Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
User reviews: Mixed (547 reviews)
Release Date: Nov 21, 2014

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Recent updates View all (83)

November 21

V1.01 Patch

  • New procedural missions.

  • Updated the ships texture atlas
  • All subsystems now have proper names
  • Module Count warning’s have been raised.
  • Lava planets atmosphere has been brought inline with the visuals of other planets

  • Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
  • Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
  • Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
  • Fixed issues with mission waypoints not triggering properly.
  • Fixed issues with mission faction handling.
  • Background stars are now visible again.

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November 21

Kinetic Void v1.0 Release

Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthly content updates. Check them out here:

The public release of the mission editor will be out in a couple days as well as workshop support for it.

I want to thank everyone that helped make this possible, our Kickstarter backers, and our Steam Early Access community, we couldn't have done this without you. Rest assured there is more to come but at this point we feel that we have grown past the point of Early Access.

Thanks again!
Badland Studio
Kinetic Void Development Team

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Steam Workshop

About This Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
11.7 hrs on record
Posted: November 25
This game manages to hit all the checkmarks that make people weary of Early Access. Terrible UI, tutorial that is just a massive wall of text, and boring gameplay once you actually get to play. On top of that it was rushed to release out of Early Access despite not being anywhere near ready.

If you can live without making your ship out of different rectangular blocks, go get Starpoint Gemini 2 instead.
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4 of 4 people (100%) found this review helpful
1.6 hrs on record
Posted: November 25
v 1.01 Still not completed. Bad design.Looks like game have many placeholders for future updates ( I hope).No tutorials\Mini story what helps you with game.
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3 of 3 people (100%) found this review helpful
10.4 hrs on record
Posted: November 25
It has the potential to be a great spacesim. But it isn't, yet.
It offers the perfect setting to play a Spacepirat, fight ships, blow them up, scavenge parts and wild them to your ship to gain strength. Sounds great, hasn't been there before. But sadly at the moment thats all there is to this game, the creative sandbox modus is nice for building ships but everythign around is lacking.

Errors in the UI, for exampel the vendor menue the filters a weapons say EMP, Kinetic, Thermal... truth is, Beam, Projektile and Missile.
Poor scaling of UI, you fight like Ace Combat... uh an red icon, klick, uh an red box around the icon and a red sircle and long bevor you can realy see the enemy it goes boom. You do have an targeing window that shows you a miniature of the enemy ship but i was unabel to detect any impact ov my weapon fire on the ship in the window seams that its yout an automatic generatet icon.
Beeing a trader is almost imposibel, mining takes for ever and mission reward dosn't scale. Reward for a mission in a fighter gave me 5-10k reward mission in a corvette gave the same.

The lift of things they have promised.

Let's take small look ^^
Fully detailed and customizable space ships.
Yes best part of the game, surpasses to my eye customisation in Space Empire and Galactic Civ.

Hundreds of weapons and modules of multiple sizes.
There are many but to get to hundreads you have to use the Borderlands equation. Existing modules times classes, here 5. Very few klass exclusiv moduls.

Fully customizable and adaptable controls for mouse, keyboard, and joystick.
Yes its there.

Huge procedurally generated galaxy, limited only by your computers capabilities.
No it isn't the max sice is 30 systems and 12 factions.

Randomized factions and political standings.
For the most part.

Open world sandbox, you are in control of your fate.
Some one has to, the impulses from the world around do not exist. A chat mission every once in a while that tells you about a "mission" errand is no impulse.

Detailed economy simulation with resources, trade routes and more.
There are resources and you get chat messages that tell tales of lost shipment and impact on prices, but i never saw any ship docking at a station ore flying towards a gate for traderouts. The more part, thats the module trader at the station. BTW you can enter 50% of all stations... (there are only two kinds)

Epic space combat.
Epic means you get swarmd at a random mission by 5 exact copys of your own ship and get blastet out of the universe.

Toggleable Newtonian Flight
Thats there and dose work for the most part. Max speed is caped at two times your normal max speed.

Emergent gameplay.
Well Space is big and i taked forever to get somewhere and mining an asteroid is pretty boring in real life as well if you sit in your command chair and watch the pretty light from the laser.

So they realy more or less fullfilled the conditions on the list. To bad it'S not enough.

This is a review you released the game to 1.0 and lost every protection of the EarlyAccses. The Programmers sad we are done its a finished product but it's not. They claim they reached 1.0 but it's not done. But (wow lot of repetition here) If you anounce 1.0 call it a release it has to be done and for every bit it isn't we the comunity are going to scream out in frustration about a nother game broken to the ground.

I will look again at the game in the future, and if it becomes better and gets all the missing parts around a good shipyard i promise i will re-review it. But at this stage at this price there can be no recommendation.
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1 of 1 people (100%) found this review helpful
6.7 hrs on record
Posted: November 25
As everyone has said, this game isn't close to being finished. The proposed addtions from the devs are potentially exciting, but those changes take a distant back seat to the absolute necessity of fixing what they've already got. The UI is dreadful - this game is clearly informed by EVE (something that excited me), but doesn't have tiny amount of the basic mechanics or interface required to make that brand of flying-around-space experience feasible here. There's "warp to" and "align with", but that's about it.

To travel from system to system you either need a jump drive (for larger ships) or you need to use a jump gate. Fair enough. But once you're in a system, the gate is simply an object you have to crane around to try and find. It should be on your map. That's just one small example of where this game, for all its promise, feels like something that's perpetually 60% finished.

Combat is rickety and strange trying to include WASD control (?) to orient yourself with options for autofire or a not-very-helpful trageting reticle for manual control. It's not a twitch game, truly (which is my personal preference) but it doesn't have any of the necessary components required to make it an effective non-twitch combat game.

Missions pop up in the general info screen, and they involve the usual suspects (mining, cargo-hauling, fighting, etc.) which is fine. But while you can look under the "mission" tab, there's no log other than the vague mention of some unnamed person wants 6 units of such and such. At present, it's bland and unimmersive.

And so is the universe around you. There are other ships (many of which seem to be clones of ships I made for one save and discarded during other saves), but there's little sense of real, living people there. No comm interaction, no options other than to start shooting at them. Which might be useful if the salvaging system didn't seem badly broken with the return on your time+risk+giving up one of your weapons nodes for a salvage beam being, ultimately, not worth it.

All that said, I respect what this small team of developers has managed to accomplish. What I really get the sense of here is that their reach may have exceeded their grasp. Not due to a lack of dilligence, passion, creativity or talent, but due to a lack of experience. I don't begrudge them money spent on the game, and if I had a million dollars to burn I might even float it their way to see if they could finish what they started with a little more support, both financially and workforce-wise. But with the stated goals on the horizon (even if they are met) not seemingly devoted to absolutely fixing a (currently) broken game, I'm not convinced they have necessarily embraced that the fundamentals need major overhaul long before they institute things like multiplayer.

I really want to give this game a recommendation based on its potential to be the kind of immersive tactical space-flight sandbox it could be, and in the hopes that that would convince the devs to go back to the drawing board and retool the fundamentals. I wish I could recommend it on the basis of the sheer gumption and hard work it takes to even attempt to do what this handful of people has attempted. As it stands, I can't recommend this game as a "finished" product. Not even with new content possibly en route. Adding new facets to a not-finished mechanic are the definition of rearranging the deck chairs on the Titanic. If the devs fix what people are asking them to fix and make what they've got work well, then I'll happily change my outlook and my review. We'll see what happens...
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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: November 25
Bought ages ago, (between 6 months and a year) the game was better, more polished, less buggy, with more good content than it is now when its been "released". Good job devs. Just take my money and dont give me anything for it, oh wait, thats what they're doing.
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0 of 3 people (0%) found this review helpful
120.5 hrs on record
Posted: November 25
Interesting in the building part, funny to fly. As version 1 came out, many issues have been solved. A particular step forward has come with the integration of progressive missions. There are also the perks, which shape significantly the building part, creating some constraints. Maybe an improvement in the trading part can support more a fictious economy that almost breathes.

Unfortunately the newtonian flight is not so well implemented, but there are a bunch of planets to explore.

New updates, promised by the dev team (like the possibility to build your own colony on a planet or your personal space station), will increase the immersion in the game

In substance I would give 7.0 over 10. In my opinion it is worth the price set.
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0 of 5 people (0%) found this review helpful
7.7 hrs on record
Posted: November 25
Was this review helpful? Yes No
1.5 hrs on record
Posted: November 25
Saw this game and fell in love with the concept
Bought it while it was on sale for a bit
Started playing, and I was crushed. This game claims to be a "living, breathing thing", but in my expirence playing it, I only witnessed emptiness and poor execution. With no real directive to anything, at all, this game plops you out in space and expects you to know everything. Maybe I just did something wrong, maybe I suck at video games, but this game did not live up to my expectations at all.
Concept : 10/10
Execution: Ifeelcheated/10
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102 of 110 people (93%) found this review helpful
0.7 hrs on record
Posted: November 22
Backed this game for 50 bucks on Kickstarter. Almost 3 years later its still a horrible game. The shipbuilder was pretty nice. But thats pretty much the only enjoyable part of the game. Also runs pretty choppy on high end PC's. Cant believe they actually released this as a finished product, but I guess they just gave up and got tired of working on it. Also massively overpriced. You can get X3: Albion Prelude, a very superior game for 10 bucks. Had a lot of hope for this game, just another Kickstarter let down. (Nov. 22, 2014)
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61 of 67 people (91%) found this review helpful
2.4 hrs on record
Posted: November 23
Yet another Early Access game pushed into full release far too soon. KV is still missing many of the features we were promised way back when it first showed up in the EA program, and by the sounds of it those are now planned as DLC...which may or may not have a sticker price.

Kinetic Void looks literally nothing like it did way back when, and now runs like utter crap on my (admittedly kinda clunky) system. Sure, the oft-celebrated shipyard is still with a side order of half-baked space game. Starpoint Gemini 2's lowest graphical settings give you a game LIGHTYEARS prettier than this thing does (all of my SG2 shots are on lowest settings for reference), and the ships in that don't have flickering textures...nor do the planets look like Minecraft castoffs.

The developer's also been caught even now flagging negative reviews as against Steam TOS (case in point: ), etc, to hide them and the truth they that's just another reason to avoid this heap. Of course rabid fanboys are allowed to run amok, but hey, they gotta get their free BJs somehow, right? 'Cuz everybody knows they sure ain't gettin' their rocks off from playing the game...
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61 of 74 people (82%) found this review helpful
3.4 hrs on record
Posted: November 22
Kinetic void had shown promise when first announced. I have experimented with it's features at all stages of development, and was happy to see progress being made each time.

However, as of this writing (Nov 22/2014) I would not recommend this game in it's current state. Many of it's systems still need some time in the oven, features are missing, and there is a lack of purpose or motivation in continued play. Shipbuilding is entertaining if you have a creative side, but not enough to keep me engaged.

An excellent concept hindered by pushing this game out before it is ready. I'd hold off on buying this unless it's under a deep discount or after significant updates and patches.
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50 of 61 people (82%) found this review helpful
1.0 hrs on record
Posted: November 22
These days, I'm not surprised to see a game like this on the release list. This is not a finished game. This cannot and will not compete with any past or future space sims, and should be avoided at all costs.
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43 of 52 people (83%) found this review helpful
2.2 hrs on record
Posted: November 22
Dreadful. It is really hard to say anything else to be honest. It is also equally hard to find the motivation to spend time writing a proper review for something that certainly is not a proper finished game. It is not a matter of it simply being in an unpolished beta or alpha state, it is the matter of it being, well, not a game yet. There is barely any gameplay to be had, core ui functionality is completely absent, and the gameplay on offer barely qualifies as more than a tech test.
This would be fine, if said tech test was something new, something revolutionary, such as the Swarm tech test or if it had dynamic visual damage on the ships. If there was anything beyond the most barebones physics and graphics engine tech that has already been outdone 10 years ago or more, by games such as X2: The Threat (yes, i said X2, not X3).
That is how antiquated this game already is, it is released in 2014 with features, gameplay and tech that has been outdone by games released 10 years ago.

Then, on what basis could i possibly recommend this game? On the basis of it being an indie kickstarter project? No, it isnt good enough. If one starts to recommend and promote any indie project just for the sole reason of "supporting the little guy", we only betray ourselves as gamers and customers with basic consumer rights.
There is nothing on offer in Kinetic Void that is better, or even equal, to games already on the market, indie or AAA.
Many of the competitors even have a lower pricepoint, or have been in the bargain bin for years!

This is not just about making games. Its about basic supply and demand.
If other games have existed for 10 years that do everything this game wants to do, better, then there simply is no demand for this game. If there is no demand for this game, what was the point?
The development time would have been better spent pursuing something else, because as of right now i cant possibly claim that Kinetic Void has anything of value to bring to the gaming scene what so ever.
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36 of 41 people (88%) found this review helpful
1.1 hrs on record
Posted: November 24
Just went and played it after many months of giving it a miss due to lack of content. First starting up the game I get a 'tutorial' box saying "We should never see this message!". I click to continue to find out the button is inactive. After seeing that, as far as I'm concerned, this is not a 1.0 worthy product, and it is certainly not a 'game'. Can I have my money back, please? You guys are almost as deluded as the guys who made Starforge.

UPDATE: The pricks have even disabled comments on their update announcements because of all the (understandable) hate they're recieving. This is censorship. Give me my ♥♥♥♥ing money back you scamming ♥♥♥♥♥.
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A developer has responded on Nov 24 @ 6:40am
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48 of 61 people (79%) found this review helpful
0.8 hrs on record
Posted: November 22
Sorry guys... The general idea about this game was great. But putting it on "released" is a joke.

It's still far from being a playable game on Nov 22 2014..
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42 of 52 people (81%) found this review helpful
187.6 hrs on record
Posted: November 11
Early Access Review
First thing's first. I enjoy Kinetic Void a lot. I've had this game for over a year now, and in that time I've seen it progress remarkably far, with most of the work going into the Shipyard (by far this game's most impressive feature) and the general usability. The game is in a very playable state, but make sure you read at least some of the tutorials and give it some time to get used to the way the editor works - it's a great tool if you give it time.

The shipyard, where you build your vessels, is almost at completion (I think they mentioned more parts were to be added), but mechanically it's there and it's very robust. There's a working galactic economy, and factions will vie for control of star systems.

Yes, the game's got lots of features to come - some more ambitious ones rely on good sales - but then what other game allows you to choose almost any given space ship from any game/movie/series that someone has built and fly it around in a sandbox galaxy. You can also change the game files so that, say, one faction uses all Star Destroyers, while another has ships from the Halo universe, Mass Effect or whatever you like.

And this is without mentioning the hundreds of stellar, original, designs created by players and uploaded to the workshop (early workshop integration was an excellent decision by the devs). Most 'Space' games will give you the choice of a handful of ships to pilot and own, whereas KV's 'build your own' approach means that aside from as many as YOU can build, you can tap into the creative output of hundreds of other players, many of whom have written backstory/lore for their ships in their workshop descriptions. These can be used to populate your universe.

The Devs are very open about how the game is progressing and I think that they are helped by a strong community. You get responses to any feedback or bug reports you leave very quickly and the direction in which the game is headed is very clearly layed out.

I spend about 90% of my time on this game in the shipyard, so I should make it clear that unless you plan to immerse yourself in the ship creation aspect, you probably won't get the most out of Kinetic Void, but if, like me, you get sucked up into the whole creative process of building a ship from scratch, you can't go wrong. A big thumbs up from me! :)
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29 of 33 people (88%) found this review helpful
2.4 hrs on record
Posted: November 23
This is a truly horrible game.

I bought into this early access version a couple of years ago because I believed the developers were committed to delivering a high quality space-sim experience. I found the ship building workshop a cool introduction to the game too. All was looking promising and I cooled my interest while the developers worked away.

Well two years on (three for the kickstarter backers) and Badland Studio have churned out an ugly, half-baked, poorly optimised, insubstantial product with almost nothing to recommend it.

To those who have yet to put money in the pockets of Badland Studio, seriously don't bother.
To those who have already paid for/backed the game, you have my condolences. If Steam routinely processed refunds, I would be asking for my money back right about now.
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26 of 30 people (87%) found this review helpful
5.6 hrs on record
Posted: November 23
You want an exemple of early access done well ? Don't go here.

I bought this game very early in its early access stage (alpha I think, don't know I only played 5 hours in two years). At first I thought that the game was boring because it was an alpha, I was ready to let the time pass and try later when the game would be more polished and interesting.

I gave it a try every few month, with every time the hope that it would be a nice game, every time I was not happy.

The game pretend to be a mix of Eve, KSP and so on. Procedurally generated universe YEAH, ship costumization YEAH, an adventure of your own YEAH

None of that is good. First : ship building is not good. Far from it : the pieces are ugly, the interface is a nightmare, and it's overly complicated for a thing that offer very fews possibilites.

Procedurally generated universe and adventures : the faction exists, the planets too, the mission too. But nowhere the game tells you how to accept a mission, how to dock on a space station, what the next thing you could do. I've got nothing about being free on a vast world (not even that vast the world) but what would be nice is some advices about how to get started. In fact the game throw you in it's universe, with a obnoxious and boring text tutorial and expect you to do stuff. Never it tells you what stuff you can do, never it explain youi how to accept missions. All you can do is touch every button with the hope you would find a useful thing (last playtrough I opened fire on a station because I wanted to dock, every patrol in the system warped to me an blew me to pieces)

The game takethe worst of every of its inspiration and sublimate them. Well if you want a good space exploration game wait for Elite or Star Citizen, you can't make your own ship but at least it's interesting.
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41 of 60 people (68%) found this review helpful
14.8 hrs on record
Posted: October 28
Early Access Review
Fantastic concept, Hardly worth $20 dollars in it's current state.

The game has a unique ship building system which is usable, and sort of innovative. Otherwise, it's nothing special.

There appear to be quite a veriety of things to do, and events that unfold througout the.. 'galaxy,' like wars, and what appears to be something similar to a stock market of sorts. Otherwise, that's it.

I tried to see what this war thing was all about, only to find nothing different (in the few hours that I had spared after slowly traveling to it), heck even the spawnrate for hostile ships seemed the same.

You can mine asteroids, salvage destroyed enemy ships, and fight enemy ships, follwed up by crashing into very badly textured planets, which you can't really do anything at, as of yet (I would think it might work as some sort of psuedo space station-asteroid that you could both mine and trade at, or whatever).

The developers developed the system to be overly complex, only to supply extremely minimal explenations. Experimenting is almost a must, just to get a complete handle of how to do stuff. At some points, I even found myself pressing every single key on my keyboard, just to see which button did what, as there were no other ways to finding out, until maybe recently.

The space flight itself is incredibly boring, and you may as well be running around in your room, holding a car in your hand, squeeling "Vroom!" like a child- although only moving your ship at a snails pace. In otherwords, the ships handle with an unnecessarily complex system (which about half is redundant/useless), and fly like toys.

The combat is not much better, depending on how you do it.

Most of the time, you will be just sitting there, either blasting your lasers/rockets/whatever at the enemy, whittling down their shields, and then their hull. Then they go boom. Then you move on.

Sometimes, the ships even crash into your own,

The best way to earn money is to just grind the asteroids away, and sell the ores you get at the stations. (which are now incredibly freaking hard to find, since they made only one every 2 lightyears spawn compared to the usual 10 or so in small groups you used to be able to find).

The only problem with selling is that you need to first take your ship's inventory, move everything into the station's inventory, and then go to the shop, click on your inventory, then click on the checkbox for your cargo, then the ore/water you collected, then finally.. sell them for ameasily price of what might as well be 2 cents.

This might be easier if it were in a better GUI, and the redundant stuff being removed. (EG shops being able to buy your stuff directly from ship inventory).

The exploration aspect is ok, but bassically once you'd seen a single system, you'd seen them all.

the different faction ships are not really much different from the other faction's, even though the factions are random gen, which I understand- making randomly generated ships as well would probably be a bit too much for these devs.

Regardless, there's no point in exploring, beyond trade (which combined with the slow-paced travel system = you tearing hair out).


4/10, only because it still shows promise, despite how it looks so far.
So far; not worth the money, would get if it were on sale though.
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28 of 38 people (74%) found this review helpful
3.6 hrs on record
Posted: November 22
While all the planned features may have been technically released, this game is not playable. I really wanted this game to be fun to play, but it is just too far from ready.
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