Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat.
User reviews: Mixed (363 reviews)
Release Date: Mar 19, 2013

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Buy Weird Worlds: Return to Infinite Space


Recommended By Curators

"A roguelike space exploration game with real time combat, turn based movement and endless replay value. Like Master of Orion with roguelike elements."
Read the full review here.


"It's a game which, after playing, provokes the desire to have another game."
80 –

"Makes a perfect gift for just about anyone who likes space and science fiction, even if they are not a hardcore gamer."
90 – Game Industry News

"In my opinion, no aspect of this title is lacking."
90 – Hooked Gamers

About This Game

Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat set within a peculiar as-yet-unvisited region of the galaxy known as the Purple Void. Each time you play the game, a new and different "instant space opera" is generated at random; from locations of stars and nebulae to plot-twisting quest events, nothing stays the same.

But unlike other games of its kind that go on for dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles, award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!

System Requirements

Mac OS X
    • OS:Windows XP
    • Processor:Pentium II 600MHz
    • Memory:128 MB RAM
    • Graphics:Intel GMA 950
    • DirectX®:8.0
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    • OS:Windows XP, Vista, Win7
    • Processor:Intel Core2 duo or better
    • Memory:512 MB RAM
    • Graphics:NVidia GeForce 8 series or better
    • DirectX®:9.0
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
    • OS:Mac OS X 10.9 Mavericks
    • Memory:256 MB RAM
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    • OS:Mac OS X 10.9 Mavericks
    • Memory:1024 MB RAM
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
Helpful customer reviews
4 of 4 people (100%) found this review helpful
16.0 hrs on record
Posted: June 17
This is a fast and very entertaining game where you control a spaceship to explore the universe (size can be selected small/medium/large), you need to get upgrades for your ship and try to get aliens, beware the Nebula if you don't have a good drive because it makes you go much slower.
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1 of 1 people (100%) found this review helpful
250.5 hrs on record
Posted: March 8
After reaching a high score now of >55,000 and >200 hrs on this game (and two roles higher than galacticorp executive) I thought I'd share what keeps me coming back.

This was my first "rogue-like" game where you are not told how to play and what the value of the items are that you find. At first this was frustrating and I was struggling to survive missions but steadily I discovered weapons, combos and strats that worked.

It is a very UNFORGIVING GAME so the learning curve is steep to get to the higher scores and if something goes wrong in combat or you judge the relative strengths of enemy fleets incorrectly, you only have a very small window of time to escape or your fleet will be wiped out. Once you engage you better hope you judged it right.

I love turn based 4X games (Xplore, Xpand, Xploit, Xterminate) and this game feels like a light and casual Xplore and Xterminate version of these games (there is no settling or empire building, just increasing fleet size and customisation).

I play it casually but may be sucked into an hour long game if things are going well and I feel a high score coming on. Since it is turn based, I have the luxury of taking my time to consider each move and weigh my strengths and weaknesses. It is still hard to judge the relative strength of more evenly matched battles and so I still get wiped out occasionally with much chagrin! The special missions that come up can seem over whelming and only recently did I beat the bugs 1 on 1 in a fair fight.

I now start with all the difficulty options on max and with a military mission base ship (I preferred scientific at the start to focus on the exploring). I find the Even Wierder Worlds mod the best extra content without making it easier (Esmarelda can take ANY item - cargo or equipped - and often a best gun!).

After >200 hrs it is really just the procedurally generated maps and trying to get the "perfect" game that keeps me going as well as mods to change things up. Random races and random personalities of the races you meet would improve replayability in the long term.
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1 of 2 people (50%) found this review helpful
8.2 hrs on record
Posted: June 6
Enjoyable for a few hours at most - would've been better as a free flash game.
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64 of 75 people (85%) found this review helpful
11.2 hrs on record
Posted: October 9, 2014
I have heard this game (favouribly) being compared broadly as a kind of 'space solitaire' game. But it doesn't look or even at first blush play like solitaire, so I want to explain why the analogy works for me:

In solitaire, you have the same 52 cards, arranged in such a way that their order is different, so sometimes you might get snuffed out early by an unlucky deal, and sometimes you might fly through for victory - you don't really mind which, because games don't take long so the stakes never feel so high that you'll never play it again.

Weird Worlds shares some of this in common. The star system is filled with mostly the same items and hazards, but the order you encounter them switches out, so in one play through you might have exactly the item you need to best deal with an encounter, and another time you might not.

This means that a lot of it is luck based, but half the fun is replaying the game and seeing where luck will take your exploration of the galaxy this time.

That's not to say it's all luck - fitting out your ships with the best gear takes a bit of decision making, and it's possible to learn the function of special objects to understand whether they're worthless and tradable, or could come in handy. Plus the real time combat segments are basic, but reward people who avoid combat before becoming sufficiently tooled up.

Occasionally, too, the game likes to switch things up by layering a 'meta' plot, usually difficult to resolve, above the usual exploration. Some sort of crisis which the player must solve in order to score a 'win.' These are rare, but always welcome.

Like Solitaire, this is an ideal game to kill a short space of time with, but better than solitaire, it rewards repeat play with just a modicum of depth to be discovered beneath the surface.
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27 of 29 people (93%) found this review helpful
11.6 hrs on record
Posted: November 25, 2013
A perfect 'time waster' game if you need to play something for a few minutes. It's essentially a rogue-like with some strategic elements where you find artifacts/lifeforms to take back home (for money), weapons/shields/etc to outfit your ship (and any allies you may acquire) with, and battle with hostile races. Will you return home in time to reap the rewards and retire, or will you end up as space dust in a battle gone horribly wrong?
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