Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
User reviews: Mixed (802 reviews)
Release Date: Nov 21, 2014

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Recent updates View all (90)

January 30

v1.0.7 Patch


  • The success of salvaging nodes has been corrected (it was backwards).
  • Corrected an issue where ship combining could fail.
  • Fixed an issue that could cause waypoints to not be removed on mission end.
  • Fixed the start message for the Sector Skirmish mission.
  • Fixed missions being able to use the player as an opposing faction.

  • Reduced the volume of hangar subsystems.
  • Corrected Hangar subsystem misspelling.
  • Corrected some grammar in load screen hints.
  • Salvaging has been reimplemented. Will need another pass for balance/tweaks.
  • Thermal damage from salvage beams has been reduced.
  • Improvements to sector generation for future expansion of mission API.

9 comments Read more

Steam Workshop

About This Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Helpful customer reviews
122 of 131 people (93%) found this review helpful
1 person found this review funny
77.5 hrs on record
Posted: January 28
I bought and backed this game 2 years ago, when it was in fledgling alpha state. My first Early-release, too.

I was an active part of the community at the time, doing screenshots and showing off ships, complementing eachothers' ships, writing guides, giving feedback to the developers.

6 months later I grew tired of the slow updating (as well as the game) so I stopped playing it as actively as I once was. 3 months after that I stopped completely.

I patiently waited for new updates that came once per 3-4 months at a time sometimes, and briefly brought myself to speed with how things were.

Then they began to rush the release. I could tell because they suddenly sped up the alpha states faster than the content actually generated. From .022 to a .#, and then to simply d.#, like they were trying to rename the process to give the illusion of progress. Then the release came. I, like many other backers, was immensly disapointed with the game.

While real progress was made in these 2 years, the progress could have easily fit into one year.

Don't get me wrong, the shipbuilder is GREAT. Or, at least last time I checked.

But then you're in space. It can get really laggy, and there isn't much to do. I don't mind having all the lore of the universe in your head, but developers promised economy systems, intricate faction mechanics, ect. Nothing is intricate.

Even if this was still in alpha I would give a shaky reccomendation at best. Progress was slow, but continuing.

But this 'release' gives me the feeling that this game is rather a let-down.

Sorry, but I'm disappointed.
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37 of 40 people (93%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: March 27
DEVELOPER NOPE - Try the X series instead (minus Rebirth).

Somehow, my hours played got reset despite checking the game out when it had promise (I actually had to boot it again and checked out the minor additions since this title was given the "Spacebase 1.0 Treatment". It was obviously pushed out too early considering part of the "finished game" has "(Not currently implemented)" placeholders. Development was chugging along, albeit slow, but most folks knew that when they were getting into the game...and could forgive that easily.

The main problem isn't the gameplay to be found in the game, as it has a decent foundation with a ship builder and more (almost like a 3D Drox Operative)...but outside of that, there really isn't much to the game still, and unfortunately due to developer meltdown there probably never will be.

This is another Early Access dud where they slap a 1.0 on it (to cash in on the sales that might generate...which it did not), expect the community to finish it, then spend time making excuses about how Steam wouldn't allow them to put it back into the Early Access program while lashing out at their customers for not crowdfunding someone's dream and being happy about the results when it was prematurely released with poor communication surrounding it.

That is exactly what LumberingTroll (developer) did, and when people pointed this out in a thread asking if the game was still being developed - after the dev wasn't communicating with the community shortly after the "Spacebase Treatment" of slapping a 1.0 on a title then bailing to start up a physical game store without letting those following the game know what was going on in dev plans - LumberingTroll called everyone "♥♥♥♥♥♥♥♥" and then deleted the thread when it appeared that he might have to face responsibility for his own actions.

Yes, apparently game developers - the REAL Steam customers while everyone else is supposed to be happy with poor faith business practices - are allowed to break the Steam posting rules whenever they feel like it and can only be held "responsible" by deleting the incriminating evidence from the virtual sandbox Steam gives them to do whatever to the "lesser customers" - also known as "marks" - only when it embarrasses them.

The problem with that is that people were otherwise mostly forgiving up until the "Spacebase Treatment" and the childish forum whitewashing.

You thought you had a problem with "bad reviews" before, LumberingTroll?

You just gave people reason to write more.

Maybe next time you'll bother to treat your customers in the same respect you wish to be treated, but until this developer does some serious reparations I would suggest to avoid the developer's dysfunction at all possibilities. Those antics changed my position from a silent "wouldn't recommend until it becomes more complete" to a "until this developer removes their head from their backside, continuing to pay attention to them might in itself deserve a refund".

"You are all being ♥♥♥♥♥♥♥♥ and this is why most developers refuse to reply on forums.

KV was released early, yep, nothing new ive said that before. Valve wont let me put it back in early access so there is nothing I can do about that. KV isn't generating money, I cant put funds into its development right now, I work on it when I can in my spare time. I am hoping we (the two people still at the company) can put out a small project to generate some revenue to fund development. Like it or not the game is as it is for now. I'm sorry some of you feel your $5 - $20 was wasted. If you guys dont want to be civil I'll gladly just avoid the forums from now on like most developers do."

Blame the customer? The customer writes reviews to that effect.

Edit 26 Apr 15:
Screenshot of developer banning someone for reporting the developer's comment for being in violation of the Steam Rules:

Screenshot of developer asking for feedback about why customer reviews were so negative:

Someone gives the developer this info (long after the dev bailed from the title except for excuses), to which the developer disagreed enough that they deleted the entire thread:
Was this review helpful? Yes No Funny
21 of 24 people (88%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: January 30
It's a great shipbuiling tool. It was supposed to be a great many other things.
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25 of 31 people (81%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: February 1
Pre-Release Review
Got burned on this one. I got early access because I thought the premise was great. Too bad there's no actual game here. It's like the devs realized making games is actually hard, and then gave up.

If you're considering this, don't! There's nothing to see here - literally.
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9 of 9 people (100%) found this review helpful
41.9 hrs on record
Posted: April 7
I love the idea. I absolutely adore the intent of the game - its execution is horribly wrong however.

The gameplay has struggled through the Early Acess with odd glitches here and there, and the end result isn't much removed from what it was before release.

The game concept is a rather free-flowing gameplay mechanic to build your own starship, but the game's design is somewhat flawed on both balancing acts of manuverability vs firepower and basic instructions. This takes a whole other level just to explain how to play the game, and to be honest that isn't right for something like this. The basics of the game weapons are Lasers, Cannons and Missiles. Point-defense systems, cargo, salvage and mining are options for a "career" play to build up resources however the grind is long and boring. Ship movement is your typical thrusters and a hyperspace system to jump from point A to B faster, however when jumping you loose your perception on distance and its an annoying wait to see when the ship feels like ending the trip near the target. The shield is a more literal "kinetic field Generator" to protect the ship from damage, but limits movement. You go faster with it off, but take damge to the hull without a shield to cover your rear.

To complicate matters the ship construction designs are done impressively free, able to freely rotate and adjust segments any combination you desire without distance restrictions or locking points - but it comes back to bite the design mechanic in how over-use of too many blocks can kill the gameplay performance. Some moderate limitations have been done to limit weapons and design, but it falls back to an inherit issue with the firepower and accuracy. There is no need for thinking small here, bigger ships, more power, shields and weapons will always do better. It makes any ammount of small craft obsolete and limits the gameplay feel - and punishes you for it as the ship becomes more sluggish with its size increasing. It makes the gameplay drag on in a rather negative way.

I admit its a fun way to loose hours in it, crafting a unique ship - but you'll be so drained when done and after flying it for only short distances you'll not want to actually play with it much after.

The game itself remains largely shallow in its build. No real story, gameplay or function - just create a random set of stars and factions/corporations and choose who you blow up basically. The faction loyalties shift freely with each fight, but it lacks heavily in the substance department for the actual game. No kind of character exists outside nameless portraits and your own nickname. In the basic Career mode you start with a small ship and grind up, but can just kick off in Sandbox to build whatever then just fly faster without the tedious grinding spree to build up to the big ship.

It is a great concept, plenty of heart in it to be honest - but its end application feels lacking, and in a really big way. Pick it up if your really interested in its unique way of doing things, but be wary there isn't much here.
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