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About Kinetic Void Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a single hull, a single engine and a single gun, or as complex as a player wants.
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“The community and our fans are the core of Kinetic Void. We openly solicit feedback and suggestions, and encourage discussion about what can help make the game better. When we are done we intend Kinetic Void to be an amazing blend of open world exploration and adventure with gameplay everyone can enjoy. Current available features include shipbuilding, inventory, combat, trade, , drones, galaxy creation, asteroid mining, faction simulation/AI and additional/upcoming features can be viewed here . We plan to add missions , more space content and more ways to earn currency in game, as well as additional modules/weapons to use.”
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Recent updates View all (66)

D13.4 Live Patch Hotfix

June 17th, 2014


  • Added tooltips for Mining Drones mining lasers.

  • Adjusted AI Ship Spawn rates.
  • Increased All Weapon Damages.
  • Reduced Laser Ranges.
  • Increase Kinetic Shield Values.

  • Fixed issue when ammunition was placed in the cargo hold that mining yields would not be placed into the cargo hold.
  • Fixed an issue with cargo space not going down with ammo usage.
  • Fixed an issue with Drones not stopping mining once their cargo was full.
  • Fixed Hardpoint 09 from causing persistent issues, not able to attach a weapon subsystem to it, and ghost issues if mirroring.
  • Fixed issue with “Connect Part To Ship” button showing up with error messages that would cause them to overlap.
  • Fixed issue with store items showing up a 0.0c before first launch into Sector.
  • Fixed Sector pause issue with Game Guide and Option menu.
  • Fixed Issue with Drones not using the correct subsystem capacity.
  • Fixed Module Count warning to close it loading a ship that is smaller.
  • Fixed an issue where if you were mirroring an object and decided to change out which module you wanted to use it would leave the mirrored object behind and it would not be interact able.
  • Fixed a bug with the radar bracket still showing after locking onto a target.
  • Fixed a bug with the Out Of Range almost always showing.
  • Fix for lasers not always firing when engaged.

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D13.3 Live Patch Hotfix

June 12th, 2014


  • Added in System Messages for Micro Warp Drive if it is attempted to be used before it has finished re-charging. Also added in one for attempting to launch drones with out a launch platform. *More will be added later on and the icon will be changed over as well.

  • Adjusted Laser aiming more to attempt to smooth it out a bit more.
  • Changed tooltips for Drones. Now you can see what weapon they are using, and how much Drone Hangar space they require.

  • Fixed an issue with firing of lasers in manual mode.
  • Fixed an bug with loading hangers with Drones, they would not allow you to fully load your hangar bay acting as it was already full.
  • Fixed a bug that would allow you to launch drones with out a Launch Platform. Now an system message will appear if that hangar does not have a platform.

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Steam Workshop

About the Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a single hull, a single engine and a single gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. If your ship is large enough however, it may be the asteroid that is decimated. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative (unlimited components) or Career (much more challenging with limited components).

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies and crew as needed. (Trade, Politics and Inventory in development)

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal devastating blows to the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation. The Mouse Flight-mode will also be controllable with joysticks making the flight jockeys out there feel right at home in the stars (Joystick support in development).

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Fully customizable and adaptable controls for mouse, keyboard and joystick
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes and more (In Development)
  • Epic space combat
  • Toggleable Newtonian Flight
  • Emergent gameplay

PC System Requirements

    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space

Mac System Requirements

    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space

Linux System Requirements

    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Helpful customer reviews
236 of 331 people (71%) found this review helpful
139 products in account
8 reviews
7.6 hrs on record
Early Access Review
UPDATED 7/8/2014
Since a number of people were asking me to re-review the game in its current state, I finally relented and decided to try the game again. These are my thoughts.

I find that many improvements have indeed been made. This is to be expected, and very much welcomed. I find that many of the features such as the shipyard and flight models have been improved with more easy-to-use controls and additional features. A quick rundown of some of the key features and improvements I noticed:
* Better inter/intra-system navigation and map
* Slightly improved combat gameplay
* Improved flight model and warp systems
* Missions, Cargo, and semi-functional stores
* Semi-functional "career" mode. More on this below.

Some things that are still issues:
* Not developer's fault, but many workshop ships no longer function out-of-the-box due to creators failing to update them for new patches.
* Overall, game still feels quite clunky and difficult to use. Somewhat high learning curve unless you're wiling to read a lot.
>> Documentation has been improved. Just be prepared for lots of reading.
* Crash to desktop is common. Crashes more as your ship's # of modules increase
>> Relatively decent auto-save means you won't loose too much progress.
* See more below

The game is still quite confusing and you often still don't even know what's going on. There's still a lot left to be desired I think.

Overall, the game has improved. Though I can't say that this is something to get especially excited about. "Why are you being such a debbie downer" you ask? Well, it's an alpha. It is SUPPOSED to improve. If it didn't, it's not worthy of even being sold.

I still do not recommend this game. There is a "But" however... Here are my thoughts

Many critical features have been added and improved to a more usable state. The warp mechanism has been tremendously improved. The shipyard build system also deserves a mention as a vast improvement. More customizability and more controls to fine tune your construction. Though this can make things a bit more confusing to the new person or returning player, as with some of the other expanded features. This is made up for with the improved documentation. But beware, decent amounts of reading is required. There are also some tweaks and improvements to the combat system. It makes more sense but can still be awkward. The galaxy map has also gotten a big makeover and is MUCH easier to understand.

There are many things that still are confusing and unfinished in this game. The "career" mode is clearly unfinished and requires more attention. From what I can tell, it's a misleadingly named "survival" mode at the moment. However, it fails at that as well. You have credits and the idea is to earn more through cargo or more "illigitimate" means. Basically, you start out by picking ANY ship from the workshop or stock selections. No cost. If you run out of money buying cargo to load into your mega-freighter you downloaded and didn't have to pay for, then just select any of the ship-part categories and sell any number of the "999" parts you somehow own from the start. Just sell a couple Tier 5 weapons or ship bridges and you immediately have so much cash that the display has to use exponential notation (e.g. 1,000,000^E10).

Verdict: Not recommended. The game is still definitely unfinished. There is not much polish. While there are a number of great improvements, I still cannot justify this game as a purchase. It's confusing for new/returning players unless you're a quick learner or wanna read all the documentation. Without developer input, I estimate this game is less than 50% done; though considerably more than the 6% quoted by the dev around the time of my original review 7 months ago.

My point still stands. Do not buy the game unless you want to support the developer or really like the idea this game stands for. It is playable now, so if you just really wanna get into space and do things, then go for it. I recommend waiting until a sale, however. It is not worth $19.99 to me. If it had a price-tag of about $10, it may be a good price if you're willing to put up with the downsides of a relatively mid-level-alpha.

ORIGINAL 1/15/2014
I don't recommend this game. Yet. If the features they have planned for this game come to pass, then this game will definitely be worth its price. For now, I'd only recommend getting this on a Steam sale. This is a VERY early access with only a few of the main features added. The building and customization functionality does have a lot going for it and has a lot of potential. The rest of the game is still somewhat confusing, clunky, and still very clearly unfinished.

My advice? Wait a while. Or buy this game simply to support development of the game. Buying it to play it may end you up with some serious disappointment. Don't get me wrong though, as I said, this game has potential. As the developer stated in another negative review, this game is only approximately 6% finished. Do not expect much from it.
Posted: January 15th, 2014
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52 of 59 people (88%) found this review helpful
92 products in account
49 reviews
9.2 hrs on record
Early Access Review
Great. Steam Workshop already, and a developer who joins in with the community. This game is going to be superb.
They are concentrating on all the right things first. Procedurally generated universes which you can save and come back to, user made ships, plenty of videos and tutorials to get you started. There is more to this one than meets the eye. With this solid foundation the rest of the content will fall intro place.
If they are not careful they'll give Early-Access a good name ;)
Posted: May 14th, 2014
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40 of 46 people (87%) found this review helpful
112 products in account
5 reviews
15.4 hrs on record
Early Access Review
Kinetic Void - I originally bought KV for the ship building as I just enjoy playing Lego star ship building. Alas at the time I bought KV actually flying the ship was not that good, But!!........

Things have changed for the better as patches came along. Now its fun to get your creation made and out into the galaxy, Combat has come a long way since release, and I myself find it fun whilst I fly my ship and bombard the unsuspecting with my weapons. Oh and Combat drones actually do their job, nothing like seeing a wing of my drones attacking the enemies along with my ships weapon systems.

Building your ship, at times looks tedious. But its actually quite fun and simple once you understand its mechanics. There is a snap to grid type of mode and freehand mode for fine tuning a module of your ship for that certain look. I can literally spend all my time building a ship save it and begin another as I find it a ton of fun - It is my personal starship lego in my pc - Just a big kid at heart I think.

Mining has also came quite a long way, drone now mine the asteroids etc, harvesting ores for selling (A lot more to come I am sure on mining, buts its off to a good start)

Updates/patches come fast (I have noticed most Mondays there is an update) which shows the team dedication to KV. Some of the latest updates included some nice new backgrounds for the galaxies (Which I found to be excellent)

Dev support is quite good, I think this is one place where any game company (AAA or Indie) can excel or die from. Thankfully KV's team is quite good at letting the game players upto date on things coming and patch information. I myself have posted a comment or two and have had the Dev Team reply auite quickly on the topics (This is something I look for in an Indie Team/Alpha release games - A+ guys/gals)

KV is still very alpha and most of us by now know what "alpha" means and if your unsure maybe wait a little longer, but I have not been disappointed with my purchase. KV has a long way to go with what is planned, but I think its going to be a fun ride as KV progresses into a full release.

I own pretty much every space game from Elite on C64 to the latest flop by a AAA developer, and all I can say is:

KV is another space game that I am happy to of added to my list of games I play each time I log into Steam.
Posted: February 13th, 2014
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37 of 54 people (69%) found this review helpful
255 products in account
12 reviews
0.3 hrs on record
Early Access Review
First off i would like to say that this is almost a cut and paste from another review I have done. If your reading this review, you already know if the game will be anything close to what your looking to play. I am here to review the Devs of the game. So many teams out there pump whatever dribble they please out without consideration of those playing the game. Ive owned the game for a long time and when I got the game it was very incomplete. As of todays patch I will be loading it up again to see the progress. The newest patch made me reread some of the discussions and reviews, just to see the team be concerned over positive and negative reviews as they are, and the way they phrase the responses has led me to admire and respect them. And I know my experience and concerns about the product will be addressed with the same level of care. Dont take that for granted people, if your just looking into the game be assured your opinion counts and just buy it already, support good devs and help shape the things to come.
Posted: April 15th, 2014
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A developer has responded on Jul 13, 2014 @ 4:00pm
(view response)
22 of 32 people (69%) found this review helpful
808 products in account
9 reviews
14.9 hrs on record
Early Access Review
Kinetic Void is getting there. It's a good game, but it's in development. So things are missing. Some things are broken. But there is an awfully fun space game in here. It place nicely, the ship builder is great and it feels great to fly around in. Give it a crack.
Posted: May 14th, 2014
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