A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.
User reviews:
Very Positive (83 reviews) - 81% of the 83 user reviews in the last 30 days are positive.
Very Positive (2,832 reviews) - 85% of the 2,832 user reviews for this game are positive.

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
Read more

Buy Kenshi

Downloadable Content For This Game


Recent updates View all (114)

January 5

Update 0.95.11 Out Now (Main Stable Branch)

Now moved over to stable as of 10th Jan:

  • Martial arts damage amount reduced, so that it doesn't skyrocket so early (It was getting powerful too quickly).  Also sliiightly higher damage at low levels.
  • You can no longer bail out & recruit prisoners that hate you, or ones that are super strong.
  • Scorchlander strength changed to 0.9x, accounting for their slightly smaller build
  • Added more information to the farm placement tooltip to reduce confusion

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)

53 comments Read more

January 5

Update 0.95.10 Out Now (Main Stable Branch)

Update 0.95.10 has now been moved over to the main stable branch. If you're opted into the Experimental branch there won't be any change.

Please report any bugs or crashes via our Steam or Official forums and we'll look into them as soon as possible.

  • Unlocked southern map section. New content and factions!
  • General performance improvement with Ogre 2.0
  • Smuggling is now a career option. Buy narcotics or illegal goods and sell them wherever they are illegal to make huge profits. (You'll have to find where to buy/sell them yourself).
  • Added narcotics production to the tech tree
  • Tweaked the camera limit so you can look upwards a little more
  • A messagebox now tells you what item caused you to get arrested for smuggling
  • Added some feedback arrows to stealth mode
  • Added options setting for displaying the floating damage numbers

    • Unarmed combat added.
    • Added a block for "thrust" direction, so you can now block unarmed and animal attacks
    • Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states
    • Characters now have rear-direction block animations
    • Made block animation blending look a little nicer
    • Added a few more combat stance animations for different weapons
    • Armour can now have skill bonuses for unarmed, dodge, and fist damage.
    • Backpacks now negatively impact dodging
    • Characters can no longer attack with their broken arms, they have to resort to kicks or whatever they can do
    • Likewise if your sword arm is broken you can't block, so you'll have to resort to dodging
    • Defensive combat mode now applies the +20 bonus to dodging if you are unarmed

    • Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)
    • --the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) - (cooking + science);
    • It now gets wet when it rains.
    • Added sound effect for barefoot characters

    • Increased amount of food sold in bars
    • Added more slaves to the slave towns
    • Added the plastic surgeon to empire towns
    • Low-level slaves are a bit more likely to join you, others like captured bandits now a little less likely.
    • Encumbrance and other penalties have a slightly lower effect on move speed
    • Dismantling buildings now gives back some of the materials
    • Increased the amount of fog men, there's also a rare fog man swarm
    • Animals can now bash down your gates, no more raptors hanging around outside
    • Slaves are now valued by skills

    • Characters now feel the weather.
    • Duststorms strongly affect visibility and hearing range, and prevent tracking by smell
    • Rain affects visibility and hearing range a small amount
    • Certain clothing can protect you from the elements. Goggles are good in dust storms.

  • Some fine-tuning for stealthy raids:
    • NPC hear range is halved when you are indoors and they are not (or vise-versa). Range is halved again if the door is closed
    • alarm range is halved, and gets halved again if you are indoors, and then halved again if the buildings door is closed
    • stealth knockouts take into account your visibility more, and you can't knockout someone if they are in combat unless they are totally unaware of you
    • Tweaked the follow AI for escaping slaves/prisoners so if you make a run for it they will keep up rather than stay behind trying to fight everyone
    • guards standing outside of a building will no longer keep the door open
    • shopkeepers won't talk to you if you are an enemy
    • The construction set now has a "translation mode" for using to translate the dialogue
    • Automatically fills out duplicated translation lines (eg if there are 30 different lines that say "ok" then you only need to translate it once instead of 30 times)
    • Added translation stats to the construction set
    • added back the dialog export function for translations to use poedit


    • Overhaul of the the animation blending system, combat animations should blend more smoothly now
    • Fixed the holy nation bounty collection
    • Fixed a common situation where NPCs wouldn't help defend their teammates if they weren't looking
    • Fixed vanishing furniture on import game
    • Fixed the main GUI displaying the wrong values for attack and defence skills
    • Removed a few things from the Stenn Desert to speed up performance
    • Fixed bar characters not spawning
    • Fixed some destroyed buildings not appearing in towns
    • Fixed randomly black buildings
    • Broken turrets fix (couldn't reload)
    • Some memory optimisations
    • Some small AI tweaks, including a max range to AI weapon looting
    • Fix for invisible harpoons
    • Fixed turrets to save how many harpoons they have loaded
    • Fixed interior not shown when inside a building and paused
    • Fixed random black inventory icons
    • Fixed characters in character editor showing on top of each other at start.
    • Fixed the incorrect damage resistAnce number in the damage floating text when in simple mode
    • Fixed stealth arrow markers not turning off
    • Stopped player from re-claiming bounties by releasing prisoners
    • Fixed a bug that was messing up the combat movement and making everybody bunch up too close
    • Fixed some flickery animations and some animation bugs
    • Fixed bounties getting deducted instead of awarded
    • Fixed a bug with populating towns (mongrel was a victim)
    • Fixed AI cores not getting spawned (needs import)
    • Fixed NPCs coming into your base to work at your farms
    • Fixed the bar squads duplicating when loading a game or returning to an area
    • Fixed a particular AI hauling bug
    • Fixed the trade window when you talk to a sleeping trader
    • Fixed non-player faction relations all being 0 on import
    • Tweaked weapon animation selection, mainly to fix the mismatching polearms stance, but also to add variety for specific weapons to use unique stances
    • Fixed a bug with some slaves not reacting when you free them
    • Reduced xp rate for toughness
    • Small bugfix for difficulty of clicking on characters while paused
    • a certain fix for AI/pathfinding with walls
    • Fixed a problem with npcs sometimes teleporting back on screen after walking off
    • Fixed the clouds
    • Fix for doors being un-clickable if you jump back and forth between zones
    • A fix for NPCs being unable to hurt you when you are disguised as an ally
    • Fixed duplicated clothing appearing on hive characters
    • Emissive disabled when there's no power to the light
    • Added the missing bar to Last Stand
    • Stopped battery charge changing when paused
    • Fixed a bug when loading a carried character and they drop in a random world position
    • Stopped random doors appearing when unloading
    • Farm fertility display popup fixed for fertility effect multiplier
    • Fixed custom column sorting for filenames
    • Fixed up the fogmen AI, some weren't bringing victims back to the nests, and they weren't always doing the worship thing
    • Fixed the missing "tied to a pole" animation
    • Fixed an important missing dialog option for the construction trader
    • Fixed the rain not affecting farm water amount
    • Reduced the "too close to town" build limit
    • Fixed a bug with the AI sometimes not acknowledging mines as a resource source

26 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

About This Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


System Requirements

    • OS:64-bit Windows
    • Processor:Dual-core 64-bit
    • Memory:4 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:11
    • Hard Drive:14GB HD space
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:8 GB RAM
    • DirectX®:11
    • Hard Drive:14GB HD space
Customer reviews Learn More
Very Positive (83 reviews)
Very Positive (2,832 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
2,278 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...