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A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
Release Date: Mar 8, 2013
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Buy Sword of the Stars: The Pit


Packages that include this game

Buy Sword of the Stars: The Pit - Gold Edition

Includes 3 items: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Mind Games, Sword of the Stars: The Pit - Gold Edition DLC

Recent updates View all (7)

The Pit Gold 1.2.5 changelog + Gold Edition Demo!

April 14th, 2014

While The Pit has been humming along nicely, there were a few small things we wanted to go in and clean up and now we have. Most important is we've added some protection against losing your recipe and message progress, which could happen with some rare bad timing when the game was trying to save your updated profile.

And for a year now, players have had a demo using the base version of the game to try it out - well, no longer. We've updated the demo build to the Gold Edition era, allowing you to fight through the first ten levels as you would in the full game. You can also play as the Psion as well as the Marine, in order to try out some Psi powers. That's approximately 20hours of gameplay... free!

Changelog v1.2.5

  • Safeguards against losing unlocked messages, recipes, etc. added!
    (the circumstances causing the losses can't be avoided, but losses automatically replaced now.)
  • Improved inventory item selection using controller/keyboard.
  • Improved variety for levels in Infinite mode.
  • Fixed: Can right-click to target.
  • Fixed: "Beware the Blob!" achievement was not being unlocked on Steam.
  • Fixed: Tally towards achieving "Jaynus: Robot Hunter" award now working properly.
  • Blandwich achievement fixed in demo.
  • Two new weapons!
  • Three new monsters!
  • More recipes and messages!

  • Play demo to level ten (hours of gameplay! Free!)
  • New character in Demo! Play as Psion!

3 comments Read more

The Pit Gold 1.2.4 changelog

December 11th, 2013

  • Fixed Sol Force rations not being found in rot piles.
  • Prop activation and retaliations distances in response to being manipulated have been adjusted
  • TField issues corrected.
  • Recycler now affected by damage/psionics before activation.
  • Reprogrammed recyclers no longer interfere with resting.
  • Player movement is no longer paused by seismic boots effect.
  • When attacked by an enemy with a liquidator, weapons no longer take corrosive damage.
  • Player no longer able to force attack the tile they were occupying.
  • Added feedback for when Armor deteriorates.

0 comments Read more


"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

About the Game

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features

  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

System Requirements

    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:1 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:750 MB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
Helpful customer reviews
92 of 101 people (91%) found this review helpful
362 products in account
13 reviews
50.2 hrs on record
An utterly compelling turn-based gem. I've never been one for Roguelikes, albeit content with minimalist graphics, ASCII lies beyond my tolerance, so I'm fairly new to the genre. Also, being a compulsive cleptomaniac in RPGs, permadeath and losing all my gleefully scavenged goodies has never been a positive factor. However, this has gripped me. Starting out is a little grindy, as you must unlock vital crafting recipes (i'd recommend the wiki) to really stand a chance at not starving to death early on. However, due to heavy randomisation, progress can hinge on redundant plans and experience is required to know how you can adapt.

The more you play, the more you learn and damn, is there much to learn as you desperately try to manage your equipment and potentially useful crafting items to survive another floor. Utterly brutal, but brilliant. Highly recommended, though not a short affair like FTL (even pre-DLC) and thus quite the voracious time-vampire, should you befall to it's charms.
Posted: November 24th, 2013
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52 of 61 people (85%) found this review helpful
1,299 products in account
29 reviews
19.7 hrs on record
(In the interests of full disclosure, this review is based on the Gold Edition - which should be considered the best option available).

It's nethack, but not your father or your mother's nethack. This is tried and tested "Get in from the frozen exterior of a planet into a secret underground base that extends downwards further than any greedy dwarf dared dig." model, but brought up to date with a solid lick of paint, high resolution graphics, and a clear and consistent approach to enemies, objects and overall design.

The story, what there is, is much the norm for such roguelikes, it's merely the pretext for getting you to the front of the dungeon, the reality is that this is a true roguelike, you go as far as you can, aiming to reach the bottom of the pit, or die messily along the way. You only have one life, no do-overs. Unlike a lot of "modern" nethacks, this one goes back to roll style checks for skill tests, and gives an extensive list of possible talents to sculpt and model your character. The Gold edition additionally features several extra classes, giving you a respectable pool of choices, both human and nonhuman in nature (playing as an alien ranger is -awesome- ).

Scattered throughout each randomly generated floor is a variety of traps, both tile and door based, locked chests and rooms, and various devices that may help or hinder your ability to progress. Ranging from defunct cookers that need repairing to prepare a simple blandwich (Don't ask what's in one, really, you don't want to know..), to advanced and somewhat dotty security computers that may just as readily electrocute you as deactivate the several heavily armed and armoured droids patrolling the area.

The game operates functionally as a turn based game, with each discrete action you take allowing the AI the opportunity to respond (hint - if the game pauses briefly between moves, there's something nearby, and it's almost certainly unfriendly). You take an action, the AI takes an action, repeat until either you or whatever the AI sent your way has collapsed in a pool of it's own fluids. When dealing with multiple foes, target selection becomes important, you can if you feel confident let the computer handle targetting and it does a sensible enough job, but on occasion you'll want to step in yourself to ensure that the scariest thing dies first. Combat employs a wide variety of melee and projectile weapons, and in keeping with the future sci-fi aesthetic, these can be pretty fantastical, including laser, plasma and other interesting effects.

In such games, death can come in many ways, here is no exception. Simply being impaled is for novices, try being irradiated, choked by a mimic pretending to be a med station, diseased by an out of control experiment, or being melted in acid. It is important to note that in these games - Death is an opportunity to learn, not a signal of failure. Go in expecting to die a lot, and the ultimate victory will be that much sweeter.

This game is not for the faint of heart, but it is well worth the effort, and for an intermediate roguelike player, someone who's cut their teeth on more forgiving entries to the genre (Dungeons of Dredmor is a great place to start), this is the logical progression. Welcome to The Pit. Enjoy your stay.
Posted: November 26th, 2013
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28 of 33 people (85%) found this review helpful
100 products in account
1 review
61.2 hrs on record
One of my favourite games of all time and a close call for GOTY for me.
This snuck up on me earlier in the year and after I gave the demo a go I was instantly hooked and bought the full game, and subsequent expansions over the course of the year.
With endless replayability, the game is an excellent Rogue-like where your chosen character must traverse through an ever-descending series of floors. The monsters (of which there are so, so many different and unique types) get harder the deeper you go, the loot gets progressively better although is still wonderfully randomised -- sometimes you are cursing your lack of equipment, other times you get lucky. Food is scarce, so you must scavenge to stay alive. You can craft items and food from recipes which you can discover through experimentation or by hacking computer terminals and gradually uncovering pieces of text leading you to the full recipe. This element adds to the replayability as you'll likely learn something new from each run.
The game is brutally hard as you crank up the difficult level, but for those looking for an easier time the Easy setting is much more forgiving.

So yeah, if you like Rogue-likes and want an extremely polished turn-based game with wonderful graphical style, sound and huge replayability, I can't recommend this enough :)
Posted: November 26th, 2013
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11 of 12 people (92%) found this review helpful
79 products in account
12 reviews
21.4 hrs on record
Sword of the Stars!

There are some things in gaming that will just never, ever get old, going deeper and deeper into a dungeon while looting everything there possibly is to loot being one of them. You can't miss with this basic premise, but you can certainly sweeten the pot. Making the loot drool worthy is a complicated exercise in tug-of-war: too strong, and you'll never find improvments, not enough and you have your players getting bored. SotS deftly walks this tightrope with a deep crafting system and the depth of the game itself.

Let me explain what I mean by that a little more: The game is pretty difficult (if you're playing correctly :^)) but there are A LOT of cool things to find that can be a big help. Whether it's a electronic chip that boosts your computer skill to max level, or a sick, sick piece of armor, every cool find is made cooler by the hope of getting deeper into your run they represent.

You start the game having to choose a difficulty (at least hard for the most fun) and a class. The differences in the classes are refreshingly pronounced and greatly influence how the game plays out. The Commando has a big advantage with starting equipment and stats, but doesn't grow as fast as the Scout (whom will get one or two shotted on the first few floors of the Pit).

Combat is fluid and lovely. The game is actually turn based so standing still gives you time to size up situations and make a decision. Everything takes place on a grid. The game has a magic ability to shoot at the square you want even when you misclick. Seriously, it's uncanny.

As with most roguelikes, your goal is to get as far as you can. I think you can actually beat this game but it's harder than a mother ♥♥♥♥er. Replay value is built in with the roguelike genre, but The Pit particularly so since the game changes even more than normal from run to run and class to class.

Posted: November 29th, 2013
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6 of 6 people (100%) found this review helpful
215 products in account
14 reviews
45.7 hrs on record
I seem to be on a glut of roguelike and roguelike inspired games lately. Sword of the Stars: The Pit is an exceedingly competent entry into the genre that is well executed. The graphics are a bit strange but familiar to those that have been with the series, and in the scope of it's own series are done fairly well if not extraordinarialy. (The character animations definetely look to have been done on OpenCanvas or something similar and stand out against the rest of the game, though).

The roguelike elements are definetely the strength of the game. Combat is intuitive, fair, and reasonably balanced. The creature AI can be relied upon to act in a consistent manner which is fairly important for combat in roguelikes, and the different weapons actually add a variety of game mechanics rather than just being incrementally increased versions of the same guns, which is a pitfall of many roguelikes. The random nature of the game can make things in some runs much more difficult, but I never felt the randomness broke a game in the way it can in many roguelikes. If you got a bad roll on a level you can still have an entirely legitimate change of making it through the level if you play skillfully, such as utilising beserk mechanics to cause enemies to fight each other, luring enemies into environmental hazards, through grenades around corners, or placing traps. Which also leads into another of the games strengths - there are a lot of mechanics such as those I just mentioned and they're fairly intuitive for the most part. If you have any experience with roguelikes you likely don't need the tutorial or the manual, although both of those are actually quite well done. The one mechanic I do have a gripe with is the idea of the crafting recipes. It's supposed to be able to find recipes through some of the data panels but I have never done so. Most of them can't be found this way and it turns the game either into experimentation with blind luck, or consulting a wiki. There's some people that like their games like that however, and it's a subjective preference of mine that I don't. The voice acted parts - albeit fairly rare - are actually pretty well done, as well. The whole game just seems to be a game where a significant amount of time and effort has been taken on polishing the game, something sorely lacking from many releases big and small these days.

The biggest criticism I have about the game is that is very "safe". It takes no risks and as such is very generic in the truest sense of the word. However it's a well-executed implementation of the genre with an interesting background story and theme that offers a huge amount of replayability and a variety of different levels of challenge for someone to find their individual level of comfort. Definetely a game to pick up if you enjoy the roguelike genre.
Posted: February 9th, 2014
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