As a fan of games that allow the player to start a civilization from a small group of people, it felt like a no-brainer to keep an eye on Clockwork Empires, and when I was given the opportunity to review it, I gladly accepted the challenge.
Without any further delay, I present to you my review of Clockwork Empires.
From the moment you start the game, you'll know that something is being done right. From the well-designed menu, to its enjoyable graphics, Clockwork Empires is a gem in the making. Your job is to start a colony, and to do so, you're given a certain amount of colonists and some materials.
The wonderfully written tutorials will also provide you the necessary knowledge to build according to your colony’s needs. While building, you'll also have to keep your colonists happy and well fed, as well as safe from all hostile units, such as the dreadful fishpeople.
The graphics are really enjoyable, and the scaling used on certain objects/units will certainly create a laugh or two.
To accompany all of the above, some nice music is put to good use, leaving the player relaxed and ready to build a new empire. Or get his whole colony destroyed by the fishpeople.
- Excellent tutorial, with some humor to it;
- Wide variety of materials;
- Groovy graphics;
- Enjoyable soundtrack;
- Well designed crew micromanagement;
- Large maps with plenty of resources;
- Detailed tabs with resources available, current jobs/actions being performed, and even an event log.
I've decided to add a "Neutral" category, as they aren't gamebreakers, but could improve the gameplay if polished.
- Sudden change of background music can sometimes be annoying;
- Could use a couple more tooltips, mostly to tell the player where to get whatever is missing in the city;
- Once in-game, the only way to go back to the main menu is by closing the game and restarting it;
- Could use a delete option on the saved games, considering the files are somewhat big and you can't overwrite them;
- The characters don't stop moving when you pause the game;
- The AI could be improved, since characters don't stop moving while hauling/exploring, even if they're being attacked, and they also seem to choose a random table/place to go drop something.
Keep in mind the game is still in Early Access (EA), and the "Cons" mentioned below will, certainly, be tweaked and/or polished as the game gets more and more updates.
- Excessive amount of hostile units from the very start, although sometimes it's bearable;
- Lack of "Game Speed" function makes the game boring at times;
- Inability to remove/cancel pretty much everything.
I'd give it a 7/10
Considering its EA status and it has an active development team, the game is bursting with life, and you can expect it to be a lot more polished by the time it gets its full release.