots of it), blood, seige equiptment, defensive buildings, biomes, points of intrest, etc.
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1 of 2 people (50%) found this review helpful
88.5 hrs on record
Posted: October 25
Early Access Review
Anime - The video game
10/10
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