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About Kinetic Void Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a single hull, a single engine and a single gun, or as complex as a player wants.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“The community and our fans are the core of Kinetic Void. We openly solicit feedback and suggestions, and encourage discussion about what can help make the game better. When we are done we intend Kinetic Void to be an amazing blend of open world exploration and adventure with gameplay everyone can enjoy. Current available features include shipbuilding, inventory, combat, trade, , drones, galaxy creation, asteroid mining, faction simulation/AI and additional/upcoming features can be viewed here . We plan to add missions , more space content and more ways to earn currency in game, as well as additional modules/weapons to use.”
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Buy Kinetic Void

$19.99

Recent updates View all (67)

Where is the July Patch?!

July 22nd, 2014

This month has proven to be a huge undertaking for the team, many changes and improvements are on their way, please check out the patch preview thread I started. It can be found here:
http://steamcommunity.com/app/227160/discussions/0/43099722342471389/

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D13.4 Live Patch Hotfix

June 17th, 2014

Added

  • Added tooltips for Mining Drones mining lasers.

Changed
  • Adjusted AI Ship Spawn rates.
  • Increased All Weapon Damages.
  • Reduced Laser Ranges.
  • Increase Kinetic Shield Values.

Fixed
  • Fixed issue when ammunition was placed in the cargo hold that mining yields would not be placed into the cargo hold.
  • Fixed an issue with cargo space not going down with ammo usage.
  • Fixed an issue with Drones not stopping mining once their cargo was full.
  • Fixed Hardpoint 09 from causing persistent issues, not able to attach a weapon subsystem to it, and ghost issues if mirroring.
  • Fixed issue with “Connect Part To Ship” button showing up with error messages that would cause them to overlap.
  • Fixed issue with store items showing up a 0.0c before first launch into Sector.
  • Fixed Sector pause issue with Game Guide and Option menu.
  • Fixed Issue with Drones not using the correct subsystem capacity.
  • Fixed Module Count warning to close it loading a ship that is smaller.
  • Fixed an issue where if you were mirroring an object and decided to change out which module you wanted to use it would leave the mirrored object behind and it would not be interact able.
  • Fixed a bug with the radar bracket still showing after locking onto a target.
  • Fixed a bug with the Out Of Range almost always showing.
  • Fix for lasers not always firing when engaged.

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Steam Workshop

About the Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a single hull, a single engine and a single gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. If your ship is large enough however, it may be the asteroid that is decimated. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative (unlimited components) or Career (much more challenging with limited components).

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies and crew as needed. (Trade, Politics and Inventory in development)

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal devastating blows to the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation. The Mouse Flight-mode will also be controllable with joysticks making the flight jockeys out there feel right at home in the stars (Joystick support in development).

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Fully customizable and adaptable controls for mouse, keyboard and joystick
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes and more (In Development)
  • Epic space combat
  • Toggleable Newtonian Flight
  • Emergent gameplay

PC System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space

Mac System Requirements

    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space

Linux System Requirements

    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Helpful customer reviews
61 of 72 people (85%) found this review helpful
92 products in account
49 reviews
9.2 hrs on record
Early Access Review
Great. Steam Workshop already, and a developer who joins in with the community. This game is going to be superb.
They are concentrating on all the right things first. Procedurally generated universes which you can save and come back to, user made ships, plenty of videos and tutorials to get you started. There is more to this one than meets the eye. With this solid foundation the rest of the content will fall intro place.
If they are not careful they'll give Early-Access a good name ;)
Posted: May 14th, 2014
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44 of 53 people (83%) found this review helpful
119 products in account
5 reviews
15.4 hrs on record
Early Access Review
Kinetic Void - I originally bought KV for the ship building as I just enjoy playing Lego star ship building. Alas at the time I bought KV actually flying the ship was not that good, But!!........

Things have changed for the better as patches came along. Now its fun to get your creation made and out into the galaxy, Combat has come a long way since release, and I myself find it fun whilst I fly my ship and bombard the unsuspecting with my weapons. Oh and Combat drones actually do their job, nothing like seeing a wing of my drones attacking the enemies along with my ships weapon systems.

Building your ship, at times looks tedious. But its actually quite fun and simple once you understand its mechanics. There is a snap to grid type of mode and freehand mode for fine tuning a module of your ship for that certain look. I can literally spend all my time building a ship save it and begin another as I find it a ton of fun - It is my personal starship lego in my pc - Just a big kid at heart I think.

Mining has also came quite a long way, drone now mine the asteroids etc, harvesting ores for selling (A lot more to come I am sure on mining, buts its off to a good start)

Updates/patches come fast (I have noticed most Mondays there is an update) which shows the team dedication to KV. Some of the latest updates included some nice new backgrounds for the galaxies (Which I found to be excellent)

Dev support is quite good, I think this is one place where any game company (AAA or Indie) can excel or die from. Thankfully KV's team is quite good at letting the game players upto date on things coming and patch information. I myself have posted a comment or two and have had the Dev Team reply auite quickly on the topics (This is something I look for in an Indie Team/Alpha release games - A+ guys/gals)

KV is still very alpha and most of us by now know what "alpha" means and if your unsure maybe wait a little longer, but I have not been disappointed with my purchase. KV has a long way to go with what is planned, but I think its going to be a fun ride as KV progresses into a full release.

I own pretty much every space game from Elite on C64 to the latest flop by a AAA developer, and all I can say is:

KV is another space game that I am happy to of added to my list of games I play each time I log into Steam.
Posted: February 13th, 2014
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42 of 65 people (65%) found this review helpful
258 products in account
12 reviews
0.3 hrs on record
Early Access Review
First off i would like to say that this is almost a cut and paste from another review I have done. If your reading this review, you already know if the game will be anything close to what your looking to play. I am here to review the Devs of the game. So many teams out there pump whatever dribble they please out without consideration of those playing the game. Ive owned the game for a long time and when I got the game it was very incomplete. As of todays patch I will be loading it up again to see the progress. The newest patch made me reread some of the discussions and reviews, just to see the team be concerned over positive and negative reviews as they are, and the way they phrase the responses has led me to admire and respect them. And I know my experience and concerns about the product will be addressed with the same level of care. Dont take that for granted people, if your just looking into the game be assured your opinion counts and just buy it already, support good devs and help shape the things to come.
Posted: April 15th, 2014
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A developer has responded on Jul 29, 2014 @ 4:00pm
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20 of 26 people (77%) found this review helpful
84 products in account
5 reviews
9.1 hrs on record
Early Access Review
NOTE: this only covers what the game is in its current state, as more content is added I may (read probably) change to recommending this game.

The premisce of this game is gorious, build a beautiful spaceship from parts, stick modules in and fly around in a proceduraly generated universe. However at the moment there isn't enough content in the game to justify the purchase. While there are plenty of parts and they look lovely, adding modules is very tedious, and most of them don't even do anything yet. The combat currently fells quite lacking, fly towards an enemy, lock onto them and push a button to turn on your guns. Now keep your ship so the guns can turn to face them and try to stay in range.

Then there are the performance issues. The performance of the game isn't great, about as good as you could expect from an alpha. Both content and performance wise the game is improving, but I personally will require more real gameplay to be added before I am prepared to recoomend this game.
Posted: April 17th, 2014
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26 of 39 people (67%) found this review helpful
814 products in account
9 reviews
14.9 hrs on record
Early Access Review
Kinetic Void is getting there. It's a good game, but it's in development. So things are missing. Some things are broken. But there is an awfully fun space game in here. It place nicely, the ship builder is great and it feels great to fly around in. Give it a crack.
Posted: May 14th, 2014
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276 of 311 people (89%) found this review helpful
36 products in account
3 reviews
254.4 hrs on record
Early Access Review
Having 200+ hours under my belt I can say that this game is amazing when it comes to designing ships, However, the game has a long way to go until it is finally complete. I would still buy the game as it currently, because well, each time an update happens it encourages you to play more, and there are many updates to come.

Cheers!
Posted: November 27th, 2013
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A developer has responded on Jul 29, 2014 @ 4:00pm
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