If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so! Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC-focused sprint.
User reviews: Mostly Negative (4,659 reviews)
Release Date: Sep 13, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
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Recent updates View all (46)

April 24

Friday Update - April 24th

What's been happening this week?

This week the team have working hard at polishing off a Combat build for an internal preview that, if successful, will be pushed to our Opt-In testing branch early next week! Most of the initial time consuming groundwork has been implemented and the team are now focusing on challenging artificial intelligence, tricky GUI elements and Annah's awesome art assets.

Thanks Jack!

As you may have heard, Jack Attridge - one of the original Godus co-designers left the 22cans team this week. He's off to start his own gaming venture after years of mentoring from Peter Molyneux and the rest of the team. Before Jack left, he was in charge of finishing off the 22cans Documentary mentioned in our Kickstarter.

Keep an eye out for this in the near future!

Good Luck Jack!

Fancy New Godus Combat Art!

Annah has created two new bits of Godus artwork and they're combat themed! He's a little glimpse at the sort of destruction that you can come to expect from the combat found in the final version.

Wallpaper One - Click here for 1080p Resolution Wallpaper!

Wallpaper One - Click here for 4K Resolution Wallpaper!

Click here for Full Sized Wallpaper! Wallpaper Two

Godus Opt-In Developer Builds

With all this talk of Godus Combat and Opt-In builds, we thought it might be time to remind the community about how to access our often buggy but feature packed Developer Builds! Please remember that these builds are meant for testing and might include all kinds of bugs that haven't been swatted by Martin yet!

Now is the perfect opportunity to dive in to Opt-In!

How to Opt In to Developer Builds

If you'd like to participate in our regular developer builds, just follow the easy instructions below.
  • Go to your Steam Library
  • Right click on GODUS and select "Properties"
  • Click on the "Betas" tab
  • Enter your beta access code, which is ‘22canstester'
  • Click "Check Code"
  • Click on the dropdown menu and make sure “releasetest” is selected
  • Hit "Close" and you're all set

At this point it's probably a good time to mention that players should create a back up of their Godus save games. In the event of a nasty bug, they'll be able to revert back with minimal problems!

Just follow the steps below:
  • Right click on Godus in your steam library
  • Select "Properties"
  • Go across to the "LOCAL FILES" tab
  • Select "Browse Local Files
  • Find the folder starting with "prf1" and make a copy somewhere save
  • Then to reload your old save if something goes wrong simply copy the contents from the OLD prf older into the NEW folder prf folder and when you next load the game it should be back to your old world.

Konrad's Korner

This week Konrad returned from his travels around Japan. After guzzling many of the sweets and goodies he brought back, we managed to ask him a few questions from community members regarding Combat!


Recent Bug Fixes

Martin is constantly inundated from the community with bugs found within Godus. Here's a recent list of ones Martin has squashed.
  • The game crashes after relaunching the game while on any tutorial
  • The game keeps on crashing when the user builds the first abode then relaunches the game
  • User is unable to proceed to 'Weyworld' after unlocking and sailing the 'Ark' on 'Homeworld'
  • The game randomly hitches while playing through the game
  • The land under some Settlements reverts to its initial land formation after the user plays again on Weyworld
  • Upgrading the 'Farming Settlement' will change the 'Settlement Size' value for 'Mining Settlement' and 'Builder Settlement' info modal on the 'Timiline' UI
  • The description of the Shrine of Stamina ( Stronger Followers ) on the Timeline UI is incorrect
  • Astari festival started after conquering Astari Village
  • Various Translation Errors
  • The value / text displayed on the Super Boost card description is incorrect

Friday GIF!

Here's a look at Richard's AI in motion! Here the computer AI is creating, squishing and evolving their follower lands. You can see that Richard isn't actually controlling it as the mouse pointer is completely stationary!

See you next week & keep sculpting!

4 comments Read more

April 13

Check out our new Support Portal!


We recently realised that our current support methods weren't working as well as we were hoping it would. Each day we we receive numerous support tickets from players on PC, Mac & Mobile platforms and we weren't able handle them in a way that we were happy with.

So today, our new Support Portal is available to everyone! Check it out here - 22cans Support

Here's what it looks like:

About the new Support Portal

22cans Community Manager, Dave has been working on bringing it to life. Let's ask Dave some questions!

What does the new support portal do?

"In our new, tidy and clear layout, it's never been easier to find the answers to any of your Godus problems, whether it's looking for some in-games tips or if you've come across new bug and you'd like to know if we're aware of it."

Our Community Manager Dave dealing with support queries.

How is it better than before?

"The previous portal was really rather clunky and definitely seemed quite hard to find the correct information needed to answer your Frequently Asked Questions! Now you can access the FAQ's through selection of easy to use flows."

How does it help 22cans?

"This new Customer Support portal, will allow us to answers Support Tickets more quickly and allow us to track down the newer bugs that are currently in-game."

Cheers Dave!

The new Support Portal is available now and will be able to answer many questions from PC, Mac & Mobile versions of Godus. If you feel that your question cannot be answered by the new system, tickets are still available to help out with the difficult problems!


3 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to support@22cans.com or http://support.22cans.com

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

Cross-platform development

Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.

About This Game

Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
82 of 85 people (96%) found this review helpful
1 person found this review funny
37.1 hrs on record
Posted: March 28
Early Access Review
I am so frustrated and disappointed with this game and Peter M. As a long-time fan of Populous and some other of Peter M. games, I was really excited to see Godus appear. I even bought a copy for my son as I expected he would get the enjoyment I did out of Populous.

I played the early betas for hours and enjoyed up to a point. I always accepted these were betas and fed back to 22Cans when I encountered issues. They were prompt in replying and fixing these issues. I was impressed and felt positive about the future of Godus.

As time has progressed, the game has not progressed well imo. It has become very frustrating and certainly doesn't come close to any Zen like experience. In fact quite the opposite!
I just played the latest version, 2.4 or something. The first thing I encountered was a stuck title screen. After bashing my keyboard a few times expecting it to move on, I went to desktop and found, by accident, a popup telling me it found to saves and asking which one I wanted to use. Good grief what a school boy error it is for this to appear in the background!

Eventually, I got into the game. Whoopdidoo, the tutorial - AGIAN!! And yes, 22Cans, your voices ARE aggravating. Why can’t I press the space bar to zip past the tutorial? Why do I have to go the options menu to skip tutorials? And why oh WHY! Am I presented with yet another stealth popup in the background asking if I actually want to skip tutorials??!! I only found this when I did ctrl+alt+delete to bring up task manager to kill the game. I was tense and shouting at this game by now and I am a patient person – honest!

I still hope they get this game something close to what was envisioned by Peter M. but I admit that I am losing faith by now. Fingers crossed it gets better.
If you are considering buying this game, I would seriously wait until it is complete and then read some reviews of the finished article. At this stage, I don’t believe 22Cans deserves our faith or money in their ability to deliver something great!
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47 of 49 people (96%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: April 2
Early Access Review
So, I bought Godus at 75% off. I was curious if countless Kickstarter backers being disappointed at this game meant it didn't meet their expectations, or how bad it really was. What I am writing is based on several hours of playing the "beta V2.4" version.

To recap, 22cans collected lots of Kickstarter money to make a PC version of the game, and 5 months later when it foreseeable they wouldn't get done they contracted a publisher for a mobile version and finished that first.

If you ever wanted to experience the "fat-finger" feeling you get on mobile on your PC, this game delivers: when I am clicking and dragging to move a mountain "slice", what moves is often not quite where I clicked, and I don't know why. But hey, instead of fixing this, we can prevent people from losing too much by only allowing small changes -- which means that big changes (and you'll need lots of them) have to be executed as a series of small changes. A real PC game would let me make the change and ask for confirmation or, even better, allow undo or reverse time, but we can't have that in a Skinner box, now can we (see below)? There are a few other things that don't quite work right yet (including infrequent game crashes), but the former is part of the core game mechanic, and I'd have expected it to be in the 53% that are allegedly completed.

I don't play much mobile myself (though I recommend LYNE on any touch device), but the rest of Godus's mobile inheritance are characteristics this game shares with monetized "Skinner box" games that I have been looking at plenty on Kongregate, The game is structured around annoying you into spending "gems", which in the PC version don't have to be bought, but that doesn't solve the big problems of this approach. To do things in-game you need belief (mana). In a f2p game, that would be your action bar that renews by waiting. Well, you also need more believers to get belief, but still, if you like you could idle this game for hours and collect belief and then be able to "pay" for sculpting the landscape and sending your minions on errands. (Yes, you "pay" for giving orders to the little computer people.) Or you can buy belief (and food, the other in-game currency) with gems. To acquire your godlike skills, you need to progress in the game so you can unlock a skill card that you can only use when you have placed "stickers" on it that you either find in treasure chests or (surprise) buy with games in the form of "booster packs" (another favorite Skinner box staple). Oh, and best hold off on opening too many treasure chests, because there are skill cards that make the treasure in them more valuable.

Much of the game is automated. "Zoning" for buildings can only be done indirectly by blocking the automatic zoning off unwanted spots with terrain. Unit pathfinding sucks over long distances: toons will tell me several times they're blocked until they finally find their way to the destination. Again, this is a core feature, which should have been working in the mobile version, except people on tablets apparently can't send units as far away as I do. But collecting "belief" is not automated, it's a useless "makework" klickfest that only makes sense as part of a "core loop" on a skinner box.

Oh, how you get gems: by either killing your believers (which makes them unhappy, which gives the AI opponent an advantage), by doing a "voyage" which the commentary tells me I can repeat as often as I like, but I made one voyage and now I can't any more, or by finding some in treasure chests, which are limited.

Generally, the game setting makes me uncomfortable: my job is to flatten large amounts of landscape, combine cottages into housing blocks, consider rocks and trees as detrimental (you get a skill that makes trees positive later), and homeless people beg you to kill them for gems, basically. God is a real estate developer.

I do love the terrain: I love its colors, I love how the shape makes paths and building sites, I love to shape it (when it's not being annoying, see above), but the rest of the gameplay? Forget it. This is what the kickstarter promised: to be god in such a world (and kudos to the artists, they did a good job in creating a world you'd want to be god in), but the gameplay is being an accountant, and on your first playthrough you have incomplete/misleading information to boot.

The pity is that the terraforming minigame levels show that someone somewhere realized that doing these terrain things is fun. But building a multi-currency klickfest economic waiting game on top of that is just not warranted. They've taken something very fun and tweaked it so that there's barely any fun left - which on a monetized game makes people hope it'll be fun and exciting if they pay, which they do and it is, which makes it as profitable as drug dealing.

"Free-to-play games aren't after everyone for a few dollars -- they're after weak people in vulnerable states for hundreds, if not thousands." (source) (more)
Wanna bet this game goes free2play with monetization within a year after its full release?
Shame on you, Mr Molyneux.

Oh, what do I recommend? If you want to feel like a god, buy SimCity 2000, Settlers 2 Gold, or any other world-building game that doesn't make you work for your basic game functionality, or feel you have to buy your powers at Gods-R-Us. And if you like Skinner boxes, go look in the f2p flash scene, there are lots of titles, some of which are decent enough if you can overlook the sleazy business model. Or go back to playing farmville.
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23 of 25 people (92%) found this review helpful
1 person found this review funny
1,047.2 hrs on record
Posted: April 3
Early Access Review
The game is boring and maby only worth 2 or 3 bucks at this point. The potential for this to be a micro transaction app is disgusting. The game is at 53% done and if these are the core mechanics I cannot see it getting any better. You get no sense of being a God, Black&White did this better but not fully, and the powers you do get feel forced and confined.
This game is a joke. The team can't even get a fully fleshed out game done and they spend time on wasteful holiday updates. How about focusing on finishing the game. I will never buy another peter molyneux game in my life, I am tired of his lies and false promises. Every game he developes is like a dream torn away at the last moment, false promises and poor games make a good developer not. Peter, I used to feel bad for you when you got called a liar in print, no more, you are exactly as they portray you. No more apologies just finish this game and leave.
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18 of 19 people (95%) found this review helpful
16.4 hrs on record
Posted: April 3
Early Access Review
An abandonned game by Peter M. 22cans doesn't think they can meet any of the promises and have pretty much abandonned the PC port for a ♥♥♥♥♥♥ mobile game. To be fair, I should have noticed that when they first released the game. Everything was on timers from day one which should have been an obvious warning sign since PC games do not have farmville timers (thank God!). PLEASE REMOVE THIS TRAVESTY FROM STEAM! Just looking at it is an insult to the people who got ripped off from the Kickstarter and Early release.

TL:DR Creator abandonned the game, devs don't care, mobile game money grab from the beginning DON'T BUY.
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12 of 13 people (92%) found this review helpful
87.1 hrs on record
Posted: April 2
Early Access Review
Would DEFINITELY not recommentd this game - started out as such a good freebuild game with loads of potential, but as the game has "developed" it's steadily got worse and worse. Waste of time and money.
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10 of 11 people (91%) found this review helpful
2.3 hrs on record
Posted: April 2
Early Access Review
Stopped playing while it was in Early Access, clearly not finished and i knew that, i wanted to see what potential it had. I was hoping for something like Populous which it's not, the resource system is.....well..... it's wierd.

I wouldnt recommend it to anyone as Godus has officially been brushed under the sofa.

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8 of 8 people (100%) found this review helpful
4.0 hrs on record
Posted: March 27
Early Access Review
A graphically attractive little game with some fun potential turned for the worse! Unfortunately, as others have said, it's turned out to be a poorly handled, buggy port of a mobile game with real-time timers and other limitations. What would've been a fun little strategy game turned out to be a waste of money. Wish I'd read more reviews first.
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8 of 8 people (100%) found this review helpful
2.4 hrs on record
Posted: April 7
Early Access Review
This game has no purpose or clear aim, and was sold on wild dreams prophesied by peter molyneux. You already know this but, dont buy this game.
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8 of 8 people (100%) found this review helpful
30.9 hrs on record
Posted: April 11
Early Access Review
Why? Why would you attempt to poorly remake Populace in a mobile game format with a weird, archain waiting system? The whole sticker and card thing is meant for the mobile games 'cuz the power isn't there for anything better. The tarrain movement, while a neat idea, is imprecise and and wonky.
You guys don't have the right to say that as an in-dev game it will have iteration problems, ya'll are a bunch of professionals who've been in the industry long enough to know that these kind of problems make or brake games. There are far more problems with the game then the tings I have said, but those were my biggest gripes, and the inaccurate and wild tarrain movement system made most of those mission to grab more stupid stickers impossbile when the cursor selects the wrong layer, and/or makes the piece change its shape so dramatically that it will unceremoniously dump several followers into the water.
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8 of 8 people (100%) found this review helpful
12.5 hrs on record
Posted: April 13
Early Access Review
Did you hear about this game from back when it was announced?
Were you wanting that huge, jupiter sized world with everyone
playing on it at the same time?

Well its not here and it never will be.

If you want a good God game, go play the Black & White games and forget about ever touching this.
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7 of 7 people (100%) found this review helpful
123.8 hrs on record
Posted: April 12
Early Access Review
I'm not happy I pitched $20 when the game first came out just to watch development halt while they went off developing the mobile version so everybody else could play for free. They could have spent that time/money developing the PC game like they were supposed to instead of letting it go stagnant. I suggest reading the forums before buying.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
13.8 hrs on record
Posted: April 13
Early Access Review
i never knew being a god could be so boring
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6 of 7 people (86%) found this review helpful
1 person found this review funny
168.2 hrs on record
Posted: April 14
Early Access Review
Buy it on discount and it will still be too much.
It seemed like a winner in the early stages of the game, and I was so excited to see it develop.

It's an excellent time waster but what you get for the time invested is beyond anti-climactic. Waiting to get a tiny piece of land uncovered for 15 hours instead of them just creating new worlds...
After the tutorial island you come to Weyworld. No instruction in how to use the severely underpowered defence archers, so you get wiped. Hardly any place to plant fields so expanding is soooo slow.
And then when Weyworld finally is finished.. there is nothing.

I sunk 170 hours into this, mostly in the background of films, since the game has to be open to unlock areas.

Up to you to buy it, but recommend it? No, can't do that.
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4 of 4 people (100%) found this review helpful
36.1 hrs on record
Posted: April 12
Early Access Review
♥♥♥♥♥, don't don't don't don't get this trainwreck. The devs have disowned this broken mess, offering NO support or updates, the base mechanics are not something that someone with even an inch of sanity would dare to create as a demo, let alone push onto the market at full retail. It feels like a micro transaction-ridden mobile game reject. DON'T GET, DON'T EVEN GIVE A PENNY TO THESE SCAM ARTISTS. THEY PROMISED THE WORLD AND DELIVERED A GIANT STEAMING TURD INFECTED WITH THE COMBINED PLAGUES OF ALL OF HUMAN EXISTANCE.
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5 of 6 people (83%) found this review helpful
89.3 hrs on record
Posted: March 27
Early Access Review
Don't buy this game. first, off it's not very good and it used to be much better. Now it's just a sad bunch of broken promises. If you want more of a reason read the RPS interview that's under the news for this game.
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5 of 6 people (83%) found this review helpful
9.3 hrs on record
Posted: April 12
Early Access Review
Don't bother with this pile of garbage. Peter Molyneux is a known overhyper and swindler. I paid $20 for this a year and a half ago and its the same pile of unfun micro management garbage that offers absolutely nothing new to the god game genre. And its just kills me to look at the same terrible ui and visuals that have plagued this game since its inception. The developers have abandoned ship and Molyneux is too busy with the mobile version. I could have invested that $20 in far better indie games. MULTIPLE far better indie games.

Who at 22Cans studios thought that the NEXT EVOLUTION of God games would be:

*Continuously deform terrain for hours so that there is FLAT space where you can build houses.
*Click your current houses so that your followers will go out and build houses on flat spaces, increasing population.
*Continue to deform terrain so you can discover 'cards' that let you research new things.
*Rinse, repeat, until you've unlocked all research, and rinse, repeat until your 'Civilization' looks a Rio De Janeiro ghetto that spans the entire world, is filled with huts on one side where you started, and manor houses on the other where your technology has advanced. Then realize the entire time you've been playing a glorified mobile time waster game where you wait for your houses to reach a certain time, then click on them to collect 'god power'. Then, wait until they're ready to be HARVESTED again, and click it again! OH BOY, SO MUCH FUN. I'M DYING FROM THE FUN. IT'S LIKE A PC VERSION OF FARMVILLE.

HONESTLY, Black & White 2 was far more fun than this pile of garbage. Why didn't Molyneux decide to make a Black & White 3, and fulfil all the hyped up promises and features that he NEVER put in Black & White 2?

Why Peter Molyneux or anyone at 22Cans could possibly think from the beginning that this monotonous, personality-less gameplay they developed could EVER turn into anything marginally fun to play is BEYOND me.

Terrible from inception, and with the way the games structured now, theres no way it could ever be fun.

I want my $20 back, but I know that'll never happen. And lets be clear here, I didn't buy this a month ago and now I'm freaking over the fact that the game hasn't changed entirely in a month. I BOUGHT IT ONE AND A HALF YEARS AGO.

Fun for the first 20 minutes.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: April 13
Early Access Review
Unresponsive crappy pc port of a cowclicker .

(Changed the review as all is needed is to tell is here its just a very bad PC game .)
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7 of 10 people (70%) found this review helpful
2 people found this review funny
32.8 hrs on record
Posted: March 28
Early Access Review
it had something. then it died in a hole somewhere.
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3 of 3 people (100%) found this review helpful
24.5 hrs on record
Posted: April 16
Early Access Review
It angers me to see mobile-based games on a PC platform like Steam.
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2 of 2 people (100%) found this review helpful
9.5 hrs on record
Posted: April 12
Early Access Review
What a disaster. This is the last time I give Honest Pete any of my money. This game has gone from BAD to UNPLAYABLE. I cannot understand how they could keep my money for this. This is probably the most botched EA experience I have had since "Under the Ocean". This game is NOT worth your money, or mine for that matter.
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