Dungeons & Dragons: Chronicles of Mystara brings reworkings of two of Capcom’s classic arcade hits - Dungeons & Dragons: Tower of Doom and Dungeons & Dragons: Shadow over Mystara – together in one definitive digital package.
User reviews:
Very Positive (13 reviews) - 100% of the 13 user reviews in the last 30 days are positive.
Very Positive (573 reviews) - 80% of the 573 user reviews for this game are positive.
Release Date: Jun 18, 2013

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About This Game

Dungeons & Dragons: Chronicles of Mystara brings reworkings of two of Capcom’s classic arcade hits - Dungeons & Dragons: Tower of Doom and Dungeons & Dragons: Shadow over Mystara – together in one definitive digital package.

Just as in the arcades, up to four players will select their character class before doing battle against the mythical beasts from the Dungeons and Dragons’ universe with a mix of melee, range and magic attacks.

Key Features

  • GGPO Enhanced Online With Drop-in/Drop-out Co-Op Play: Community-trusted GGPO powers a smooth online experience that allows up to four players to drop in or out of games in progress at will.
  • Classic Arcade Gameplay with a New Twist: Players can enjoy the original arcade modes or mix up the gameplay with House Rules that can completely alter the experience.
    Some examples of House Rules:
    • Unbreakable - Equipable items have infinite durability. Never worry about breakage again!
    • Enemy Rush - Fight against time in this special Time Attack Mode. Start the game clock with 30 seconds and increase the clock with each enemy you kill!
    • Make it Rain – Get rich quick! Enemies and chests drop tons of gold!
  • Challenge System: A newly introduced RPG-like system that fits on top of the existing games and provides a myriad of challenges for players to complete. Players can level up and obtain Vault Coins to be used in the Vault.
  • The Vault: A treasure trove of unlockables and gameplay loot can be purchased with Vault Coins earned via the Challenge System.
  • Character Visualizer: This UI visualizer tracks which characters the players and their friends most often use. Players can utilize the tool to create a more balanced multiplayer dungeon crew, or to see which under-used characters they should try out next.
  • Leaderboards & Connected Arcade: Players can track how they stack up against their friends through leaderboards, as well as view a full breakdown of gameplay related stats.

System Requirements

    • OS:Windows Vista (Does not support Windows XP)
    • Processor:Intel Dual Core 1.8GHz (or higher) or AMD Athlon II X2 (or higher)
    • Memory:1 GB RAM
    • Graphics:nVidia GF6600 (or higher) or ATi X1600 (or higher) with 256MB of RAM
    • DirectX®:11
    • Hard Drive:350 MB HD space
    • Sound:DirectSound compatible, DirectX 9.0c (or higher) compatible
    • Other Requirements:Broadband Internet connection
    • Additional:DirectX 11/Shader3.0 or higher
    • OS:Windows 7
    • Processor:Intel Dual Core 2.4GHz (or higher) or AMD Athlon II X2 (or higher)
    • Memory:2 GB RAM
    • Graphics:nVidia GF8000 (or higher) or ATi X1800 (or higher) with 256MB of RAM
    • DirectX®:11
    • Hard Drive:350 MB HD space
    • Sound:DirectSound compatible, DirectX 9.0c (or higher)
    • Other Requirements:Broadband Internet connection
    • Additional:DirectX 11/Shader3.0 or higher
Customer reviews
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Very Positive (13 reviews)
Very Positive (573 reviews)
Recently Posted
Tasker 2016 #KuritaStrong
( 5.8 hrs on record )
Posted: June 22


Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: June 15
Stand Out Featues: One of the deepest arcade beat-em-up experiences available, both back in its day and today. Characters have special moves, magic, swappable equipment and individual inventories. Monsters have weaknesses that can be exploited or special rules that must be factored into combat strategies (Such as the Beholder, who will cause spells to fizzle if he's looking at the character when they attempt to cast). Multiple paths are available to the party both in game and between stages, including hidden paths that can lead to powerful weapons or items.

Pros: High quality pixel art that holds up well despite its age. Aforementioned deep gameplay. Excellent variety between the six playable characters to encourage replayability. Game logic largely adheres to DnD lore, allowing players invested in such things to get an edge against the various monsters. No longer swallows your weekly allowance, quarter by quarter.

Cons: No in-built Playstation controller support, requiring 3rd party software to integrate (Windows/Xbox supported controllers okay). Bonus features offered in the remake not exciting enough to recommend as a selling point. Some "arcade difficulty" (I.E. sudden spikes in movement speed or invulnerability frames designed to drain your life bar and force more of your quarters into the belly of the machine).

Would Recommend To: Fans of Beat-Em-Up games. Fans of 90s arcade games. Fans of DnD. Millenials wondering why all those 30 something youtubers keep referring to the 90s as the golden age of gaming. 30 something youtubers and their audiences who cannot get beyond the 90s. Anyone with $15.00 to spare, a few friends to play with, and a hunger for a fantasy adventure experience.
Helpful? Yes No Funny
Disgruntled Postman
( 1.6 hrs on record )
Posted: June 12
I might be a tad bit bias here as i grew up with these games in arcade cabinents... But both games with extras and online play... SOLD

Its your classic arcade style beatem-up game, with D&D flavor, From chacter classes, to items and spells.. even branching paths...

any fan of beatem up games would enjoy this, even more so if your a fan of Dungeons and dragons lore... its like the arcade games i grew up without a "million allowances worth of quarters required to enjoy it"
Helpful? Yes No Funny
( 7.6 hrs on record )
Posted: June 11
Very fun throw back hack and slash RPG!
Helpful? Yes No Funny
( 1.6 hrs on record )
Posted: June 10
best old school arcade i can remember....now i have it at my desposial MUAHAHHAHAHAHAA!!
Helpful? Yes No Funny
( 28.1 hrs on record )
Posted: June 2
So faithful to the arcade classic I used to play it really is a fun game.
Helpful? Yes No Funny
[Dairy Squad] Born
( 2.3 hrs on record )
Posted: May 20
Plain and simple, if you look at the gameplay footage, trailers, pics, aspects of the game, and everything else great about the game. To be blunt, you're a ♥♥♥♥ing idiot if you don't buy it. If you can afford it definitely get it get it get it. Yes, yes, a thousand times ♥♥♥♥ing yes. This game will suck your ♥♥♥♥ clean off that's how good it is.
Helpful? Yes No Funny
( 1.7 hrs on record )
Posted: May 19
It feels like playing the arcade game! If you enjoyed playing this game, you'll love it here. Beat 'em up action, incredibly faithfull to the source material. Its all incredible. 8/10.
Helpful? Yes No Funny
( 8.9 hrs on record )
Posted: May 17

The pair of games in Capcom's Dungeons & Dragons: Chronicles of Mystara collection may very well be the best of its beat-'em-up games from the '90s arcade era, and these ports from Iron Galaxy are the most robust versions of the duo of Tower of Doom and Shadow Over Mystara to date. The 1999 Sega Saturn ports were exclusive to Japan and were unfortunately downgraded from four-player to two-player co-op, but these new HD ports are upscaled versions of the four-player arcade originals with a few modern additions, such as visual filters, unlockable rules, and concept art. Of course, the real draw is the co-op beat-'em-up experience, which has stood the test of time surprisingly well. It's a return to form for these nearly 20-year-old games; for players who remember them, and even those who don't, Chronicles is worth the time it takes to wrangle a party of warriors and suit up for battle.

Coming toward the end of Capcom's stint in side-scrolling brawlers, these games are far more advanced than was typical of the genre at the time, when their contemporaries included only temporarily equippable secondary weapons and a small selection of combo attacks and special moves. Capcom took a more role-playing-game-like approach by including elements of level progression, optional equipment, and supply shops. There are branching paths and conditional events, and even the name you give your character determines certain factors of your character's skill and equipment loadout. These nuances, especially in Shadow Over Mystara, with its advanced Street Fighter-like inputs, provide plenty of depth. There are moments when fighting common enemies becomes repetitive, but it's not difficult to find new ways to play to keep the experience fresh; it's often as easy as choosing a different character and exploring their distinct moveset.

You and your co-op cohorts have four character classes to choose from in Tower of Doom: fighter, elf, cleric, and dwarf. Shadow Over Mystara contains those four and adds the thief and magic-user classes to the roster. The classes differ quite noticeably in speed, power, and abilities, and though you can charge your way through the game with any selection thanks to unlimited continues, it's a far more rewarding experience to plan and build a team of complementary characters. The availability of unlimited continues is good in the sense that it lets you see everything the game has to offer, but it ultimately cheapens the thrill of victory.

Typical thief. Picking up loot while everyone else does the dirty work.

Both Tower of Doom and Shadow Over Mystara were designed for co-op play, and though playing solo can be enjoyable, it pales in comparison to the fun that can be had when joining up with a team. Without expert knowledge of the nuanced controls, such as the proper timing of a riposte with the cleric, it's not uncommon to die quite frequently when fighting monsters on your own. Each class's default abilities are detailed in the main menu, but it will take considerable practice to memorize, and consistently perform, some advanced but crucial maneuvers, a task that's more easily done when someone has got your back.

Health pickups are few and far between, but again, the unlimited-continues system negates their worth. Don't bother spending money on health in shops between levels (unless you're chasing a high score); you're fully revitalized the next time you continue after death. It's the nature of a direct arcade port that doesn't include a coin limit. The unlockable Elimination mode does away with the default continue system--entirely. Once it's enabled, you die the first time your HP runs out. This is good for those trying to prove their mastery, but it doesn't really resolve the hand-holding nature of the default system in a desirable fashion.

And people wonder why dragons get such a bad rap.

Of course, judging classic games by modern standards is tricky. Ultimately, it comes down to expectations. Tower of Doom and Shadow Over Mystara were revered upon release, but their classic traits can be off-putting without a nostalgic perspective to give them context. Players who have graduated from the past and are looking for a more advanced experience may view this collection as a lighthearted diversion. However, for anyone who has waited the better part of two decades to play these games, their arrival on modern platforms is nothing short of awesome. Dungeons & Dragons: Chronicles of Mystara is a great port of two delightful games, and unsurprisingly, they're the very best versions that you can get your hands on.

The Good
Two sought after arcade games in one package.
The classic gameplay holds up better than that of their contemporaries.
RPG elements add necessary depth to the beat-'em-up formula.

The Bad
Unlimited continues sully the joy of victory.
Too few enemy types.

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
28.1 hrs on record
Posted: June 2
So faithful to the arcade classic I used to play it really is a fun game.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
5.8 hrs on record
Posted: June 22


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Most Helpful Reviews  Overall
79 of 87 people (91%) found this review helpful
3 people found this review funny
12.0 hrs on record
Posted: September 12, 2014
The bottom line - Should you buy this game?
YES - Especially if you are a fan of oldschool brawlers, and/or you're looking for a fun co-op game to play with friends.

Disclaimer: Although it is not required, I highly recommend that you play this game with a controller. This review is based on the experience I had playing with an XB360 controller and a SFIV Tournament Edition Arcade Fightstick.

Dungeons & Dragons: Chronicles of Mystara is actually two games in one. Both are excellent remakes of the old arcade games D&D: Tower of Doom (1993) and D&D: Shadow over Mystara (1996). The story of the games overlap - Shadow over Mystara begins shortly after the end of Tower of Doom's campaign - but they can be played in any order. The game has you (and up to three of your friends) play as a noble team of adventurers on a grand adventure through the land of Mystara, a classic fantasy realm populated by elves, goblins, kobolds and fearsome dragons.

- One of the best options out there for anyone that enjoys oldschool brawlers/beat 'em ups.
- Very faithful port, and runs well. Spectacular visuals that hold up even today.
- Several different display options; scanlines, different views, etc. Including a view of the entire "cabinet."
- Online and couch co-op for up to four players, drop in and out at any time.
- Visual design is great, and soundtrack does a good job of immersing you in the game.
- Stays true to the original D&D feeling; the game features spell slots as well as loot in the form of new armour and equipment for your character.
- Limited character customisation and progression: Choose from classic D&D staples like Elf, Thief, Fighter, Cleric, and Magic User. Gain levels and grow stronger as you journey on.
- The second game (Shadow over Mystara) features a more complex spell and equipment system. There are many types of weapons and equipment to find that change the way you play and deal with enemies (e.g. shields that enable you to block attacks that would otherwise be unblockable).
- Branching storylines (Do you rush to the defence of the castle yourself, or do you seek help from the soldiers in the city? etc), and many optional areas. Lots of secrets to find.
- An unexpectedly deep combat system for an oldschool brawler. Each character feels very different, and you'll have no trouble finding one that suits you. There are double jumps, dodge rolls, dashes, shield blocks, aerial maneuvers, attack combos and more to find and experiment with.
- Very clear and accessible menus. No troubles getting things up and running.
- Lots of challenges to clear, such as defeating enemies or using certain spells and attacks.
- Tons of extras to unlock, including houserules (e.g. higher gold gain, or no respawning).

- These games were originally coin-op style arcade titles, where you insert more coins to get back into the game when you die. This means the game is designed to be lethal in order to hook the player. Until you get a good grasp of the mechanics, you will die. A lot. Capcom has opted to go with a more lenient approach in the remake, giving you infinite credits (there is a House Rule that lets you play on a single credit). Although this is a good thing for those that want to have a casual experience with friends, it also means that you can blaze through the entire game without stopping as you have infinite continues. This also means that there is no real reward for doing "well" (although there are difficulty levels that determine the HP and possibly amount of enemies).
- Game is based on arcade stick controls and is best played with a controller. It's definitely possible to use the keyboard, but you might find it tedious.
- Although online co-op usually runs very smooth, you might run into some issues if you are playing with three or more players and some of you are from different time zones. I experienced occasional slowdowns when running through Tower of Doom with American friends.
- Certain enemies can be frustrating if you are playing alone, since groups of foes that can disable you (e.g. setting you on fire) can end up chain-stunning you for a long time if you are unlucky.
- Aerial controls can sometimes be a bit clunky due to the way depth works in this game (It can be hard to determine if you can hit an enemy, or if they are too far away from you vertically).
- Although this experience may be unique to me, I had one major issue: achivements bugging out. I played through the entire Tower of Doom game without unlocking a single achievement. Eventually I managed to fix it by verifying the game's cache, but the challenges were already unlocked in-game, which means I can no longer get these achievements. UPDATE: After contacting Capcom Support the problem was handily solved. I applaud their support staff for the swift reply.

The bottom line: should you buy this game?
YES - Especially if you are a fan of oldschool brawlers, and/or you're looking for a fun co-op game to play with friends.
Was this review helpful? Yes No Funny
64 of 70 people (91%) found this review helpful
2 people found this review funny
31.0 hrs on record
Posted: August 16, 2015
I found this after heading out to the old school arcade with five bucks to finally beat this damned game. My friend and I were both bummed to find out they'd sold the arcade cabinet for it. I came home and did a search and saw it had come out on Steam.

I've played the crap out of it and can say that it is still, to this day, the best side-scrolling beat-'em-up out there.
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49 of 54 people (91%) found this review helpful
21.0 hrs on record
Posted: February 24, 2014
As someone who has never played the old arcade games I can still recommend this one - it's challenging but fun and full of secrets that aren't shoved down your throat. I've yet to try online multiplayer so I can't comment there, but the single player and local co-op is fantastic.

It makes me wonder why fantasy brawlers aren't more common, I'd definately pay for a modern brawler like this.
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40 of 49 people (82%) found this review helpful
2 people found this review funny
2.3 hrs on record
Posted: January 15, 2015
THIS GAME IS SO MUCH FUN. I bought it for a few friends because we couldn't get Turtles in Time to work online through an emulator. This is like ten times better. Awesome beat em up. The keyboard controls suck a fat one but with a controller it's A++.

I would absolutely recommend it at full price. It runs windowed without issue or full screen, the graphics hold up and have a nostalgic feel, combat is really fun and the game doesn't get boring.
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31 of 35 people (89%) found this review helpful
3.6 hrs on record
Posted: November 27, 2013
This is a port of two classic Capcom brawlers with a Dungeons and Dragons theme. You get both the Tower of Doom and Shadow over Mystara. Many consider these games to be the best brawlers of an era. The game's implementation of GGPO means the online multiplayer is smooth. It includes some bonus content (such as concept art), but the real meat of the game is still the two brawlers themselves. They hold up fairly well after all these years and are still rather insteresting games. However, the plethora of continues available remove some of the bite they originally had. Brawlers easily became quarter eaters in the past and with enough coins you could always trudge them them.

Still there is enough content left to warrant owning this game. However, the asking price of $15 is somewhat steep. This is a prime canditate to add to your wishlist and pick it up on Steam sale. 50% off or more is just the right price. It is worth playing eventually, but not necessarily immediately. It will also provide poor satisfaction for someone who only plays single player games. Brawlers are at their best when played with a buddy.
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29 of 32 people (91%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: May 10, 2015
I was a child of the arcade era. Sneak off and walk up to the mall to waste quarters on the arcade cabinets, all that jazz...

And this just brought back tons of memories. All the quarters I dumped into this thing since I had no clue how D&D worked. That's the thing to remember going in.

A side-scrolling brawler incorporating D&D mechanics, one would be surprised at the amount of knowledge they should have going in. If someone doesn't have a party when they're a magic user, they might wonder why they can't cast their spells against the Beholder boss. Or in Tower of Doom, they might wonder why certain monsters just won't stay down until they're burned or beaten to jelly.

Even not having this knowledge however, these games are still fun. Replayability is definitely a factor, with dozens of items to collect as you go along. A radial item wheel is available to access the items or spells you collect, and even to switch equipment for classes that can do so, and while some people may claim the keyboard controls are clunky it's a minor hiccup in all honestly. Even going from WASD movement to arrow movement for this isn't the end of the world. The game isn't as pretty as one would expect from a packaged port like this. I personally haven't tinkered with options, but there are some glaring issues here and there with things that just pop out, at the least in Shadow of Mystara. The audio is just as I remember, excellent music for around the year these games came out and a reminder that before Squenix took over, Capcom was the go-to music company.

Considering you're picking up two games for the price of one, the TL;DR of this is yes. Chronicles of Mystara is worth it. Graphically, you get what the age and port would expect. Audibly, the game is ear-candy. Playability-wise, exceptional. It's not perfection, but it's damn close to it for the price.
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35 of 44 people (80%) found this review helpful
4.7 hrs on record
Posted: May 4, 2014
I must say the value of this game certainly pays for itself. I used to play this game in the arcades when I was younger and this game still holds out today as far as quality gameplay goes. The only gripe I have about this game is that the special graphics filters really slow down the framerate of this game , I have to turn them off in order to play. I am not annoyed by this fact but since I obviously have over the minimum system requirements its strange.

What I find cool is the emulation options. They have different views when it comes to emulating the machines. You can choose a mode with graphics surrounding it or you can choose dual monitors like the arcade.

Glad Capcom took their time on this release. I hope to see more classic arcade games in the future. I'll pay for them because they are worth every penny.
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38 of 51 people (75%) found this review helpful
13.9 hrs on record
Posted: June 23, 2014
It's a Capcom Beat 'Em Up from the 90's. It's really hard to go wrong with that formula.
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