It has the potential to be a great spacesim. But it isn't, yet.
It offers the perfect setting to play a Spacepirat, fight ships, blow them up, scavenge parts and wild them to your ship to gain strength. Sounds great, hasn't been there before. But sadly at the moment thats all there is to this game, the creative sandbox modus is nice for building ships but everythign around is lacking.
Errors in the UI, for exampel the vendor menue the filters a weapons say EMP, Kinetic, Thermal... truth is, Beam, Projektile and Missile.
Poor scaling of UI, you fight like Ace Combat... uh an red icon, klick, uh an red box around the icon and a red sircle and long bevor you can realy see the enemy it goes boom. You do have an targeing window that shows you a miniature of the enemy ship but i was unabel to detect any impact ov my weapon fire on the ship in the window seams that its yout an automatic generatet icon.
Beeing a trader is almost imposibel, mining takes for ever and mission reward dosn't scale. Reward for a mission in a fighter gave me 5-10k reward mission in a corvette gave the same.
The lift of things they have promised.
Let's take small look ^^
Fully detailed and customizable space ships.
Yes best part of the game, surpasses to my eye customisation in Space Empire and Galactic Civ.
Hundreds of weapons and modules of multiple sizes.
There are many but to get to hundreads you have to use the Borderlands equation. Existing modules times classes, here 5. Very few klass exclusiv moduls.
Fully customizable and adaptable controls for mouse, keyboard, and joystick.
Yes its there.
Huge procedurally generated galaxy, limited only by your computers capabilities.
No it isn't the max sice is 30 systems and 12 factions.
Randomized factions and political standings.
For the most part.
Open world sandbox, you are in control of your fate.
Some one has to, the impulses from the world around do not exist. A chat mission every once in a while that tells you about a "mission" errand is no impulse.
Detailed economy simulation with resources, trade routes and more.
There are resources and you get chat messages that tell tales of lost shipment and impact on prices, but i never saw any ship docking at a station ore flying towards a gate for traderouts. The more part, thats the module trader at the station. BTW you can enter 50% of all stations... (there are only two kinds)
Epic space combat.
Epic means you get swarmd at a random mission by 5 exact copys of your own ship and get blastet out of the universe.
Toggleable Newtonian Flight
Thats there and dose work for the most part. Max speed is caped at two times your normal max speed.
Well Space is big and i taked forever to get somewhere and mining an asteroid is pretty boring in real life as well if you sit in your command chair and watch the pretty light from the laser.
So they realy more or less fullfilled the conditions on the list. To bad it'S not enough.
This is a review you released the game to 1.0 and lost every protection of the EarlyAccses. The Programmers sad we are done its a finished product but it's not. They claim they reached 1.0 but it's not done. But (wow lot of repetition here) If you anounce 1.0 call it a release it has to be done and for every bit it isn't we the comunity are going to scream out in frustration about a nother game broken to the ground.
I will look again at the game in the future, and if it becomes better and gets all the missing parts around a good shipyard i promise i will re-review it. But at this stage at this price there can be no recommendation.