Take on the role of a Colonial Bureaucrat sent forth by the Clockwork Empire to build a Frontier Colony. Design houses & workshops to feed the Ravenous Maw of Industry, manage a uniquely unruly population, avoid cannibalism & monsters, and make Important Decisions for the glory of the Empire!
User reviews:
Overall:
Mixed (482 reviews) - 67% of the 482 user reviews for this game are positive.
Release Date: Oct 26, 2016

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Recent updates View all (96)

November 18

Clockwork Empires 1.0D experimental released

We've pushed the 1.0D experimental patch of Clockwork Empires live to the Experimental branch!

To access this experimental patch, right-click on Clockwork Empires, select "properties", find the "BETAS" tab, and select "Experimental". Beware though, we will change this version of the game more often so if weird stuff happens or a new experimental is released, you may lose your progress. On the other hand, there's lots of cool stuff, like so:

Full changelog for 1.0D:

  • added REDACTED
  • barracks will stock more ammo of a type if they have more weapons
  • lockers for that ammo type
  • incoming Steam Knights will have area around their arrival made visible even before they arrive
  • added 10 new achievements (and fixed an old one)
  • if you make peace with an enemy faction while an invasion is in-progress - but before enemy troops arrive - the invasion will be aborted
  • added acknowledgement for various failure states for the Mad Carpenter event
  • if a Steam Knight is stuck inside a building for more than 30 seconds, it will shove itself outside
  • traders will place trade goods into Trade Office itself rather than on ground nearby
  • made tooltip display for Brewed versus Distilled booze more clear about which will be served in Public House depending on mode selected
  • animals will now shove themselves outside of structures if they get stuck inside
  • added a timer to make Fishpeople less enthusiastic about intimidating your colonists
  • added alert for first horror corpse disposal
  • rewrote Mysterious Ore event to be more clear about its gameplay effects
  • added "witnessed descent into madness"
  • improved behaviour of fish cult
  • improved behaviour of dominant foreign faction
  • added the Steam Knight MK1, a more advanced steam knight that costs more to create (Removed gun from steam knight prototype. Massively buffed steam knight melee damage.)
  • made slight improvement to chapel functionality; preaching will now only be done once per day (per chapel) and gives everyone in the colony positive memories
  • added new event arc: Mystery Herb
  • Arguing Rivals will now tell you if you have an NCO/Bartender/Vicar but can't use them in the event because they're one of said rivals
  • Ominous Dreams event now has a number of additional possible endings/rewards
  • Family Tree Research is now an event arc
  • Fey Mood event arc will now tell you what item was made at the end
    did small fix to Empire Times event strings
  • added Advanced Workbench to the chemistry workshop
  • FIXED: Fancy Bookshelf and Vacuum Chamber recipes
  • FIXED: Gun Lockers now have proper trade values
  • FIXED: chicha and pulque recipe display
  • FIXED: a large number of events will no longer consider dead people eligible to participate in them
  • FIXED: crashes with leyden guns
  • FIXED: farms/graveyards/roads/zones no longer have rendering issues after flatten terrain operations are performed
  • FIXED: minimap no longer takes you to a location if you right click on it or mousewheel over it accidentally
  • FIXED: various typos, grammatical errors, extraneous alerts
  • FIXED: objects placed by "organized finds supplies" was swapped with "science assistance"
  • FIXED: Lord Palmerstoke will give science rather than construction related rewards
  • FIXED (1.0C): resupply tag fix affecting Public House & Naturalist's Office
  • FIXED: more typos
  • FIXED: dead arguing rivals
  • FIXED: coffee
  • FIXED: more overflowing memory names
  • FIXED: more unclaimed REDACTED spores
  • FIXED: error during Foreign Invasion event if player colony is near edge of map
  • FIXED: mineshafts can only be occupied by one worker at a time
  • FIXED: buildability not saved/loaded correctly (oops)
  • FIXED: another really obscure error case in cult events

Enjoy! And please let us know if anything goes wrong.
-- GG

20 comments Read more

October 28

Steam Trading Cards now active for Clockwork Empires

We've just switched on Steam Trading Cards and all the little bits and bobs that come along with them for Clockwork Empires. So now you may find:

  • fun badges to display your affection for colonial management
  • emoticons for important concepts like fishpeople, cannibalism, and longpork
  • peculiar steam backgrounds
  • and of course cards to trade (presumably) with Foreign Nations
Enjoy!

5 comments Read more

Reviews

“Victorian Steampunk at its finest”
GameRanx

“I have a feeling it’s going to be something rather special”
PCGamesN

“Clockwork Empires makes me uncomfortable”
PC World

About This Game

Take on the role of a Colonial Bureaucrat sent forth by the Clockwork Empire to build a Frontier Colony. Design buildings and their contents from the ground-up to feed the Ravenous Maw of Industry, manage the uniquely unruly population, and make Important Decisions when the Occult Investigator shows up for a surprise inspection. It's up to you to ensure the success of a Frontier Colony populated by ambitious overseers, brave soldiers, and oppressed labourers who work and live in workshops, mines, scientific laboratories, lavishly decorated houses, farms, chapels, pubs, and more!

But be wary - every colonist is a unique simulated individual with their own personality, motivation, secrets, and peculiar desires which must be satisfied lest they invite Terrible Consequences ranging from occult rituals to delicious cannibalism.

Features
  • Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
  • Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into dire bunkhouses.)
  • Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
  • Beware weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, Operating System of The Lower Classes
    • Processor: Intel i5 Processor or Equivalent ("The Little Scrapper" model)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD card capable of supporting OpenGL 3.2 Core or Above. INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED.
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: Lord Palmerstoke's Sound-Reproducing "Old-Timey" Wax Cylinder Driver
    • Additional Notes: INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED. The Ministry for Video Game Drivers would like to remind you: true Patriots of the Empire always install their latest Graphics Card Drivers before Enjoying A Bracing Video Game, lest the Blackness Consume Us All.
    Recommended:
    • OS: Windows 7, 64-Bit Version (By Appointment to Her Majesty)
    • Processor: Intel i7 or above, fashioned of Stout Empire Tin and Burnished of Solid Pewter
    • Memory: 8 GB RAM
    • Graphics: A Big, Shiny NVIDIA or AMD Graphics Card With Lots of Fans Stuck to It. (Remember: More Fans Means More Steampunk!)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: "His Masters' Voice" Novorusian All-Wailing Gramaphone Module and Borscht Dispensary
    • Additional Notes: The Ministry for Growth and Monitoring encourages you to buy a Really Big Monitor.
    Minimum:
    • OS: OS X 10.9 ("Mavericks") or above
    • Processor: 2013 Generation Macbook Pro or iMac or Mac Pro
    • Memory: 8 GB RAM
    • Graphics: We're still trying to figure this out. Stay tuned.
    Recommended:
    • OS: OS X 10.... what number *is* Yosemite anyway?
    • Processor: 2014 Generation Macbook Pro or iMac or Mac Pro
    • Memory: 16 GB RAM
    • Graphics: NVIDIA or AMD Integrated Graphics Parts
    • Additional Notes: Note: some GeForce cards (700m series) are currently experiencing peculiar slowdowns. We are trying to figure this out. Stay tuned!
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (482 reviews)
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