Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
User reviews: Very Positive (2,278 reviews) - 89% of the 2,278 user reviews for this game are positive.

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Gnomoria is currently under development, but releases regular updates. We are actively working hard on fixing bugs, adjusting gameplay balance and adding new features and content. We are active in the community and take feedback and suggestions into consideration, so check back to see what each new update brings!”
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Recent updates View all (47)

October 2, 2015

v0.9.18 released!

Mod Support!

For a complete list of changes check out the changelog on indev.

To use a mod, either subscribe to it on Steam Workshop or copy the mod to your Mods folder where Gnomoria is installed. When starting a new game, select Advanced Options and choose the mod.

To create a mod, copy the "Mod Files" folder into the "Mods" folder and rename it. To set the name and description for your mod, create a text file and name it settings.ini. Add "Name = " without quotes followed by the mod name and on a separate line "Description = " followed by your mod description.

To upload your mod to Steam Workshop, create a folder in the Steam Workshop folder and name it whatever you want. Copy your mod into that new folder and rename it to "Mod Files". To add a preview image when viewing this mod in the Workshop, add an image file named preview.png. Launch Gnomoria, select Steam Workshop and then the mod you wish to add or update.

When creating mods, each file is documented at the top explaining how to edit that file. New images are added to the Sprites folder and can be combined or separate files. Missing files will load the vanilla equivalent. To combine multiple mods, create a folder in your mod folder and name it "Included Mods". This folder should be next to the Data and Sprites folder. Copy the mod you want to include into that new folder. Create a text file called modmergeorder.ini and list the mods in the order you want them to be added. Mods will merge together with mods that loaded first having priority.

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“it's easy to get lost in designing the perfect little base for your gnomes”

“insanely fun, and highly addictive, village management game”

“the satisfaction you feel for establishing your civilization is overwhelming. Basically, the more you put into Gnomoria, the more you get from it”
Pixel Perfect Gaming

About This Game

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • OS:10.7.5
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
Helpful customer reviews
76 of 83 people (92%) found this review helpful
5 people found this review funny
118.7 hrs on record
Posted: October 6, 2015
Early Access Review
UPDATE 11 - 13-2015

As a resource-management / society building game, Gnomoria covers all the basics. Basic tools, basic foods, basic livestock, basic weapons, basic combat. It does basic very well. What innovations it has that sets it apart and above some of the other games of its genre is how it presents itself.

As a small collective of 6 Gnomes settling the hilly (or flat) wilds of Gnomoria, you are allowed to destroy and build as you please. The ground can be dug up and used to build homes or sifted to find rare metals to make weapons or gems to make jewelry. Cotten can be grown in farm plots to make bandages, bags or armour or the fields can be used to grow food. How your Gnomes live and work is up to you.

Initially, you are left to yourself, but eventually you will have to deal with Goblins, skeletons and other beasts bent on your destruction. Build up your defensives and research new tools, like guns and steam-engines, to protect your Gnomes.

Though well-balanced and well-coded, there are some things missing. For example:

1.) If your livestock gets hurt, you cannot heal them and if all your livestock die, you must establish a trade route with a neighboring kingdom to buy new livestock
2.) Livestock is also the only reliable way to get meat and leather, as there is no hunting of wildlife in the game.
3.) The only way your population can grow is through Gnomads, who will only come to your city if material worth of your city is high enough to merit a migration.
4.) Determining what job your new Gnome is best suited to perform requires you to scroll through their entire talent list.
5.) Distant kingdoms only exist as text on a menu screen and visiting diplomats don't do anything but wander around (and in my case, get killed by bears)
6.) Trying to do anything more complicated than "All units kill this thing" makes the game look at you funny.

But, these are minor considering the price and the over-all feel of the game. For $8, it is a decent but basic game. The creator hopes to have the game released as "complete" by the end of the year and raise the price to $14.99 and in that case I would ask for, at the barest minimum, the option to bred your Gnomes to increase the population and a way to heal my livestock after a goblin raider has tried to carve its buttocks off.

Originl Post


As of October 6th, 2015, the creator has removed the game's development plan from the website. He is only focusing on optimizing the game as it is right now, fixing bugs, and on improving mod-support. He is NOT going to add any new features or content. New content MAY be added after the game is released, which he is hoping to do by the end of the year, at which time the price will go up to $14.99, but he has said the best place to find new content is from the community.

The game is fun, I will not deny it, it is both challenging and creative, but it is not complete. It is missing content and the creator seems content letting the community finish his game for him. Now, maybe he has a job and this is just his hobby or he realized his original plan was just too ambitious for him to do alone; maybe he has a good reason to turn the reigns over to the community. But as someone who cannot create mods and whose computer automatically deletes them because of some security setting I don't know how to disable, being told I finish the game myself using mods is like being told to write the ending of the book I am reading.

Again, this is all the game you are going to get. So, if you have been wanting it, get it for the reduced price. As it is, this game is NOT worth $14.99
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118 of 164 people (72%) found this review helpful
3 people found this review funny
516.4 hrs on record
Posted: October 18, 2015
Early Access Review
This is your FAIR WARNING

I LOVE(D) this game. It had great promise, a solid plan, and was the fortress builder of my dreams. Now, it goes in the same bin as Towns, another building game that will never be finished.

That's right, this game will NEVER be finished. It will be fully released, it will be playable, but the features and support it still needs are expected to be added by the community. In short, this game is now MODware. The developer has officially announced he will add no new content, cutting the game short of content that was originally proposed and leaving several features, such as diplomacy and combat, severely lacking. The game is still a fun sandbox builder with a smattering of combat and survival thrown in, but after a few playthroughs, it will struggle to keep your interest.

Buy it while you can for the early access price of $8, or wait for a sale, because it isn't worth the future (or current) $15 price tag.
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25 of 26 people (96%) found this review helpful
4 people found this review funny
110.3 hrs on record
Posted: August 20, 2015
Early Access Review
First review ever here - Gnomoria is just a game that has inspired me to add my two cents for the first time.

Gnomoria is an excellent game. I'm made several tries at Dwarf Fortress (DF) in the past, and each time I'm just bounced off. Though Gnomoria lacks some of the intricacy DF is always credited with, its user interface is really quite friendly once you've spent a little time with it, and it puts solid tools at your fingertips for competent Gnoministration.

If you enjoy more personalized, hands-on management games, particularly those with a fantasy setting, I can't Gnomoria strongly enough. Also, in terms of return on your purchase investment, there are few games out there that can rival its bang-for-the-buck.

I'd also like to tack on a shout-out to the music track for this game - it's extremely pleasant to the ears, and I find it very soothing for those late night Gnoministration sessions.
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14 of 15 people (93%) found this review helpful
276.0 hrs on record
Posted: September 27, 2015
Early Access Review
What's not to love about Gnomoria? Even in it's early access stage, this game feels very complete. Harvest resources, build your empire and vanquish your enemies. The foundation for a great game. A little imagination and you're there. You'll find yourself becoming attached to your Gnomes, caring genuinely for the welfare of those under your command. You'll start naming things, creating the story yourself, in your head. That's the beauty of sandbox games; the beauty of Gnomoria. One game, infinite possibilities, countless stories.

It does take some getting used to. Newcomers may find themselves slightly overwhelmed in the beginning, and the first winter you experience may be less than pleasant. You learn as you play, just like with any other game.

This is a game that can bring out the best in a persons imagination. Whether that means you're a brilliant general, creating new strategies to ensure the safety of your people, or a master builder drafting the blueprints to a castle.

Gnomoria is the game for you.
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6 of 6 people (100%) found this review helpful
109.0 hrs on record
Posted: October 12, 2015
Early Access Review
At first there was Dwarf Fortress. And then there was my complete and utter lack of patience for the tedious micro-management and brutal difficulty of that particular game. (Read: I love it, but sometimes lack the attention to detail it requires.) This began my search to find a similar, but somewhat less dense version of Dwarf Fortress. I came across them in droves. Rimworld, Timber and Stone, Prison Architect, and of course Gnomoria being foremost among them. Gnomoria is a game, that while being more limited in its options and features than Dwarf Fortress, still manages to capture its charm and fun.

To say that Gnomoria is a blatant clone of Dwarf Fortress, does it little justice, though there is no denying a certain amount of inspiration must have certainly come from that title. This much is evident as you first embark to your new settlement. After naming your map (or fortress, or whatever you may want to call it), and choosing some options for difficulty, Gnomoria plants you into a procedurally generated map. You're able to determine if the map is mountainous, flat, or perhaps even a bit hilly via a few sliders if you choose to customize the advanced settings. This all ensures you'll never have the same map twice.

You'll only have a handful of gnomes at first as well as a very limited number of supplies. Now from here, it's up to you to determine the fate of your gnomish minions. While you can't directly control your gnomes, there are a number of ways to determine how they will behave. You're able to designate professions which will determine what sort of generated tasks your gnomes will be able to complete. Gnomoria even allows for you to create and name custom professions which will then carry out specific tasks. This gives you pretty solid control over how your colony prioritizes work. I've found this feature to be particularly useful in the beginning as gnomes are not apt to doing things efficiently using only the default professions. If you wish, you can create professions that will only carry out military tasks. Assign them to squads, train them, arm them. If you master these menus, which is not difficult by any stretch thanks to Gnomoria's simple but effective UI, you will be much better off for it.

Gnomoria really shines in its ability to let you sculpt the land. For anyone who has played any of a number of voxel-cube based games (Minecraft, Space Engineers, etc.,), this part will be quite familiar. However, in this instance, you will be viewing the world through an isometric perspective rather than first person. You can tunnel and dig anywhere and everwhere, but be warned, unlit tunnels sometimes spawn deadly enemies such as skeletons and even zombies. Use raw stone to craft blocks and then you can begin building a fortress. One of my favorite features here is the 'replace' tool. Using this you can easily replace any block with any other type of block. I'll often find myself following the natural geometry of the landscape to determine the layout of my settlements and simply replacing the dirt walls and floors with more permanent stone or wood. It's been quite a lot of fun being the architect of some pretty grand fortresses. Players should be careful to not get carried away with doing too much at once though as it will keep your gnomes from completing other tasks of higher priority to you.

Gnomoria has a lot of great features. You can craft arms and armor for your gnomes, or craft trinkets and statues for trade. You can farm food and brew drinks to keep your gnomes alive through the winter. Fend off goblin invasions, endure monster and animal attacks, and brave the deepest caves. There is, undeniably, a lot to do in Gnomoria. If any of that sounds fun to you, I think that you'll find this game to be worth the modest price. I've enjoyed Gnomoria, that much is true, but what's more is that I will definitely continue to enjoy it for some time.
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