Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Kingdom Wars offers beautiful 3D online world, where players construct strongholds, direct citizens, complete quests and eventually manage a global empire.
User reviews: Mostly Positive (1,399 reviews)
Release Date: Apr 1, 2013

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Play Kingdom Wars

Free to Play


Recommended By Curators

"It's like Total War meets Age of Empires in a persistent high fantasy MMO world."

Recent updates View all (41)

April 18

Anniversary Event! Major Updates and Player Incentives.

It`s a great time to join Kingdom Wars as we celebrate our release anniversary, with several promotions.

Six amazing months has past since Kingdom Wars was released as a Free-to-Play title. And with over 90,000 new players who have joined us, and with a major game changing expansion, featuring a total engine update on the horizon, we have a lot to celebrate, and of-course it`s time to give back to our community.

Major Updates
We are happy to announce that after spending half a year on a major engine update, that KW2B helped us create and fund, we are in the final stages of development. We expect to release this massive update early this summer, that will take Kingdom Wars into 2015, with amazing Direct X 11 visuals, Total War style combat, reworked pathfinding, smooth performance and so much more.

Meanwhile we will continue with weekly patches, adding new content, improving PvP balancing, and fixing a few bugs along the way.

In today`s patch 0.16 we looked to improve PvP balancing, without effecting players ability to use slightly OP units in Vs Environment or NPC sieges. In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost.

You can view detailed patch notes here:

Anniversary Event
And to give back to our community, we`ll be running several promotions in the next two weeks.
-New players who join us this week will be eligible to win free copy of Kingdom Wars 2: Battles, as well as free booster packs and premium.
-All of our players who haven`t played Kingdom Wars for over two weeks, have been contacted via email with an epic unit giveaway - including Minotaurs, and a Dragon.
-Later this week we will have a huge 50% discounts on all the items in Kingdom War 1 store.
-Sometime in the next 14 days, we`ll be hosting a Kingdom Wars 2: Battles giveaway to our veteran players, who have played over 50 hours.

Thank you for your continuing support, and helping us create one of the best F2P MMO communities on Steam.

9 comments Read more

April 18

Patch # 1.16 - Balance, Shadows, Water

Dear Players,

This week we are happy to bring you another solid patch 1.16.

This week our goal was on to greatly improve PvP balancing. But we had an extra goal to avoid effecting players ability to use slightly overpowered units in Vs Environment or NPC sieges. And so we tried to perfect the balance just by adjusting the army strength value of a certain units. All the changes were based on player feedback in-game, and our own tests, hopefully this will help new players avoid Noob Hunters, and will make PvP more balance for our veterans as well.

In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost.

We`ll continue with our next patch before end of April, that will finally add some visual improvements - including updating all the level terrain textures, and trees.

As always, we would welcome your feedback on balancing, as we`ll continue to make adjustments to unit stats, and army strength all the way until the Big Update hopefully in June.

-Improved FPS on low end, and mid end systems
-Improvements to objects cut off distance, looks much better now
-Fixed Shadow setting not saving in the Options
-Added Highest setting for Shadow Option - much better shadows
-Added Highest setting for Water Options - much better looking water
-Fixed issues with sound effects by adjusting sound options
-Added Highest Sound Quality that plays 128 sound FX at once
-First run of the game sets much better visual options/performance
-Modified KW2B Promotional Text
-Massive rebalance project that adjusts unit Strength value for fair PvP
-All Wizards base strength up from 30 to 50 (multiplied with each level for all of these units)
-Royal Dragon - strength up from 90 to 120
-Red Dragon and Haunter Dragon - strength up from 75 to 90
-Green Dragon - strength up from 50 to 60
-Ice Dragon - strength up from 60 to 70
-Hydra - strength up from 120 to 150
-Minotaur - strength up from 30 to 45
-Dwarven Cannon strength up from 6 to 12
-Mounted Grand Master strength up from 9 to 16
-Mounted Ranger strength up from 7 to 12
-Cavalier Strength up from 8 to 13
-Mounted Knight up from 11 to 18
-Impaler and Slayer Warg up from 9 to 14

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Steam Greenlight

Free Empire Expansion

Our biggest expansion - Empire completely re-invents the gameplay - changing Kingdom Wars from a local city building game, into massive empire building simulation and greatly expanding the scope and length of the game. In Empire, players get to literally take over the world - commanding a huge military, political and economic empire that covers the entire game world - from the human Southmount Mountains to the desolate deserts of Brakental.

And, as has become our tradition, this expansion is once again absolutely free!

Free Arcana Expansion

The Arcana expansion introduces a new dimension to gameplay, adding magic to Kingdom Wars and the world of Mythador. Arcana brings with it powerful wizards to recruit, earth-shattering spells to research and cast, towering Wizard Guild buildings to construct and much more.

The free Arcana expansion is just the latest addition to an ever growing game and is a way for the development team to give back to the community that has supported us over the years.

Free Siegeworks Expansion

This massive expansion greatly enhances the gameplay experience by putting a strong emphasis on expanding the game world twice over - adding sixteen new siege ready towns and variety of new units. In addition, Siegeworks introduces new Guild Alliances feature, completely redesigned combat and pathfinding control system.

And the best part this expansion is absolutely free! This is a way for us to give back to the community that has supported us over the years.

About This Game

Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Having evolved from Dawn of Fantasy: Kingdom Wars this strategy game offers lively online world, where players gather resources, construct majestic towns, and impregnable strongholds, direct citizens, complete quests in the service of mighty nobles and fiendish rogues, and eventually manage a global empire. All within an online realm that grows, works, lives, and breathes even when you log off. All this in glorious 3d world with stunning level of detail and epic scale - with vibrant towns and thousand strong armies. And of-course let’s not forget the glorious siege battles all in real-time! Developed by Reverie World Studios, Kingdom Wars is the result of several years of hard work by a new Toronto based studio, with members all over the world.


Innovative MMORTS Approach
  • Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Terria while managing a persistent kingdom and economy with thousands of other players. Socialize, trade, forge alliances and - best of all - battle against other players across the world, defeat their armies, and burn their towns!
Not Pay to Win
  • With Kingdom Wars free to play release our goal was to create a game of skill, not bigger wallets. We have followed player suggestions and tried to avoid the common pay2win traps. In Kingdom Wars majority of micro-transaction only effect cosmetic changes or unlock bonus content, that does not effect game progress and player interaction. All the other options are limited to one time use, to prevent anyone gaining unfair advantage.
Multiple Games Modes
  • Two additional singleplayer modes - including open-ended Campaign mode, and content-packed single-player Skirmish mode with both Lay Siege and Castle Defense maps - guaranteed to satisfy players of various tastes and gameplay styles.
Stunning Siege Combat
  • User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: stone tippers, boiling oil, and wall-mounted catapults.
Three Distinct Races & Styles of Gameplay
  • Kingdom Wars features three distinct civilizations: Elves, Orcs and Men, presenting a unique approach to these iconic races with three distinct styles of gameplay. Each race is complete with its own lore, language, world region and terrain, dozens of distinct units and buildings, hundreds of unique technologies, and each even has a different approach to economy and building style.
Fully 3D Dynamic World Map
  • Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.
Original Base Building Approach
  • Each player’s Stronghold features hundreds of buildings that look and behave like a City-Simulation game, but without any micro-management, giving the player more time to spend on the battlefield. In addition each race offers a different approach to building strongholds.
Complex Economic Model with Corpse Looting
  • Combines the complexity of nearly a dozen gathering possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.
Realistic Weather and Season Change
  • The gaming world comes alive as you build and battle during winter or summer months, as you push your armies through heavy rain or snow storms. Your economy significantly changes from summer to winter, when different strategic options are available during different times of day and severe weather makes certain units useless.

System Requirements

    • OS:Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GT 530 / ATI Radeon HD 6570
    • DirectX®:9.0
    • Hard Drive:7.5 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
    • OS:Windows 7
    • Processor:2.4 GHz Quad Core
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
    • DirectX®:9.0
    • Hard Drive:10 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
Helpful customer reviews
22 of 30 people (73%) found this review helpful
1 person found this review funny
31.7 hrs on record
Posted: November 13, 2014
This game is pretty cool. I love RTS and managment games. Its like clash of clans when it comes to buildings and units. But thats ok. Its not a P2W. Its a play2win and Its FREE. Give it a try, worst thing that can happen is you spend 15 min downloading the game, play it for an hour and delete it if you dont like it.
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20 of 30 people (67%) found this review helpful
1 person found this review funny
37.4 hrs on record
Posted: February 5
I would like to recommend this game. I really would. I cant. Like a lot of games it has a lot of potential. That is why I have followed it from the beta on and off. I would love a decent mmorts. The enthusiasm shown for it by the developers kept me checking in and believing everything would eventually turn out ok. Over three years after release and nearly a year on Steam. How is it now?

One year anniversary email Oct 2012 "After a disastrous beta and early release and severing ties with ex publisher 505 Games, our studio have finally gotten a chance to make Dawn of Fantasy the game we always wanted."

(edited for relevance/space) Apr 2013 email "We have an ambitious plan to get rid of the last remaining issues by May 1st and so that we can switch to adding awesome new features.
Here's a brief overview of the top problems we solved in the past couple of weeks

Server stability resolved - no more server downtime
Fixed lost progress, lost unit and army rollback issues
PvP, Siege and Coop does not Out of Sync or Disconnect
Fixed the quest, Co-Op and PvP victory problems
Started the UI redesign and replaced some fonts

If you left the game because you had any of the problems above, now is the time to come back and give Dawn of Fantasy: Kingdom Wars another go."

Looking at what is there right now it feels extremely buggy, poorly designed, implemented and unfinished.

Losing units (mods will reimburse, with logs), crashing during battles (lose incurred on profile), lag during coop battles (rubberbanding), Syncing issues during pvp. Unit stances and behaviours not sticking, Unit commands not being followed. Very annoying voice spam messages and popups (deleting a voice file solved one, the mods responded they would look into the other) Resource system not working. I could go on and on.

Its a real shame as the Homeland building aspects I really enjoy, enticing me to log back in and check on the little fellas regularly. The rest is, quite frankly, and I hate to say it, crap.

The ui is poorly designed. It feels like it is trying to fight me on what I am trying to do at times. Not showing all my units when I select all peasants (I believe there is a cap of 18 units selected which does not help you find that one unit you want to garrison) Hiding units in single man stacks behind a wall with no way to find them in a timely manner as the onscreen indicators are poor, Elements of the ui requesting you to look at them (quest book and invite friend button thing) flashing repeatedly until I click recognition and then flashing again a few minutes later repeatedly. I read my goddam quests the first time! Gaahhhhhh! Its like a facebook game!

You have a world map where the "mmo" takes place. This consists of a static map which is nice enough. You will never see another player on this map. This map is for you, To meet (fight) other players you move around declaring your looking for pvp and hoping that the area you are in has someone there. The system will tell you when a match is found. So its more like a lobby in the multiplayer sense. With an unnecessary visual element. The map for single player contains npc towns which you can visit(very rudimentary diplomacy), siege(coop or single) and visit for quests/selling/buying/trainging. It all just feels tacked on and has done since the beginning.

I feel like I have been harsh in writing this but I feel it has had more than enough time to be in a decent playable state. Right now I feel nervous carrying out actions. I feel increasingly nervous the longer sieges go on in case of crash/loss. I fear sieges, not because of players but because of desyncing. I feel nervous upon logging in to find any units missing.

The positives of the game are grossly overshadowed by the problems. Of note is the nice way of earning the currency (crowns) ingame. The initial period, base building in your home instance. The fact they kept my account and it was available to me from steam after a long absence. Friendly dev interaction,

Despite all that I will probably still log in to check on my little homeland every now and then. Quickly mind you, before the immunity timer wears out.

I will continually update the review as changes occur. I will happily change the recommendation if its deserving. In march apparently big changes are happening. We shall see. Unfortunately I have heard that many times before.

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9 of 10 people (90%) found this review helpful
2 people found this review funny
40.0 hrs on record
Posted: April 11
Kingdom Wars (Race: Human)
0. Resource gathering
Resources are gathered by peasants (stone, wood, gold, food - though food is a bit different as you can slaughter pigs that are "fattened" for a large food income). Each peasant unit takes 1 population space and costs some food.
1. Story about my wizard and about "wealth" (crowns)
For quite a while I had battle protection as a starter player. This battle protection gave me enough time to form an army, walls and a wizard. Wizard is an extremely strong unit. Maximum population number of town is 90 I think - you can increase the initial low population limit by building houses - also, you can have initially up to 5 armies outside of your town on map - each army has 60 population cap (Normal units take 1/90), wizard takes 10 and costs 120 crowns. Crowns are gained either by paying 5000 gold (daily limit of bought crowns is 30) or winning a pvp/pve battle (siege or army fight) [You can get 20-40 crowns for winning when attacked by enemy player in your town). A wizard needs further spell upgrades to be able to cast spells (10,20,40,80 and 150 crowns - example for lightning (of the Deep) wizard: shield,drain stamina, buff allies, large aoe attack, teleport) so it's very expensive unit. Once I got the wizard and trained him to get to higher level and bought 2 spells (shield gives him extreme resistance to everything and aoe attack kills everything sooner or later) I was able to siege enemy castle with one man - the wizard. 2. First defence of my town This happened when I finished building my inner stone wall and outer wooden wall (There are 2 types of wall - One made out of wood and the other one is made out of stone, stone is very expensive and there is inner (cheaper) and outer part - outer is much more expensive than the inner one, it's like a second layer of walls) and placed trebuchets on them (you can build trebuchets, rock throwers (close range) or hot oil thingy that pours hot oil on top of the enemy) on top of stone walls. I recalled all of my peasants into my middle part of the town. I chose to fight the enemy. I placed my archers on the wall - on the side from where the enemy was coming. He started attacking my town with trebuchets, he focused on my outer wooden wall and used fiery stones that set the area around my walls on fire. I had plenty of stone in my town and you can buy stone during battle for gold if you have market built so I started aiming all of my trebuchets (the ones on the walls) at those trebuchets. In 4 minutes the enemy trebuchets were destroyed. Then I opened the outer wooden door. As I expected, enemy archers started pouring in, hoping to shoot my people, cattle and soldiers. As soon as they passed my gate I closed it behind them. They were trapped in my outer wall part of town. I started ordering all of my elven rangers (best archers in game, I got them from befriending one elven town and buying them in it) to increase their rate of fire and fire at the enemy archers. Then I opened my inner gate and sent all of my unicorns (also elven unit, they use them for gaining gold and as a cavalry. My wizard kept placing defencive shield on my rangers and they kept firing while unicorns were slaughtering the archers and crossbowmen. They died in 2 minutes. Only thing that remained were enemy melee units behind my wall. I sent my archers to shoot them from safety of my walls and aimed my trebuchets with another 3000 stones remaining (Enough for an hour of constant firing from few trebuchets). The enemy surrendered before I managed to obliterate the rest of his army. I got 28 crowns. The whole siege was like 20 minutes long. I find this game very nice - also, any units you loose during the pvp or pve fights is dead permanently (except wizards, main hero and other heroes like them)
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7 of 8 people (88%) found this review helpful
1 person found this review funny
237.0 hrs on record
Posted: April 18
Some games are born great, others have greatness thrust upon them... This one is neither, through the efforts of the developers and a great part of the community it has worked toward something truly unique. I have played my share of games that had Pay to Win (or elements of it) schemes going on in the background, yet never had I seen one where the developers actually completely changed the game because of critisism from the players themselves... I know of no better community of players then the ones who stalk the digital halls of Kingdom Wars, (it's the only game that I leave the chat window open on) when there was a shortage of Moderators the players themselves would offer advice to the new arrivals. Simply put, my hours should speak for themselves, and I intend to continue for a long time.

Many people have claimed that Kingdom Wars is rough around the edges, that it is, but those same people usually don't stick around enough to see the simple truth that we veterans know by heart... (or atleast we should by now) "If you don't like it, spend some time and wait for the next update." So in closing, it's fun, it's free, and no other game in the genre can come close to it's majesty!
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31 of 57 people (54%) found this review helpful
1 person found this review funny
31.3 hrs on record
Posted: December 24, 2014
This game as a Free Play was great up until my Battle Protection ran out. Then no later than one hour out of player protection I was attacked by a very "STACKED" player, very POOR POOR Player vs Player balancing. Although I had played 20 hours, had a very decent sized army and defensive town (with stone walls) I was easily defeated by the attacker. My units were Level 10 to Lv 7 on average. All of the attacker units were Lv 20 that I could see. I had just built a Wizards tower and it would take another 120 crowns to build a Wizard, he already had one and it was fully leveled. I was not playing passsively, I played for a longtime building my base, fortifyinh it and building very decent army. Even so; as soon as Battle Protecttion ended I was crushed.

I would not suggest anyone play this game unless you look for disapointment. I would relate this game to any other Facebook or CRAP Online game that requires a Pay to WIN requirement to pull ahead. If you wish to be attacked by Sadists who have money to burn on this game help yourself.

20 hours in I was hugely dissapointed,had I been able to progress without Player vs Player it would have been just as enjoyable.

...however I got the EFFIN CRAP beat out of me by a guy "vastly" out leveling me and 10 times my strength. It's really not a matter of "he did it better" it's a matter of allowing players vastly stronger to attack and crush any other player starting out no matter how strong he is. It took me sometime to get some of my units to level 11 but as I said he had units all at Lv20. I was smart enough to go out the backside of castle with two Level 10 Mounted Knight units and flanked his Wizard and supply trains. I took out all of his supply trains and pounded on the Wizard for 5 minutes of game time and NO DAMAGE to the wizard. Not point of dmage done to the wizard. In the meantime his wizard cast lightning bolts at my castle defenders and basically took out 50% of my troops al by himself.

If there is any game balance there you tell me.

The game was somewhat fun up until that attack. I stopped playing not because I'm a sore loser but because if any player 10 times your strength can come in and hammer you then there is just no getting ahead.
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3 of 3 people (100%) found this review helpful
36.2 hrs on record
Posted: March 18
this game is ♥♥♥♥ poor broken. the crowns are easly not use and just simply disaper when you spend the for isntance i bought a tavern and it cost 20 crowns and it didnt build and it took the resources and crowns required. the seige system is broken the so called reinforcemnets are about 30 units of 15 cavilers which absolutey ♥♥♥♥ all of your troops by glitching through your walls to oe shot kill them. so the enemy gets a god damn army as reinforcements. this game isnt very well polished and there will be no updates so all the lost resources are gone shows how much the dev cares for this game. it gets a over all score of 4/10 and dont bother with the packs they give you nothing for all your money. so dont waste your mone on this game. play at your own money and risk.
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3 of 3 people (100%) found this review helpful
6.5 hrs on record
Posted: April 25
Amazing Game! 10/10!
Good Story.
Ok Art
Amazing quests!
Good Upgrades
Bad Combat (It's ok)
Pathfinding is horrible!
That's all I found thats bad I love this game!
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4 of 5 people (80%) found this review helpful
0.3 hrs on record
Posted: January 27
Bought the game long ago, more recently it went free to play, soon there to win since you can buy crowns which you can use to buy all resources. Very different game, now somewhat resembles Evony imo. If you have bought this game and played it long ago just avoid now, however if you are just playing it now you may enjoy it.

...Also thanks all for corrections to my review.
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4 of 5 people (80%) found this review helpful
34.5 hrs on record
Posted: February 1
I was in a middle of a PvP battle and suddenly i couldnt control my forces on the map anymore. Had to surrender
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4 of 5 people (80%) found this review helpful
0.6 hrs on record
Posted: January 29
Really boring and far behind other games like Imperium. The beggining is really boring, and when I could finally get into the mechanics of the game, i realised that it was worse than many games of this kind. I personally don't like it. I guess it is because i have played some games like this one before, and i guess this is below what i expected.
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5 of 7 people (71%) found this review helpful
251.8 hrs on record
Posted: January 5
This game is a lot of fun... at first.

It's a fantasy based real time strategy game with a surprisingly good interlacing story for each of the three factions. The free-to-play model is actually very good and isn't as pay-to-win as some people claim, especially since they added a hard-limit to how many crowns (the in-game currency needed to buy the most powerful upgrades/units) you can buy with gold.

You can take control of dragons. O.o

If you're clever, you can thrive in this game very quickly. PvP is.. fairly balanced but it feels like an afterthought. What stinks is that the game almost forces you to co-op if you want to take large NPC cities as you only have 30mins to complete a seige.

I really, really want to give this game a thumbs up because it IS a lot of fun and has a ton of potential BUT it is absolutely plagued by bugs. You will most likely rage quit the first time you spend 25 mins trying to take a city and the game crashes.. which happens OFTEN. Armies and units will get stuck and you might have to start over entirely. Controls lack finesse. Ehh.. if you're reading this and love fantasy RTS games, feel free to give the game a try but expect a few technical difficulties.
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5 of 7 people (71%) found this review helpful
88.9 hrs on record
Posted: February 24
My review currently still stands as negative but I plan to do a re-review after the "Big Patch" they are alluding to this summer.
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6 of 9 people (67%) found this review helpful
102.4 hrs on record
Posted: January 9
I've crashed more times than I did on battlefield FOUR's launch.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: January 9
El peor juego de la historia, porfavor no sigan haciendo juegos asi porque van a hacer que el mundo entero se suicide.
Nunca lo recomendaria.
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7 of 11 people (64%) found this review helpful
113.3 hrs on record
Posted: November 16, 2014
Definitely recommend this game. It has provided me with hours of entertainment from the quest to PvP. Everything in this game can be obtained without have to buy anything, Even then special units can still be taken out with regular foot soldiers. The balance of this game is great between the 3 races so no one is at any great disadvantage making this a true game of stratagy. The customer support is very helpful and profesional as well and has helped me out a great deal. Even the online MODs are a great help with a good comunity to boot.
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7 of 11 people (64%) found this review helpful
8.6 hrs on record
Posted: December 5, 2014
Very shortly after I posted this review and not recommending the game, developer contacted me addresing the issues I had, and helped me to fix them going around Steam sided bugs.

Really kind developers is sometimes all a game needs to change opinion about it.
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8 of 13 people (62%) found this review helpful
138.3 hrs on record
Posted: November 13, 2014
I bought the game about 2 years ago. Back when they had the cash shop. Although some poeple felt that it was pay to win, it was not in the least bit since I never spent a dime on it and still was able to pve and pvp without problems. Still to this day now that it's F2P, you still don't have to pay for anything since your armies are always matched with people of similar armies. It's a really good way of handeling a cash shop. If you don't want to pay any money, you will have to learn how to play is all, which isn't a bad thing.

It was a buggy game when I first got a hold of it, as most newish games, and that did deter me for about 4 months. After a while they had a few patches that made it less laggy for me and that's when I started racking up the hours, Building more cities, destroying more foes, and gathering those crowns for more armies. I grew up playing RTS games, Age of Empires was my first multiplayer game, and I played that for a couple of years along with Empire earth when it came out. This has strong elements of your typical RTS, but it has so much more. Long term cities, taking over NPC towns, exploring the map, questing, and co-op sieging just to name a few great things that seperate it from your standard RTS.

I had so much fun that I invited a few friends to play with me and after teaching them how to play we were pillaging empires left and right. When you play with friends, it usually makes a game that much more fun. You invite friends, your friends invite friends, etc.. Soon you can start an alliance with people you know that you will get along with. Although you can only 2v1 vs AI, and 1v1 in pvp, hopefully later in the games life they can expand that. Good times were spent on sieging cities with a friend.

I wasn't too interested in the MMO part of this game at first, I had played world of warcraft for about 2 years back in 2008, and grew out of it, but this game fits right in and youre not overpowerd by MMO nerds sitting on a ♥♥♥♥ bucket and trying to hit on a night elf. I grew up playing age of empires, empire earth, and starcraft. Although this game isnt on the same level, it's still tons of fun. More of a long term RTS.

Since I bought the game, fast forward to today, Reverie has had many great patches that improved the game immensely, and with the launch of their FtP model, it's better than ever. New units, new buildings, better performance, vassels, and unit balencing (and that's just the tip of the iceberg)

Also, I have a guide on my profile for new players to get some all arounds tips for the game.

9/10 Unique, fun, cheap, and helpful devs/mods. Would buy again.
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11 of 19 people (58%) found this review helpful
2.6 hrs on record
Posted: January 11
This game is pretty bad. The game has some neat idea's and concepts, but just fails to deliver even basic RTS mechanics that have been the standard for quite a while now.

The controls are very poor and the response from units is very sluggish and half the time I tell them to do something they just plain don't do it or it takes the 5 seconds to actually start moving. None of the games mechanics are explained anywhere in the game and in a pvp game like this where you can be raided by other players this is a major fail by the developers.

The quest system is also very poor at explaining what you need to do. A lot of the quest I did I had to fumble my way through as the directions aren't very clear and there's again no explanation on how it's done. The quest will say go trade with this settlement for X resource and that's it, but in order to do that you have to go to your world map fumble around for a way to create an army that can move to other cites then deal with poor user interfaces to select things and finally do a trade.

The graphics are pretty lackluster as well, but I don't really hold that against a game as I focus more on gameplay.

Combat is also a mess as you get large groups of units that are really one unit, but it has multiple small units that encompass it. These individual units can become spread out over a large distance sometimes which cause a lot of problems with organizing an army. Controlling units is some of the worst I've ever seen as there are no hotkeys for abilities or unit stances/formations and there is no quick way to know which units you have selected as again the UI is very poor and doesn't do a good job of clearly showing you what it needs to. You would think with all the units it would be cool in large battles to see them all fighting and stuff, but you would be wrong as they have no collision and will all stack up in small area's and at the same time they have collision with your units which makes them pathfind to where ever they want getting your units killed.

Overall the game looks like and plays like it was designed for an iphone and it shows. The game is below average and I would say it's a 3/10 at best.
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2 of 2 people (100%) found this review helpful
7.9 hrs on record
Posted: March 10
How can I sum Kingdom Wars up..

Sim City + Stronghold + AoE ? Something like that..
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2 of 2 people (100%) found this review helpful
7.5 hrs on record
Posted: February 16
This is actually a really good game I love it because if your new to the RTS this is a good place to start also its free when I got it I played for 4 hours let me repeat 4 HOURS!!!! you can build a city and build an army and invade of cities also trade resources what can I say its GREAT!
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