10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot. When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run. Can you score 10000000 and earn your freedom?
User reviews:
Mostly Positive (40 reviews) - 72% of the 40 user reviews in the last 30 days are positive.
Very Positive (1,381 reviews) - 88% of the 1,381 user reviews for this game are positive.
Release Date: Jan 15, 2013

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About This Game

10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot.

When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run.

Can you score 10000000 and earn your freedom?

Key Features:

Run the Dungeon
  • Kill monsters and find loot
  • Improve your gear and train skills
  • Find resources to improve your castle
Test your skill
  • More than 80 objectives to complete
  • Over 20 different monster types to fight
  • Find items and use them effectively
  • Fast paced action gameplay
Classic Gaming
  • Retro graphics
  • Old school music

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Core2Duo
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:50 MB HD space
    • OS:Windows 7
    • Processor:Core2Duo
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • OS:OSX 10.5
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:50 MB HD space
    • OS:OSX 10.8
    • Processor:Intel
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:1 GB HD space
    • OS:Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • Processor:2.6GHz single core
    • Memory:1 GB RAM
    • Graphics:OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive:50 MB HD space
Customer reviews
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Mostly Positive (40 reviews)
Very Positive (1,381 reviews)
Recently Posted
8.4 hrs on record
Posted: August 23
A nice fusion of match 3 and runner games

Thanks to the popularity of Bejeweled, and the over abundance of the easy to make endless runner game, both genres on their own are fairly stale at this point. Some developers will try to mix them up, usually by adding RPG elements or otherwise an artificial sense of progression. 10,000,000 is one of the first I've seen to combine both genres together.

The result is quite refreshing. Running for high score in and of itself is not the goal. Along the way you fight monsters, at which point you're stopped and brought to a match 3 game for battle. Said match 3 game is what you've come to expect in the kind with RPG elements; attack, magic, defend, money, and so on.

What separates this from usual runners and match 3 is the sense of progression. Every battle gives you gold and XP, which you can use to upgrade your various battle pieces and stats. You're encouraged to keep at it, as the more you play and the farther you get, you can build and get that much farther the next time.

Though the game can get a bit grindy towards the end, where you need a lot of XP to get the final upgrades, on the whole it's solidly paced and rarely feels cheap. And like runners and match 3s, it's designed to be done in short bursts, so you can stop when it gets annoying and come back later without missing a beat. All towards an actual goal beyond "getting a high score"

If you're a fan of endless runners or match 3s, and enjoy games with 8 bit aesthetics and sounds, give this one a shot. It's great fun if you know what to expect.
Helpful? Yes No Funny
11.3 hrs on record
Posted: August 21
Just one more level! Get out of my way dragons!

+ : easy concept, simple graphics and gameplay, some things to upgrade, good sounds, fun at first

- : then boring, repetitive, based on luck

sale purchase, if you're interested, 6.7/10 would get to 10mil again (but i didnt :( )
Helpful? Yes No Funny
5.1 hrs on record
Posted: August 21
Little bit of a twist to your average match 3. It does have that mobile port feel and it's something I don't think I'd spend over $1 on but it was good for a playthrough.
Helpful? Yes No Funny
8.1 hrs on record
Posted: August 20
Great game. I like it. Simple and addicting.
Helpful? Yes No Funny
12.7 hrs on record
Posted: August 17
This game is addictive.
Helpful? Yes No Funny
1.2 hrs on record
Posted: August 16
Very addictive but feels far too luck based. Very frustrating when you lose a run knowing you could have done nothing to change it but still very fun.
Helpful? Yes No Funny
1.9 hrs on record
Posted: August 15
Fun game to play while bored. Works well with a touchscreen.
Helpful? Yes No Funny
Sad Seal
0.5 hrs on record
Posted: August 14
Fun mobile game
Helpful? Yes No Funny
6.1 hrs on record
Posted: August 12
I like the concept of a Match 3 Roguelike, but this game doesn't really pull it off. It's quite tedious and repetitive, and the upgrades are so simple and straightforward that they don't feel RPG-ish.

+ Passable game mechanics if you like Match 3

- Repetitive, not very fun
- No depth to make replays worthwhile
- Graphics feel crappy more than retro
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 12 people (92%) found this review helpful
11.6 hrs on record
Posted: July 24
Nice game! Luck based but still good.

- As all the luck based games it's hard to beat because you need skill and luck for it.
- This game is an interesting mix from two very diferent kind of games but it's well made.
- Kind of addicting.
- Hard to get a perfect game from it.
- You have to beat it multiples times for all the achievements but you can do it in the same saved game.
- there's a bugged achievement, you have to kill all the different dragons in the game, but sometimes you beat the game and the achievement doesn't show up, just go back and run dungeon again in the other levels, defeat the dragon and it's done.

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2 of 2 people (100%) found this review helpful
4.3 hrs on record
Posted: July 27
Even though it's a port of a mobie game with nasty art (I like pixels, but these haven't been cooked right), it's still addictive and fun on PC. Love the chiptunes.
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Most Helpful Reviews  Overall
273 of 362 people (75%) found this review helpful
1 person found this review funny
Not Recommended
13.9 hrs on record
Posted: December 26, 2013
To preface this review, I have beat the game. This review is not out of frustration for not being able to accomplish that, but it is out of frustration from the game in general.

For a match 3 game the concept is novel, adding a requirement of matching specific tiles to progress.

Unfortunately once the novelty wears off, it becomes a chore. And the novelty will wear off, because the game is stacked against you in multiple ways, and requires you to lose repeatedly to complete tasks and buy upgrades (which soon become an artificial barrier to gameplay) before winning it even becomes possible.

The main barrier to fun in the game is the manner of losing - not the inevitability, as with Tetris, but the speed at which it can happen. Every obstacle requires a specific type of match - attacks or keys - and the game can at whim decide to deprive you of these, leaving you helpless to do anything but wait until defeat.

Other problems with the control system compound this. For instance, sliding the tiles is not well designed. If you click a tile, it can only slide by the first direction the mouse moves. So if you want to drag a tile upwards but your mouse moves a LITTLE to the left first, your tiles will try moving left and right instead. You can try again while the mouse button is held down, but you've lost that time.

The matching detection is not great either. When you line or nearly line up a match, their tiles illuminate, however when you let go the tile you're moving can fit to an adjacent space, meaning the match does not occur and you have to start again. Once more, this costs time.

The game needs resource management - trying to keep a healthy number of attack tiles and keys on the board at all times to be ready for any obstacles that arrive, but a couple of things ruin this as a concept and make the game even less fun.

The monsters - particularly boss class monsters - require a LOT of matches and items to defeat, during which time you're losing time AND they hit you which also costs a nasty chunk of time. It goes without saying that despite the whole upgrade system, matching attack tiles is just not effective enough to keep the game balanced.

The game can and does throw numerous amounts of the same obstacles at you consecutively, such as two chests, a door and then another chest. Even if you kept a healthy number of keys available at the start of this, you probably won't have enough to get through it all which leads to a lot of lost time and defeat. The same applies to multiple tough monsters.

Matching tiles or using an item JUST before you arrive at an obstacle will cause it to be wasted. There's no tolerance whatsoever. This can lead to situations where you're not blocked by an obstacle, and too afraid to do anything because you don't want to lose the matches you can see available to you. This is contrary to the game's advertised element.

Finally, when you match tiles, more appear which can result in combos. Normally in this kind of game these are desirable, but in this game they can and will punish you by decimating a resource you can see yourself needing soon - for instance, if you're fighting a monster with a chest behind it, a few keys may fall in during the fight, matching with the ones already on the board and severely depleting the keys. Then when you win the fight you won't be able to deal with the chest.

Furthermore, when newly-fallen tiles create combos, this takes time during which you are unable to slide any tiles to make more matches. This results in awkward situations where you can see multiple matches you want to make but are unable to do so because a useless combo is ongoing and killing you in the process.

You do get a very limited number of items, but most of the time an item does not even clear one of its respective obstacles. After a few hours of play to finally be able to challenge for the game's namesake 10,000,000 points (yes, you need to play for a few hours before winning a game even becomes a possibility), key items will not be enough to open a three-lock chest or door, and you will need at least three damage items to defeat a single monster.

This game had promise, but its execution is disastrous. Its visuals and music are very fun for a few hours, but they do not last the extended periods of time demanded of you when the game becomes an unfair and repetitive grind.
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40 of 51 people (78%) found this review helpful
1 person found this review funny
18.1 hrs on record
Posted: March 4, 2014
A good little game. Easy to get along with, a little harder to finish, but still fine for me.
A casual 3-in-a row basic, suited in 80's-style graphics and "rpg" elements.
And it weighs 40 Mb and was designed for touchpads. Short break game.
Buy it in bundle or with 80-90% discount - and you won't be disappointed.
Good gift for casual players, by the way.
Overall 8/10.
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35 of 43 people (81%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: November 2, 2014
When I saw screenshots from this game, my first thought was: this is not a game for me. But I run it just to make cards and started playing and I realised it's not a bad game. In true it's quite qood. Only because of great design. It combine puzzle and RPG elements in perfect way. All elements fit to each other so well, then when you will die (and you will die a lot) you want just to try again, maybe next time will be better. It's quite addicting for some time.

If you like puzzle games, try this one.
If you think, you don't like such games, buy it on sale and give it a chance. You may be surprised.

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23 of 28 people (82%) found this review helpful
10.2 hrs on record
Posted: August 5, 2013
If you like match 3 style games like Bejewled this is an interesting take on the genre. Your matching skills control the time limit which is represented by a character above the puzzle who runs through a dungeon hacking away at enemies, opening chests and doors. Eventually you really need to keep your eyes peeled and make well thought out decisions to make it through. What helps make this game so addictive is the ability to upgrade your stats and weapons as the dungeons will progressively get more difficult. the goal is to score 10,000,000 points in one dungeon run, which seems almost impossible. For what it is, a match 3 game, this game rocks I'd say 8/10
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21 of 26 people (81%) found this review helpful
13.3 hrs on record
Posted: May 14, 2014
10000000 is a game that mixes the match-3 genre with an RPG angle. Now, it's not as enjoyable as the Puzzle Quest games but the game is not a complete trainwreck either. Despite the horrible controls (or morel like 'control' - it's mouse only and 'slide'-based, naturally intended for a smartphone device), it can serve you a bit of fun for a couple of hours. However, if you're out to get all of the achievements then you might be in for a long and painful grind. This is due to the very annoying RNG.

All the negativity aside, let's get more into how the game works. You start out with a simple character, trapped in a place with barred up doors. You want to break free from this prison, but to do so, you must get a 10 000 000 score. Simple, right? Well, not really. Your toon is weak and in order to become stronger and advance then you need to gather supplies and gold. How do you do that? Well, that's where the core of the game comes in! You will need to arm yourself and venture into the dungeons!

At first, you'll see the familiar match 3 board and you'll start to match tiles as you would in any type of game like this. Soon you will notice that you're not only meant to match them, you're meant to match certain tiles at certain times. Your toon will encounter foes with different abilities and weaknesses, knowing when to match the sword or the staff tiles might save you a lot of trouble here! There are also locks on chests and doors that you need to open by matching keys. Sometimes you will gain an item or a consumable by opening chests, but also if you match the chests on the tile board. These you can use to help you progress in the dungeons. Then there are the wood and stones that you need to upgrade the different shops.

I had a lot of fun with the game in the beginning, especially when it felt like you made progress. Each new rank you unlock is a higher difficulty, and with each ranks there are several challenges to complete that grants you various bonuses. However, when you've reached the highest rank and completed all of the bonuses then the game kind of loses its potential. It takes a lot of luck and patience to even reach a score of 10 million, in any rank. I managed to 100% the game after nearly 13 hours of playtime. I've read about people who still hasn't been able to even after 30 hours, so keep this in mind if you're looking for an easy game to get perfect.

Despite all the flaws and lack of fun end game I enjoyed it when I didn't feel too stressed out. The further you get, the quicker you need to be to match the tiles. You need to be able to notice when the border of your board turns red (encounters/events) or green (when your toon is mainly walking) and adapt to this in the best way possible. It takes time getting used to how the game functions, especially when it comes to matching the tiles by sliding the columns and rows. It can be extremely frustrating at times and I wish the developer had thought about this when porting the game to PC. It's already a challenging game and believe me, being defeated just because you weren't able to align the tiles perfectly due to whatever or any reason is just flat out aggrivating.

I can recommend it if you like casual games that are a bit of a challenge. 10000000 is a challenge, both physically and mentally. In a good or bad way? Well, a bit of both to be honest.
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30 of 42 people (71%) found this review helpful
35 people found this review funny
11.5 hrs on record
Posted: December 27, 2015
Family Friendly version of HuniePop, trading in sex for skeletons

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15 of 16 people (94%) found this review helpful
7 people found this review funny
9.5 hrs on record
Posted: July 7, 2015
This game is simple. You run dungeons, defeating monsters by solving puzzles and matching tiles. You gather resources to rebuild your busted-up castle. Duldrum as that may sound, this game is an absolute blast. Low requirements, catchy music, and fast-paced, addicting gameplay makes this game a must buy for anyone needing to pass a little time. Definitely recommended.
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15 of 17 people (88%) found this review helpful
7.8 hrs on record
Posted: March 9, 2015
A surprisingly fun game, 10,000,000 gave me more far more enjoyment than I had expected when I initially purchased it for a few dollars. Though the game is primarily a Match-Three, every single type that you match provides an effect that drastically alters your current encounter. Match three (or more for an increased effect) swords, for example, and you'll unleash a physical attack; match three magic wands, you'll cast a magical attack; match three keys, you'll unlock a treasure chest or door, etc.

The game is quite challenging, though each time you run through a dungeon path you'll acquire gold, experience, and items that will aid you in future runs. Gold can be used to upgrade your equipment (swords, staves, shields, armor, etc.) by choosing a specific trait such as the sharpness of your sword (critical chance) or the material that it is made out of (base damage). Experience can be used to purchase training upgrades which enhance abilities such as your lockpicking skills and increasing damage against certain enemy types.

All in all, it's a cheap game with a good amount of fun to be had as long as you keep that in mind.
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