If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so! Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC-focused sprint.
User reviews: Mostly Negative (4,686 reviews)
Release Date: Sep 13, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
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Recent updates View all (46)

April 24

Friday Update - April 24th

What's been happening this week?

This week the team have working hard at polishing off a Combat build for an internal preview that, if successful, will be pushed to our Opt-In testing branch early next week! Most of the initial time consuming groundwork has been implemented and the team are now focusing on challenging artificial intelligence, tricky GUI elements and Annah's awesome art assets.

Thanks Jack!

As you may have heard, Jack Attridge - one of the original Godus co-designers left the 22cans team this week. He's off to start his own gaming venture after years of mentoring from Peter Molyneux and the rest of the team. Before Jack left, he was in charge of finishing off the 22cans Documentary mentioned in our Kickstarter.

Keep an eye out for this in the near future!

Good Luck Jack!

Fancy New Godus Combat Art!

Annah has created two new bits of Godus artwork and they're combat themed! He's a little glimpse at the sort of destruction that you can come to expect from the combat found in the final version.

Wallpaper One - Click here for 1080p Resolution Wallpaper!

Wallpaper One - Click here for 4K Resolution Wallpaper!

Click here for Full Sized Wallpaper! Wallpaper Two

Godus Opt-In Developer Builds

With all this talk of Godus Combat and Opt-In builds, we thought it might be time to remind the community about how to access our often buggy but feature packed Developer Builds! Please remember that these builds are meant for testing and might include all kinds of bugs that haven't been swatted by Martin yet!

Now is the perfect opportunity to dive in to Opt-In!

How to Opt In to Developer Builds

If you'd like to participate in our regular developer builds, just follow the easy instructions below.
  • Go to your Steam Library
  • Right click on GODUS and select "Properties"
  • Click on the "Betas" tab
  • Enter your beta access code, which is ‘22canstester'
  • Click "Check Code"
  • Click on the dropdown menu and make sure “releasetest” is selected
  • Hit "Close" and you're all set

At this point it's probably a good time to mention that players should create a back up of their Godus save games. In the event of a nasty bug, they'll be able to revert back with minimal problems!

Just follow the steps below:
  • Right click on Godus in your steam library
  • Select "Properties"
  • Go across to the "LOCAL FILES" tab
  • Select "Browse Local Files
  • Find the folder starting with "prf1" and make a copy somewhere save
  • Then to reload your old save if something goes wrong simply copy the contents from the OLD prf older into the NEW folder prf folder and when you next load the game it should be back to your old world.

Konrad's Korner

This week Konrad returned from his travels around Japan. After guzzling many of the sweets and goodies he brought back, we managed to ask him a few questions from community members regarding Combat!

Recent Bug Fixes

Martin is constantly inundated from the community with bugs found within Godus. Here's a recent list of ones Martin has squashed.
  • The game crashes after relaunching the game while on any tutorial
  • The game keeps on crashing when the user builds the first abode then relaunches the game
  • User is unable to proceed to 'Weyworld' after unlocking and sailing the 'Ark' on 'Homeworld'
  • The game randomly hitches while playing through the game
  • The land under some Settlements reverts to its initial land formation after the user plays again on Weyworld
  • Upgrading the 'Farming Settlement' will change the 'Settlement Size' value for 'Mining Settlement' and 'Builder Settlement' info modal on the 'Timiline' UI
  • The description of the Shrine of Stamina ( Stronger Followers ) on the Timeline UI is incorrect
  • Astari festival started after conquering Astari Village
  • Various Translation Errors
  • The value / text displayed on the Super Boost card description is incorrect

Friday GIF!

Here's a look at Richard's AI in motion! Here the computer AI is creating, squishing and evolving their follower lands. You can see that Richard isn't actually controlling it as the mouse pointer is completely stationary!

See you next week & keep sculpting!

6 comments Read more

April 13

Check out our new Support Portal!


We recently realised that our current support methods weren't working as well as we were hoping it would. Each day we we receive numerous support tickets from players on PC, Mac & Mobile platforms and we weren't able handle them in a way that we were happy with.

So today, our new Support Portal is available to everyone! Check it out here - 22cans Support

Here's what it looks like:

About the new Support Portal

22cans Community Manager, Dave has been working on bringing it to life. Let's ask Dave some questions!

What does the new support portal do?

"In our new, tidy and clear layout, it's never been easier to find the answers to any of your Godus problems, whether it's looking for some in-games tips or if you've come across new bug and you'd like to know if we're aware of it."

Our Community Manager Dave dealing with support queries.

How is it better than before?

"The previous portal was really rather clunky and definitely seemed quite hard to find the correct information needed to answer your Frequently Asked Questions! Now you can access the FAQ's through selection of easy to use flows."

How does it help 22cans?

"This new Customer Support portal, will allow us to answers Support Tickets more quickly and allow us to track down the newer bugs that are currently in-game."

Cheers Dave!

The new Support Portal is available now and will be able to answer many questions from PC, Mac & Mobile versions of Godus. If you feel that your question cannot be answered by the new system, tickets are still available to help out with the difficult problems!


4 comments Read more
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Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to support@22cans.com or http://support.22cans.com

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

Cross-platform development

Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.

About This Game

Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
18 of 18 people (100%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: April 7
Early Access Review
This game has no purpose or clear aim, and was sold on wild dreams prophesied by peter molyneux. You already know this but, dont buy this game.
Was this review helpful? Yes No Funny
16 of 16 people (100%) found this review helpful
1 person found this review funny
13.8 hrs on record
Posted: April 13
Early Access Review
i never knew being a god could be so boring
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
2 people found this review funny
12.5 hrs on record
Posted: April 13
Early Access Review
Did you hear about this game from back when it was announced?
Were you wanting that huge, jupiter sized world with everyone
playing on it at the same time?

Well its not here and it never will be.

If you want a good God game, go play the Black & White games and forget about ever touching this.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
123.8 hrs on record
Posted: April 12
Early Access Review
I'm not happy I pitched $20 when the game first came out just to watch development halt while they went off developing the mobile version so everybody else could play for free. They could have spent that time/money developing the PC game like they were supposed to instead of letting it go stagnant. I suggest reading the forums before buying.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
30.9 hrs on record
Posted: April 11
Early Access Review
Why? Why would you attempt to poorly remake Populace in a mobile game format with a weird, archain waiting system? The whole sticker and card thing is meant for the mobile games 'cuz the power isn't there for anything better. The tarrain movement, while a neat idea, is imprecise and and wonky.
You guys don't have the right to say that as an in-dev game it will have iteration problems, ya'll are a bunch of professionals who've been in the industry long enough to know that these kind of problems make or brake games. There are far more problems with the game then the tings I have said, but those were my biggest gripes, and the inaccurate and wild tarrain movement system made most of those mission to grab more stupid stickers impossbile when the cursor selects the wrong layer, and/or makes the piece change its shape so dramatically that it will unceremoniously dump several followers into the water.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1 person found this review funny
168.2 hrs on record
Posted: April 14
Early Access Review
Buy it on discount and it will still be too much.
It seemed like a winner in the early stages of the game, and I was so excited to see it develop.

It's an excellent time waster but what you get for the time invested is beyond anti-climactic. Waiting to get a tiny piece of land uncovered for 15 hours instead of them just creating new worlds...
After the tutorial island you come to Weyworld. No instruction in how to use the severely underpowered defence archers, so you get wiped. Hardly any place to plant fields so expanding is soooo slow.
And then when Weyworld finally is finished.. there is nothing.

I sunk 170 hours into this, mostly in the background of films, since the game has to be open to unlock areas.

Up to you to buy it, but recommend it? No, can't do that.
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9 of 10 people (90%) found this review helpful
9.3 hrs on record
Posted: April 12
Early Access Review
Don't bother with this pile of garbage. Peter Molyneux is a known overhyper and swindler. I paid $20 for this a year and a half ago and its the same pile of unfun micro management garbage that offers absolutely nothing new to the god game genre. And its just kills me to look at the same terrible ui and visuals that have plagued this game since its inception. The developers have abandoned ship and Molyneux is too busy with the mobile version. I could have invested that $20 in far better indie games. MULTIPLE far better indie games.

Who at 22Cans studios thought that the NEXT EVOLUTION of God games would be:

*Continuously deform terrain for hours so that there is FLAT space where you can build houses.
*Click your current houses so that your followers will go out and build houses on flat spaces, increasing population.
*Continue to deform terrain so you can discover 'cards' that let you research new things.
*Rinse, repeat, until you've unlocked all research, and rinse, repeat until your 'Civilization' looks a Rio De Janeiro ghetto that spans the entire world, is filled with huts on one side where you started, and manor houses on the other where your technology has advanced. Then realize the entire time you've been playing a glorified mobile time waster game where you wait for your houses to reach a certain time, then click on them to collect 'god power'. Then, wait until they're ready to be HARVESTED again, and click it again! OH BOY, SO MUCH FUN. I'M DYING FROM THE FUN. IT'S LIKE A PC VERSION OF FARMVILLE.

HONESTLY, Black & White 2 was far more fun than this pile of garbage. Why didn't Molyneux decide to make a Black & White 3, and fulfil all the hyped up promises and features that he NEVER put in Black & White 2?

Why Peter Molyneux or anyone at 22Cans could possibly think from the beginning that this monotonous, personality-less gameplay they developed could EVER turn into anything marginally fun to play is BEYOND me.

Terrible from inception, and with the way the games structured now, theres no way it could ever be fun.

I want my $20 back, but I know that'll never happen. And lets be clear here, I didn't buy this a month ago and now I'm freaking over the fact that the game hasn't changed entirely in a month. I BOUGHT IT ONE AND A HALF YEARS AGO.

Fun for the first 20 minutes.
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6 of 6 people (100%) found this review helpful
36.1 hrs on record
Posted: April 12
Early Access Review
♥♥♥♥♥, don't don't don't don't get this trainwreck. The devs have disowned this broken mess, offering NO support or updates, the base mechanics are not something that someone with even an inch of sanity would dare to create as a demo, let alone push onto the market at full retail. It feels like a micro transaction-ridden mobile game reject. DON'T GET, DON'T EVEN GIVE A PENNY TO THESE SCAM ARTISTS. THEY PROMISED THE WORLD AND DELIVERED A GIANT STEAMING TURD INFECTED WITH THE COMBINED PLAGUES OF ALL OF HUMAN EXISTANCE.
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6 of 6 people (100%) found this review helpful
9.5 hrs on record
Posted: April 12
Early Access Review
What a disaster. This is the last time I give Honest Pete any of my money. This game has gone from BAD to UNPLAYABLE. I cannot understand how they could keep my money for this. This is probably the most botched EA experience I have had since "Under the Ocean". This game is NOT worth your money, or mine for that matter.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: April 13
Early Access Review
Unresponsive crappy pc port of a cowclicker .

(Changed the review as all is needed is to tell is here its just a very bad PC game .)
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
0.6 hrs on record
Posted: April 12
Early Access Review
It has that mobile feel. Not great its just okay. Also from what I hear the devs dont give a damn about us PC users as well stay clear of this game. its pretty meh.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
24.5 hrs on record
Posted: April 16
Early Access Review
It angers me to see mobile-based games on a PC platform like Steam.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
41.3 hrs on record
Posted: April 13
Early Access Review
The Early Alpha (Fall 2013) was amazing. it felt wuite a bit like it would become a great game BUT then the Molyneux-Effect hit the Game and it got worse and worse every Update. First the brutal waitingtime and then the news that it was planned as a mobile game all the time...
I feel scammed for paying 20 bucks for a good Early Alpha that got ♥♥♥♥ in the "Release"
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3 of 3 people (100%) found this review helpful
94.2 hrs on record
Posted: April 6
Early Access Review
You too can own this all but abandonded game that is still in development! This is a classic example of what can go wrong with a game.... It had a ton of potential and they desided to just take a big ol dump on it and serve it to us as the great city builder that they try and make it out to be.
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3 of 3 people (100%) found this review helpful
68.1 hrs on record
Posted: April 13
Early Access Review
even at £3.74, i really can't recommend this game. i have it because i backed it on kickstarter when i thought it was going to be a nice modern populous. this is nothing like the game we were led to believe it would be.

why does my profile say 68 hours spent? well when it first came out there was some farming mechanic where you had to acumulate a certain amount of wheat to meet your next goal, and this occurs over time as you play, so i just left it running for a couple of days.

it does LOOK pretty though. which is why its such a shame its currently so poor. first builds showed promise but given the progress made in the last 2 years, i have absolutely no hope that it will ever be a decent game.

if something good comes of this, i will change my recommendation.

right now, avoid like ebola. and those horrible sherbert flying saucer sweets.
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3 of 3 people (100%) found this review helpful
3.8 hrs on record
Posted: April 18
Early Access Review
Played for about 4 hours, promptly forgot about it. Got Molyneux'd pretty hard for 20 bucks :/
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3 of 3 people (100%) found this review helpful
17.1 hrs on record
Posted: April 17
Early Access Review
Its the same game from when I first invested. Its honestly one of the worst games I've played. The dev basically took the money, made a mobile game and ran. I would never recomend purchasing this game or any other from 22cans. As far as I'm concerned, this was fraud.
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3 of 3 people (100%) found this review helpful
3.5 hrs on record
Posted: April 18
Early Access Review
Peter Molyneux promises and never delivers. Or so we thought. Until godus. And now we still think it. This game isn't worth your money, seriously, go play populous. It might have a decade ago but it's still better because mobiles weren't around then.
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3 of 3 people (100%) found this review helpful
71.6 hrs on record
Posted: April 18
Early Access Review
I cannot belive that someone that is responsible for gems like Populus or Black & White can afford to treat customers like this.
After first hour of playing game turns to be dull and in aspect of dealing with Astari too annoying.
Since there is nothing new regarding development of Godus I am seriously considering option of deleting game from my mac and not reinstaling it. Ever.
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1 of 1 people (100%) found this review helpful
27.5 hrs on record
Posted: April 10
Early Access Review
Ok I will start by saying this. I can tell the developers did try with this game, though not hard enough. I bought this game for $4.99 during a sale and honestly that is as high as you should want to pay for this game(in its current state.) It trys a bit too hard to be like all the other civilization games out there and kinda makes you have to wait for EVERYTHING.


Pros: The game seems like a nice way to spend some free time, getting your followers the biggest and best villages possible, and can easily make cool looking areas.

It has possibilities as to where the over all gameplay can go.

The story is a fun read if you can get all the story chests.

And over all the ability to make the world to your liking is a cool aspect.


Cons: The game is a slow climb and will eventually start getting a bit boring after sitting there for hours to get things done, and to top it off the bugs kinda kill the fun you "could" have.

Its crashes ALL the time(I understand its an early access game) but when it happens every 20-30 minutes and makes your collecting harder to do its time to fix something.

The gameplay is TOO repetitive.

You can't get all of the story chests if you end up getting the skill that allows for 2 stickers in 1 chest.


So my final thoughts on this on this game is this. If you want to buy this game then WAIT TILL ITS DONE. The early access version of this is far too bugged and needs much more work. If you do buy this as early access then at least make sure to heed the warnings.
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