Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
User reviews: Mixed (492 reviews)

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“The community and our fans are the core of Kinetic Void. We openly solicit feedback and suggestions, and encourage discussion about what can help make the game better. When we are done we intend Kinetic Void to be an amazing blend of open world exploration and adventure with gameplay everyone can enjoy. Current available features include shipbuilding, inventory, combat, trade, , drones, galaxy creation, asteroid mining, faction simulation/AI and additional/upcoming features can be viewed here . We plan to add missions , more space content and more ways to earn currency in game, as well as additional modules/weapons to use.”
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Recommended By Curators

"works well on linux, interesting early access "

Recent updates View all (81)

November 19

D15.3 Patch


  • Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
  • Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
  • Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.

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November 17

Live Patch D15.2


  • Added a message log and message in the Available Subsystems Window for when the hull is out of space, out of power, out of both. Instead of just showing an empty window
  • Added finished Icons for Drone Systems.
  • Added addition Drone Launch Platform Subsystem
  • Added addition Sensor Subsystems
  • Added addition Controller Software
  • Added addition Jump Drive Subsystems
  • Added new mining/salvaging weapons.
  • Added new drones.
  • Added a ESC function to each window opened so that pressing [ ESC ] will close that window. If no windows are open then ESC Menu will be displayed.
  • [Shift] + [Right Click] will now remove a stack of items inside of the subsystem manager
  • User Created Ships ( Ship name - Classification - Original Design by)
    • Valkyre II - Fighter - Ɓanɀai Ɓorat
    • Valor - Fighter - N O M A D
    • Duskshade - Frigate - GTD-Carthage
    • Psyren - Frigate - Trauma
    • Toris - Frigate - im jacob
    • Amon'Tau Interdictor - Destroyer - Ɓanɀai Ɓorat
    • Conviction - Cruiser - A_Real_Shame
    • Core Jump Freighter - Battlecruiser - Sythe
    • Revolutionary - Battlecruiser - PuppyPowah
    • Relican Nomad MK II - Battleship - Goodwin

  • Increased all weapons damage by 50%
  • Increased all forward thrust values by 40%
  • Reduced activation costs of all active systems by 60%
  • Hangar Bay Modules now count against the Controller Subsystem Active Systems.
  • Adjusted Drone Launch Platform and Launch Platform Modifier Rate values.
  • Adjusted the curve the sound sliders function on.
  • Changed Drone values to match new additions.
  • Warping to a new sector
  • Initial faction standings are now affected by faction traits as set in their config text file. Diplomats and War mongers hate each other. Everyone hates pirates.
  • Changed how armor resists are calculated to prevent stacking small plates for large resist values. Armor resist values are now an average of equipped plates with that resist value. Adding two plates with Kinetic resist of 25 will result in a total Kinetic resist of 25, a 10 and a 15 would result in 12.5. Durability bonus on armor plates is still summed as before.
  • In shipyard, hitting enter while focus is on the ship name field will trigger a save.

  • General stability improvements.
  • Fixed an issue with the Drone Recalls
  • Fixed an instance when you could recall more drones than you had deployed.
  • Fixed the death message in Sector that was not sending the player back to the Shipyard when the button was clicked.
  • Fixed a bug with Linux/Mac that would cause ships not to spawn.
  • Fixed a bug with Linux not receiving their Starter Ships when creating a new Galaxy.
  • Fixed an issue where armor resistance percentages could go above 100%
  • Fixed a bug with the player’s force field material
  • Fixed a bug with how turrets were checking for targets within their vertical arc. This fix will most noticeable improve the behavior of 360 degree turrets.
  • Fixed a bug with radar.
  • Fixed several spelling errors.
  • Fixed an issue when loading in older ships that would throw errors regarding subsystem capacity.

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About This Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal eiyh the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
175.6 hrs on record
Posted: November 11
Early Access Review
First thing's first. I enjoy Kinetic Void a lot. I've had this game for over a year now, and in that time I've seen it progress remarkably far, with most of the work going into the Shipyard (by far this game's most impressive feature) and the general usability. The game in its current state (D15.1 build) is relatively bug free, which in an Alpha game is rarity, and those bugs which have appeared have been sorted by the development team in short order.

The shipyard, where you build your vessels, is almost at completion (I think they mentioned more parts were to be added), but mechanically it's there and it's very robust.

Yes, the game's not finished, and no, there isn't yet a great deal more to do in space than fly around and shoot at the enemy ships which spawn, but then what other game allows you to choose almost any given space ship from any game/movie/series that someone has built and fly it around in a sandbox galaxy. You can also change the game files so that, say, one faction uses all Star Destroyers, while another has ships from the Halo universe, Mass Effect or whatever you like.

And this is without mentioning the hundreds of stellar, original, designs created by players and uploaded to the workshop (early workshop integration was an excellent decision by the devs). Most 'Space' games will give you the choice of a handful of ships to pilot and own, whereas KV's 'build your own' approach means that aside from as many as YOU can build, you can tap into the creative output of hundreds of other players, many of whom have written backstory/lore for their ships in their workshop descriptions. These can be used to populate your universe.

The Devs are very open about how the game is progressing and I think that they are helped by a strong community. You get responses to any feedback or bug reports you leave very quickly and the direction in which the game is headed is very clearly layed out.

I spend about 90% of my time on this game in the shipyard, so I should make it clear that unless you plan to immerse yourself in the ship creation aspect, you probably won't get the most out of Kinetic Void, but if, like me, you get sucked up into the whole creative process of building a ship from scratch, you can't go wrong. A big thumbs up from me! :)
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2 of 2 people (100%) found this review helpful
22.6 hrs on record
Posted: November 11
Early Access Review
i have had this game for awhile and as there are still a few bugs makes some parts, well abit fustrating but after the last update alot of new things have changed making it so much more AWESOME. I LOVE THIS GAME! Its Deffinately worth the money. (id like to see more of a helpul guide on drones)
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4 of 6 people (67%) found this review helpful
7.7 hrs on record
Posted: October 28
Early Access Review
Amazing game, being able to make your own ship and combine parts to make it look as cool as possible and fuction to your liking is just pure awesome
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
24.1 hrs on record
Posted: November 7
Early Access Review
I liek being the king space pirate
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.8 hrs on record
Posted: November 9
Early Access Review
awesome game only a tutorial would be nice to have (the controls are quite dificult to understand)
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9 of 17 people (53%) found this review helpful
14.8 hrs on record
Posted: October 28
Early Access Review
Fantastic concept, Hardly worth $20 dollars in it's current state.

The game has a unique ship building system which is usable, and sort of innovative. Otherwise, it's nothing special.

There appear to be quite a veriety of things to do, and events that unfold througout the.. 'galaxy,' like wars, and what appears to be something similar to a stock market of sorts. Otherwise, that's it.

I tried to see what this war thing was all about, only to find nothing different (in the few hours that I had spared after slowly traveling to it), heck even the spawnrate for hostile ships seemed the same.

You can mine asteroids, salvage destroyed enemy ships, and fight enemy ships, follwed up by crashing into very badly textured planets, which you can't really do anything at, as of yet (I would think it might work as some sort of psuedo space station-asteroid that you could both mine and trade at, or whatever).

The developers developed the system to be overly complex, only to supply extremely minimal explenations. Experimenting is almost a must, just to get a complete handle of how to do stuff. At some points, I even found myself pressing every single key on my keyboard, just to see which button did what, as there were no other ways to finding out, until maybe recently.

The space flight itself is incredibly boring, and you may as well be running around in your room, holding a car in your hand, squeeling "Vroom!" like a child- although only moving your ship at a snails pace. In otherwords, the ships handle with an unnecessarily complex system (which about half is redundant/useless), and fly like toys.

The combat is not much better, depending on how you do it.

Most of the time, you will be just sitting there, either blasting your lasers/rockets/whatever at the enemy, whittling down their shields, and then their hull. Then they go boom. Then you move on.

Sometimes, the ships even crash into your own,

The best way to earn money is to just grind the asteroids away, and sell the ores you get at the stations. (which are now incredibly freaking hard to find, since they made only one every 2 lightyears spawn compared to the usual 10 or so in small groups you used to be able to find).

The only problem with selling is that you need to first take your ship's inventory, move everything into the station's inventory, and then go to the shop, click on your inventory, then click on the checkbox for your cargo, then the ore/water you collected, then finally.. sell them for ameasily price of what might as well be 2 cents.

This might be easier if it were in a better GUI, and the redundant stuff being removed. (EG shops being able to buy your stuff directly from ship inventory).

The exploration aspect is ok, but bassically once you'd seen a single system, you'd seen them all.

the different faction ships are not really much different from the other faction's, even though the factions are random gen, which I understand- making randomly generated ships as well would probably be a bit too much for these devs.

Regardless, there's no point in exploring, beyond trade (which combined with the slow-paced travel system = you tearing hair out).


4/10, only because it still shows promise, despite how it looks so far.
So far; not worth the money, would get if it were on sale though.
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4 of 8 people (50%) found this review helpful
0.6 hrs on record
Posted: October 28
Early Access Review
Having some mouse issues in this one *as in i cant see mine* ..waiting to see if its fixed before i make any reviews of it..the pictures are pretty at least
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1 of 3 people (33%) found this review helpful
3.6 hrs on record
Posted: November 17
Early Access Review
I don't know anything about this game here is a recommendation.
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2 of 8 people (25%) found this review helpful
2.3 hrs on record
Posted: October 31
Early Access Review
Controls are not clear, tutorial is nothing but text walls, half the keybindings it doesn't have a field for, so have fun guessing which button just changed the game to first person view, and the ship building, while it seems intuitive, it's not.

The clunky and unclear controls, the missing features and the text walls that seem to pass for a tutorial makes this game pretty unplayable unless you have a PhD in mental gymnastics.
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1 of 6 people (17%) found this review helpful
0.4 hrs on record
Posted: November 16
Early Access Review
Horrible. The games are completely ♥♥♥♥ed up. The concept is GREAT, but execution is seriously flawed. Movement of mouse/camera controls are unbearably slow. Building the ships are overly complicated and unintuitive, and in so doing has resulted in a mass of ennui in the first introductions to the game.

Perhaps it could be good in the future, but I think not, as they would have to re-think the entirety of the controls.
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1 of 9 people (11%) found this review helpful
0.3 hrs on record
Posted: November 10
Early Access Review
waste of money! don't even dare trying this.
tutorial just written text. no real "easy way how to get into game".
the controls are not intuitive.
there is no storyline, no introduction to any story or anything worth of a game. It's just "build your ship, flight around, do random missions....
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1 of 25 people (4%) found this review helpful
0.4 hrs on record
Posted: October 23
Early Access Review
Product has been in development for a 1+years and still not ready. The usual jargon you get from developers who put unfinished products on Stream. I do NOT recommend this game.
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A developer has responded on Nov 8 @ 5:46am
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24 of 25 people (96%) found this review helpful
1.6 hrs on record
Posted: October 3
Early Access Review
Fun game, great developer. I can't recommend the game in its current state unless you really want to fund development.

Not gonna try to sell a game on hype and 'potential', especially after StarForge's debacle. However, unlike CodeHatch, Badland Studios is very open, communicative, and engages with their community.

So, yeah. It's not done yet, and won't be for a long while, but it's heading in a good direction, and it's already fun to just build the ships in the hangar. Being able to take them out and fight with them is a bonus. Worth twenty bucks? Not yet, but check back in a few months.
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23 of 29 people (79%) found this review helpful
7.5 hrs on record
Posted: August 21
Early Access Review
You can build any star ship from any television show or movie you ever liked. Or download someone else's version and skip the building it on your own.

Then you can tear ♥♥♥ through a galaxy the size and population you set, and all of this is just the start.

Early Access? Haha! This is ground floor. The sky is the limit.
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11 of 12 people (92%) found this review helpful
12.4 hrs on record
Posted: October 10
Early Access Review
very awesome game! i would recommend this game for just about anyone who would enjoy space based games,

love the customization, love the subsystems, one thing? hate how OP the Ai system is,
hate warping into a distress call site to see destroyers, hate how they can attack smaller ships so easily,
some sort of size factor would be useful, E.G light effective against light, and large effective against large with decresed efficientcy against smaller ships, its a awesome game, one thing i would like to see? for those people that just want to test the efficiency of weapons against larger ships ahaha,

very good game though,
like to see additions to hulls and c&c parts,
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14 of 19 people (74%) found this review helpful
3.8 hrs on record
Posted: June 9
Early Access Review
This is an early access game, so is not done. Currently alot of features are still to be developed, but otherwise, its a good game. Im happy with it, but if your not into early access, then i would wait untill more features are released.
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9 of 11 people (82%) found this review helpful
134.3 hrs on record
Posted: October 11
Early Access Review
While this game is still in development, it's worth getting into not only for the gameplay but for the potential it shows. I'v spent over 100 hours on Kinetic Void, and I can guarantee I'm going to spend many times that in the future. I strongly recommend getting the game; the developers are easy enough to get in contact with through steam, and you get to be a part of the process as the game grows. Graphics are good (better than in the video above), gameplay is great, customization is great as well!
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10 of 14 people (71%) found this review helpful
407.8 hrs on record
Posted: October 9
Early Access Review
One of the best, and most interesting early-access articles I have ever put my hands on!
The possibilities are near endless, updates are frequent, and the ambitions for this game are large.
When multiplayer gets introduced, this will be a 10/10!
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5 of 5 people (100%) found this review helpful
23.5 hrs on record
Posted: September 10
Early Access Review
Note that this review is written and submitted for a currently unfinished game(as of September 10th 2014), and that anything therein is subject to change.

Kinetic Void is a pretty decent looking space simulator with a lot of potential and a small but dedicated development team. I figure that the easiest way to review the game is to just list off a few of the more notable pros an cons as they are at the time of writing this review.


-The game has a fairly robust ship creator/editor that allows you to make some really interesting and complex stuff if you sit down and practice a bit
-The player has a good amount of control over various aspects of both their ship and their way of spacefaring. Controls are fluid, weapons are responsive, and the game supports both keyboard and mouse control of the player's ship.
-It was interesting to learn that ship designs you save can potentially be used by NPCs, including enemies.
-The development team takes their time with updates, but is extremely consistent and dedicated in their work. New content might take a while, but I've never felt that the game has been abandoned by the devs like so many other early access titles.


-Being early-access, there are still a number of bugs and other assorted issues to be ironed out. You're accepting that fact by purchasing the game in an incomplete state
-Space is almost realistically a bit too empty a lot of the time. I'd really like to see the number and variety of structures in each system increased
-Currently the variety of parts in the game is fairly large, but all parts are locked to one of five size classes, meaning that it can sometimes be difficult to make attractive ships, mainly smaller craft like fighters and interceptors.
-The game has little in the way of missions or goals. You're dropped in and expected to find your way around the vast expanse of space on your own. This will most likely be fixed later, but hey, that's life, you know?

Overall, I'd recommed this game to a friend if I knew that they were interested in a space sim that will eventually be very in-depth and detailed. Right now the game is still very lacking in features, but I have faith in the dev team to complete Kinetic Void, and the amount of content and bug fixes increases with every update.
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17 of 28 people (61%) found this review helpful
1.6 hrs on record
Posted: June 17
Early Access Review
As of yet the game is unplayable. It is an very early development built. I would even go that far to say that it still is a concept build. A proof of concept. There are some good ideas like building your own ship but the implementation is nearly unusable. I miss distinctions between the modules. If I compare the screenshots to the actual game I didn't get that far because you are simply left alone in the (kinetic) void of the absence of guidance.
There is this rule in game development:
90% of the games started being developed will never finish. This is one perfect candidate for this rule.

Before this "Early Access" hype, development of such failed projects where never to be compensated. Today with Early Access you can make $$ despite you will never finish your game.
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A developer has responded on Nov 7 @ 7:12am
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