Fantastic concept, Hardly worth $20 dollars in it's current state.
The game has a unique ship building system which is usable, and sort of innovative. Otherwise, it's nothing special.
There appear to be quite a veriety of things to do, and events that unfold througout the.. 'galaxy,' like wars, and what appears to be something similar to a stock market of sorts. Otherwise, that's it.
I tried to see what this war thing was all about, only to find nothing different (in the few hours that I had spared after slowly traveling to it), heck even the spawnrate for hostile ships seemed the same.
You can mine asteroids, salvage destroyed enemy ships, and fight enemy ships, follwed up by crashing into very badly textured planets, which you can't really do anything at, as of yet (I would think it might work as some sort of psuedo space station-asteroid that you could both mine and trade at, or whatever).
The developers developed the system to be overly complex, only to supply extremely minimal explenations. Experimenting is almost a must, just to get a complete handle of how to do stuff. At some points, I even found myself pressing every single key on my keyboard, just to see which button did what, as there were no other ways to finding out, until maybe recently.
The space flight itself is incredibly boring, and you may as well be running around in your room, holding a car in your hand, squeeling "Vroom!" like a child- although only moving your ship at a snails pace. In otherwords, the ships handle with an unnecessarily complex system (which about half is redundant/useless), and fly like toys.
The combat is not much better, depending on how you do it.
Most of the time, you will be just sitting there, either blasting your lasers/rockets/whatever at the enemy, whittling down their shields, and then their hull. Then they go boom. Then you move on.
Sometimes, the ships even crash into your own,
The best way to earn money is to just grind the asteroids away, and sell the ores you get at the stations. (which are now incredibly freaking hard to find, since they made only one every 2 lightyears spawn compared to the usual 10 or so in small groups you used to be able to find).
The only problem with selling is that you need to first take your ship's inventory, move everything into the station's inventory, and then go to the shop, click on your inventory, then click on the checkbox for your cargo, then the ore/water you collected, then finally.. sell them for ameasily price of what might as well be 2 cents.
This might be easier if it were in a better GUI, and the redundant stuff being removed. (EG shops being able to buy your stuff directly from ship inventory).
The exploration aspect is ok, but bassically once you'd seen a single system, you'd seen them all.
the different faction ships are not really much different from the other faction's, even though the factions are random gen, which I understand- making randomly generated ships as well would probably be a bit too much for these devs.
Regardless, there's no point in exploring, beyond trade (which combined with the slow-paced travel system = you tearing hair out).
4/10, only because it still shows promise, despite how it looks so far.
So far; not worth the money, would get if it were on sale though.