Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!
User reviews: Mostly Positive (186 reviews)
Release Date: Aug 15, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the single most influential tool we can find to receive feedback to improve the game. We've had tremendous success with doing this on smaller scales in the past with Dungeons of Dredmor, but with a larger game, especially a sandbox simulation game, more testing is dramatically more valuable. Early Access will make Clockwork Empires the best game we can possibly make it.

The benefits of Early Access for the players are, of course, early access to the game, and the ability to not only watch the game take shape but to help us shape it with suggestions on how we can improve systems, and be able to log in every month and see notable content additions and systems improvements inspired by your feedback.”

Approximately how long will this game be in Early Access?

“We have a list of features to complete which we've discussed in detail on our Clockwork Empires: Development Progress site. We'll release the game when these features are done. Current estimate for their completion is about 9 months, but the most important thing for us is that the features we've discussed and wanted to include in the project make it in.

We also provide weekly development progress updates with changlogs on the Gaslamp Games blog and through the Gaslamp Games mailing list.”

How is the full version planned to differ from the Early Access version?

This our giant Development Progress Report page (as mentioned) which we shall keep updated with each major public release of Clockwork Empires.

In terms of how the full version will differ from the current version:

The full version of Clockwork Empires will have more monsters, more character interactions, more vehicles, more events, a much improved user interface (based on feedback), more biome diversity, multiplayer, and ... of course, we will be improving game performance and resolving any crash bugs that are found as we go. (If anyone sees any crashing, please report it to Gaslamp Games for immediate Purging).”

What is the current state of the Early Access version?

“Upon loading the game, the player is set to the task of building a thriving colony out of a pile of supplies and handful of characters. Making sure they don't starve and aren't killed by monsters are the most important considerations. Your military will shoot monsters if given access to weaponry, and your non-military characters will get to work building houses and workshops, and tilling farms as the player gives them orders to do so.

If you haven't read the giant Development Progress Report page (which we shall keep updated with each major public release of Clockwork Empires), then we urge you to do so.”

Will the game be priced differently during and after Early Access?

“No, we are not planning on changing the price. Price changes tend to be confusing for everyone.

Increasing the price upon release is contrary to the long-standing tradition of games getting cheaper as they get older. Decreasing the price upon release effectively makes people pay a premium to participate in early access. While we feel that participating should be valuable to you, we don't want to set that price as something other than what everyone would have to pay anyway.”

How are you planning on involving the Community in your development process?

“The scale of community involvement is pretty heavily dependent on the size of the community.

To start, we spend time on our forums as well as right here on the Steam forums trying to answer questions directly, letting people know when we've logged bugs they find or responding to content or design suggestions. We've been doing this with our internal test group for the last few months, and with the Earliest Access players for the last month, which has benefited us a ton. At a some point, though, the community can get too big to guarantee that level of communication, at which point we might use other tools to answer questions. Reddit for direct conversations, strawpolls to gauge interest in different feature implementations, stuff like that which can help us hear everyone as effectively as possible. We're open to experimenting with this process to find out what works best, and we'll definitely listen to suggestions from players about how to better communicate with the community.

We have had a running development blog for Clockwork Empires since before we officially announced the project, and we will be keeping that up to date with our progress and changelogs for new versions. We will also keep our Clockwork Empires Development Progress report up to date with our monthly releases. People who want more information can visit the Clockwork Empires Portal to see the latest updates on our twitter account for the game, @ClockwrkEmpires).”
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Recommended By Curators

"Clockwork Empires is a game where you to start a civilization from the ground up, with a nice tutorial, a wide variety of materials and groovy graphics."
Read the full review here.

Recent updates View all (22)

May 28

39A Now Up in Experimental Branch!

As always, be aware that this is only live in Experimental Branch.

It might not be as stable as default, but it includes more of our in-development features. For more discussion, check out our forums at

Things To Look For

  • Added foreign military units
  • Mines now output ore based on nearby ore deposits
  • Fishpeople leaders now wear hats

Clockwork Empires rev 39A changelog

  • added 3 foreign factions: Stahlmark, Republique, Novorus
  • added foreign military characters, soldiers + NCOs
  • added foreign military squads w/ mission logic
  • added foreign military intervention event to spawn foreign military squads
  • added icons for foreign flags & troops
  • general cleanup of jobs code (part 1)
  • replaced direct access to job memory via pointers with new, safer handle class
  • FIXED: memory leak when a job has a dependency which we later fail to do anything with
  • FIXED: various misspellings of words
  • FIXED: incorrect icon in recipe for Blunderbuss & broken icon for Musket
  • FIXED: scripterror in bandit joining colony event
  • FIXED: scripterror in "hearExcalamtion"
  • fishperson vandalism crisis will no longer fire if you're hostile w/ fishpeople
  • some events will auto-zoom camera to their location (polishing in-progress)
  • bandit corpse decision event only fired if their bodies are in your colony
  • bandits will now fight back against hostile animals
  • balance: reduced # of tents that bandits spawn with
  • fishpeople leaders now wear hats
  • Mineshafts will now output ore based on what oreNode clusters were nearby (mining the surface nodes doesn't affect the underground ore)
  • surface ore nodes will leave a mineralogical survey beacon which can be surveyed by a Naturalist to tell you what product it will output (this is pretty direct right now)
  • FIXED: error in bandit_wants_to_join_colony
  • FIXED: error when fishpeople groups are wiped out
  • fishperson hassle crisis will no longer fire if fishperson policy is set to hostile

2 comments Read more

May 20

May Update Now Posted for Clockwork Empires: "We Built This Colony With Hugs"



Our May Update, "We Built This Colony With Hugs", is now on Steam! Notable changes:


  • Commodity stacking for maximum logistical efficiency!
  • Progress bars on everything!
  • New Fishpeople faction system + interaction events – make friends! make enemies! or just be confusing!
  • Added a ton of social behaviours for colonists covering everything from hugging to throttling!
  • New hunger/tiredness system for colonists with distinct consequences
  • and more!

The full changelog won't fit in the Steam news update, but you can find the full thing over on our development blog!

The development progress page has also been updated, with exhaustive notes on the status of the project, as well as even more details on the stuff we included above.

Feel free to discuss the update right here, over on the Steam discussion page or on our official forums

5 comments Read more
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Reviews

“Victorian Steampunk at its finest”
GameRanx

“I have a feeling it’s going to be something rather special”
PCGamesN

“Clockwork Empires makes me uncomfortable”
PC World

About This Game

Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!

Features
  • Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
  • Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into bunkhouses.)
  • Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
  • Weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, Operating System of The Lower Classes
    • Processor: Intel i5 Processor or Equivalent ("The Little Scrapper" model)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD card capable of supporting OpenGL 3.2 Core or Above. INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED.
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Lord Palmerstoke's Sound-Reproducing "Old-Timey" Wax Cylinder Driver
    • Additional Notes: INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED. The Ministry for Video Game Drivers would like to remind you: true Patriots of the Empire always install their latest Graphics Card Drivers before Enjoying A Bracing Video Game, lest the Blackness Consume Us All.
    Recommended:
    • OS: Windows 7, 64-Bit Version (By Appointment to Her Majesty)
    • Processor: Intel i7 or above, fashioned of Stout Empire Tin and Burnished of Solid Pewter
    • Memory: 8 GB RAM
    • Graphics: A Big, Shiny NVIDIA or AMD Graphics Card With Lots of Fans Stuck to It. (Remember: More Fans Means More Steampunk!)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: "His Masters' Voice" Novorusian All-Wailing Gramaphone Module and Borscht Dispensary
    • Additional Notes: The Ministry for Growth and Monitoring encourages you to buy a Really Big Monitor.
    Minimum:
    • OS: OS X 10.9 ("Mavericks") or above
    • Processor: 2013 Generation Macbook Pro or iMac or Mac Pro
    • Memory: 8 GB RAM
    • Graphics: We're still trying to figure this out. Stay tuned.
    Recommended:
    • OS: OS X 10.... what number *is* Yosemite anyway?
    • Processor: 2014 Generation Macbook Pro or iMac or Mac Pro
    • Memory: 16 GB RAM
    • Graphics: NVIDIA or AMD Integrated Graphics Parts
    • Additional Notes: Note: some GeForce cards (700m series) are currently experiencing peculiar slowdowns. We are trying to figure this out. Stay tuned!
Helpful customer reviews
8 of 11 people (73%) found this review helpful
16.3 hrs on record
Posted: May 2
Early Access Review
Still alot of bugs to work out but you find yourself loosing yourself in the game as it is as much fun as it is ridiculus.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
7.1 hrs on record
Posted: May 3
Early Access Review
First Off I really want to say I love this game and highly recommend it. It is very fun and keeps you interested with random crazyness for hours on end to keep a good challenge going.

The only complaints I have so far are there is an idling and assignment to jobs issue along with disappearing farms and other things on occasion after loading your game but other then that it's wonderful!
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1 of 1 people (100%) found this review helpful
19.3 hrs on record
Posted: May 28
Early Access Review
For an early access game this is very fun to play!!
Yup it has some bugs - but it has Developers working on them - no really they even read the forums!!!
Yup it isn't finished yet - granted if it keeps its pace it will be Freaking Fantastic!!

Pros:
This Game has active dev cycle with player input
This Game has active players and dev working together -
Likely to be vaporware is less then a few of the other games I payed for :)
Clockwork Empires is a fun twist on small city building with cults :) cannot wait for this to happen in game!

Cons:
Costs a lot for a alpha - so don't buy it - wait and see if you would like it when completed
It does crash - and sometimes gets buggy - report it - they read and state where that bug is in the fix list
Uses a ton of resources on the computer - again i heard they are fixing this issue..

Side note -
if you find a bug - avoid it - and report it -
sounds crazy right - but I play alphas to give input and help to make a game better - assuming dev listens to me -
AND they do!! (the developers i work with in RL listen less to bugs that are reported)

Sum it up -
Fun Fun Fun - did i mention cults??
Great Dev interactions -
better graphics then most alphas!!
Still buggy and crashy - which no one is saying it isn't this way - yay the pain of alphas :)
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2 of 3 people (67%) found this review helpful
10.2 hrs on record
Posted: May 15
Early Access Review
This game has a lot of potential, has a fair share of early access bugs, but is quite fun, so unless you want to support an early access game, don't buy this.
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39 of 44 people (89%) found this review helpful
16.2 hrs on record
Posted: April 7
Early Access Review
As a fan of games that allow the player to start a civilization from a small group of people, it felt like a no-brainer to keep an eye on Clockwork Empires, and when I was given the opportunity to review it, I gladly accepted the challenge.

Without any further delay, I present to you my review of Clockwork Empires.

Gameplay
From the moment you start the game, you'll know that something is being done right. From the well-designed menu, to its enjoyable graphics, Clockwork Empires is a gem in the making. Your job is to start a colony, and to do so, you're given a certain amount of colonists and some materials.
The wonderfully written tutorials will also provide you the necessary knowledge to build according to your colony’s needs. While building, you'll also have to keep your colonists happy and well fed, as well as safe from all hostile units, such as the dreadful fishpeople.
The graphics are really enjoyable, and the scaling used on certain objects/units will certainly create a laugh or two.
To accompany all of the above, some nice music is put to good use, leaving the player relaxed and ready to build a new empire. Or get his whole colony destroyed by the fishpeople.

Pros
  • Excellent tutorial, with some humor to it;
  • Wide variety of materials;
  • Groovy graphics;
  • Enjoyable soundtrack;
  • Well designed crew micromanagement;
  • Large maps with plenty of resources;
  • Detailed tabs with resources available, current jobs/actions being performed, and even an event log.

I've decided to add a "Neutral" category, as they aren't gamebreakers, but could improve the gameplay if polished.

Neutral
  • Sudden change of background music can sometimes be annoying;
  • Could use a couple more tooltips, mostly to tell the player where to get whatever is missing in the city;
  • Once in-game, the only way to go back to the main menu is by closing the game and restarting it;
  • Could use a delete option on the saved games, considering the files are somewhat big and you can't overwrite them;
  • The characters don't stop moving when you pause the game;
  • The AI could be improved, since characters don't stop moving while hauling/exploring, even if they're being attacked, and they also seem to choose a random table/place to go drop something.

Keep in mind the game is still in Early Access (EA), and the "Cons" mentioned below will, certainly, be tweaked and/or polished as the game gets more and more updates.

Cons
  • Excessive amount of hostile units from the very start, although sometimes it's bearable;
  • Lack of "Game Speed" function makes the game boring at times;
  • Inability to remove/cancel pretty much everything.

Verdict
I'd give it a 7/10 Considering its EA status and it has an active development team, the game is bursting with life, and you can expect it to be a lot more polished by the time it gets its full release.

***This review was written using a key provided by the Developer for review purposes***

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26 of 27 people (96%) found this review helpful
1 person found this review funny
70.9 hrs on record
Posted: March 1
Early Access Review
A game that puts you in charge of establishing a colony for a steampunk British Empire in a world full of Lovecraftian horrors? Despite my first thought of "Mwahahaha! Thank you, Great Cthulhu! Take my money!," I decided to show a little restraint and kept an eye on Clockwork Empires for a while before making another Early Access impulse buy. At $30.00 I found it rather pricey for an Early Access game as other reviews have commented, but I finally decided to give it a try. Clockwork Empires is still very much a work in progress, it's features a mix of the impressively well done (production chains function far more smoothly than in games from bigger developers, yes, Tropico franchise, I'm looking at you) and desperatly in need of attention (the Load function appears to be a placeholder and it's just plain ugly). One thing I found particularly interesting is the colonists personality traits and observing how they influence behavior. Those with the "Morbid" trait, for example, seem more likely to eat "Long Pork" (it's people, yes, your colonitsts can engage in cannibalism) even if there is other food available. Based on the regular update history and developer responsiveness in the forums, I believe that this game will get finished - although it may take some time given the features that haven't been implemented yet - and when it does it will be a great game. It is most definatley playable in it's current state, which I'd estimate at about 40% if the developer ultimately implements all the features they've hinted at. A lot of the other 60% is going to be polish. If you're interested and can afford it, I'd go make the $30.00 investment in supporting developement. The game as it stands is already capable of providing hours of delightfully twisted fun, but then again I'm the kind of person who laughts while I watch the local wildlife maul my colonists.
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21 of 22 people (95%) found this review helpful
4.8 hrs on record
Posted: January 14
Early Access Review
The game is unpolished, weird, and highly amusing. In other words, exactly what you'd expect from Gaslamp Games, the company that brought you the wonderful Dungeons of Dredmor, which was also unpolished and weird in its early days, and highly amusing even today. The dev team has been hard at work and it shows. Each update is a significant improvement to an already enjoyable experience. This one is well worth your time and money.
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14 of 15 people (93%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: December 26, 2014
Early Access Review
I bought this game not expecting much as it's in early alpha but already I've seen enough to know I made the right choice of buying it. At the moment there are some quite rough bugs in that are getting worked out but when they are I'm sure it'll be one of the better games in the genre! Kudos, Gaslamp!
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14 of 15 people (93%) found this review helpful
68.9 hrs on record
Posted: January 26
Early Access Review
Game is in Alpha but playable for me. I do the experimental build. I had a few issues with bugs but the Devs are quick to respond and that's what Alpha is all about. Also the updates seem to pack a lot of new stuff in which is great I can see progress is being made. I do not reget buying in Alpha, it is a ton of fun and the bugs don't take much away from it. I do wish when your colony got big there was less lag when you get in colonists the game does slow down quite a bit but still playable. I recommend it to anyone who enjoys a sim/city builder with a different story line.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
11.7 hrs on record
Posted: February 21
Early Access Review
Quite like towns.... minus the developer cheating you out of your hard earned cash and then pretty much telling you to ♥♥♥♥ off.... These guys are currently doing it right and in the two updates since I have started playing they have been more than helpful and acceptive of the players feedback. This game is more than just a Towns "Clone" animated combat and a much more diverse set of things that can go wrong. The game revolves around you expanding for the Queen. Dropped off from the airship into a ♥♥♥♥♥♥♥♥ you must begin making your mark on the world. Building is quite gratifying and when your troops hold off a raid of enemies it does give a smile. Then if your people are hungry they can have a few Manwiches and get back to work.

If you are on the fence continue waiting. If you wish to support Gaslamp then HOP RIGHT IN! Help shape this game to be the dark humorous experience that it will be.
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9 of 9 people (100%) found this review helpful
48.4 hrs on record
Posted: February 27
Early Access Review
Great Developers. Great Upcoming Game.

I've been on and off this game since the time it launched on steam. First impressions were so-so until I saw the level of support they, https://www.gaslampgames.com, were actively giving, which is true to this day. The Lovecraftian aspects of this game are what originally drew me in but the humor, Steampunk, survival and quirkiness I found appreciative of as well. With each colonist having their own memories that affect their behavior which consequently affects their interaction with other colonists, sets the stage for an interesting unique gaming experience.

Remember that the game is still Early Access so it is NOT FINISHED. You may experience problems here and there, but the level of support and the playability of the game at this point along with the Lovecraft deserves this thumbs up.
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8 of 10 people (80%) found this review helpful
11.7 hrs on record
Posted: January 31
Early Access Review
This is a great game but is still in alpha so it will be buggy . The game has that sort of dark humor and can be very funny at times, also it takes place in a steampunk world . The game is getting better by every update and if you like the survival/ city building you will love this game.
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40 of 71 people (56%) found this review helpful
1 person found this review funny
669.7 hrs on record
Posted: April 24
Early Access Review
This game is far, FAR from finished. While I was initially very excited about its potential, it's just not materializing. I like the concept, but attempting to actually play this game is an exercise in futility.

It will lag, it will crash. Sometimes completely, sometimes you'll get a script error that will merely disable a critical part of the game, such as your colonists ability to eat food.

Your colonists will ignore cooked food and eat the raw sitting next to it, and then be unhappy about it.

Your soldiers will decide mid-battle that now is the appropriate time for a nap and wander towards a bed while being killed the whole way there.

Your manufacturers will ignore the stockpile next to their factory and take their finished goods to the other side of the map.

Your citizens will wander into enemy territory to collect goods. This might make sense if you'd cleared that territory, or they were starving and the only food was there. For a stack of lumber when you already have 100, and 2 guys just died over there?

They'll fix a bug and then it'll regress. I can only assume they have no QA budget. If there IS someone responsible for QA, shame on you. Shame I say.
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6 of 7 people (86%) found this review helpful
7.8 hrs on record
Posted: February 23
Early Access Review
Inspired by reading a certain article about Early Access Games, I thought about Clockwork Empire and my oppinion of it.

In general, as the thumb up indicates, I recommend and support this game. It is though very early in developement. The general concept is similar to other tactical, economical simulations game. Their gratest imrpove though is the idea of not having individuals appointed to all kinds of jobs by the engine, but to have a whole group do the tasks as one. This brings in the dynamic and speed often missing within the games, also it organizes the order of jobs and economoics.
The idea and setting of the game is also one I highly appreciate, for it promises to become a very well done steam-punk game, whereof there is way too little on the market in my oppinion. At least in this sort of genre, mind you. Already there are a lot of interesting mechanics in the order of production and economoy to be seen in the early access, and I look forward to see what else they might include.

Then there is the studio and their individual personallity, mirrored in the story and character of the game. Their humor is awesome and I loved it all the time when playing Dungeons of Dreadmore. It is because of this former game that I went into early access with a lot of trust and faith in this studio! They might have chosen a more tricky set up of a game here, but their idea - or the one I see from the game - is that of a semi mysterius-industrial culture simulation game, with a lot of humor. Thanks to that I see an interesting game evolve here, that will have lots of things to offer for people who enjoyed to play Dwarf Fortress, Gnomoria, Facturio and the like. At least, in my point of view.

Like other Early-Access Projects they do well on including content step by step and simultanously balancing and fixing or repairing priviosly included stuff and mechanics. Also the game-concept itself can be viewed as object-oriented. That is important on a perspective of game developeing: Since it is OO, they >can< take concepts and content of the game and put it into a later phase of the developing. Where other games might fail because the developers have too much to synch at the same time and write together, here there is the option to evolve step by step, which is crucially important.

Again, this is just my oppinion, based on what I see as a player, without having actually peaked into the code yet. For anyone interested, all you as a buyer need to have is pacience. So far I had a good nose with my picks, and this is one that will grow slowly but steadyly. Though personally I already highly enjoy playing the game (despite minor crashes and bugs I can ignore), for those who have higher standards the game should have grown enough latest by the end of the year. So far they keep going with their monthly updates, which is a huge plus, so they might be even quicker.

To the devs: Keep the work up! You're on a good way and it's definately worth all the trouble! Best luck and finances!
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7 of 9 people (78%) found this review helpful
2.1 hrs on record
Posted: February 5
Early Access Review
This game has immense potential! It is unique in foundation but bears resemblance to The Settlers and Tropico series (so I find). I am keen to see where this game goes in the future. Here are my thoughts on where the game could improve:

* The option to name colonies and change the name of colonists.
* A more chic UI that is more polished.
* Easier access to modules (I find finding specific decorations etc. to be more congestive than other games).
* Exterior decorations (roads, gardens, fountains, statues etc.)

They're just some initial ideas from my 78 minutes of gameplay. I don't regret the purchase, although I am very keen for some more development.
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4 of 4 people (100%) found this review helpful
7.1 hrs on record
Posted: March 22
Early Access Review
3/22/15

I've been watching/playing this game for awhile now. For most of that time a medley of things kept me from really getting into it. Whether it be giant beetles attacking my settler with the fish peple on map start or bandits spawning with my settlers, settelers stopping to admire the machines while they slowly starved to death, things seemed to be set against me to actally enjoy this. That actually all changed with the latest patch. Bandits now take a few days to start causing terror, workers will actually do thier jobs and not stop, plus it doesn't lag so terribly anymore until the higher settler counts. Like 50-60. All in all it's a great time now until the game crashes on you, but there's still a lot of bugs and issues that still need to be fixed.

I would still say that you should watch some lets plays and read more reviews before buying it so early. I persoanlly don't regret it.
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5 of 6 people (83%) found this review helpful
2.2 hrs on record
Posted: February 19
Early Access Review
Shows alot of promise to be a really fun game. At the moment, I recommend only buying the game if you want to check out the style of it and the gameplay. I do not recommend buying it for playing it, wait for more updates or better yet, out of EA. At the moment it is still far too buggy (eg animals trapped in buildings, colonists geting stuck on trees) and sometimes unresponsive (eg exploring, wont hunt animals).
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13 of 22 people (59%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: January 12
Early Access Review
There's something hilarious about watching fishmen get shot in the throat with blunderbussi.
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3 of 3 people (100%) found this review helpful
8.3 hrs on record
Posted: December 9, 2014
Early Access Review
Does it have Issues, yes, it's an Early Access game!
We paid to have a constant access playable copy and to be able to have our opinions heard, we are helping them set this puppy up!

Gameplay is, dispite the Tutorial reel, a "good Luck!" thing. With the game randomly choosing to do things like give all sldiers no bullets, and never spawning any Sulfer nodes, you have to rely upon the grace of the home land for your ammo.
And I'm ok with it, if it would give you something for everything it took...

It's brutal, your going to lose a good bit until you find what works, and then you'll delay the inevitable rise of a new thorne. The Colonist AI is dumb, not in that "ha ha, your an idiot" way either. I've lost Colonies to starvation when I had scads of food, I've started the game under attack by ten raider groups and fifteen fishmen! WHen you loose a Overseer the people are just useless gobs that wander until they get cut down by a bandit, a fishman, or a cultist...

And mind you, I like this game, however I'm not going to sugar coat it, this is not a casual game, if you click wrong or misplan once, there is no take backs. Miss an option and it is gone forever. I won't say that is part of the apeal of it, because it's not. I like the quirkieness of the setting, the trail and error aspect, and the emphisis on groups over individuals.

I do not like the raider rushes, the missing gear every game, thje predictable cult formation five minutes after game start, and the cultists always taregt overseers first. With no undo option you will make mistakes you must just accept, which is kind of anoying, why bother with Pause based build it yourself styled building if once you click a location there is no way to undo the mistakes (just as if you diod it without pausing.)

But again, you have to accept that your going to get this kind of thing in an Early Access game. They offered us Research and other cool toys down the road, and I cannot wait for it. I paid because I want to help them make this game better, so I and others can enjoy it. I paid because I belive in that kooky colonial dream, and I want to ride this crazy train where-ever it may go!

So rather than pout because it's not perfect, put on your big kid underoos, and grab your gear, it's Colonial time!
Tell the devs the issues and thell try to solve it, or explain why it's an inteded effect rather than a seemingly random thing.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: January 16
Early Access Review
"Fish people attacked are village a couple of hours ago , what were we eating again?"

Good game but quite laggy 7/10 P.s 28/1/15 the game had an update that has fixed most of the lag
i now rate it 9/10
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