Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat.
User reviews: Mixed (284 reviews)
Release Date: Mar 19, 2013

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Recommended By Curators

"A roguelike space exploration game with real time combat, turn based movement and endless replay value. Like Master of Orion with roguelike elements."
Read the full review here.

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November 20

Weird Worlds Returns to Mac OS X!

The long awaited day has finally arrived. Digital Eel is pleased to announce that Weird Worlds: Return to Infinite Space is available once again for the Mac. This release brings the Mac version up to date with the PC version, and it runs on OS X 10.9 Mavericks or greater.

In celebration of this special event, Weird Worlds for Mac will be available on Steam at a 50% discount. Now everyone can return to Infinite Space, and we hope to see new explorers as well! Also, three Kawangi honks for Henry Kropf whose effort and TLC made this release possible. Thanks Henry!

Be sure to also check out the upcoming sequel to Weird Worlds, Infinite Space III: Sea of Stars. Sea of Stars is still in development, but the PC version is available in Early Access. Read the description and watch the teaser. We think you'll enjoy the new approach we're taking to Infinite Space!

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Reviews

"It's a game which, after playing, provokes the desire to have another game."
80 –
Eurogamer

"Makes a perfect gift for just about anyone who likes space and science fiction, even if they are not a hardcore gamer."
90 – Game Industry News

"In my opinion, no aspect of this title is lacking."
90 – Hooked Gamers

About This Game

Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat set within a peculiar as-yet-unvisited region of the galaxy known as the Purple Void. Each time you play the game, a new and different "instant space opera" is generated at random; from locations of stars and nebulae to plot-twisting quest events, nothing stays the same.


But unlike other games of its kind that go on for dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles, award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:Pentium II 600MHz
    • Memory:128 MB RAM
    • Graphics:Intel GMA 950
    • DirectX®:8.0
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    Recommended:
    • OS:Windows XP, Vista, Win7
    • Processor:Intel Core2 duo or better
    • Memory:512 MB RAM
    • Graphics:NVidia GeForce 8 series or better
    • DirectX®:9.0
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
    Minimum:
    • OS:Mac OS X 10.9 Mavericks
    • Memory:256 MB RAM
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    Recommended:
    • OS:Mac OS X 10.9 Mavericks
    • Memory:1024 MB RAM
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
Helpful customer reviews
45 of 54 people (83%) found this review helpful
11.0 hrs on record
Posted: October 9
I have heard this game (favouribly) being compared broadly as a kind of 'space solitaire' game. But it doesn't look or even at first blush play like solitaire, so I want to explain why the analogy works for me:

In solitaire, you have the same 52 cards, arranged in such a way that their order is different, so sometimes you might get snuffed out early by an unlucky deal, and sometimes you might fly through for victory - you don't really mind which, because games don't take long so the stakes never feel so high that you'll never play it again.

Weird Worlds shares some of this in common. The star system is filled with mostly the same items and hazards, but the order you encounter them switches out, so in one play through you might have exactly the item you need to best deal with an encounter, and another time you might not.

This means that a lot of it is luck based, but half the fun is replaying the game and seeing where luck will take your exploration of the galaxy this time.

That's not to say it's all luck - fitting out your ships with the best gear takes a bit of decision making, and it's possible to learn the function of special objects to understand whether they're worthless and tradable, or could come in handy. Plus the real time combat segments are basic, but reward people who avoid combat before becoming sufficiently tooled up.

Occasionally, too, the game likes to switch things up by layering a 'meta' plot, usually difficult to resolve, above the usual exploration. Some sort of crisis which the player must solve in order to score a 'win.' These are rare, but always welcome.

Like Solitaire, this is an ideal game to kill a short space of time with, but better than solitaire, it rewards repeat play with just a modicum of depth to be discovered beneath the surface.
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17 of 21 people (81%) found this review helpful
22.3 hrs on record
Posted: October 1
This game combines all the exploration fun of the original Star Trek with the quirkiness of early science fiction pulp stories in a game that plays about as fast as solitaire. Like solitaire, it will take you a little while to figure out a strategy, then you'll play several games back-to-back. Very fun!
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40 of 64 people (63%) found this review helpful
2.7 hrs on record
Posted: October 21
As much as I want to like this game I can't. I enjoy the space opera, exploring, seeing new things but htis game just doesn't scratch that itch. Here's a brief breakdown.

PROS:
1) it's a short and sweet game. Want to blow a little time? Here you go
2) Easy to pick up, easy to 'master'
3) There's fun to be had! Explore space, meet new things, see how you do.

CONS:
1) It's -short-, as in after less than 3 hours I'm seeing nothing but repeats of things I've seen 3-4 times already
2) Combat is rather dull and straightforward, rarely get any chance to try any tactics
3) perhaps too easy to pick up and to master, I don't feel like there's anything below the surface I scratched 3 hrs in
4) Far too much of your score and your game seems entirely dependant on the RNG at universe creation

All in all I wouldn't reccomend it. I'd been watching it for a while and it looked up my alley but despite getting it with another bundle (so there's no buyer's regret, I bought the bundle for a different game) I'm still rather disappointed with how this turned out. I hope the creators go on to make a more interesting, expansive 'infinite space' type game.
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16 of 21 people (76%) found this review helpful
3.7 hrs on record
Posted: August 4
Short Overview

[---] Weird Worlds is a space exploring rogue-like game.The main objective in the game depends on which of the three ships you select: Science,Pirate, and Terran.Each with their own primary & secondary objectives ranging from collecting relics,weapons,creatures, to making 1st contact with sentient life.You get 1 starting ship & have free roam to explore anywhere you want.Hazards,planets to explore(main way you get things), and battles to wage you can look forward to.Trading & hiring ships are present ,but only if they are not hostile.You have a time frame to complete set tasks, fail to do so an the amount of income you will recieve will be reduced by your bill.The profits you made are will define your score when you complete the game via retiring your ship.

[---] Battles in the game are handled via a top down space ship shooter fashion in which you can only control the direction your ship moves in.The various weapons,sub systems and fleet formations keep the battles challenging.Ship upgrading is as simple as finding or trading for set item and equipping them to the slot that can house them.

[---] The game has a decent amount of lore for those who like background info.Outside of the main game there is a simulation mode which is a skirmish battle mode.In this you can battle against any of the alien races and their ships.The UI is smooth and the graphics are easy on the eyes no rough around the edges. Its a short and sweet game good for 5 minute plays allow for multiple plays within a 30min-1hr period but still challenging enough to keep you coming back for more.

Pick it up for a buck,buy it full price, or buy it in a bundle.Either way worth if for a quicky.
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11 of 14 people (79%) found this review helpful
8.1 hrs on record
Posted: November 1
This is a coffee break game in the old-school sense of the phrase. It's a turn-based "board game", with play sessions lasting from ten to thirty minutes, depending on whether you die early or play to the end.

Basically, you pick a "class", which determines your starting gear and the value of given items (Military players will want to collect weapons and tech, Scientists will want samples of alien lifeforms with a secondary emphasis on tech, and Pirates will focus on "treasures", mostly consisting of otherwise useless sulptures and shiny things).

The endgame score is equal parts skill and luck. You'll need to figure out what does what, and you'll need to be lucky enough to find things to do the things that do things. (Hint: Smash the Timeless Bauble and type "Nova Cannon" or "Hyperdrive", depending on which you don't have yet.)

Every so often, the game board will spawn with one of three "Major" random events. To beat these, you'll need to either look up a game guide, or try your hand at trial and error.

By the time you've got things figured out, you'll really only be playing this game to try to beat your last score. This is the primary charm of the game. "Oh neat! I found this really valuable thing really early on in the game! I sure do feel lucky!". The parts of the game that require skill are equally emotionally-rewarding. "Wow! I can't believe I vapourised an entire Urluquai armada!"

For $10, you really can't go wrong for something that'll always be in your library whenever you need to kill ten minutes. Time is money, especially in this game.
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12 of 16 people (75%) found this review helpful
1.9 hrs on record
Posted: November 20
Eh.

This is a fun and cute little game but it just doesn't quite hit the mark.

It's fun for a while but it has major balance issues. I played on the easiest difficulty level and never won a battle, not a single one.

It's fun and clever and I'm glad I played it. But there just isn't enough there.
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5 of 6 people (83%) found this review helpful
15.6 hrs on record
Posted: December 26
Big replay value on this one! You can easily beat game in half hour but then go back and see new stuff and try different ways to explore space and handle meetings with alien races. Simple and fun.
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8 of 12 people (67%) found this review helpful
6.9 hrs on record
Posted: October 31
Kids from 90's might recognise this game well. Weird Worlds: Return to Infinite Space is a sequel game from Strange Adventures in Infinite Space (SAIS) as far I could remember due to zorg race showing up at main screen and gameplay as well seems very familar yet lot of improvement for its predecessor.
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5 of 7 people (71%) found this review helpful
7.2 hrs on record
Posted: July 2
In space, no one can hear you rage.

Short and sweet, with infinite replayability,
even though I die every second game,
I still keep coming back for more.
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5 of 7 people (71%) found this review helpful
0.1 hrs on record
Posted: December 14
English Review
This game is complete nonsense. Graphics not great, control weaknesses. Beginning of the game is full otravujúci once you have the same text. Move to the map and still nothing in particular to the shooting I did not even get. This game is just total nonsense.
My rating 1/10.

Slovak Review
Táto hra je úplný nezmysel. Grafika nič moc, ovládanie slabé. Začiatok hry je úplný otravujúci, hneď budete mať samé texty. Premiestnujete sa po mape a stále nič a najmä k strieľani som sa ani nedostal. Proste táto hra je totálny nezmysel.
Moje hodnotenie 1/10.
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3 of 4 people (75%) found this review helpful
0.8 hrs on record
Posted: December 2
In a way the game felt mindless to me. Click here to this area, fight, click here etc. It dosen't exactly tell you how to play, and gets more confusing as the game goes on. The game is unineresting. . I tried to like, but I don't reccomend it at this price.
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4 of 6 people (67%) found this review helpful
5.8 hrs on record
Posted: July 23
Definitely a fun time, and they deliver on the promise of a game that can be played completely in less than a half-hour. I like to think of it as FTL lite, where you have less of the crew and system management, but a more engaging combat system and less time commitment.
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4 of 6 people (67%) found this review helpful
1.3 hrs on record
Posted: August 31
Weird Worlds is indeed a name worthy for the title.
It's a strangely addicting,"roguelike" space exploration/adventure strategy game with a fair bit of inventory management. You start your journey deciding between 3 different type of ships, you then leave your planet called Glory to venture out on a 2 year long journey traveling in interstellar space. Along your journey you will find civilizations and goods as well as allies and foes.
Mechanics is a bit clunky at some places, the graphics isn't exactly something to brag about but it's certainly succeeds in setting a vibe of mystery that hangs tight in the air.
Sound varies alot with some tracks sounding decent to horrendous at best, some tracks feels out of place and the transitions between silent to full volume can produce a jump scare better than most horror games today.
It's got a decent amount of replayability enough to suffice for a few hours of fun and certainly beyond that depending on your experience with the game. Don't let appearances fool you, this game offers equal fun to what you could have with FTL or any other game of this sort and is at least worth a playthrough.
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5 of 8 people (63%) found this review helpful
1.1 hrs on record
Posted: October 30
Weird Worlds: Return to Infinite Space falls somewhere between Civ 5 and FTL, incorporating diplomacy aspects and space battles. For the majority of the game, you will be flying to different star systems, picking up valuable items, specimens, ship parts, or ambassadors to bring back to your homeworld in the Glory system. The combat can be pretty interesting when you manage to get good upgrades and recruit multiple pilots for your flotilla, but it's usually best to avoid confrontation in the beginning.

Unfortunately, all of the events and alien races can be seen in about 20 playthroughs on the "long" setting, and the long setting itself seems too short. This game would be far better if it had much more content and even longer playtimes, and I can't help but feel it would be more fun to continue upgrading your ships and battling for much longer instead of having to return back to your planet.

If you like games that have some depth yet allow you to sit back and relax whileplaying, Weird Worlds might be right up your alley.
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5 of 8 people (63%) found this review helpful
0.7 hrs on record
Posted: November 6
I feel like I'm just doing random stuff and I have no use in the game. You can change your ships parts, but the descriptions are pretty useless and there are no stats. Mechanics are not explained well. I want to like this game, but I don't.
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7 of 12 people (58%) found this review helpful
1.5 hrs on record
Posted: October 30
Well it’s not a bad game if you’ll get it for free in a bundle or sth. It’s short, easy, fun to kill time and to play from time to time, but If you want to play something with strategic background or just want a game that you will not leave for ever after 3 hours of playing it’s not for you. This game is not worth money. It has some nice ideas but it’s very repetitive and actually there is not much to do in it. Unfortunately Flash Trek: Broken Mirror is a lot better game than this one: it’s longer, more strategic, and you have more to do there (even building stations and start your own empire) and it’s free. Weird worlds is random, what is good but boring after a while because you have nothing to do here.
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9 of 16 people (56%) found this review helpful
0.6 hrs on record
Posted: October 31
It's to random, alot of the time you search 7 planets and don't even find a sheilding system but another run you can have the power of god and crush every thing, it's to random to be fun and ftl is a much better game. The game is to shallow to be fun, to random to be addiciting and overall i don't really like it.
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17 of 32 people (53%) found this review helpful
4.2 hrs on record
Posted: October 19
3/10 as a game. 6/10 if this were a Which Way book.

I wanted to like this game. Someone recommended that if I like SPAZ and/or FTL, two of my favorite games, I'd like this game, but it's nothing like them. It very quickly became apparent that there was nothing at all to this game, but I played for a few more hours just in case I was missing something. I wasn't. It's like pulling a lever on a slot machine. So if you like pulling a lever on a slot machine, you'll love this game. If you like strategy, there's none to be had in Weird Worlds.

Note: If you look at the play time on the positive reviews, they actually played less than I did. So they say they like it, but not enough to actually play it.
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44 of 86 people (51%) found this review helpful
0.4 hrs on record
Posted: October 29
Had my towels stolen from my crew and got sucked into a black hole and stretched thin like spaghetti.
10/10 Would play again.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: October 30
Not worth it...Luckily (idk how to write it srry :D ) i used steam key so for me i dont needed to buy it, and its good, for max 1-2 hour, then its just boring =/
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