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Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat.
Release Date: Mar 19, 2013
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Buy Weird Worlds: Return to Infinite Space



"It's a game which, after playing, provokes the desire to have another game."
80 –

"Makes a perfect gift for just about anyone who likes space and science fiction, even if they are not a hardcore gamer."
90 – Game Industry News

"In my opinion, no aspect of this title is lacking."
90 – Hooked Gamers

About the Game

Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat set within a peculiar as-yet-unvisited region of the galaxy known as the Purple Void. Each time you play the game, a new and different "instant space opera" is generated at random; from locations of stars and nebulae to plot-twisting quest events, nothing stays the same.

But unlike other games of its kind that go on for dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles, award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!

System Requirements

    • OS:Windows XP
    • Processor:Pentium II 600MHz
    • Memory:128 MB RAM
    • Graphics:Intel GMA 950
    • DirectX®:8.0
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    • OS:Windows XP, Vista, Win7
    • Processor:Intel Core2 duo or better
    • Memory:512 MB RAM
    • Graphics:NVidia GeForce 8 series or better
    • DirectX®:9.0
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
Helpful customer reviews
6 of 6 people (100%) found this review helpful
571 products in account
55 reviews
2.6 hrs on record
Of all the rogue games i have played lately this one is my favorite for quick gaming sessions. Games literaly last from a few minutes to 30min tops.

It has a hideous learning curve in the beginning which pretty much ensures this game will never be a big hit. (i really do recomed reading a few FAQs about what items do and how game mechanics works - learning combat for instance the long way is just plain stupid imho)

Try to do some exploration games first where you just try to stay alive and retire with a decent score. Once you learn the ropes go for larger maps and more combat. The feeling of beating fights that was plain impossible awhile ago is just really incredible.
Posted: April 16th, 2014
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3 of 3 people (100%) found this review helpful
691 products in account
107 reviews
1.2 hrs on record
If you occasionally have 5-10 minutes spare, give this game a chance. Although it is not as great as FTL, it can give you some fun.
Posted: March 15th, 2014
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8 of 14 people (57%) found this review helpful
379 products in account
2 reviews
0.7 hrs on record
At first glance, there are some superficial similarities between Weird Worlds and FTL; both are ship-based, roguelike games. But they are otherwise substantially different experiences. Weird Worlds presents the player with an open map and a fairly generous time limit to explore it in order to find upgrades and acrue wealth. This gives the game a very different feel to it compared to FTL, but it's not why I am giving this a thumbs down.

I gave this a couple of attempts, putting little more than half an hour into actually playing it before I decided I was done. The reason being that the choices the game offers lack any reasonable sense of transparency. Apart from hyperdrive upgrades, none of the other things you can augment your ship with includes numbers. Everything is descriptive rather than quantitative. This may well be a valid approach. The history of roguelikes is replete with games that thrive on obfuscation and player experimentation (e.g. "drink red potion? Y/N"). But I think it is terribly misplaced here. The combat system in the game is a little like Gratuitous Space Battles. It's a 2D map with ships on either side of the screen squaring off. The player can choose targets for each of their ships, or whether a ship holds off or retreats. The rest of the engagement is handled automatically. For me, this was instantly just a way too chaotic environment for me to learn the basic efficacy of a given ship upgrade or anything else for that matter. I am loathe to do too much comparing to FTL, as it just ends up sounding like I like that more than Weird Worlds. I do, but I also came to this looking for something different. With all that said, I have to say that what FTL does right is that it presents situations where it's possible to see what is going on step by step. While there might be a steep learning curve, and one neglected thing overwhelms you while you are busy learning about something else, there is still a constant sense that you are learning something all the time, even if you're losing horribly. Weird Worlds lacks that transparency. Whether you win or lose an encounter, it is really hard to know what helped or hindered the situation.

There may be a lot of depth to the game a couple of hours in that I will never see. But I am choosing to recommend against this game because it simply offered me little incentive to keep going far enough to learn of any hidden potential.
Posted: April 28th, 2014
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1 of 1 people (100%) found this review helpful
727 products in account
14 reviews
0.5 hrs on record
Weird Worlds: Return to Infinite Space is a great indie game if you have just few free minutes, and you don't know what to play.
And trust me - even if it's very short - it's still a very addictive game. I wish to see in future similar game but with longer gameplay.
Posted: March 14th, 2014
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2 of 3 people (67%) found this review helpful
245 products in account
5 reviews
11.0 hrs on record
You could call it a more casual and relaxed version of FTL; at most a game lasts about half an hours, and you'll find interesting components almost instantly. Winning or getting a good high score just doesn't matter all that much; the game is all about the journey, and it's perfect if you got a half hour to spare.

The game got a few hours worth of content, and since the developers made modding easy you can more than twice the value by trying out some of the mods, and many of them are both large and balanced. The game won't blow your mind but you'll have a good time.
Posted: June 8th, 2014
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