In the near future, mankind faces the greatest threat to its posterity ever in recorded history: an invading Nazi horde, reborn in the depths of space! An armada of Fourth Reich ships, built in secret at a hidden base on the moon, descends upon the Earth to rain terror and destruction. But this is not done without resistance.
User reviews: Mixed (346 reviews) - 54% of the 346 user reviews for this game are positive.
Release Date: Dec 13, 2012

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“The gameplay kept me at the edge of my seat, while the intrinsic humor of the game kept me interested and seeking more. Overall, any fans of space simulators should give this one a go.”
80 – Y3K Games

“Iron Sky: Invasion lives in large parts from its magnificent trash factor. The "Nazis from outer space" story, the awesome B-movie cutscenes and all sorts of wacky ideas like Reichsflugscheiben have an extremely high entertainment value [...]”
80 – Iamgamer

“Those who enjoy well-done space shooters in an action trash ambience, is here definitely in good hands.”
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About This Game

In the near future, mankind faces the greatest threat to its posterity ever in recorded history: an invading Nazi horde, reborn in the depths of space! An armada of Fourth Reich ships, built in secret at a hidden base on the moon, descends upon the Earth to rain terror and destruction.
But this is not done without resistance. A cadre of crack space pilots have stepped forth to defend Mother Earth from becoming the new Fatherland of this twisted regime. A lone pilot, entering the hangar to see three state-of-the-art, prototypes ships awaiting him, knows he is the only one who can save Planet Earth. It is up to him and his brothers in arms to ensure that humanity stays free of the yolk of Nazism for good and all...

Set during the main conflict of the movie, “Iron Sky: Invasion” puts players in the cockpit of an advanced new starfighter, to test his or her might, flight and dogfighting skills against the forthcoming Blitzkrieg-on-high. The main objectives are to defend Earth and its space installations from enemy attacks, blast as many Nazi ships into oblivion as humanly possible, collect and skillfully manage necessary resources, and make it alive to the final confrontation… where the ultimate secret weapon of the Fourth Reich awaits those foolishly brave enough to take up the hammer and chisel of heroism and attempt to carve their names onto the tablets of history.


The film itself was only the first stage of the assault. Now, after the credits have rolled, the true strike begins with “Iron Sky: Invasion”, the official video game of the movie. The game puts the players in direct control of an advanced space fighter pilot hell-bent on protecting Earth from an invading Nazi fleet from outer space.
Created by the architects of the world’s most popular European RTS series, the “Earth” franchise (“Earth 2140”, “Earth 2150” & “Earth 2160”), and the best-selling RPG hits “Two Worlds” and “Two Worlds II”, “Iron Sky: Invasion” packs more firepower than a space-borne missile array, and, as did the film, will supersede the expectations of its genre. The future of space combat begins in 2012.

Key Features:

  • Unique, genre-busting gameplay – space flight and combat simulation, with elements of real-time strategy
  • Breathtaking 3-D universe filled with awe-inspiring effects to match those of the film, courtesy of the powerful GRACE2 engine
  • Avant-garde game structure: with no division into single missions, “Iron Sky: Invasion” is one giant, open-world battle
  • Protect the Earth’s satellites & bases while repelling the Fourth Reich’s fleet
  • Real-time map of outer space
  • Innovative energy management: players can transfer the ship’s power between engines, shields and weapons, depending on the needs of the moment
  • High replayability: many side missions and a challenging scoring system
  • Non-stop action of spectacular ship-to-ship dogfights to rival even the greatest space battles of science fiction lore
  • Resource management: players can scavenge parts from destroyed spaceships, collecting precious elements for enhancements
  • Multiple weapons: lasers, homing missiles, and even tactical nukes are just a few examples of the vast arsenal at players’ disposal
  • Enhanced combat technology allows players to deploy satellites and drones for offense, and equally, to defend themselves with flares and anti-missile arrays
  • Advanced Artificial Intelligence to challenge even the most crackshot pilot
  • Multiple classes of ships: Fighter, Heavy Bomber, and Gunboat
  • Massive upgrades: home station docking opens a user-friendly game economy allowing players to access hundreds of ship upgrades
  • Many classes of allied ships can help players out in a pinch
  • Numerous enemy ship classes, from Valkyrie to the fearful Götterdämmerung
  • Diverse enemy attack fleets demand adaptable, dynamic strategies

System Requirements

Mac OS X
    • OS:Windows XP
    • Processor:Intel/AMD 2 GHz
    • Memory:2 GB RAM
    • Graphics:Per-Pixel-Shader 3.0, 512 MB RAM
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Windows Vista (or newer)
    • Processor:Intel/AMD 2 GHz Multicore
    • Memory:4 GB RAM
    • Graphics:Radeon HD 2900 / Geforce 8800 GTX or better
    • DirectX®:11
    • Hard Drive:1500 MB HD space
    • Other Requirements:Broadband Internet connection
    • OS:OSX 10.7
    • Processor:Intel 2 GHz
    • Memory:2 GB RAM
    • Graphics:Per-Pixel-Shader 3.0, 512 MB RAM
    • Hard Drive:1500 MB HD space
    • Other Requirements:Broadband Internet connection
    • OS:OSX 10.7
    • Processor:Intel 2 GHz Multicore
    • Memory:4 GB RAM
    • Graphics:Radeon HD 2900 / Geforce 8800 GTX (or better)
    • Hard Drive:1500 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
22 of 26 people (85%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: August 2
At the time of writing this, I have played through all but the very end of the 2nd chapter of the game's story. More on that later.

If all of the following conditions are true, you will have a great time with this game:

1. You have enjoyed Space Combat Sims such as X-Wing, Tachyon or Wing Commander
2. You have an X-Box controller
3. You do NOT have a flight stick (Caveot: See end of review)
4. You grab it while the price is discounted
5. You do not mind that it uses 3rd party DRM "Reality Pump"

If you have a flight stick you will face-palm at the missed opportunity and this will probably erode your fun factor of the game.

The game's control set up is optimized for a 360 controller, or any controller that is XInput-compatible such as the Logitech F310. Many features are logically crammed into the little controller. No keyboard use required. It feels like this game was designed from the ground up to give some arcadey space-combat fun to gamers who do not have a flight stick. Marksman-like accuracy is not required. If the target is "close enough" to your crosshairs, you will hit it. No sweat. The emphasis leans more towards management of your shields, weapon energy and missiles. -as well as making sure you are at the right place at the right time. When you are up against larger capital ships and targeting their various sub-systems, feel free to wail on them with your missiles. Don't worry, when you run dry one of your allies will thoughtfully drop a box of missiles for you to pick up. Did I mention arcadey fun?

The game has a 2D map of the zone of space you will play in. Pick a location then warp to it. This reminded me of Star Raiders on the Atari 8-bit computers. Whoops.. Just dated myself.

The game is based on the movie "Iron Sky." It is about Nazis from the moon who invade Earth. I did not see it, but I would like to. And yes, it is as tongue-in-cheek as it sounds. The game has "FMV cutscenes" (remember them?). The production values are small and the quality of acting varies. Fortunately, the voice of the main character you control is well-acted and likeable. The quips he makes when taking out a baddie will never make you cringe. The graphics are quite good for a lower-budget title. The outer-space skybox is very pretty. I don't expect to see much variety in the environment as this is about nazis from the MOON who invade EARTH.. Not too much variety of scenery between these two locations. I wouldn't expect the game to venture too far from this area either.

I don't know if I will continue the game any time soon. Why did I stop playing it? Two reasons:

1. At the very end of the 2nd chapter I hit a game-breaking bug. Reading in the forums I found that other people have experienced this same glitch. Sometimes playing the entire 2nd chapter again from the start resolves the issue.

2. I got myself a new flight stick and this game doesn't support it. Makes it difficult to muster the will to play this right now when I could be bringing hot plasma death to my digital enemies in other space combat games that rightfully DO support flight sticks.

Having said that, I still recommend the game for everyone who meets all of the conditions stated at the start of this review. You'll have a great time and if the game glitches out remember; you only spent a couple of bucks on it! :)

EDIT: X360ce Vibmod will let you map your flight stick axis to the XBox 360 control axis. I just tried it and it works! So there is hope for games like these where the developer wants to force you to use one type of controller. Check out a YouTube video on it here:

Make sure you get the latest version. The one linked in that video is older and did not work so well for me.
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9 of 11 people (82%) found this review helpful
0.2 hrs on record
Posted: August 4
(Steam says I've only played 10 minutes, but I beat the entire campaign in offline mode)

Overall, it's a decent game with a few flaws that mean it's best bought on sale. The biggest flaw by far is the controls. Keyboard and mouse is next to unplayable, no joystick support (although I couldn't test it myself), but an Xbox controller makes it pretty fun. They're also mostly unconfigurable (you can invert the Y-axis, but not remap buttons).

The game's two other main flaws sort of exist in a delicate balance. They don't introduce many new mechanics outside of newer, larger enemies, but at the same time it's short enough (the campaign kept moving, but the ending felt sudden and rushed) that I didn't get tired of it until I was trying to get through the DLC. Same goes for the music. There aren't a lot of tracks, but it's short enough that they didn't repeat enough to be annoying.

There are many ships you can play with (some are forced in missions), but upgrades are stuck in the ship you buy them for, so you'll probably be sticking with one ship for almost the whole time. This is a minor flaw, combined with how the upgrades are purely better numbers. Having upgrades that actually change the ships be purchasable (or just the different ships having a real variety of features) would've made it a lot more fun. The actual designs of ships and stations are pretty nice, just like they were in the movie (the cutscenes are practically out of the movie too).

For a movie game, it's exceptional. Flying was fun, and for the $2.49 I paid, I expected a lot less than I got. I have to give the game credit for its scale, too. When a mission told me there was a 3 mile wide asteroid, I expected it to be just a slightly larger version of the normal ones, but instead they genuinely made me feel tiny next to the thing.

The DLC isn't really worth it. One is a more hectic version of a campaign map where you command the other nation's fleets. It's not bad, but it doesn't give you any indication of progress (I was playing for an hour and no end was in sight, so it might be endless). The other lets you play as one of the enemy ships, tasked with fighting the other side of a battle, where you have to hold out for 20 minutes. They're both nice new gamemodes to have, but even for the tiny price I paid, I'd expect something more.
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9 of 12 people (75%) found this review helpful
8.0 hrs on record
Posted: August 13
Fun as hell! Use a game controller. trying to much through it with a mouse and keyboard will only frustrate you.
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4 of 4 people (100%) found this review helpful
21.6 hrs on record
Posted: August 18
I picked this game up in a BundleStar game bundle, and have finished the game before writing this review. I have used a controller for a majority of my playthrough, and have entered this game without watching the movie.

Let me start with the postive-
1> The graphics are subpar to good; they look 2012-2013ish with decent lighting effects.
2> Some of the charachters such as the Indian diplomat are memorable and funny
3> When used with a XBOX360 controller, the game handles itself very well

Here are why I cannot recommend the game-

1> Like others have pointed out, this game gets very repetitive very fast- there are barely 4 enemy types, and there is no introduction of any new mechanics after the tutorial itself. Sure, you get to fly a ship with nukes, but they can only be used on asteroids; and even if an enemy is RIGHT next to the asteroid, it takes ZERO damage with the nuke explosion (you get this ship for only one mission, and the ship is pretty bad compared to the regular ones, you have NO reason to use it)

2> The ships cannot be upgraded in a meaningful way or in a way that would impact how you play the game. Your weapon upgrades essentially deal more damage, but you cannot pick buy any more weapons other than the 4 default ones- 2 types of lasers and 2 types of missles. There is a distinct lack of an ingame economy, and aside from 2 missions of 5 minutes each, you have only two ships to chose from. A multi target missle system would be welcome, considering that you have to engage each enemy one at a time, and in a level with over 30 enemies, it can get cumbersome. Moreso, the ships have no special abilities, and aside from cosmetic differences, the only other difference between your main ships are hull and speed tradeoffs.

3> The pacing is awful, the first one hour were very enjotyable with plenty of videos and dialogue, after which things crawled to you essentially receiving a notification that you have a new mission with a distinct lack of dialogue; this combined with the limited ship variery and limited enemy types made the game repetitive and boring.

4> The way how the game mechanics work-
a>when you destroy a ship, you get scraps which is converted to money at a space station which you then use to buy things- the scraps fall 5 seconds after you destroy the enemy ship since the fireball of the ship needs to explore- if you are darting through an enemy fleet, you need to take another round to get the scrap, assuming the short timer before the scrap explodes doesn't tick out. There are no abilities to attract or auto collect the scrap.
b> For all the weapons to get a kill efficiently, you need to target an enemy- the game doesn't select the enemy closest to you or the one nearest to your reticule, but rather cycles through each enemy; this means if you have a zepplin with its dock doors open, and you need to quickly get a missle in it to damage the ship; you need to press that next button an infinite number of times before the zepplin is selected, by which time the doors would have closed
c> The game relies on a small text notification at the end of your screen to notify you of mission critial information such as whether a zepplins doors are open or not, or in the tutorial for buttons; I found it easy to ignore that and not know when an event was happening; a more noticable place would be nice; or a flash across the screen or something more visually noticable.

5> The game is unplayable with a keyboard and mouse; the defaut bindings are very awkward to play with, and the mouse has some weird slowing down after I stop moving it; it feels much more refined with a controller.

6> The story is very nice initally, but midway, it gets boring, and the ending is just awful- if you are playing this for the story, don't- it's very threadbare to non-existent, and the ending really ruins it; you have a 15 second video after a 5-6 hour playhtorugh.
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2 of 2 people (100%) found this review helpful
9.6 hrs on record
Posted: November 16
Like the movie, a welcome surprise. I genuinely had a lot of fun with this game. Looks great, sounds great, controls great. It could get a little repetitive at times, but wasnt too bad. They filmed some FMV especially for the game and I thought they really added to it the experience.
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