Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
User reviews: Very Positive (1,770 reviews)

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Gnomoria is currently under development, but releases regular updates. We are actively working hard on fixing bugs, adjusting gameplay balance and adding new features and content. We are active in the community and take feedback and suggestions into consideration, so check back to see what each new update brings!”
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Recommended By Curators

"Sips has a special place in his heart for Gnomoria. Towns don't build themselves, so it's best to lead (read: enslave) some Gnomes to do instead."
Read the full review here.

Recent updates View all (45)

February 18

Gnomoria v0.9.17

General

  • Added automatons
    • Researched after prosthetic limbs
    • Crafted at Engineer Shop
    • Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed
    • Body part materials are determined by the materials of components used
    • Can be repaired at an Engineer Shop using armor plates
    • Die when core or fuel tank is destroyed in combat
    • Automatons dismantle on death. If the core is still intact it can be used to recraft the automaton with a penalty to skills
    • Can perform jobs and be on squads
    • Can't equip weapons or armor
    • Requires coal to run. Gnomes will add coal when empty otherwise automatons refuel themselves. They don't eat/drink/sleep

  • Reduced minimum stocks before golems spawn from 1000 to 500 (250 for bars)
  • Added straw to golem spawns (wheat golems)
  • Added manual population cap setting to population overview. A value of 0 has no cap (the default is no cap)
  • Some resources are consumed when creating a golem core. Dirt, clay and stone golems will generate metal slivers, similar to prospecting, if no golem core is created

30 comments Read more

November 11, 2014

Gnomoria v0.9.16

General

  • Added prosthetic limbs
    • Discovered through Tinkering, crafted at Engineer Shop and installed in a Hospital
    • Armor can't be worn over prosthetic limbs
    • Can be viewed through the character equipment tab and set to be removed
    • Can be smelted
Fixed
  • A couple pixels on the scaffolding sprite
  • Deconstructing a floor that was built as part of a Build Wall job causing the construction component to become unusable
  • Items that can be piled repeatedly being restocked when in piles of 1
  • Quivers and ammo pouches that aren't empty halting stockpiles

25 comments Read more
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About This Game

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

System Requirements

    Minimum:

    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space

    Recommended:

    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
Helpful customer reviews
170 of 178 people (96%) found this review helpful
1 person found this review funny
118.2 hrs on record
Posted: October 12, 2014
Early Access Review
I FINALLY UNDERSTAND THIS GAME!

Took me 3 tries to understand the whole thing, it should take just one for people that doesnt distracts so easily.it will take you 3 times too, dont lie to yourselfcheck steam guides with more images than text

Its awesome, you get a group of mentally challenged gnomes and you have to guide them to victory and keep them away from dangers (those dangers include themselves in most of the cases).

You can mine, build, fight, farm, yell at your idle gnomes(this will become your usual activity), laugh at occasional catastrophes involving your own stupid gnomes getting trapped in walls or floor and trade one alpaca for 500 strawberry seeds with near kingdoms!

Theres some weird mechanics thing that havent tried yet but looks awesome some kind of electric stuff with power and traps.

And you can customize almost everything. Dont like that the woodchoppers go around picking dirt from the floor and stocking it elsewhere? Well then just uncheck hauling from their job list. Need someone to go around picking the stuff all your stupid gnomes left on the floor? Create a Janitor job!



I stopped playing Dota 2 for 2 whole days for this, my friends hate me and this game now

Recommended 10/10
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118 of 118 people (100%) found this review helpful
1 person found this review funny
643.5 hrs on record
Posted: October 15, 2014
Early Access Review
The first hundred hours of gameplay was spent mostly trying to determine if I really loved this game or not.

The second hundred hours was spent mostly trying to figure out the most extream form of combat goblins were capable of (my personal favorite was watching them pick up fallen limbs/heads and using them as weapons... although that goblin who brained three of my gnomes after picking up a door was also quite amusing... and somewhat sad).

At 600+ hours I still find those 'whoa' moments. That alone should say something.

This game, like many others have said, is a dwarf fortress clone. But unlike that game you don't need to feel like you are looking at the matrix to be able to play it. The developer has taken the time to create simple yet fairly good graphics (considering the fact he's basically doing this by himself) that quickly gives you an idea of the state of the world as it exsists. No two games are really alike due to random happenstance, layout of the world, invasions by annoying goblins and mants, etc. Difficulty can be changed at the start, so toying with the options will quickly create either amazingly simple worlds you can craft to your hearts content... to war torn worlds where your gnomes will likely be missing body parts in a matter of days.

There are some physics in this game, mostly dealing with water. There are alot of worries in this game, mostly dealing with food and safety.

Standard pros and cons:

Pros:
You get to build a gnome city/village/fortress/slave labor camp
Said gnomes are independant but will take ques from you
Combat is entertaining to read, especially when limbs start flying
Swords and guns. Steampunk at it's best
You can build epic wonderlike structures
Your gnomes can starve if you are overzealous with expansion
You have to actually care about placement of structures
You can make pet rocks
Diplomacy was added recently to add some options to irritate your neighbors
Is somewhat modable, mostly just graphically at the time being

Cons
Not as advanced as dwarf fortress
No sickness/diseases to combat
No magic system
No cannibalism
No annoying elves to get to chop up
No vehicles
No animations (once again, one man show here so give him a break)
No moral system as of yet

Basically if you like the idea of Dwarf Fortress but can't stand looking at ascii all day, gnomoria is definitely the way to go. It's easy on the eyes, easy to figure out (if nothing else go on the web page and look up a basic tutorial, lots of them exsist and all you really need to know is the standard build order to get you going, the rest is there just for you to learn on your own and die alot. Alot.)

This is the kind of game I wish exsisted back in the 80s-90s when I was in school. Me and my friends used to imagine building forts/castles with various creatures and defending them from hordes of annoying goblins and the like. In this case, it's not on paper, it's a living breathing world where you hope that your gnomes armor isn't going to break when that ogre swings at him, seeing as he's your best builder.
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102 of 117 people (87%) found this review helpful
1 person found this review funny
123.6 hrs on record
Posted: October 12, 2014
Early Access Review
Pros:
- Dwarf Fortress for humans
- Works on real computers

Cons:
- Dwarf Fortress isn't supposed to be for humans. Lacks the depth of a game that spent more than seven years on alpha (and hasn't gone beta yet)

By all means get it. Updates and improvements are always on the way, great community and losing is as fun.
Was this review helpful? Yes No Funny
91 of 106 people (86%) found this review helpful
1 person found this review funny
3,253.8 hrs on record
Posted: October 9, 2014
Early Access Review
It's a great game lots of hours of fun.
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45 of 49 people (92%) found this review helpful
56.2 hrs on record
Posted: November 17, 2014
Early Access Review
This game is a simplified version of Dwarf Fortress. As a DF fan, I decided to give it a try, and I was not disappointed. It's far more streamlined than DF, such as having fewer animals to herd, fewer types of soil, fewer types of stone, etc, yet there is beauty in this simplification, as it significantly decreases the learning curve. Gnomes are also much easier to manage, and can be done without a third party application (i.e. Dwarf Therapist). Some skills have been combined into one skill (such as masonry and stone crafting), which helps to make the game easier to play. No longer does every aspect of a job need be managed (such as which particular type of material does the dwarf haul), but with Gnomoria gnomes can simply be told to haul. You are also given several professions to start with, which work well. The game also relies far less on the keyboard, and more on a mouse, which is a great feature. It's also easier to decide which material is used to create an item.

The simplification, however, does go a bit too far sometimes. Many skills are simply taken out, such as fishing and hunting. This makes it so that meat must be acquired through ranching, by killing the occasional animal that appears with military troops, or by butchering goblins. Also pets have been taken out of the game. Apart from animals, trading has also been too simplified. Gnomes may now only trade with other gnomes, and the player is initially only able to trade with one other settlement. Others may be unlocked, but it takes years to do so. The other gnome settlements are given types, such as agricultural, which makes some variety, but it still feels lackluster in comparison to the difference between dwarves, humans, and elves in DF. Also, biomes are gone. Instead of being able to choose which type of area you settle in (which can lead to big differences in DF playthroughs), gnomoria has the player settle in the same type of area every time, which has the exact same plant and animal life. Water also needs serious overhaul, and the developers need to decide to make its physics easier to manipulate and give it more purpose, or be simply used as a potential hazard. Lastly, there is still a learning curve in this game, as the developers give no form of tutorial. Players must instead watch Let's Play videos to learn how to play the game.

While the game does have drawbacks (most notably DF is free to play while this isn't) it is still a great game. The game is still not in it's final version, and some problems may be addressed before it's released. The difficulty is still here, a player should expect to fail totally several times before they begin to understand what they're doing, but it's a much, much easier game to learn to play than DF, while still offering the enjoyment. Anybody who likes city builders, particularly the Dwarf Fortress-like sub-genre, should add this game to their library.
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32 of 33 people (97%) found this review helpful
91.5 hrs on record
Posted: October 29, 2014
Early Access Review
Fun indie game. If you love the concept of Dwarf Fortress but find that game too complex and the ascii graphics too off-putting, give this game a try.
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29 of 29 people (100%) found this review helpful
1 person found this review funny
179.3 hrs on record
Posted: November 6, 2014
Early Access Review
If you like dwarf fortress, and always said to yourself "gee, this sure is fun, but I'd rather suffer a tantrum spiral than deal with this interface," buy this. Also, if you have a weird fascination with decorating things EXACTLY how you like and "no I want the chairs blue and wooden and the table stone and red in my room shaped like a cactus," buy this game. Unfortunately, it's just not as deep or ambitious as dwarf fortress, so there is potential for dissapointment there.

If only we could get the developer of gnomoria and the developer of dwarf fortress trapped in an elavator, or force them to work together at gunpoint, they could make the perfect DF-thingy.
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16 of 16 people (100%) found this review helpful
164.6 hrs on record
Posted: November 8, 2014
Early Access Review
It took me a while to get into it, but i've become slightly addicted. I enjoy the ability to set my Gnomes to whichever tasks i wish, their skills increase over time and they work pretty well. The game is addictive and fun, relatively easy to learn, although there is no 'tutorial' to speak of, you soon pick up on what it is you need to do. Weather system makes it realistic and you can adjust the level of the 'enemies' when you're first learning to play. Would i recomend the game? Yes, yes i would.

The game is still in it's 'early access' stage and it is improving. I look forward to seeing the final product :)
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11 of 11 people (100%) found this review helpful
121.6 hrs on record
Posted: October 5, 2014
Early Access Review
I've owned this game for 3 days and I already have 22 hours on it, truly addictive and absolutely worth £6. Only found 2 bugs, neither stopped my gameplay in any way. I managed to learn most of the game within a few hours, although there is a wiki if you want to get right into it. Music is catchy, visuals fit the setting perfectly but the UI can be a little fiddly if you're using the right click menu. Massive amounts of detail, furniture will be a different tint based on the materials used to build it, items have different quality levels which means that you want a gnome with high jewel smithing to make good jewelry to sell for a higher price.
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12 of 13 people (92%) found this review helpful
102.7 hrs on record
Posted: October 11, 2014
Early Access Review
Gnomoria is a phenomenal game, It has its ups and downs like most good games however the positives cancel out the negatives by an extreme degree. When I first purchased Gnomoria and tried it, it made no sense to me at all, so I just quit time and time again I would try, to no avail. Something kept drawing me back though, was it the games gameplay? its mechanics? its charm? I dont know. I stuck at it, as a firm believer in persistence is key. After eventually learning how to play the game, I did, for hours on end. I was so addicted. I tried and failed multiple times to prosper in the game, But i continued to fail, to be defeated. So I can successfully tell anyone who purchases this game, CONGRADULATIONS money well spent!
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8 of 8 people (100%) found this review helpful
34.3 hrs on record
Posted: November 10, 2014
Early Access Review
Very, I mean, very fun and interesting sandbox/kingdom management game, plus the Developer is really nice and sincere guy, who's hardworking and cooperative with the whole community.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
39.3 hrs on record
Posted: October 16, 2014
Early Access Review
After playing this game on different stage of this Early access, I can safetly say that this game feel rather complete.
Not too many bugs and almost no breaking game bug (CTD, BSOD...).

For anyone looking at this game, it is a ''more'' friendly dwarf fortress style game.

Pros :
- good graphic
- very good menu, a mix of the right click menu and a set of Hotkeys
- provide a good challenge without being unfair
- each game can be customize from peaceful to Impossible Hardcore Hellsish mode.
- A lot, and i mean A lot, of support from the developper, many patches and many more feature to be add
- a complex priority system for all the task in your kingdom


Cons :
- No tutorial, you have to rely on some steam guide and let's play on youtube
- Sometime even if everything is set correctly your Gnome just idle for a couple of in-game hours (maybe their personality)
- underground game with not a lot of visibility

In conclusion, a solid kingdom builder with survival at its core, can be very challenging in the beginning, but overall all these type of game have a big learning curve.
It is still a solid one to start with.

Bonus content : in game combat log

''HIT: John swings with her copper hand axe at the goblin, hitting the neck, slicing through the skin and slicing through the throat

STATUS: The goblin lost his head, his neck is bleeding, an artery has been struck, is suffocating and is blind

DEATH: The goblin has died.''
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6 of 6 people (100%) found this review helpful
294.7 hrs on record
Posted: December 23, 2014
Early Access Review
I'm going to start off by saying this: Gnomoria has been one of maybe my top 5 purchases I've made that have been added to my library. Within the first couple hours I enjoyed myself much more than I'd expected.
That being said, I HIGHLY recommend Gnomoria for any fan of civilization/kingdom management games and other simulation-type games that similarly inspire creativity, planning, and fun.

The Pros:
  • The devs are very active, which is a pleasant surprise considering my track record of getting suckered into early access traps where devs just plain quit or worse.
  • Gameplay is very enjoyable, and will definitely put your micromanaging to the test if you aren’t one for using pause buttons frequently.
  • Difficulty is easy to scale to your desire. Whether you want the hardest experience possible, or if you want to just cruise in a peaceful kingdom is up to you.
  • Large variety of items, tasks, and things in general to learn about maximizing your kingdom’s productivity and prosperity. I would even call the game immersive, to some degree.

The Cons:
  • A little buggy, but it’s early access. What’d you expect? The game is mostly pretty clean and well-functioning. The only real problems I seemed to have ran into are outfit/equipment management bugs. Nothing an exit-reload of the game and some fiddling with settings won’t fix.
  • Some of the terrain-reconstructing options have poorly managed AI, but if it didn’t it would just mean you’d spend more time sitting and waiting than doing anything. So that isn’t really that bad either.

All in all, I absolutely recommend this game. Great aesthetics for the type of game it is, great music, great development history 10/10. One of my favorite games!

Also, I never played Dwarf Fortress. So I went into playing Gnomoria with zero similar experiences, it's not too hard to learn and if you experiment enough you will get the hang of things pretty easily. Some mistakes in the game aren't easily remedied, so you may want to expect to restart your playthrough in some cases.
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6 of 6 people (100%) found this review helpful
74.5 hrs on record
Posted: March 25
Early Access Review
As a DF veteran and long-term fan I really liked this game. Especially UI that is a lot better and easier to navigate than DF one. Graphics is also nicer (if only DF had this it could be a lot more enjoyable for casuals and newbies ).

Gnomoria lacks content and you get bored pretty fast, it gets update's very often but still DF is years ahead of Gnomoria's content. So that means at this rate Gnomoria will never catch up to Dwarf Fortress.

Also this game is very easy , sieges are boring and monsters level up as you progress and get more wealth. I don't feel any threat, its only hard in the beginning later when you get your gnomes a decent gear and experience nothing will stop you.
Meanwhile in DF ; you get werebeats, undeads, necromancers, vampires, megabeasts and you get also a threat from the inside like tantrums or a lot more surprises.
Also you can't tame or capture monsters in this game. Really Gnomoria? Why I can't capture the mantis, train him and use him against neverending goblin waves? Or capture goblins and use them as a live targets for my beginning marksgnomes?

Don't forget its an early access game but it stable and enjoyable so far. It just needs something more to keep you playing Maybe mods and workshop feature will fix it in the future.

Definitely worth a try . But remember its a Dwarf Fortress without a balls.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
116.7 hrs on record
Posted: February 19
Early Access Review
Excellent game. Outside of DF itself, this is the closest anyones come to capturing the essence of Dwarf Fortress.

I've had a great time getting my little gnomies to build grandiose structures for my amusement. Its like commanding your own ant colony. Even when you dont have any mega-projects going, its still fun to watch them run around in their daily chores.

It also runs very smooth and stable for an Early Access game. The "meat & potatoes" of the game itself is all there, & it all works, the game doesnt crash all that much, in fact im not sure if its -ever- crashed on me. The devs are still tossing in new things from time to time and seem very dedicated to their vision for the game. But theres already enough there to have loads of fun with.

Highly recommended.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
1,638.4 hrs on record
Posted: December 14, 2014
Early Access Review
You can literally play for 2000 hours (yes 2000) hours of this game, over a year and a half, and not get bored of it. It's that good. You can create limitless amounts of new kingdoms with each new game, set difficulties, peaceful or not, metal/gem/coal resource abundance etc. There is much more than meets the eye of simple gfx and sound. After a while you figure out that if you want to build a stone temple, you have to dig a hole down and get stone, turn it into stone blocks (with workshops for each type of thing) and craft the blocks and tell the gnomes where to build. It's total freedom but with that comes the complexity of running your own little kingdom. Are you up to the challenge? It's like simcity or warcraft meets minecraft. For those that don't like FPS games or need a break from them, this is a great break. Actually... it is more like a black hole from which you won't want to escape. It is that fun. Oh, and development is constant. No fears as with some in-development games... the dev is at the ready and giving many new features on a consistent basis. Don't starve, die of thirst, or get killed by bears, or anything that spawns below level -7 (that is where monsters can spawn, at level -8 and below). Monsters also spawn on the surface but they are usually wild animals only. Occasionally, depending on difficulty you get goblin raids (not too rough at first, again depends on your settings), but after a while they can get pretty tough. You will have to grow your own food, or forage from the naturally occuring fruit trees, or clip and plant some more of your own to make sure you always have plenty of spare food.
Performance, for most this won't be an issue, though this game is entirely cpu-dependant ghz-wise. SINGLE CORE
Any relatively recent CPU will run this game on anything up to including a medium sized map, but for those that want to build on large or huge maps with many gnomes (40-50+) and mine deep, a pentium-anniversary edition OC'ed, i5k or i7k cpu is recommended. At 4.2ghz on an AMD FX will run a small or a medium kingdom up to 60 gnomes. On a 4.6ghz i7 4790k cpu a large and huge sized map will run well with the same amount of gnomes at a better frame rate. Older cpu's such as Athlon II's will incur stutter a bit when mining deeply (past -50 or -60 deep) when you have. A newer i5/i7 overclocked past 4.4ghz will pretty much let you build anything without too much framerate lagging associated with mature kingdoms. Don't let all my talk about performance scare you away, but this game is so awesome, you might just want to upgrade your computer if it's a few years old just to build more :) A fancy video card won't do you much justice with this game so if you video card isn't too recent don't worry a bit. Just give this game a shot. In it's current state, it rarely to almost never crashes, and with autosaves, you wouldn't lose much progress even if it did. It is feature-complete enough to surpass most other early-access (and some fully released) games.

This game, at it's price, is an absolute steal. The community on steam discussion forums here is very helpful if you have a question to ask or some hurdle you cannot overcome (expect to lose once or twice, or three times even when you first play, this is how you learn!). For those wanting to build more above ground instead of living in a hole in the ground I personally have made a simple gfx mod that adds windows to some of the game textures, you can look it up in the steam discussion forums under 'mods' for this game. Visit http://www.gnomoriawiki.com/ for help with various ambiguous parts of the game, and see youtube.com for some (RECENT!) let's play videos. RECENT being the key. You want something from spring 2014 or newer since this pre-release game is still-a-changing. A demo of this game is available.
THIS GAME HAS NO BUILT IN TUTORIAL. EXPECT TO DO SOME READING ON THE WIKI (or on steam discussion forums) FOR HELP. I have been playing this game for almost 18 months, it's a vortex that sucks you in like no other, and if you need a game that you can just quick walk away from (to tend to the pets, or your kids, or do the wash) then this is the kind of game for you, things will still be (usually) where you left them.
New features added just this past month include AUTOMATONS! Yes! Gnome-cyborg-robot things that do the work for you! Prosthetic Limbs can now mend limpy gnomes back into action again.
Did the goblins attack your kingdom and now you're angry and want to throw a stone back at them? Do one better, have one of your gnomes hand-deliver 1000 Goblin-meat Sandwiches to the Goblin kingdom and watch the mayhem ensue!
Build a mud temple that Adam Ant would long to live in, a Stone temple or pyramid reminiscent of civilizations of yesteryear. ... or just a bunch of red brick townhomes that look like a gov't housing project! It's all up to YOU!

Combat is handled in the beginning with sticks, stones, logs, soon onto swords of various materials (yes, material each has different strenth), bronze, iron, and steel being the best options. Research can be done via Tinkering at a specific workshop to research various new technologies. Just a few are ranged weapons (bow and arrow, blunderbuss, pistol), prosthetic limbs, traps of various types, power-plant type devices to power mechanical walls, and now automatons.
You can (after researching) even build pumps to move water, make water, or move LAVA and make a volcanic eruption!
Water+Lava=Obsidian, a very very tough stone.

Basically, the skinny on all of this is, no matter what you want to build, if you like a game where the goal is only to survive and the rest is up to you, this is totally it. You are limited only by your brain, and ability to cope with situations that arise. A little bit of simcity, a little bit of warcraft (1 and 2), a whole lot of inspiration (admittedly so) from Dwarf Fortress... and new features all the time.

After you spend a few dozen hours figuring things out and getting yourself adjusted to this game, to peruse the discussion forums for cool kingdom seeds and figure out how to use the custom-map-generator in the game, With the right digits and a bit of trial and error you can have a map that's 40-50% water and easily surround your kingdom with a moat... or dig enough small holes on any map and eventually they'll fill with rain water and you can make it that way. This is what makes Gnomoria so fun...there is just so much to it. So deceptively simple, yet so deep. The combinations are endless. Smart Kings can also make their kingdoms self-sufficient to a point, or just wall in for total safety and stand atop the kingdom walls to watch the wild animals beat each other up. Either way, give it a shot, it's only a few bucks and what's a few bucks for what may very well be thousands of hours of fun.
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7 of 9 people (78%) found this review helpful
127.6 hrs on record
Posted: October 31, 2014
Early Access Review
One of the best games ever made. Still in alpha, but I'd say it's still worth buying now. Each new update, even the smallest, is crazy exciting. 10/10
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49 of 90 people (54%) found this review helpful
1 person found this review funny
35.9 hrs on record
Posted: October 3, 2014
Early Access Review
This is a tricky one. It needs a Neutral review. If you are going to rate this, at least read it first-Thanx

If you know what Dwarf Fortress is, and liked it, you will love this game. The learning curve is more of a cliff face, it's a long, hard slog to figure out what everything does, what order you should craft in, learning how to use the dwarf professions, Military, Stocks tabs, and how to use Priorities to create effective farms. I suggest that 6-10h of play time will get you to a point where you are proficient enough to be able to enjoy this game. Be aware of that going into it, and you shouldn't be dissapointed.

Being Early Access, one needs to remember that bugs that I mention here, will likely be fixed by the time you read the review.

So the screenshots that you see of vast fortresses? don't expect to get that far in the game for a long, long, long time. What you are looking at there, is beautiful, but it takes a lot to get there. I'm sure I'll persist with it one day, I will manage it myself, but not today.

There is one particular thing in this game that I dislike above everything else I want to say about it, good or bad; Mining isn't as intuitive as it needs to be to make this game align with more casual players, such as myself (I'm not really a casual gamer, but I play this game with a Casual mentality). This game is not ready for casual players. Read the reviews, and you will see they are filled with fanboi's. This is fine, as it can be a great game, and it deserves it's positive following. All I am saying is, prepare for something hardcore, or look elsewhere ATM.

Mostly, I'm gettting OK with this game, and the more I persist with it, the better I get at not having my Gnomes Derp out. It's the ONLY realy frustration that I have right now, otherwise I would say it's an OK game.

Controls
You dont control Gnomes directly. you give sets of instructions, and they prioritise their tasks. So if a Gnome is hungry, he will go off and eat from the Food Stockpile, before he will pick up that strawberry off the ground. (its just a bug that needs to be looked at.) mostly they manage their own sleep/food/drink needs and you ensure they have enough supplies. I actually like this idea.
The UI is clunky and slow. it uses the same system as Win95 where you have to track your mouse across several dropdowns to get what you want. you have to double click lots of things that should be single click. you have to click - move click to select, rather than click drag. I keep hearing from fanbois "it's better than DF (Dwarf Fortress)" That may be true, but it doesn't make it OK. You can't pause if you have a menu or context box up. you can only pull up the context menu if you click on a blank area of the map.This is understandable, as designated areas/ objects/enemies are interactive via said rclick. but still annoying.

Graphics.
Although I get it, i do - it's a throwback nod to the 8bit era of DF, it's not right. I feel the art style is archaic and unclean. tiles have a lot going on in each one and it can actually make it hard for less experienced players to 'read' the layout of the land, especially as we are talking about a mining type game with multiple layers of rock face and myriads of tunnels. I feel that this game would benefit from a clean, crisp tile set. I just looked at the gmae Project Zomboid, and it's graphics are simple, but clean, allowing you to focus on the gameplay. I feel this title here would benefit from such a make over.

Sound.
Turn it down, turn it off. Play your own. It gets tired quickly.

Gameplay.
Back to the brutal. I think this game is meant to be fun, but I'm not having any. I think that once I figure out how to mine without getting my miners trapped with no way out every 5 mins, I will like this game more.
-->Pathing: gnomes getting stuck is because it's possible to work them into a corner. If, say you were to ask them to dig a pond by selecting an area that is wide, they will potentially dig themselves into a 1 tile island. because they have done this, the dirt that they need is down below their reach, so they can not build themselves a bridge out... you have to get another gnome to come resue them, and this may mean retasking a farmer to become a miner for a little while, etc etc. The pathfinding itself seems not too bad, but it pays to dig / mine in small areas/strips..

-->Mining;
It's hard work. not from the perspective of it's a grind... it's actually very accessible, and you can get pretty deep, pretty quickly... just remember that depth = harder monsters. Monsters Spawn anywhere that is dug that is within about 12 tiles of a gnome that is not lit by a torch. Pro tip, right there. Anyway, what I find hard, is the pathing. building stairs up/down isn't always easy. gnomes get stuck/freeze. they can remove their only way out, and then they don't build stars back up afterwards. Maybe I found a glitch, maybe I'm doing it wrong. It's annoying. There is a key (E) to make all uncovered tiles invisible, so it's supposed to make deep mining easier, and in some ways it does, but it's still really easy to lose track of where your little minions are. Then there is the whole stock piling and stacking mechanic, which is currently broken. EG. Dirt can be stockpiled, and can be stacked to 64... but gnomes will not stack dirt on a stockpile. you have to make a stockpile, get them to fill it, then destroy your pile, and the game will then stack your dirt for you. I hope this is addressed in the future.

Survival.
It's meant to be a Rogue-lite Procedurally Generated Crafting Survival Game With Permadeath. this is achieved with map generation at the start of the game, and a Save feature, but no Load... so youcan't go back to previous Save games. really it just feels like it's missing the load feature. I think it's because the game talks about saving so much that it becomes a thing, something that you think about, rather than just lettign it happen so that you can focus on gameplay.
On enemies; figure out how to craft a bone needle, and make yourself some bandages. Minor cuts during combat will have your gnomes bleed to death if not treated. Enough Said.

Crafting.
I like the crafting in this game. You can see what the prerequisites are for items, you can even order an item, and your gnomes will make all the prereq's for it... if you have created/farmed all the needed Craft stations / ingredients for those (wood, stone, bone, cotton, etc) you can see what can be created and what's needed. I Prefer this to the Terraria / MindCrap style of play where items only become available to craft (aka you know of their exsistence) once you already have all the items needed to create it.



The Negative Reccomend is mostly because I feel that this game is not yet ready for the Casual gamer, even though I will likely persist with it for now.

Casual: well, it's Don't Starve again, but with a steeper learning curve at the start - a science machine in DS wll get you through winter if your an OK player... so, one crafting table, basically. In Gnomoria, you craft 1 table specifically so that you can craft the next 6 that you will need for winter / food / drink / stone / wood / butcher etc etc. And i pretty well need them all. Then once I have them I need to use those tables to build a loom and a tailor, just so that I can make bandages for when my guys get injured in battle. That's 8 crafting tables in the first 6-10 days, pretty much. I've learned this with about 10h of play time, so it takes about 10h before you can start to learn the game well enough to begin to enjoy it... Thus - not for casual gamers - those who want to pick up a game and know how to play it in 5 mins. If a tutorial is good enough, even if it is really long, a player can feel like they have freedom in the game, and yet still be taught as they go. hints that pop up on events, like yak @ 50% hunger... start the "build a trough" tutorial... etc
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4 of 4 people (100%) found this review helpful
5.3 hrs on record
Posted: November 1, 2014
Early Access Review
Fun little affordable city builder. Very well put together, and has a nice (not really huge) amount of depth. It has a bit of a learning curve and takes at least 3 tries and a bunch of guides read to learn, but it's worth it.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
531.8 hrs on record
Posted: December 4, 2014
Early Access Review
Possibly one of the best games on steam Provides you with the tools to build your own Castle/city/village/hole in the ground and nothing more doesn't hold your hand through the hard times where you get bum rushed by 3 goblins when your defenses aren't built or when a Bear comes rampaging through your gnomish capital leaving you with 5-6 funerals on your hands but what it does do is provide you with Very satisfying gameplay managing your own kingdom you strive for the best but watch out because when you have built it you have to defend it and the better you get the harder it gets and the deeper you go the more dangerous it becomes A+ game worth the price tag i've played this game for hundreds of hours and its just as fun now as it was the first time.
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