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A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Recent updates View all (30)

Update 0.69.0

June 20th, 2014

Sorry for the delay - the big frame rate boost should really help with performance now. Plus, building and wall placement will be a lot more smooth and user friendly.

This update is currently just for the "Experimental" version. If you don't know how to get it, you need to right-click Kenshi in your Steam library, go to properties->betas and select "Experimental" from the drop down list there.



  • Big frame rate boost!
  • Totally revamped wall placement system
  • Slightly better building placement in general. Easier to place furniture inside buildings.
  • Toughness now affects degeneration rate, meaning that rookies are more likely to die than veterans when defeated.
  • Difficulty settings added to the New Game and Import Game windows.
  • -Added an "Amount of death" slider to the new game options to increase difficulty. Setting it higher than 1.0 makes ALL characters in the game more likely to die from their wounds (eg 2.0 means bloodloss + wounds degenerate 2x faster).
  • -"Easy prospecting" option: resources are adjusted by biome only.
  • -Multipliers for research, building and production speeds
  • Some subtle tweeks to the combat AI to help characters deal with being outnumbered slightly better.
  • Bandits can now catch you if you are running away and can't run fast enough.
  • Strength improves slightly faster from encumbrance
  • "Max blood" stat is now influenced by character's strength.
  • Heavy club was a bit overpowered, so I turned it down.
  • Added Splint Kits to the research list
  • Forgot to mention in last update, gun turrets now have an advantage when placed at a higher altitude than their target. Put them on hills, on walls, and it will make them much more effective
  • You can now upgrade or delete a whole chain of walls at once
  • More audio sfx additions from Kole Hicks
  • Fixed the "reset position" for game imports
  • Fixed some characters being invisible when dead or paused
  • Fixed outnumbered characters causing a big freeze-up mid-battle
  • You can't run away mid-stumble anymore
  • Skin tone wasn't being randomised properly for NPC generation.
  • Fixed a bug where splint kits sometimes cause healing to get stuck
  • Fixed the high-velocity ragdolls bug
  • Fixed research ETA, also daytime speed was running too fast when time as speeded up

47 comments Read more

Update 0.68

May 26th, 2014

This will be in experimental version only until most bugs are fixed. If you want to try it out now, go to Kenshi in your Steam library, right click->properties->Betas and select Experimental version.
You can always switch back again if it gives you problems. Once this new version has been stabilised it will appear in the regular version too.


The new pathfinder system isn't ready yet, but I have made a release of the new features so far. The same old bugs with the walls and collision will persist until then I'm afraid, but it's on the way.

  • Prospecting added. The button in the bottom right makes your selected character analyse the surrounding terrain for resources, based on his science skill.
  • Farming, wells, mines etc are now dependent on the available resources in the area they are built. Mines from old savegames will be capped at a certain minimum value if they happen to be in a low or zero yield area.
  • Random patrols passing by are now likely to attack your base and other towns
  • Production rebalanced: Most machines and mines need way less workers, and also have a more pronounced efficiency improvement with each upgrade.
  • Build speed doubled.
  • Added 3 new walls and gates, levels 3-5
  • Turrets now snap to fixed wall positions
  • Added training turrets, so you can train your turret skills.
  • Added harpoon turrets! Including a double barrel and 6-shot version, if you can find the blueprints.
  • Added "Enable civilians in towns" to the options. Turning off civilians will improve performance a little bit.
  • Added auto-save time to options
  • You now own and can dismantle the furniture in buildings that you purchase
  • Limited population slider options to 2x. Too many people were setting it to 4 and wondering why the frame rate was so bad. (you can still set higher than 2 by editing settings.cfg)
  • Fixed the storage chest not working, as well as a visual bug for storage boxes inventory
  • Fixed another inventory bug duplicating stacked items
  • Changed the name of the town of Catan/Capan to Catun. Ssshhhh...
  • Made indoor buildings more tolerant and easier to place
  • Stopped gates and walls appearing red before you place them
  • Fixed the bug where clicking to attack an enemy that was too far away would make your characters just stand idle.
  • Fixed a bug with the female character editor limits using the male limits
-64-bit build, to prevent super-crashes
-New pathfinding/movement system
-Fixing the awkward wall placement interface

42 comments Read more
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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

About the Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

System Requirements

    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
Helpful customer reviews
85 of 95 people (89%) found this review helpful
36 products in account
2 reviews
70.7 hrs on record
Early Access Review
So after playing Kenshi for about 50 hours with a few playthroughs I thought it would be time to write a review. Kenshi is mainly a openworld RPG with a bit of base building and strategy, as listed in the tags for the game. The character customizations go way in depth. Everything from eyes to hair, to the length of you arms and legs. I've seen some messed up people on the screenshots and just about laughed myself off my chair. The fighting is amazing. It's realistic. You try taking on a group of raiders 1v7 and you WILL lose if you haven't trained your person to be a great fighter. You can hire others, or go at it alone. The amount of things you can do now, is awesome. Anything from wandering around from city to city or building a home for you and your allies. Keep in mind, the game is in Early Access so there are plenty of bugs and random glitches. Things like out of this world rag-doll, people being stuck inside of each other (kinda funny at first, but can be a pain) and raiders spawning inside of your base. I have a little list I made that I write down everything and with this last update, a few of the things were fixed. I'm glad to see this game still being worked on and I can't wait to see this game fully built. I will keep playing this for a long time to come and I'll keep updating the review.
As always, keep on gaming!

EDIT: I forgot to say anything about crashes. This game does crash with me. I do also get the "Super Crash" every 5 hours or so. Playing the game for long amounts does trigger this and I hear that a number of things can also cause it to crash. Save everytime you do something that is major like buliding a town, buying a bit of really good armor, or even when you're on the move. I also have read a few reviews and I have noticed something. The game starts you out as a normal person. You are not all powerful, Dragonborn, The Arison, or somone else who matters. You start out with almost nothing. You pick a fight early on, and will be killed.
Posted: March 22nd, 2014
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1,034 of 1,585 people (65%) found this review helpful
5 products in account
1 review
25.1 hrs on record
Early Access Review
Warning: This impression is out of date. Please refer to newer reviews for more up to date information.

Kenshi is a game I've been following and testing for just about two years now (My steam play time is innacurate by a long shot, i'd estimate my playtime is around 200 hours total over that period of two years). This game has been in development for longer than i've been testing it and I will state now, I understand this is an ALPHA. So what I'm going to have to do is give you my impressions of an incomplete game. This game, in all of it's mechanics are flawed and buggy. The question becomes though after the length of development it's been under and the funding it's received, the outsourcing to freelance artists and programmers is this; Is this game acceptable in it's current state? My opinion is no, it is not in any way acceptable even as an alpha. I'm going to try to explain why and I want whoever reads this to understand this is the first and only "review" of a game i've ever done, in my opinion it's an impression. You cannot review an incomplete product.

There are basically two paths you can go in this game based off the mechanics currently implemented. You can build a base and reach the final tiers but as i've witnessed and read in updates and other "reviews" the system has always been bugged. Walls not working, doors not functioning correctly, stalls not behaving properly etc.. When it comes to base building you rely on a character to research the new technologies. They gain a stat by doing this. That does nothing. It does not influence research times whatsoever as far as i've ever seen. it's the same if they've got 0 or 100.

The second path you can take is goold ol' combat. Good freakin luck with that one, especially if you're new to the game. When it comes to combat you've got to either A) Abuse the broken system by luring enemies (They follow you FOREVER, literally) or hoping for bandits to appear near city guards or finding and following roaming friendly factions and building your skills ever so slowly while the guards/wanderers fight and defeat bandits. B) You can start as the retired soldier who is the only character that starts with fighting skills, HOWEVER, starts with no money or armor (And speaking of which, i've not been able to identify armor as doing anything but making you slower unless you have high enough athletic skill).

You cannot, simply cannot, even with the retired soldier starting option, go into a fresh game and roam the wasteland without dying or wasting your precious time waiting for your character to recover from a coma. You can get lucky and find dead bandits killed by wandering friendlies and sell their junk for money to hire team members. The best you can get is at this time a "fighter" with base fighting skills of 15 (Out of 100), approximately the same as any single low end bandit. Otherwise for 700 you can hire totally fresh characters with 1 stat to everything. (There's medics etc., but the focus of this subject is combat, and frankly you don't need a hired medic as the game stands).

Let me give you a quick story of a game I played last night as a retired soldier. I immediately headed to the nearest cannibal camp to check on what the updates were all about on them. What I came across before reaching the camp was cannibals running back to their base. There was a wounded straggler carrying a captured citizen (I assume it was a citizen). I caught up to him. This low end, wounded cannibal, wearing nothing but a club and carrying a person, EASILY defeated my retired soldier. What? I wait out the coma period. I get up and I run in to actually look at their camp. Now. I don't know if there's some vision system in the game that allows you to be sneaky and slip by people but I walked straight past at least 25 cannibals into their camp, coming as close as to be within five or ten feet of several of them. I sat there in the camp for a few seconds. Suddenly every cannibal heads straight for me. I have no idea why it worked that way, but it did. My character was neeedless to say defeated and placed in a cell where It was game over, I had zero way to escape that situation. So that was a session ended.

This is an alpha game that CAN be fun if you ignore all of it's flaws and are dedicated. But my impression after testing it off and on for about two years it has changed very little since I first played it. More towns have been added. (The original ones are still there and they're a disaster, as an example try starting at the bottom right town. Find a way from that town to anywhere. Good luck. Seriously. I can find no route out.) A little bit of folliage was added to certain areas. The character textures/models have changed as well as the clothing, stuff like that. But in terms of pure content addition, this is a game that has made absurdly slow unnaceptable progress. It's directionless. This is a game on steam. Why? It obviously makes money. So where is the money going? It sure isn't making true progress. Just look through the history of updates. It's a tangled mess of directionless nonsense that's lead to this game being only ever so slightly better than it was two years ago.

That's my take, if you read it it's within your right to disagree. I personally do not recommend this game in it's current state.
Posted: January 26th, 2014
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86 of 128 people (67%) found this review helpful
959 products in account
95 reviews
26.7 hrs on record
Early Access Review

Aside from some crashes I had playing this title, This is a great concept in the work mainly done by one person so the updates can be a little slow but the game is awsome.

Its basically a free roam survival rts with samurais and desert. I started off as a lone wonderer in this world before I was able to construct an entire squad each character named after the people who watched my stream, I had to be careful not to kill off my members as I work on them to become stronger so we can take on the cannibal village. In order to keep myself going the first thing I had to do was lure people to thier death and use town guards as my shield, eventually i built a mine, did some recruitment, and assigned people jobs, soon I had a full functioning village selling items from and creating weapons with close to 20 people. Training for our attack on the cannibals.

With more work this game will be more and more amazing but it will not be done anytime soon. Its slowly getting better and better as time progress and is worth the value, I hope with support the author can focus on this game 100% full time and get things going because this is a real gem of an idea he has here

+Samurai Squad base survival
+recruit players, customize em and name them
+awsome music
+This game is plain fun watching your squad roll out in army
+create your own town, start selling from your town, start a business from your town (still in the works but works really well)
+the world is quite big and it all takes place in the desert
+The animations during the combat is pretty sweet

-Theres no real story to the game yet
-Could use alot more buildings and thing sto do
-Cant wait for more factions. need moar!
-Bugs and crashes atm which causes me not to be able to progress too far when I have huge samurai battles
-The graphics isnt the best thing in the world but he fun makes up for it.
-Sometimes graphic and ai glitches out, like buildings halfway in sand etc

+- This is a working title, my review and opinion will change as the game progresses but this is basically my ALPHA PREVIEW REVIEW
Posted: January 28th, 2014
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35 of 43 people (81%) found this review helpful
59 products in account
1 review
56.1 hrs on record
Early Access Review
kenshi is one of those games that makes you want to keep playing because its so addictive. its a really great idea for a game and there is loads of things to do that can keep you playing for days. it still has many bugs and theres that occasional crash that you would expect from a game that is being constantly updated with new features and new things to do. but even so the developers are doing a great job fixing those bugs and by doing that making the game more and more awesome.
Posted: January 28th, 2014
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11 of 11 people (100%) found this review helpful
83 products in account
3 reviews
52.6 hrs on record
Early Access Review
I give this game an 8.5/10.

Be warned, this game will not be for everyone. It is still in Early Access, so a there are missing features, bugs and glitches (but that's to be expected). If these things strike a nerve, wait until the full game is released. Most of the glitches and bugs are easily avoided though; just use the F5 (quicksave key) often. Then when something does go wrong, you can automagically timewarp back and do it all again :)

How I would sum up the world: Think Tatooine landscape filled with sword-wielding samurai and ninjas. No magic, no fantasy. It feels like it could be real (assuming it's on another planet :P).

I love this game because of the grind. Sure, you have to sink in a lot of hours to get anywhere, but nothing matches the feeling of sheer satisfaction when you've built up a strong party, a well defended base and little stands in your way as a threat. The game was tough to learn, so you'll need to lean on the wiki for support for the first few hours at least. But once you've found your way it's all smooth sailing.

My only real dislikes about the game are the bugs. The one that annoyed me the most was the teleporting 'dead' bandits. Watch out for these bad boys because despite being 'dead', they will teleport closer and closer to your storage buildings then loot your stuff. And no matter how many times you go to loot the stuff back off them, they will always win. F5 is the only way to save the day.

Yet some of the bugs are more amusing than annoying... Like men sleeping like bats, hanging upside down off the sides of beds. Or shopkeepers within shopkeepers so they look like they have two faces, four eyes, two noses and four ears :P

All in all, if you like games that require a grind and can put up with weird stuff happening, dive right on in. It's worth more than you pay for it. If you like a grind but don't like glitches or blank buttons, wait for the full release. And if you don't like a grind, then this game is definitely not for you.
Posted: March 30th, 2014
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603 of 711 people (85%) found this review helpful
64 products in account
6 reviews
82.3 hrs on record
Early Access Review
Kenshi. Where do I start. It's about how the game feels when you start it for the first time. This is a game in development and somehow I just love it. When it's done, how I interpret it and see it, it is the ultimate RPG game. In a rich and huge (can't underline, but I would) world, filled with cities in biodomes and people, trees, water, dirt... In this world you can become a trader, a looter, a scavanger, but you can also found your own town, find new people for the party (very large parties) and become a power of your own. This sandbox RPG does sound a little too good to be true, but I don't know, it already delivers a lot and I recommend you come and see for yourself. Me and a lot of others are already enjoying Kenshi.

I can recommend this game to people who also like traditional RPG's, but also RPG's like Fable for instance (there are characters, they grow, and there are factions, you are one), people who liked building the village in Assassins Creed 3, people who like minecraft (the playthrough is what you make of it), even people who like Settlers or even Age of Empires! I recommend this game basicly to everyone who plays other games then Call of Duty, as long as you can live with early-access situations in which you play a bêta or even alpha of the end result though. But getting it now if you're interested does save you money in the (very) long run.

There are factions that all have their own diplomatic stances towards you and eachother, there are bandits raiding unprotected people. You can do whatever you want. So if you want your faction (you are your own faction) to become powerfull, train your party and have an army. If you want to become a trader, train them strong so they can pack a lot of stuff, if you want your own city... start building! The characters do not level up as is tradition, you train each skill by training that skill specifically by doing things that require the skill. Which according to me works.

The game is really hard, especially at the start. You start with almost nothing and you have to struggle for survival. I usually start with luring bandits to patrols and towns to get them to fight (and die) to then pick their bodies clean like a damned vulture. Sell their stuff at a merchant, buy new equipment, repeat, get a teammate or two and start to choose a place to settle down.

edit: I picked up the game again at version 0.62 and I have to say: it has improved since 0.50. It still feels the same (unpolished, cheap), but with the added notifications of approaching bandits, audio signals when under attack, female characters and at least some means of negociating with bandits I can only say: good work the last few months! Hair looks great, bodies look good, the rack on one of my partymembers is really too big, but looks good (not trying to be a sexist here, pointing out a detail) even beneath armor. I just wish someone would come to my stores to buy my goods, I don't want to walk to towns to sell them anymore ;)

I again had a good time, so I'm sticking with the good review.

The thing is though that you do have to create your own adventures and the world isn't alive enough yet to fully appreciate this. However, after playing with the same guys for over 30hrs, having built a town, having been in quite some sticky situations... my party did kind of grow on me. With the latest patches I did miss some of the buildings to build, but it was a step forward and I enjoyed myself.

Kenshi began for me when I read about it in March 2013 (who knows how long development will take), and read about a game about a man with a sword (the title translates into the swordsman, I believe) in a world. And he can do whatever he wants. The world is still empty, but it's more of a playable techdemo. In the end it will be a beautifull world, the graphics already are worth showing. So I tried it, lost a few hours immediatly. Later I found it again on Steam and decided to buy it.

A part of the experience now is that you are able to see a game being developed by a very small team. As I learned through the fora it was being made by one man. Just one man, this sounded like the late 80's and early 90's and I loved it. And by being able to sell this on Steam he made enough money to hire people and it is becoming very nice. The money is really being put to good use!!!

Besides this curious development by first one man, I have never seen this much fan-made artwork for any game of this magnitude, and the game hasn't even been finished yet! There already is a lot of content available ingame, some maybe replaced and a lot more will come, but I wouldn't worry about the amount of game you're buying. Especially if you find this game on a sale and you're into sandbox games, I would go for it! I'm not even an RPG fan, but I did go for it and I'm happy I did.

Usually with playtesting a game, there is room for feedback. There is no room for that here, the developer is too small to answer. The fora are spread over several locations and the information freely available may be confusing. But the price goes up as it's being patched towards a release candidate so spend the little the game costs now and join the ride. With every patch the game is one step further, and you can actually feel it. There is a demo available on the website of the game, but I believe it's made of a much older version, and the older the version... the less you might like it, but worth a shot!

So the bottom line: yes it feels like a cheap game (expect bugs and crashes), but the price is low as well and the game isn't done yet. But I spent those 50hrs or so with satisfaction, and I know that soon I'm going to pick it up again for another 12hrs (maybe more, who knows). At the time of writing patch 0.62 is out. A good step forward since version 0.50, but I might change my recommendation if the game does not feel a lot more polished in about a year from now. Everyone I know who owns this game are completely hooked since the latest patches. For a part my recommendation is because I admire the creator, and after the Steam release I can see the money being put to good use so I absolutely support Kenshi and it's developer Chris who founded Lo-Fi Games and I really want to see this happening. It already is, and that's the fun part. Come and join the ride!
Posted: December 5th, 2013
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