Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
User reviews: Mixed (753 reviews)
Release Date: Nov 21, 2014

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Recent updates View all (90)

January 30

v1.0.7 Patch


  • The success of salvaging nodes has been corrected (it was backwards).
  • Corrected an issue where ship combining could fail.
  • Fixed an issue that could cause waypoints to not be removed on mission end.
  • Fixed the start message for the Sector Skirmish mission.
  • Fixed missions being able to use the player as an opposing faction.

  • Reduced the volume of hangar subsystems.
  • Corrected Hangar subsystem misspelling.
  • Corrected some grammar in load screen hints.
  • Salvaging has been reimplemented. Will need another pass for balance/tweaks.
  • Thermal damage from salvage beams has been reduced.
  • Improvements to sector generation for future expansion of mission API.

8 comments Read more

January 16

v1.0.6 Patch


  • Fixed several issues with mission spawning.
  • Weapon Fire Rate active system now displays the correct value for bonus in its tooltip.
  • Fixed several issues that could lead to faction reputation reset.

  • Improvements to handling of mission requirements.
  • All missions have been updated to reflect changes in how mission requirements are handled.
  • Double Down Mining Request mission has been combined into the regular Mission Request mission.
  • Weapon Fire Rate active system fire rate mod has been adjusted to 10%, 15%, 20%.

  • New mission API functionality.

Known Issues
  • Salvaging nodes is not currently functioning as intended, and will be addressed in the next patch.

5 comments Read more

Steam Workshop

About This Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Helpful customer reviews
423 of 435 people (97%) found this review helpful
1 person found this review funny
152.5 hrs on record
Posted: January 24
It took me several hours and several visits to the forums to unravel Kinetic Void. Once I deciphered it I saw enough promise in the idea to purchase a second copy for a friend.

The game was flawed but it was Early Access. Lots of things didn't work as expected. Some things didn't work at all. There was little correspondence between the sparse documentation and game play. I put the game's developement somewhere between late Alpha and early Beta.

Then, almost without warning, Kinetic Void went to full release. The broken parts were still broken. The unfinished parts were still unfinished. The devs claimed they had delivered what they had promised but that they would clean up the remaining rough edges.

Several months later the edges are still as rough as they were at _release_.

Ship building works well enough but there is a lack of detail. All components engines, turrets, hull, weapons have a generic, unfinished feel. The mission system doesn't work but combat mostly does work. Trade & inventory management are overly complex and nearly indecipherable. Movement & control work but the interface is inconsistent.

The Devs are a small team. Apparently there are only three of them yet theyconsistently have ignored offers of help from the community.

Perhaps it's project burn-out. Perhaps the devs will find a second wind and, with a mighty effort, put a playable game together. I wouldn't count on it.

Put your money somewhere else.

Two sad thumbs down.
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289 of 316 people (91%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: December 13, 2014
Pre-Release Review
I bought this game a while back looking for a fun space sandbox and was highly dissapointed. Given that it was early access I decided I'd wait a bit, see if they managed to turn it into something actually worth playing. Well it's been a while since then, and guess what? Not at all what they promised... The only improvements they've made were incrimental or pointless. Moreover, the devs have attempted to silence negative reviews on numerous occasions. This is poor development and shady buisness and it's dispicable. Seriously, I want a refund but I know I won't ever get one... these devs plain lied to their customers. Don't buy this game!
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167 of 200 people (84%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: November 24, 2014
Just went and played it after many months of giving it a miss due to lack of content. First starting up the game I get a 'tutorial' box saying "We should never see this message!". I click to continue to find out the button is inactive. After seeing that, as far as I'm concerned, this is not a 1.0 worthy product, and it is certainly not a 'game'. Can I have my money back, please? You guys are almost as deluded as the guys who made Starforge.

UPDATE: The ♥♥♥♥♥♥ have even disabled comments on their update announcements because of all the (understandable) hate they're recieving. This is censorship. Give me my ♥♥♥♥ing money back you scamming ♥♥♥♥♥.
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A developer has responded on Nov 24, 2014 @ 6:40am
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91 of 106 people (86%) found this review helpful
35.5 hrs on record
Posted: December 19, 2014
Pre-Release Review
backed this gme over 2 years ago because the concept was amazing but sadly over the years it did not really deliver what i expected

the ship builder is amazing the ammound of thing you can do with is are nearly infinite but the gameplay does not really go farther than this sadly

i will update this review if the game get betters but so far this is sadly a no
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70 of 81 people (86%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: December 30, 2014
I watched this title for a long time. Had it on my wishlist and finally decided to take the plunge. What's here is the beginning of something that could be truly great. But it's simply that. The beginning. The game feels like it is still in early development not full release.

+ The ability to design your own ship
+ Customizing the universe size and number of factions
+ Controls aren't overly complicated like many of it's space contemporaries

- The actual interface for designing your own ships is beyond complicated there is very little instruction.
- The tutorial is sub-par
- the "Career" mode seems like it is in it's infancy.
- To much time where you are doing nothing but waiting (3 or so minutes to mine out a single asteroid)

At THIS point I could not suggest this game to anyone unless they are willing to wait and see what the developers are going to do. Make no mistake, this game may be in release but it is FAR from what any rational person would consider a "release state"
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56 of 65 people (86%) found this review helpful
1 person found this review funny
77.5 hrs on record
Posted: January 28
I bought and backed this game 2 years ago, when it was in fledgling alpha state. My first Early-release, too.

I was an active part of the community at the time, doing screenshots and showing off ships, complementing eachothers' ships, writing guides, giving feedback to the developers.

6 months later I grew tired of the slow updating (as well as the game) so I stopped playing it as actively as I once was. 3 months after that I stopped completely.

I patiently waited for new updates that came once per 3-4 months at a time sometimes, and briefly brought myself to speed with how things were.

Then they began to rush the release. I could tell because they suddenly sped up the alpha states faster than the content actually generated. From .022 to a .#, and then to simply d.#, like they were trying to rename the process to give the illusion of progress. Then the release came. I, like many other backers, was immensly disapointed with the game.

While real progress was made in these 2 years, the progress could have easily fit into one year.

Don't get me wrong, the shipbuilder is GREAT. Or, at least last time I checked.

But then you're in space. It can get really laggy, and there isn't much to do. I don't mind having all the lore of the universe in your head, but developers promised economy systems, intricate faction mechanics, ect. Nothing is intricate.

Even if this was still in alpha I would give a shaky reccomendation at best. Progress was slow, but continuing.

But this 'release' gives me the feeling that this game is rather a let-down.

Sorry, but I'm disappointed.
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55 of 66 people (83%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: January 11
Was a promising game, got it cheap so I didn't care. I virtually shelved it in my library and waited patiently for good updates to come but they never did, and the game was released unfinished just to take off that 'early access' status so the devs can stop the mandatory updates. Although the game still appears to be being updated, and the devs have said so. But for me, it just doesn't feel right to release the game at it's current state. A few months of development could have benefited them, especially the ratings. Right now I'm seeing 56% Positive 44% Negative, thanks to enhanced steam. and that's not good.

I don't blame the Early Access model, it's there for games like Kerbal Space Program, in which I would lose approx. 1000 hours of fun if the model hadn't existed. For games like Minecraft, Starbound, Arma 3, GalCiv 3, etc

In the future I would be more careful about buying early access games unless the ratings are 90% Positive and above, and the game is already feature complete, Thanks Enhanced Steam for that extra data!

Update: Now I'm seeing 50% positive 50% negative, which has more negatives than on my original review, i think it has gotten worse
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46 of 54 people (85%) found this review helpful
1 person found this review funny
20.2 hrs on record
Posted: December 16, 2014
I truly wish there was a "star" system for steam instead of this "NO" or "YES" thumbs up black and white system steam has in place.

If it did: 2.5 of 5

That being said I went with a no due to the simple fact this game was taken out of early release and sent into full

This review is going to be written on five points’ gameplay, graphics, sound, story, replay ability.

Gameplay: So you build a ship with a wide array of parts, from tiny to massive in scale. To accommodate nearly anything you can think of, within reason, there are limitations. The shipyard tutorial is annoying and persists every time you go into a new game, divided into chunks of whatever aspect you are using the shipyard. Instead of leading you step by step to build a ship, which would have been better as it is easy to miss some things. Leaving you to fumble around on your own, which has its uses of course. I personally feel that is the better way to learn is through trial and error, but can see when this would be annoying. On the whole however the shipyard is pretty good and the only real issue is the tutorial. Once you leave the shipyard however is the real issue, missions are bland and boring. Collect this, kill that, I was hoping for planetary sieges or space convoys. The faction system is pointless at this stage, I saw a rival faction that owned more systems give money to the only other faction that was clearly there rival as they were engaged in a open conflict. Clearly some issues need resolution here.

Gameplay: 2 of 5.

Graphics: Not terrible when the frame rate doesn’t stutter I’ll admit my system can’t run on ultra its true. But when it moves a high-medium for a while then slows to a crawl when more the five objects appear at once, not counting asteroids, ships and stations. Then Huston when have a problem. While textures look decent on some objects such as the lens flare from suns and ships. On planets they look half baked, while passable they could be better. And I’ve yet to find a nebula, so if they are even in here or not I don’t know but I’d hope they look better. In total the ships, asteroids and stations look good, fix the rest.

Graphics: 2.5 of 5

Sound: The music is catchy and epic but there’s only about three tracks so you’ll quickly grow board of them. Thrusters and gun fire is about the same sounds good on some weapons but again there’s only about a handful of sounds some that don’t match. Warp drive is nice though, loud boom followed by an annoying repetitive whir sound, that I swear sounds like one of mass effects loading screens. On the whole they need to fix the ones they have and to add more sounds.

Sound: 2 of 5

Story: There isn’t one, I don’t know why I’m here, what I’m doing here or much of what’s going on…
I suppose this might be on purpose, I e Mine craft in space or other such build your own story. But I’d like some content please.

Story: 1 of 5

Replay ability: Ok so this is the only real thing holding Kinetic voids head above water. IF, and I strongly stress if, you can look pass the whole issues in the game sound, story gameplay. Then you can kill a lot of time here building ships and sailing amongst the stars, tweaking ships, etc.
Replay ability: 4 of 5
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56 of 74 people (76%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: January 10
Well first off, i was an idiot and bought this game without reading the reviews.

I bought this because it looked fun and had the aspects of games i love, sandbox, space and ships you can build piece by piece (And customize it even further). I started it, and i was having lots of fun building my little ship.

The problems started when i left the station, not only did my FPS drop to around 4, there is a complete lack of content and atmosphere.

That's my short review.
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44 of 55 people (80%) found this review helpful
1 person found this review funny
54.4 hrs on record
Posted: January 24
The developers have obviously abandoned this game. While version 1.0 has come out, it is lacking in content. You can build your ship and leave the station and fly around in glorious badly optimized space.
There is barely any content besides the ship building and even the ship building is extremely finnicky and buggy.
Updates come very rarely and when they do they dont update anything useful.
This game has been abandoned
Don't get it
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A developer has responded on Jan 31 @ 10:25pm
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36 of 44 people (82%) found this review helpful
3.9 hrs on record
Posted: November 27, 2014
Pre-Release Review
Kinetic Void is another one of Kickstarter's darling children... that got kidnapped and found in a ditch 8 miles from its home. I have followed this game since its alpha, and it's been nothing but a bumpy ride. The devs initially promised a galaxy teeming with things to do, but it was rushed into release and now feels as empty as your relative-who-refuses-to-throw-anything-away's trashcan. The ship builder is great, until you realize that you lack the creative freedom that you yearn for. That's not to say there arent many parts, because there are a TON of parts, which could be a good or bad thing depending on how you personally feel. The combat, although recently updated, feels just lazy and not as inspired as the original concept, and the trade and relations systems are just boring to slog through and dont have much reward in the end. I spent most of my time as a pirate, as it gave me more things to do with enemies constantly on my tail, and that's another thing; the enemies are unrelenting. They refuse to give up, even if they are on the brink of death and you havent taken a scratch. In the end, Kinetic Void is not worth your time at all. Not even on sale.
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21 of 23 people (91%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: March 27
DEVELOPER NOPE - Try the X series instead (minus Rebirth).

Somehow, my hours played got reset despite checking the game out when it had promise (I actually had to boot it again and checked out the minor additions since this title was given the "Spacebase 1.0 Treatment". It was obviously pushed out too early considering part of the "finished game" has "(Not currently implemented)" placeholders. Development was chugging along, albeit slow, but most folks knew that when they were getting into the game...and could forgive that easily.

The main problem isn't the gameplay to be found in the game, as it has a decent foundation with a ship builder and more (almost like a 3D Drox Operative)...but outside of that, there really isn't much to the game still, and unfortunately due to developer meltdown there probably never will be.

This is another Early Access dud where they slap a 1.0 on it (to cash in on the sales that might generate...which it did not), expect the community to finish it, then spend time making excuses about how Steam wouldn't allow them to put it back into the Early Access program while lashing out at their customers for not crowdfunding someone's dream and being happy about the results when it was prematurely released with poor communication surrounding it.

That is exactly what LumberingTroll (developer) did, and when people pointed this out in a thread asking if the game was still being developed - after the dev wasn't communicating with the community shortly after the "Spacebase Treatment" of slapping a 1.0 on a title then bailing to start up a physical game store without letting those following the game know what was going on in dev plans - LumberingTroll called everyone "♥♥♥♥♥♥♥♥" and then deleted the thread when it appeared that he might have to face responsibility for his own actions.

Yes, apparently game developers - the REAL Steam customers while everyone else is supposed to be happy with poor faith business practices - are allowed to break the Steam posting rules whenever they feel like it and can only be held "responsible" by deleting the incriminating evidence from the virtual sandbox Steam gives them to do whatever to the "lesser customers" - also known as "marks" - only when it embarrasses them.

The problem with that is that people were otherwise mostly forgiving up until the "Spacebase Treatment" and the childish forum whitewashing.

You thought you had a problem with "bad reviews" before, LumberingTroll?

You just gave people reason to write more.

Maybe next time you'll bother to treat your customers in the same respect you wish to be treated, but until this developer does some serious reparations I would suggest to avoid the developer's dysfunction at all possibilities. Those antics changed my position from a silent "wouldn't recommend until it becomes more complete" to a "until this developer removes their head from their backside, continuing to pay attention to them might in itself deserve a refund".

"You are all being ♥♥♥♥♥♥♥♥ and this is why most developers refuse to reply on forums.

KV was released early, yep, nothing new ive said that before. Valve wont let me put it back in early access so there is nothing I can do about that. KV isn't generating money, I cant put funds into its development right now, I work on it when I can in my spare time. I am hoping we (the two people still at the company) can put out a small project to generate some revenue to fund development. Like it or not the game is as it is for now. I'm sorry some of you feel your $5 - $20 was wasted. If you guys dont want to be civil I'll gladly just avoid the forums from now on like most developers do."

Blame the customer? The customer writes reviews to that effect.

Edit 26 Apr 15:
Screenshot of developer banning someone for reporting the developer's comment for being in violation of the Steam Rules:

Screenshot of developer asking for feedback about why customer reviews were so negative:

Someone gives the developer this info (long after the dev bailed from the title except for excuses), to which the developer disagreed enough that they deleted the entire thread:
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20 of 22 people (91%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: December 24, 2014
Pre-Release Review
This game looked awesome and the promised content was, well... promising. But it was pushed out waaaaaaaay too soon and a lot of it was never delivered upon.

It's not great. By one of the X games or something instead.
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31 of 42 people (74%) found this review helpful
82.6 hrs on record
Posted: November 24, 2014
I bought this a long time ago on early access, I think almost a year ago? since then it's really come a long way, and while there are indeed still some things that need balancing or that can/will be expanded upon it is already a very enjoyable game.
Reading the other reviews I wonder if I'm even writing this for the right game *checks* ahem. yes. same game. strange.

The shipbuilder is fantastic, there are very few games which allow you to build the ship you want to this degree, and while it's true there isn't much in the way of story or goals, it is very much a space exploration/flying game. combat is somewhat simplistic, made a bit more complex by the weapon arcs and that you design the ship yourself. so if you want something that's very much head-on? design it that way! prefer to blast foes apart with broadsides? go for it! etc. etc.

It runs good on my pc, but I am at the high end, and have no knowledge on how it'd run on lower capacity rigs.

some further information to anyone looking at the release of kinetic void and thinking of DF9's... issues. yesterday I reported 3-4 issues on their threads, and within 6 hours two of them were resolved for the next patch, and now, 25 hours after reporting it, all the issues have been resolved for the next patch. So at the very least for now, this is not a double-fine 'Lets release the game and stop working on it' case. How it'll develop I cannot say, But the developers are clearly actively and responsively working on fixing the few issues it still has.
in short, they have in no way released and abandoned this title.
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25 of 32 people (78%) found this review helpful
1.4 hrs on record
Posted: December 8, 2014
The game is total incomplete and is barely an alpha release. Textures and models look generic to terrible, the controls are not clear at all, and the game universe is totally empty. This is barely a game.
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22 of 28 people (79%) found this review helpful
27.9 hrs on record
Posted: November 24, 2014
Having bought this in early access a while back, I saw a great potential in Kinetic Void that I hoped would someday be realised. Sadly, with it reaching its milestone v1.0 just a few days ago, I cannot in good faith recommend this game, for reasons I'll outline below.

First and foremost, this game still feels very, very unfinished. Going purely on the surface aesthetics, the visuals (which I remain a fan of) may be reasonable, but the interface remains a chore to interact with and there's something distinctly offputting about the cumbersome text windows used to introduce you to the game's mechanics. Overall, it's adequate. But that's all.

In terms of gameplay, Kinetic Void has changed in a few subtle but relatively significant steps since the early access builds of a month or two ago. The economy system seems to be in full drive, and the updates you receive regarding loss of cargo et cetera definitely maintain the connection between you and the big wide galaxy. In terms of the ship-to-ship combat, however, I find that even in its supposedly finished state the controls are unintuitive, with a host of keyboard bindings to memorise which, while I could get to grips with, might not be everyone's cup of tea. There's also nothing particularly inspiring about the combat- you lock on to a ship, then let your guns auto-fire on them until either you or they explode. You can try and manually fire your guns with the handy target-leading reticule now implemented, but it's still painfully monotonous and generally a wasted effort. That, and with the drastic reduction in flight speed that was implemented a while back, the game still plays very slowly and dogfights, which used to be relatively intense, are now relatively lacklustre.

Regarding other aspects of the game: the music remains the same as it's been since I first bought it, and is for the most part adequate. It's occasionally repetetive, and the game possesses no facility for contextual change, so combat will sound basically identical to drifting aimlessly through space. Of storyline there is essentially no sign, but then this was never supposed to be a story-driven game, so there's no discredit meant by that. What could have been a well thought out and richly populated universe, however, has been sacrificed for the sake of customisation.

This is indeed my problem with this game. Yes, you read that right. My main problem with Kinetic Void is the degree of customisation. Normally, I love games that include vast and excessively complex levels of customisation. What Kinetic Void offers, however, is a deceptively shallow amount of purely aesthetic customisation. Sure, you can build whatever shape ship you want and put whatever guns you want on it. But essentially, what do all those guns do? They're essentially reskins of the same gun, with different 'on-paper' stats. There's no distinct feel to it. As a game intended to be played more than once, Kinetic Void has little to involve the player and prompt different playthroughs. That lack of distinction is where I feel the game really falls down, and it's a problem I've seen with several games offering the same degree of customisation as Kinetic Void. The developers have clearly made a conscious effort to give the player a unique experience with plenty of options, and I respect that. But that breadth comes at the expense of depth. The universe of Kinetic Void is as harsh and barren as space itself, populated with empty, identical ships that maintain a visual pretense of being different. It's a very specific issue I have with the game, and I realise that many people might not feel the same way about it, but as someone whose expectations were built up significantly by the early-access hype, I cannot help but feel disappointed with how Kinetic Void has progressed.

On a positive note, the developers intend to continue adding features, meaning that there may be a little light at the end of the tunnel for us early-access buyers. For the most part, however, I feel that with significant overhaul now a recently dead prospect, Kinetic Void is and will always be simply an 'adequate' iteration of a dream that could have been great.
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22 of 28 people (79%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: January 19
Pre-Release Review
Finnicky ship designer allows you to put together some intersesting (or just plain ridiculous) designs, but that's about it. Gameplay is essentially non existant at time of writing
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20 of 25 people (80%) found this review helpful
11.7 hrs on record
Posted: November 25, 2014
This game manages to hit all the checkmarks that make people weary of Early Access. Terrible UI, tutorial that is just a massive wall of text, and boring gameplay once you actually get to play. On top of that it was rushed to release out of Early Access despite not being anywhere near ready.

If you can live without making your ship out of different rectangular blocks, go get Starpoint Gemini 2 instead.
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39 of 59 people (66%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: December 13, 2014
This game is an absolute piece of ♥♥♥♥. Believe me, I tried to build a ship, but couldn't figure out how to ♥♥♥♥ing change the controls. There are some you can and some you can. I can't express how disapointed I am. Glad the developer of this game spent more time making graphics then basic video game mechanics. Those fancy graphics lag the living ♥♥♥♥ out of my computer anyway, even if you can turn them down. There is a special place in a pile of ♥♥♥♥ for this game. Iv'e had more fun getting kicked in the balls than playing this game. It's not a game if you can't ♥♥♥♥ing play it. 0.3/10
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16 of 19 people (84%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: January 30
It's a great shipbuiling tool. It was supposed to be a great many other things.
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